adreno_common.xml.h \
adreno_pm4.xml.h \
disasm.h \
+ freedreno_batch.c \
+ freedreno_batch.h \
+ freedreno_batch_cache.c \
+ freedreno_batch_cache.h \
+ freedreno_blitter.c \
+ freedreno_blitter.h \
freedreno_context.c \
freedreno_context.h \
freedreno_draw.c \
freedreno_fence.h \
freedreno_gmem.c \
freedreno_gmem.h \
+ freedreno_perfcntr.h \
freedreno_program.c \
freedreno_program.h \
freedreno_query.c \
freedreno_query.h \
+ freedreno_query_acc.c \
+ freedreno_query_acc.h \
freedreno_query_hw.c \
freedreno_query_hw.h \
freedreno_query_sw.c \
a3xx/fd3_draw.h \
a3xx/fd3_emit.c \
a3xx/fd3_emit.h \
+ a3xx/fd3_format.c \
+ a3xx/fd3_format.h \
a3xx/fd3_gmem.c \
a3xx/fd3_gmem.h \
a3xx/fd3_program.c \
a3xx/fd3_screen.h \
a3xx/fd3_texture.c \
a3xx/fd3_texture.h \
- a3xx/fd3_util.c \
- a3xx/fd3_util.h \
a3xx/fd3_zsa.c \
a3xx/fd3_zsa.h
+a4xx_SOURCES := \
+ a4xx/a4xx.xml.h \
+ a4xx/fd4_blend.c \
+ a4xx/fd4_blend.h \
+ a4xx/fd4_context.c \
+ a4xx/fd4_context.h \
+ a4xx/fd4_draw.c \
+ a4xx/fd4_draw.h \
+ a4xx/fd4_emit.c \
+ a4xx/fd4_emit.h \
+ a4xx/fd4_format.c \
+ a4xx/fd4_format.h \
+ a4xx/fd4_gmem.c \
+ a4xx/fd4_gmem.h \
+ a4xx/fd4_program.c \
+ a4xx/fd4_program.h \
+ a4xx/fd4_query.c \
+ a4xx/fd4_query.h \
+ a4xx/fd4_rasterizer.c \
+ a4xx/fd4_rasterizer.h \
+ a4xx/fd4_screen.c \
+ a4xx/fd4_screen.h \
+ a4xx/fd4_texture.c \
+ a4xx/fd4_texture.h \
+ a4xx/fd4_zsa.c \
+ a4xx/fd4_zsa.h
+
+a5xx_SOURCES := \
+ a5xx/a5xx.xml.h \
+ a5xx/fd5_blend.c \
+ a5xx/fd5_blend.h \
+ a5xx/fd5_blitter.c \
+ a5xx/fd5_blitter.h \
+ a5xx/fd5_compute.c \
+ a5xx/fd5_compute.h \
+ a5xx/fd5_context.c \
+ a5xx/fd5_context.h \
+ a5xx/fd5_draw.c \
+ a5xx/fd5_draw.h \
+ a5xx/fd5_emit.c \
+ a5xx/fd5_emit.h \
+ a5xx/fd5_format.c \
+ a5xx/fd5_format.h \
+ a5xx/fd5_gmem.c \
+ a5xx/fd5_gmem.h \
+ a5xx/fd5_image.c \
+ a5xx/fd5_image.h \
+ a5xx/fd5_perfcntr.c \
+ a5xx/fd5_program.c \
+ a5xx/fd5_program.h \
+ a5xx/fd5_query.c \
+ a5xx/fd5_query.h \
+ a5xx/fd5_rasterizer.c \
+ a5xx/fd5_rasterizer.h \
+ a5xx/fd5_resource.c \
+ a5xx/fd5_resource.h \
+ a5xx/fd5_screen.c \
+ a5xx/fd5_screen.h \
+ a5xx/fd5_texture.c \
+ a5xx/fd5_texture.h \
+ a5xx/fd5_zsa.c \
+ a5xx/fd5_zsa.h
+
+a6xx_SOURCES := \
+ a6xx/a6xx.xml.h \
+ a6xx/fd6_blend.c \
+ a6xx/fd6_blend.h \
+ a6xx/fd6_blitter.c \
+ a6xx/fd6_blitter.h \
+ a6xx/fd6_context.c \
+ a6xx/fd6_context.h \
+ a6xx/fd6_draw.c \
+ a6xx/fd6_draw.h \
+ a6xx/fd6_emit.c \
+ a6xx/fd6_emit.h \
+ a6xx/fd6_format.c \
+ a6xx/fd6_format.h \
+ a6xx/fd6_gmem.c \
+ a6xx/fd6_gmem.h \
+ a6xx/fd6_image.c \
+ a6xx/fd6_image.h \
+ a6xx/fd6_program.c \
+ a6xx/fd6_program.h \
+ a6xx/fd6_query.c \
+ a6xx/fd6_query.h \
+ a6xx/fd6_rasterizer.c \
+ a6xx/fd6_rasterizer.h \
+ a6xx/fd6_resource.c \
+ a6xx/fd6_resource.h \
+ a6xx/fd6_screen.c \
+ a6xx/fd6_screen.h \
+ a6xx/fd6_texture.c \
+ a6xx/fd6_texture.h \
+ a6xx/fd6_zsa.c \
+ a6xx/fd6_zsa.h
+
ir3_SOURCES := \
ir3/disasm-a3xx.c \
ir3/instr-a3xx.h \
ir3/ir3.c \
+ ir3/ir3_cache.c \
+ ir3/ir3_cache.h \
+ ir3/ir3_compiler_nir.c \
ir3/ir3_compiler.c \
ir3/ir3_compiler.h \
- ir3/ir3_compiler_old.c \
ir3/ir3_cp.c \
ir3/ir3_depth.c \
- ir3/ir3_dump.c \
- ir3/ir3_flatten.c \
+ ir3/ir3_group.c \
ir3/ir3.h \
+ ir3/ir3_legalize.c \
+ ir3/ir3_nir.c \
+ ir3/ir3_nir.h \
+ ir3/ir3_nir_lower_tg4_to_tex.c \
+ ir3/ir3_print.c \
ir3/ir3_ra.c \
ir3/ir3_sched.c \
ir3/ir3_shader.c \
- ir3/ir3_shader.h \
- ir3/ir3_visitor.h
+ ir3/ir3_shader.h
+
+ir3_GENERATED_FILES := \
+ ir3/ir3_nir_trig.c