struct u_upload_mgr *border_color_uploader;
struct pipe_resource *border_color_buf;
+
+ /* bitmask of sampler which needs coords clamped for vertex
+ * shader:
+ */
+ unsigned vsaturate_s, vsaturate_t, vsaturate_r;
+
+ /* bitmask of sampler which needs coords clamped for frag
+ * shader:
+ */
+ unsigned fsaturate_s, fsaturate_t, fsaturate_r;
};
static INLINE struct fd3_context *