a2xx/disasm-a2xx.c \
a2xx/fd2_blend.c \
a2xx/fd2_blend.h \
- a2xx/fd2_compiler.c \
- a2xx/fd2_compiler.h \
a2xx/fd2_context.c \
a2xx/fd2_context.h \
a2xx/fd2_draw.c \
a2xx/fd2_emit.h \
a2xx/fd2_gmem.c \
a2xx/fd2_gmem.h \
+ a2xx/fd2_perfcntr.c \
a2xx/fd2_program.c \
a2xx/fd2_program.h \
+ a2xx/fd2_query.c \
+ a2xx/fd2_query.h \
a2xx/fd2_rasterizer.c \
a2xx/fd2_rasterizer.h \
a2xx/fd2_resource.c \
a2xx/fd2_zsa.c \
a2xx/fd2_zsa.h \
a2xx/instr-a2xx.h \
- a2xx/ir-a2xx.c \
- a2xx/ir-a2xx.h
+ a2xx/ir2.c \
+ a2xx/ir2.h \
+ a2xx/ir2_assemble.c \
+ a2xx/ir2_cp.c \
+ a2xx/ir2_nir.c \
+ a2xx/ir2_private.h \
+ a2xx/ir2_ra.c
a3xx_SOURCES := \
a3xx/fd3_blend.c \
a3xx/fd3_query.h \
a3xx/fd3_rasterizer.c \
a3xx/fd3_rasterizer.h \
+ a3xx/fd3_resource.c \
+ a3xx/fd3_resource.h \
a3xx/fd3_screen.c \
a3xx/fd3_screen.h \
a3xx/fd3_texture.c \
a6xx/fd6_blend.h \
a6xx/fd6_blitter.c \
a6xx/fd6_blitter.h \
+ a6xx/fd6_compute.c \
+ a6xx/fd6_compute.h \
a6xx/fd6_context.c \
a6xx/fd6_context.h \
a6xx/fd6_draw.c \
a6xx/fd6_gmem.h \
a6xx/fd6_image.c \
a6xx/fd6_image.h \
+ a6xx/fd6_perfcntr.c \
a6xx/fd6_program.c \
a6xx/fd6_program.h \
a6xx/fd6_query.c \