radeonsi: use the correct target machine when building shader variants
[mesa.git] / src / gallium / drivers / freedreno / Makefile.sources
index 9d2710cc0fc0ae2946d303b45021b2c18b0f5aaf..b53a23e04809939b8248ba0ab75502fd5ddc81c7 100644 (file)
@@ -2,6 +2,10 @@ C_SOURCES := \
        adreno_common.xml.h \
        adreno_pm4.xml.h \
        disasm.h \
+       freedreno_batch.c \
+       freedreno_batch.h \
+       freedreno_batch_cache.c \
+       freedreno_batch_cache.h \
        freedreno_context.c \
        freedreno_context.h \
        freedreno_draw.c \
@@ -72,6 +76,8 @@ a3xx_SOURCES := \
        a3xx/fd3_draw.h \
        a3xx/fd3_emit.c \
        a3xx/fd3_emit.h \
+       a3xx/fd3_format.c \
+       a3xx/fd3_format.h \
        a3xx/fd3_gmem.c \
        a3xx/fd3_gmem.h \
        a3xx/fd3_program.c \
@@ -84,39 +90,83 @@ a3xx_SOURCES := \
        a3xx/fd3_screen.h \
        a3xx/fd3_texture.c \
        a3xx/fd3_texture.h \
-       a3xx/fd3_util.c \
-       a3xx/fd3_util.h \
        a3xx/fd3_zsa.c \
        a3xx/fd3_zsa.h
 
 a4xx_SOURCES := \
+       a4xx/a4xx.xml.h \
        a4xx/fd4_blend.c \
+       a4xx/fd4_blend.h \
        a4xx/fd4_context.c \
+       a4xx/fd4_context.h \
        a4xx/fd4_draw.c \
+       a4xx/fd4_draw.h \
        a4xx/fd4_emit.c \
+       a4xx/fd4_emit.h \
+       a4xx/fd4_format.c \
+       a4xx/fd4_format.h \
        a4xx/fd4_gmem.c \
+       a4xx/fd4_gmem.h \
        a4xx/fd4_program.c \
+       a4xx/fd4_program.h \
        a4xx/fd4_query.c \
+       a4xx/fd4_query.h \
        a4xx/fd4_rasterizer.c \
+       a4xx/fd4_rasterizer.h \
        a4xx/fd4_screen.c \
+       a4xx/fd4_screen.h \
        a4xx/fd4_texture.c \
-       a4xx/fd4_util.c \
-       a4xx/fd4_zsa.c
+       a4xx/fd4_texture.h \
+       a4xx/fd4_zsa.c \
+       a4xx/fd4_zsa.h
+
+a5xx_SOURCES := \
+       a5xx/a5xx.xml.h \
+       a5xx/fd5_blend.c \
+       a5xx/fd5_blend.h \
+       a5xx/fd5_context.c \
+       a5xx/fd5_context.h \
+       a5xx/fd5_draw.c \
+       a5xx/fd5_draw.h \
+       a5xx/fd5_emit.c \
+       a5xx/fd5_emit.h \
+       a5xx/fd5_format.c \
+       a5xx/fd5_format.h \
+       a5xx/fd5_gmem.c \
+       a5xx/fd5_gmem.h \
+       a5xx/fd5_program.c \
+       a5xx/fd5_program.h \
+       a5xx/fd5_query.c \
+       a5xx/fd5_query.h \
+       a5xx/fd5_rasterizer.c \
+       a5xx/fd5_rasterizer.h \
+       a5xx/fd5_screen.c \
+       a5xx/fd5_screen.h \
+       a5xx/fd5_texture.c \
+       a5xx/fd5_texture.h \
+       a5xx/fd5_zsa.c \
+       a5xx/fd5_zsa.h
 
 ir3_SOURCES := \
        ir3/disasm-a3xx.c \
        ir3/instr-a3xx.h \
        ir3/ir3.c \
+       ir3/ir3_compiler_nir.c \
        ir3/ir3_compiler.c \
        ir3/ir3_compiler.h \
-       ir3/ir3_compiler_old.c \
        ir3/ir3_cp.c \
        ir3/ir3_depth.c \
-       ir3/ir3_dump.c \
-       ir3/ir3_flatten.c \
+       ir3/ir3_group.c \
        ir3/ir3.h \
+       ir3/ir3_legalize.c \
+       ir3/ir3_nir.c \
+       ir3/ir3_nir.h \
+       ir3/ir3_nir_lower_if_else.c \
+       ir3/ir3_print.c \
        ir3/ir3_ra.c \
        ir3/ir3_sched.c \
        ir3/ir3_shader.c \
-       ir3/ir3_shader.h \
-       ir3/ir3_visitor.h
+       ir3/ir3_shader.h
+
+ir3_GENERATED_FILES := \
+       ir3/ir3_nir_trig.c