android: freedreno: move a2xx disasm out of gallium
[mesa.git] / src / gallium / drivers / freedreno / Makefile.sources
index 3621abddb2843fc14c9788640bb825476e67b1ec..a21dbe1f52023fac431bdbceb02c93965053f070 100644 (file)
 C_SOURCES := \
-       freedreno_util.c \
-       freedreno_lowering.c \
+       disasm.h \
+       freedreno_batch.c \
+       freedreno_batch.h \
+       freedreno_batch_cache.c \
+       freedreno_batch_cache.h \
+       freedreno_blitter.c \
+       freedreno_blitter.h \
+       freedreno_context.c \
+       freedreno_context.h \
+       freedreno_draw.c \
+       freedreno_draw.h \
+       freedreno_fence.c \
+       freedreno_fence.h \
+       freedreno_gmem.c \
+       freedreno_gmem.h \
+       freedreno_log.c \
+       freedreno_log.h \
        freedreno_program.c \
+       freedreno_program.h \
        freedreno_query.c \
+       freedreno_query.h \
+       freedreno_query_acc.c \
+       freedreno_query_acc.h \
+       freedreno_query_hw.c \
+       freedreno_query_hw.h \
        freedreno_query_sw.c \
-       freedreno_fence.c \
+       freedreno_query_sw.h \
        freedreno_resource.c \
-       freedreno_surface.c \
-       freedreno_draw.c \
+       freedreno_resource.h \
+       freedreno_screen.c \
+       freedreno_screen.h \
        freedreno_state.c \
+       freedreno_state.h \
+       freedreno_surface.c \
+       freedreno_surface.h \
        freedreno_texture.c \
-       freedreno_context.c \
-       freedreno_screen.c \
-       freedreno_gmem.c
+       freedreno_texture.h \
+       freedreno_util.c \
+       freedreno_util.h
 
 a2xx_SOURCES := \
        a2xx/fd2_blend.c \
-       a2xx/fd2_compiler.c \
+       a2xx/fd2_blend.h \
        a2xx/fd2_context.c \
+       a2xx/fd2_context.h \
        a2xx/fd2_draw.c \
+       a2xx/fd2_draw.h \
        a2xx/fd2_emit.c \
+       a2xx/fd2_emit.h \
        a2xx/fd2_gmem.c \
+       a2xx/fd2_gmem.h \
        a2xx/fd2_program.c \
+       a2xx/fd2_program.h \
+       a2xx/fd2_query.c \
+       a2xx/fd2_query.h \
        a2xx/fd2_rasterizer.c \
+       a2xx/fd2_rasterizer.h \
+       a2xx/fd2_resource.c \
+       a2xx/fd2_resource.h \
        a2xx/fd2_screen.c \
+       a2xx/fd2_screen.h \
        a2xx/fd2_texture.c \
+       a2xx/fd2_texture.h \
        a2xx/fd2_util.c \
+       a2xx/fd2_util.h \
        a2xx/fd2_zsa.c \
-       a2xx/disasm-a2xx.c \
-       a2xx/ir-a2xx.c
+       a2xx/fd2_zsa.h \
+       a2xx/instr-a2xx.h \
+       a2xx/ir2.c \
+       a2xx/ir2.h \
+       a2xx/ir2_assemble.c \
+       a2xx/ir2_cp.c \
+       a2xx/ir2_nir.c \
+       a2xx/ir2_private.h \
+       a2xx/ir2_ra.c
 
 a3xx_SOURCES := \
        a3xx/fd3_blend.c \
-       a3xx/fd3_compiler.c \
-       a3xx/fd3_compiler_old.c \
+       a3xx/fd3_blend.h \
        a3xx/fd3_context.c \
+       a3xx/fd3_context.h \
        a3xx/fd3_draw.c \
+       a3xx/fd3_draw.h \
        a3xx/fd3_emit.c \
+       a3xx/fd3_emit.h \
+       a3xx/fd3_format.c \
+       a3xx/fd3_format.h \
        a3xx/fd3_gmem.c \
+       a3xx/fd3_gmem.h \
        a3xx/fd3_program.c \
+       a3xx/fd3_program.h \
+       a3xx/fd3_query.c \
+       a3xx/fd3_query.h \
        a3xx/fd3_rasterizer.c \
+       a3xx/fd3_rasterizer.h \
+       a3xx/fd3_resource.c \
+       a3xx/fd3_resource.h \
        a3xx/fd3_screen.c \
+       a3xx/fd3_screen.h \
        a3xx/fd3_texture.c \
-       a3xx/fd3_util.c \
+       a3xx/fd3_texture.h \
        a3xx/fd3_zsa.c \
-       a3xx/disasm-a3xx.c \
-       a3xx/ir3_cp.c \
-       a3xx/ir3_depth.c \
-       a3xx/ir3_dump.c \
-       a3xx/ir3_flatten.c \
-       a3xx/ir3_ra.c \
-       a3xx/ir3_sched.c \
-       a3xx/ir3.c
+       a3xx/fd3_zsa.h
+
+a4xx_SOURCES := \
+       a4xx/fd4_blend.c \
+       a4xx/fd4_blend.h \
+       a4xx/fd4_context.c \
+       a4xx/fd4_context.h \
+       a4xx/fd4_draw.c \
+       a4xx/fd4_draw.h \
+       a4xx/fd4_emit.c \
+       a4xx/fd4_emit.h \
+       a4xx/fd4_format.c \
+       a4xx/fd4_format.h \
+       a4xx/fd4_gmem.c \
+       a4xx/fd4_gmem.h \
+       a4xx/fd4_program.c \
+       a4xx/fd4_program.h \
+       a4xx/fd4_query.c \
+       a4xx/fd4_query.h \
+       a4xx/fd4_rasterizer.c \
+       a4xx/fd4_rasterizer.h \
+       a4xx/fd4_resource.c \
+       a4xx/fd4_resource.h \
+       a4xx/fd4_screen.c \
+       a4xx/fd4_screen.h \
+       a4xx/fd4_texture.c \
+       a4xx/fd4_texture.h \
+       a4xx/fd4_zsa.c \
+       a4xx/fd4_zsa.h
+
+a5xx_SOURCES := \
+       a5xx/fd5_blend.c \
+       a5xx/fd5_blend.h \
+       a5xx/fd5_blitter.c \
+       a5xx/fd5_blitter.h \
+       a5xx/fd5_compute.c \
+       a5xx/fd5_compute.h \
+       a5xx/fd5_context.c \
+       a5xx/fd5_context.h \
+       a5xx/fd5_draw.c \
+       a5xx/fd5_draw.h \
+       a5xx/fd5_emit.c \
+       a5xx/fd5_emit.h \
+       a5xx/fd5_format.c \
+       a5xx/fd5_format.h \
+       a5xx/fd5_gmem.c \
+       a5xx/fd5_gmem.h \
+       a5xx/fd5_image.c \
+       a5xx/fd5_image.h \
+       a5xx/fd5_program.c \
+       a5xx/fd5_program.h \
+       a5xx/fd5_query.c \
+       a5xx/fd5_query.h \
+       a5xx/fd5_rasterizer.c \
+       a5xx/fd5_rasterizer.h \
+       a5xx/fd5_resource.c \
+       a5xx/fd5_resource.h \
+       a5xx/fd5_screen.c \
+       a5xx/fd5_screen.h \
+       a5xx/fd5_texture.c \
+       a5xx/fd5_texture.h \
+       a5xx/fd5_zsa.c \
+       a5xx/fd5_zsa.h
+
+a6xx_SOURCES := \
+       a6xx/fd6_blend.c \
+       a6xx/fd6_blend.h \
+       a6xx/fd6_blitter.c \
+       a6xx/fd6_blitter.h \
+       a6xx/fd6_compute.c \
+       a6xx/fd6_compute.h \
+       a6xx/fd6_const.c \
+       a6xx/fd6_const.h \
+       a6xx/fd6_context.c \
+       a6xx/fd6_context.h \
+       a6xx/fd6_draw.c \
+       a6xx/fd6_draw.h \
+       a6xx/fd6_emit.c \
+       a6xx/fd6_emit.h \
+       a6xx/fd6_format.c \
+       a6xx/fd6_format.h \
+       a6xx/fd6_gmem.c \
+       a6xx/fd6_gmem.h \
+       a6xx/fd6_image.c \
+       a6xx/fd6_image.h \
+       a6xx/fd6_program.c \
+       a6xx/fd6_program.h \
+       a6xx/fd6_query.c \
+       a6xx/fd6_query.h \
+       a6xx/fd6_rasterizer.c \
+       a6xx/fd6_rasterizer.h \
+       a6xx/fd6_resource.c \
+       a6xx/fd6_resource.h \
+       a6xx/fd6_screen.c \
+       a6xx/fd6_screen.h \
+       a6xx/fd6_texture.c \
+       a6xx/fd6_texture.h \
+       a6xx/fd6_vsc.c \
+       a6xx/fd6_vsc.h \
+       a6xx/fd6_zsa.c \
+       a6xx/fd6_zsa.h
+
+ir3_SOURCES := \
+       ir3/ir3_cache.c \
+       ir3/ir3_cache.h \
+       ir3/ir3_const.h \
+       ir3/ir3_gallium.c \
+       ir3/ir3_gallium.h
+