-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
+ * Jonathan Marek <jonathan@marek.ca>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
+#include "nir/tgsi_to_nir.h"
#include "freedreno_program.h"
+#include "ir2.h"
#include "fd2_program.h"
-#include "fd2_compiler.h"
#include "fd2_texture.h"
#include "fd2_util.h"
+#include "instr-a2xx.h"
static struct fd2_shader_stateobj *
-create_shader(enum shader_t type)
+create_shader(struct pipe_context *pctx, gl_shader_stage type)
{
struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj);
if (!so)
return NULL;
so->type = type;
+ so->is_a20x = is_a20x(fd_context(pctx)->screen);
return so;
}
{
if (!so)
return;
- ir2_shader_destroy(so->ir);
- free(so->tokens);
- free(so->bin);
+ ralloc_free(so->nir);
+ for (int i = 0; i < ARRAY_SIZE(so->variant); i++)
+ free(so->variant[i].info.dwords);
free(so);
}
-static struct fd2_shader_stateobj *
-assemble(struct fd2_shader_stateobj *so)
+static void
+emit(struct fd_ringbuffer *ring, gl_shader_stage type,
+ struct ir2_shader_info *info, struct util_dynarray *patches)
{
- free(so->bin);
- so->bin = ir2_shader_assemble(so->ir, &so->info);
- if (!so->bin)
- goto fail;
+ unsigned i;
- if (fd_mesa_debug & FD_DBG_DISASM) {
- DBG("disassemble: type=%d", so->type);
- disasm_a2xx(so->bin, so->info.sizedwords, 0, so->type);
- }
+ assert(info->sizedwords);
- return so;
+ OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + info->sizedwords);
+ OUT_RING(ring, type == MESA_SHADER_FRAGMENT);
+ OUT_RING(ring, info->sizedwords);
-fail:
- debug_error("assemble failed!");
- delete_shader(so);
- return NULL;
+ if (patches)
+ util_dynarray_append(patches, uint32_t*, &ring->cur[info->mem_export_ptr]);
+
+ for (i = 0; i < info->sizedwords; i++)
+ OUT_RING(ring, info->dwords[i]);
}
-static struct fd2_shader_stateobj *
-compile(struct fd_program_stateobj *prog, struct fd2_shader_stateobj *so)
+static int
+ir2_glsl_type_size(const struct glsl_type *type, bool bindless)
{
- int ret;
+ return glsl_count_attribute_slots(type, false);
+}
- if (fd_mesa_debug & FD_DBG_DISASM) {
- DBG("dump tgsi: type=%d", so->type);
- tgsi_dump(so->tokens, 0);
- }
+static void *
+fd2_fp_state_create(struct pipe_context *pctx,
+ const struct pipe_shader_state *cso)
+{
+ struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_FRAGMENT);
+ if (!so)
+ return NULL;
+
+ so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir :
+ tgsi_to_nir(cso->tokens, pctx->screen);
+
+ NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size,
+ (nir_lower_io_options)0);
- ret = fd2_compile_shader(prog, so);
- if (ret)
+ if (ir2_optimize_nir(so->nir, true))
goto fail;
- /* NOTE: we don't assemble yet because for VS we don't know the
- * type information for vertex fetch yet.. so those need to be
- * patched up later before assembling.
- */
+ so->first_immediate = so->nir->num_uniforms;
- so->info.sizedwords = 0;
+ ir2_compile(so, 0, NULL);
+ ralloc_free(so->nir);
+ so->nir = NULL;
return so;
fail:
- debug_error("compile failed!");
delete_shader(so);
return NULL;
}
-static void
-emit(struct fd_ringbuffer *ring, struct fd2_shader_stateobj *so)
-{
- unsigned i;
-
- if (so->info.sizedwords == 0)
- assemble(so);
-
- OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + so->info.sizedwords);
- OUT_RING(ring, (so->type == SHADER_VERTEX) ? 0 : 1);
- OUT_RING(ring, so->info.sizedwords);
- for (i = 0; i < so->info.sizedwords; i++)
- OUT_RING(ring, so->bin[i]);
-}
-
-static void *
-fd2_fp_state_create(struct pipe_context *pctx,
- const struct pipe_shader_state *cso)
-{
- struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
- if (!so)
- return NULL;
- so->tokens = tgsi_dup_tokens(cso->tokens);
- return so;
-}
-
static void
fd2_fp_state_delete(struct pipe_context *pctx, void *hwcso)
{
fd2_vp_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
- struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
+ struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_VERTEX);
if (!so)
return NULL;
- so->tokens = tgsi_dup_tokens(cso->tokens);
+
+ so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir :
+ tgsi_to_nir(cso->tokens, pctx->screen);
+
+ NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size,
+ (nir_lower_io_options)0);
+
+ if (ir2_optimize_nir(so->nir, true))
+ goto fail;
+
+ so->first_immediate = so->nir->num_uniforms;
+
+ /* compile binning variant now */
+ ir2_compile(so, 0, NULL);
+
return so;
+
+fail:
+ delete_shader(so);
+ return NULL;
}
static void
}
static void
-patch_vtx_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so,
- struct fd_vertex_stateobj *vtx)
+patch_vtx_fetch(struct fd_context *ctx, struct pipe_vertex_element *elem,
+ instr_fetch_vtx_t *instr, uint16_t dst_swiz)
{
- unsigned i;
-
- assert(so->num_vfetch_instrs == vtx->num_elements);
-
- /* update vtx fetch instructions: */
- for (i = 0; i < so->num_vfetch_instrs; i++) {
- struct ir2_instruction *instr = so->vfetch_instrs[i];
- struct pipe_vertex_element *elem = &vtx->pipe[i];
- struct pipe_vertex_buffer *vb =
- &ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index];
- enum pipe_format format = elem->src_format;
- const struct util_format_description *desc =
- util_format_description(format);
- unsigned j;
-
- /* Find the first non-VOID channel. */
- for (j = 0; j < 4; j++)
- if (desc->channel[j].type != UTIL_FORMAT_TYPE_VOID)
- break;
-
- /* CI/CIS can probably be set in compiler instead: */
- instr->fetch.const_idx = 20 + (i / 3);
- instr->fetch.const_idx_sel = i % 3;
-
- instr->fetch.fmt = fd2_pipe2surface(format);
- instr->fetch.is_normalized = desc->channel[j].normalized;
- instr->fetch.is_signed =
- desc->channel[j].type == UTIL_FORMAT_TYPE_SIGNED;
- instr->fetch.stride = vb->stride ? : 1;
- instr->fetch.offset = elem->src_offset;
-
- for (j = 0; j < 4; j++)
- instr->regs[0]->swizzle[j] = "xyzw01__"[desc->swizzle[j]];
-
- assert(instr->fetch.fmt != ~0);
-
- DBG("vtx[%d]: %s (%d), ci=%d, cis=%d, id=%d, swizzle=%s, "
- "stride=%d, offset=%d",
- i, util_format_name(format),
- instr->fetch.fmt,
- instr->fetch.const_idx,
- instr->fetch.const_idx_sel,
- elem->instance_divisor,
- instr->regs[0]->swizzle,
- instr->fetch.stride,
- instr->fetch.offset);
- }
-
- /* trigger re-assemble: */
- so->info.sizedwords = 0;
+ struct surface_format fmt = fd2_pipe2surface(elem->src_format);
+
+ instr->dst_swiz = fd2_vtx_swiz(elem->src_format, dst_swiz);
+ instr->format_comp_all = fmt.sign == SQ_TEX_SIGN_SIGNED;
+ instr->num_format_all = fmt.num_format;
+ instr->format = fmt.format;
+ instr->exp_adjust_all = fmt.exp_adjust;
+ instr->stride = ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index].stride;
+ instr->offset = elem->src_offset;
}
static void
-patch_tex_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so,
- struct fd_texture_stateobj *tex)
+patch_fetches(struct fd_context *ctx, struct ir2_shader_info *info,
+ struct fd_vertex_stateobj *vtx, struct fd_texture_stateobj *tex)
{
- unsigned i;
-
- /* update tex fetch instructions: */
- for (i = 0; i < so->num_tfetch_instrs; i++) {
- struct ir2_instruction *instr = so->tfetch_instrs[i].instr;
- unsigned samp_id = so->tfetch_instrs[i].samp_id;
- unsigned const_idx = fd2_get_const_idx(ctx, tex, samp_id);
-
- if (const_idx != instr->fetch.const_idx) {
- instr->fetch.const_idx = const_idx;
- /* trigger re-assemble: */
- so->info.sizedwords = 0;
+ for (int i = 0; i < info->num_fetch_instrs; i++) {
+ struct ir2_fetch_info *fi = &info->fetch_info[i];
+
+ instr_fetch_t *instr = (instr_fetch_t*) &info->dwords[fi->offset];
+ if (instr->opc == VTX_FETCH) {
+ unsigned idx = (instr->vtx.const_index - 20) * 3 +
+ instr->vtx.const_index_sel;
+ patch_vtx_fetch(ctx, &vtx->pipe[idx], &instr->vtx, fi->vtx.dst_swiz);
+ continue;
}
- }
-}
-void
-fd2_program_validate(struct fd_context *ctx)
-{
- struct fd_program_stateobj *prog = &ctx->prog;
- bool dirty_fp = !!(ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_PROG);
- bool dirty_vp = !!(ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_PROG);
-
- /* if vertex or frag shader is dirty, we may need to recompile. Compile
- * frag shader first, as that assigns the register slots for exports
- * from the vertex shader. And therefore if frag shader has changed we
- * need to recompile both vert and frag shader.
- */
- if (dirty_fp)
- compile(prog, prog->fp);
-
- if (dirty_fp || dirty_vp)
- compile(prog, prog->vp);
-
- /* if necessary, fix up vertex fetch instructions: */
- if (ctx->dirty & (FD_DIRTY_VTXSTATE | FD_DIRTY_PROG))
- patch_vtx_fetches(ctx, prog->vp, ctx->vtx.vtx);
-
- /* if necessary, fix up texture fetch instructions: */
- if (ctx->dirty & (FD_DIRTY_TEXSTATE | FD_DIRTY_PROG)) {
- patch_tex_fetches(ctx, prog->vp, &ctx->tex[PIPE_SHADER_VERTEX]);
- patch_tex_fetches(ctx, prog->fp, &ctx->tex[PIPE_SHADER_FRAGMENT]);
+ assert(instr->opc == TEX_FETCH);
+ instr->tex.const_idx = fd2_get_const_idx(ctx, tex, fi->tex.samp_id);
+ instr->tex.src_swiz = fi->tex.src_swiz;
}
}
void
-fd2_program_emit(struct fd_ringbuffer *ring,
+fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd_program_stateobj *prog)
{
- struct ir2_shader_info *vsi =
- &((struct fd2_shader_stateobj *)prog->vp)->info;
- struct ir2_shader_info *fsi =
- &((struct fd2_shader_stateobj *)prog->fp)->info;
- uint8_t vs_gprs, fs_gprs, vs_export;
-
- emit(ring, prog->vp);
- emit(ring, prog->fp);
-
- vs_gprs = (vsi->max_reg < 0) ? 0x80 : vsi->max_reg;
- fs_gprs = (fsi->max_reg < 0) ? 0x80 : fsi->max_reg;
- vs_export = MAX2(1, prog->num_exports) - 1;
-
- OUT_PKT3(ring, CP_SET_CONSTANT, 2);
- OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL));
- OUT_RING(ring, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(POSITION_2_VECTORS_SPRITE) |
- A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE |
- A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE |
- A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) |
- A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) |
- A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs));
-}
-
-/* Creates shader:
- * EXEC ADDR(0x2) CNT(0x1)
- * (S)FETCH: SAMPLE R0.xyzw = R0.xyx CONST(0) LOCATION(CENTER)
- * ALLOC PARAM/PIXEL SIZE(0x0)
- * EXEC_END ADDR(0x3) CNT(0x1)
- * ALU: MAXv export0 = R0, R0 ; gl_FragColor
- * NOP
- */
-static struct fd2_shader_stateobj *
-create_blit_fp(void)
-{
- struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
- struct ir2_cf *cf;
- struct ir2_instruction *instr;
-
- if (!so)
- return NULL;
-
- so->ir = ir2_shader_create();
-
- cf = ir2_cf_create(so->ir, EXEC);
-
- instr = ir2_instr_create_tex_fetch(cf, 0);
- ir2_reg_create(instr, 0, "xyzw", 0);
- ir2_reg_create(instr, 0, "xyx", 0);
- instr->sync = true;
-
- cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
- cf = ir2_cf_create(so->ir, EXEC_END);
-
- instr = ir2_instr_create_alu(cf, MAXv, ~0);
- ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
- ir2_reg_create(instr, 0, NULL, 0);
- ir2_reg_create(instr, 0, NULL, 0);
-
- return assemble(so);
-}
-
-/* Creates shader:
-* EXEC ADDR(0x3) CNT(0x2)
-* FETCH: VERTEX R1.xy01 = R0.x FMT_32_32_FLOAT UNSIGNED STRIDE(8) CONST(26, 1)
-* FETCH: VERTEX R2.xyz1 = R0.x FMT_32_32_32_FLOAT UNSIGNED STRIDE(12) CONST(26, 0)
-* ALLOC POSITION SIZE(0x0)
-* EXEC ADDR(0x5) CNT(0x1)
-* ALU: MAXv export62 = R2, R2 ; gl_Position
-* ALLOC PARAM/PIXEL SIZE(0x0)
-* EXEC_END ADDR(0x6) CNT(0x1)
-* ALU: MAXv export0 = R1, R1
-* NOP
- */
-static struct fd2_shader_stateobj *
-create_blit_vp(void)
-{
- struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
- struct ir2_cf *cf;
- struct ir2_instruction *instr;
-
- if (!so)
- return NULL;
-
- so->ir = ir2_shader_create();
-
- cf = ir2_cf_create(so->ir, EXEC);
-
- instr = ir2_instr_create_vtx_fetch(cf, 26, 1, FMT_32_32_FLOAT, false, 8);
- instr->fetch.is_normalized = true;
- ir2_reg_create(instr, 1, "xy01", 0);
- ir2_reg_create(instr, 0, "x", 0);
-
- instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12);
- instr->fetch.is_normalized = true;
- ir2_reg_create(instr, 2, "xyz1", 0);
- ir2_reg_create(instr, 0, "x", 0);
-
- cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0);
- cf = ir2_cf_create(so->ir, EXEC);
-
- instr = ir2_instr_create_alu(cf, MAXv, ~0);
- ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT);
- ir2_reg_create(instr, 2, NULL, 0);
- ir2_reg_create(instr, 2, NULL, 0);
-
- cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
- cf = ir2_cf_create(so->ir, EXEC_END);
-
- instr = ir2_instr_create_alu(cf, MAXv, ~0);
- ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
- ir2_reg_create(instr, 1, NULL, 0);
- ir2_reg_create(instr, 1, NULL, 0);
-
- return assemble(so);
-}
-
-/* Creates shader:
- * ALLOC PARAM/PIXEL SIZE(0x0)
- * EXEC_END ADDR(0x1) CNT(0x1)
- * ALU: MAXv export0 = C0, C0 ; gl_FragColor
- */
-static struct fd2_shader_stateobj *
-create_solid_fp(void)
-{
- struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
- struct ir2_cf *cf;
- struct ir2_instruction *instr;
-
- if (!so)
- return NULL;
-
- so->ir = ir2_shader_create();
-
- cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
- cf = ir2_cf_create(so->ir, EXEC_END);
-
- instr = ir2_instr_create_alu(cf, MAXv, ~0);
- ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
- ir2_reg_create(instr, 0, NULL, IR2_REG_CONST);
- ir2_reg_create(instr, 0, NULL, IR2_REG_CONST);
-
- return assemble(so);
-}
+ struct fd2_shader_stateobj *fp = NULL, *vp;
+ struct ir2_shader_info *fpi, *vpi;
+ struct ir2_frag_linkage *f;
+ uint8_t vs_gprs, fs_gprs = 0, vs_export = 0;
+ enum a2xx_sq_ps_vtx_mode mode = POSITION_1_VECTOR;
+ bool binning = (ctx->batch && ring == ctx->batch->binning);
+ unsigned variant = 0;
+
+ vp = prog->vs;
+
+ /* find variant matching the linked fragment shader */
+ if (!binning) {
+ fp = prog->fs;
+ for (variant = 1; variant < ARRAY_SIZE(vp->variant); variant++) {
+ /* if checked all variants, compile a new variant */
+ if (!vp->variant[variant].info.sizedwords) {
+ ir2_compile(vp, variant, fp);
+ break;
+ }
-/* Creates shader:
- * EXEC ADDR(0x3) CNT(0x1)
- * (S)FETCH: VERTEX R1.xyz1 = R0.x FMT_32_32_32_FLOAT
- * UNSIGNED STRIDE(12) CONST(26, 0)
- * ALLOC POSITION SIZE(0x0)
- * EXEC ADDR(0x4) CNT(0x1)
- * ALU: MAXv export62 = R1, R1 ; gl_Position
- * ALLOC PARAM/PIXEL SIZE(0x0)
- * EXEC_END ADDR(0x5) CNT(0x0)
- */
-static struct fd2_shader_stateobj *
-create_solid_vp(void)
-{
- struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
- struct ir2_cf *cf;
- struct ir2_instruction *instr;
+ /* check if fragment shader linkage matches */
+ if (!memcmp(&vp->variant[variant].f, &fp->variant[0].f,
+ sizeof(struct ir2_frag_linkage)))
+ break;
+ }
+ assert(variant < ARRAY_SIZE(vp->variant));
+ }
- if (!so)
- return NULL;
+ vpi = &vp->variant[variant].info;
+ fpi = &fp->variant[0].info;
+ f = &fp->variant[0].f;
- so->ir = ir2_shader_create();
+ /* clear/gmem2mem/mem2gmem need to be changed to remove this condition */
+ if (prog != &ctx->solid_prog && prog != &ctx->blit_prog[0]) {
+ patch_fetches(ctx, vpi, ctx->vtx.vtx, &ctx->tex[PIPE_SHADER_VERTEX]);
+ if (fp)
+ patch_fetches(ctx, fpi, NULL, &ctx->tex[PIPE_SHADER_FRAGMENT]);
+ }
- cf = ir2_cf_create(so->ir, EXEC);
+ emit(ring, MESA_SHADER_VERTEX, vpi,
+ binning ? &ctx->batch->shader_patches : NULL);
- instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12);
- ir2_reg_create(instr, 1, "xyz1", 0);
- ir2_reg_create(instr, 0, "x", 0);
+ if (fp) {
+ emit(ring, MESA_SHADER_FRAGMENT, fpi, NULL);
+ fs_gprs = (fpi->max_reg < 0) ? 0x80 : fpi->max_reg;
+ vs_export = MAX2(1, f->inputs_count) - 1;
+ }
- cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0);
- cf = ir2_cf_create(so->ir, EXEC);
+ vs_gprs = (vpi->max_reg < 0) ? 0x80 : vpi->max_reg;
- instr = ir2_instr_create_alu(cf, MAXv, ~0);
- ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT);
- ir2_reg_create(instr, 1, NULL, 0);
- ir2_reg_create(instr, 1, NULL, 0);
+ if (vp->writes_psize && !binning)
+ mode = POSITION_2_VECTORS_SPRITE;
- cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
- cf = ir2_cf_create(so->ir, EXEC_END);
+ /* set register to use for param (fragcoord/pointcoord/frontfacing) */
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_A2XX_SQ_CONTEXT_MISC));
+ OUT_RING(ring, A2XX_SQ_CONTEXT_MISC_SC_SAMPLE_CNTL(CENTERS_ONLY) |
+ COND(fp, A2XX_SQ_CONTEXT_MISC_PARAM_GEN_POS(f->inputs_count)) |
+ /* we need SCREEN_XY for both fragcoord and frontfacing */
+ A2XX_SQ_CONTEXT_MISC_SC_OUTPUT_SCREEN_XY);
- return assemble(so);
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL));
+ OUT_RING(ring, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(2) |
+ A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_MODE(mode) |
+ A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE |
+ A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE |
+ A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) |
+ A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) |
+ A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs) |
+ COND(fp && fp->need_param, A2XX_SQ_PROGRAM_CNTL_PARAM_GEN) |
+ COND(!fp, A2XX_SQ_PROGRAM_CNTL_GEN_INDEX_VTX));
}
void
fd2_prog_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
+ struct fd_program_stateobj *prog;
+ struct fd2_shader_stateobj *so;
+ struct ir2_shader_info *info;
+ instr_fetch_vtx_t *instr;
pctx->create_fs_state = fd2_fp_state_create;
pctx->delete_fs_state = fd2_fp_state_delete;
fd_prog_init(pctx);
- ctx->solid_prog.fp = create_solid_fp();
- ctx->solid_prog.vp = create_solid_vp();
- ctx->blit_prog[0].fp = create_blit_fp();
- ctx->blit_prog[0].vp = create_blit_vp();
+ /* XXX maybe its possible to reuse patch_vtx_fetch somehow? */
+
+ prog = &ctx->solid_prog;
+ so = prog->vs;
+ ir2_compile(prog->vs, 1, prog->fs);
+
+#define IR2_FETCH_SWIZ_XY01 0xb08
+#define IR2_FETCH_SWIZ_XYZ1 0xa88
+
+ info = &so->variant[1].info;
+
+ instr = (instr_fetch_vtx_t*) &info->dwords[info->fetch_info[0].offset];
+ instr->const_index = 26;
+ instr->const_index_sel = 0;
+ instr->format = FMT_32_32_32_FLOAT;
+ instr->format_comp_all = false;
+ instr->stride = 12;
+ instr->num_format_all = true;
+ instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1;
+
+ prog = &ctx->blit_prog[0];
+ so = prog->vs;
+ ir2_compile(prog->vs, 1, prog->fs);
+
+ info = &so->variant[1].info;
+
+ instr = (instr_fetch_vtx_t*) &info->dwords[info->fetch_info[0].offset];
+ instr->const_index = 26;
+ instr->const_index_sel = 1;
+ instr->format = FMT_32_32_FLOAT;
+ instr->format_comp_all = false;
+ instr->stride = 8;
+ instr->num_format_all = false;
+ instr->dst_swiz = IR2_FETCH_SWIZ_XY01;
+
+ instr = (instr_fetch_vtx_t*) &info->dwords[info->fetch_info[1].offset];
+ instr->const_index = 26;
+ instr->const_index_sel = 0;
+ instr->format = FMT_32_32_32_FLOAT;
+ instr->format_comp_all = false;
+ instr->stride = 12;
+ instr->num_format_all = false;
+ instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1;
}