#include "fd3_format.h"
#include "fd3_zsa.h"
+static inline uint32_t
+add_sat(uint32_t a, int32_t b)
+{
+ int64_t ret = (uint64_t)a + (int64_t)b;
+ if (ret > ~0U)
+ return ~0U;
+ if (ret < 0)
+ return 0;
+ return (uint32_t)ret;
+}
static void
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd3_emit *emit)
{
const struct pipe_draw_info *info = emit->info;
+ enum pc_di_primtype primtype = ctx->primtypes[info->mode];
fd3_emit_state(ctx, ring, emit);
OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
- OUT_RING(ring, info->min_index); /* VFD_INDEX_MIN */
- OUT_RING(ring, info->max_index); /* VFD_INDEX_MAX */
+ OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
+ OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, info->start); /* VFD_INDEX_OFFSET */
+ OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
+ /* points + psize -> spritelist: */
+ if (ctx->rasterizer->point_size_per_vertex &&
+ fd3_emit_get_vp(emit)->writes_psize &&
+ (info->mode == PIPE_PRIM_POINTS))
+ primtype = DI_PT_POINTLIST_PSIZE;
+
fd_draw_emit(ctx, ring,
+ primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
info);
}
struct ir3_shader_key *last_key = &fd3_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
- ctx->dirty |= FD_DIRTY_PROG;
-
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r) ||
- (last_key->vinteger_s != key->vinteger_s))
- ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+ (last_key->vsaturate_r != key->vsaturate_r))
+ ctx->dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r) ||
- (last_key->finteger_s != key->finteger_s))
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+ (last_key->fsaturate_r != key->fsaturate_r))
+ ctx->dirty |= FD_SHADER_DIRTY_FP;
}
+ if (last_key->vclamp_color != key->vclamp_color)
+ ctx->dirty |= FD_SHADER_DIRTY_VP;
+
+ if (last_key->fclamp_color != key->fclamp_color)
+ ctx->dirty |= FD_SHADER_DIRTY_FP;
+
if (last_key->color_two_side != key->color_two_side)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+ ctx->dirty |= FD_SHADER_DIRTY_FP;
if (last_key->half_precision != key->half_precision)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->alpha != key->alpha)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+ ctx->dirty |= FD_SHADER_DIRTY_FP;
fd3_ctx->last_key = *key;
}
}
-static void
+static bool
fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd3_emit emit = {
+ .debug = &ctx->debug,
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
.key = {
- /* do binning pass first: */
- .binning_pass = true,
- .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
- .alpha = util_format_is_alpha(pipe_surface_format(pfb->cbufs[0])),
+ .color_two_side = ctx->rasterizer->light_twoside,
+ .vclamp_color = ctx->rasterizer->clamp_vertex_color,
+ .fclamp_color = ctx->rasterizer->clamp_fragment_color,
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
- .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate ||
- fd3_ctx->vinteger_s || fd3_ctx->finteger_s),
+ .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.vsaturate_r = fd3_ctx->vsaturate_r,
.fsaturate_s = fd3_ctx->fsaturate_s,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
- .vinteger_s = fd3_ctx->vinteger_s,
- .finteger_s = fd3_ctx->finteger_s,
},
- .format = pipe_surface_format(pfb->cbufs[0]),
- .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
+ .rasterflat = ctx->rasterizer->flatshade,
+ .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
+ .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
- unsigned dirty;
fixup_shader_state(ctx, &emit.key);
- dirty = ctx->dirty;
- emit.dirty = dirty & ~(FD_DIRTY_BLEND);
- draw_impl(ctx, ctx->binning_ring, &emit);
+ unsigned dirty = ctx->dirty;
+
+ /* do regular pass first, since that is more likely to fail compiling: */
+
+ if (!(fd3_emit_get_vp(&emit) && fd3_emit_get_fp(&emit)))
+ return false;
- /* and now regular (non-binning) pass: */
emit.key.binning_pass = false;
emit.dirty = dirty;
+ draw_impl(ctx, ctx->batch->draw, &emit);
+
+ /* and now binning pass: */
+ emit.key.binning_pass = true;
+ emit.dirty = dirty & ~(FD_DIRTY_BLEND);
emit.vp = NULL; /* we changed key so need to refetch vp */
- draw_impl(ctx, ctx->ring, &emit);
+ emit.fp = NULL;
+ draw_impl(ctx, ctx->batch->binning, &emit);
+
+ return true;
}
/* clear operations ignore viewport state, so we need to reset it
fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct fd_ringbuffer *ring = ctx->binning_ring;
+ struct fd_ringbuffer *ring = ctx->batch->binning;
struct fd3_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd3_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
fd_event_write(ctx, ring, PERFCOUNTER_STOP);
fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL);
+ DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
}
static void
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- enum pipe_format format = pipe_surface_format(pfb->cbufs[0]);
- struct fd_ringbuffer *ring = ctx->ring;
+ struct fd_ringbuffer *ring = ctx->batch->draw;
unsigned dirty = ctx->dirty;
- unsigned ce, i;
+ unsigned i;
struct fd3_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd3_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
- .half_precision = fd3_half_precision(format),
+ .half_precision = fd_half_precision(pfb),
},
- .format = format,
};
dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
}
- if (buffers & PIPE_CLEAR_COLOR) {
- ce = 0xf;
- } else {
- ce = 0x0;
- }
-
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < A3XX_MAX_RENDER_TARGETS; i++) {
OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1);
OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) |
- A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(ce));
+ COND(buffers & (PIPE_CLEAR_COLOR0 << i),
+ A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1);
OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
fd3_emit_vertex_bufs(ring, &emit);
- fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
+ fd3_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
fd_event_write(ctx, ring, PERFCOUNTER_STOP);
fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL);
+ DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
}
void