OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
- if (ctx->rasterizer && ctx->rasterizer->point_size_per_vertex &&
+ if (ctx->rasterizer->point_size_per_vertex &&
(info->mode == PIPE_PRIM_POINTS))
primtype = DI_PT_POINTLIST_PSIZE;
.key = {
/* do binning pass first: */
.binning_pass = true,
- .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
+ .color_two_side = ctx->rasterizer->light_twoside,
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
},
- .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
- .sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0,
- .sprite_coord_mode = ctx->rasterizer ? ctx->rasterizer->sprite_coord_mode : false,
+ .rasterflat = ctx->rasterizer->flatshade,
+ .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
+ .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
unsigned dirty;