gk110/ir: add emission for OP_SULDB and OP_SUSTx
[mesa.git] / src / gallium / drivers / freedreno / Makefile.sources
index 9d4cbe381570723f5d2f0f8d3195f6f8bc9afda6..edba36999e2919ba87e8ebb1fabed83a350999b6 100644 (file)
@@ -10,8 +10,6 @@ C_SOURCES := \
        freedreno_fence.h \
        freedreno_gmem.c \
        freedreno_gmem.h \
-       freedreno_lowering.c \
-       freedreno_lowering.h \
        freedreno_program.c \
        freedreno_program.h \
        freedreno_query.c \
@@ -74,6 +72,8 @@ a3xx_SOURCES := \
        a3xx/fd3_draw.h \
        a3xx/fd3_emit.c \
        a3xx/fd3_emit.h \
+       a3xx/fd3_format.c \
+       a3xx/fd3_format.h \
        a3xx/fd3_gmem.c \
        a3xx/fd3_gmem.h \
        a3xx/fd3_program.c \
@@ -86,25 +86,56 @@ a3xx_SOURCES := \
        a3xx/fd3_screen.h \
        a3xx/fd3_texture.c \
        a3xx/fd3_texture.h \
-       a3xx/fd3_util.c \
-       a3xx/fd3_util.h \
        a3xx/fd3_zsa.c \
        a3xx/fd3_zsa.h
 
+a4xx_SOURCES := \
+       a4xx/a4xx.xml.h \
+       a4xx/fd4_blend.c \
+       a4xx/fd4_blend.h \
+       a4xx/fd4_context.c \
+       a4xx/fd4_context.h \
+       a4xx/fd4_draw.c \
+       a4xx/fd4_draw.h \
+       a4xx/fd4_emit.c \
+       a4xx/fd4_emit.h \
+       a4xx/fd4_format.c \
+       a4xx/fd4_format.h \
+       a4xx/fd4_gmem.c \
+       a4xx/fd4_gmem.h \
+       a4xx/fd4_program.c \
+       a4xx/fd4_program.h \
+       a4xx/fd4_query.c \
+       a4xx/fd4_query.h \
+       a4xx/fd4_rasterizer.c \
+       a4xx/fd4_rasterizer.h \
+       a4xx/fd4_screen.c \
+       a4xx/fd4_screen.h \
+       a4xx/fd4_texture.c \
+       a4xx/fd4_texture.h \
+       a4xx/fd4_zsa.c \
+       a4xx/fd4_zsa.h
+
 ir3_SOURCES := \
        ir3/disasm-a3xx.c \
        ir3/instr-a3xx.h \
        ir3/ir3.c \
+       ir3/ir3_compiler_nir.c \
        ir3/ir3_compiler.c \
        ir3/ir3_compiler.h \
-       ir3/ir3_compiler_old.c \
        ir3/ir3_cp.c \
        ir3/ir3_depth.c \
-       ir3/ir3_dump.c \
-       ir3/ir3_flatten.c \
+       ir3/ir3_group.c \
        ir3/ir3.h \
+       ir3/ir3_legalize.c \
+       ir3/ir3_nir.c \
+       ir3/ir3_nir.h \
+       ir3/ir3_nir_lower_if_else.c \
+       ir3/ir3_print.c \
        ir3/ir3_ra.c \
        ir3/ir3_sched.c \
        ir3/ir3_shader.c \
-       ir3/ir3_shader.h \
-       ir3/ir3_visitor.h
+       ir3/ir3_shader.h
+
+ir3_GENERATED_FILES := \
+       ir3/ir3_nir_trig.c