-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "freedreno_state.h"
#include "freedreno_resource.h"
static void
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
- struct fd3_emit *emit)
+ struct fd3_emit *emit, unsigned index_offset)
{
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
+ OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
- if (ctx->rasterizer && ctx->rasterizer->point_size_per_vertex &&
- info->mode == PIPE_PRIM_POINTS)
- primtype = DI_PT_POINTLIST_A2XX;
+ /* points + psize -> spritelist: */
+ if (ctx->rasterizer->point_size_per_vertex &&
+ fd3_emit_get_vp(emit)->writes_psize &&
+ (info->mode == PIPE_PRIM_POINTS))
+ primtype = DI_PT_POINTLIST_PSIZE;
- fd_draw_emit(ctx, ring,
- primtype,
- emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
- info);
+ fd_draw_emit(ctx->batch, ring, primtype,
+ emit->binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
+ info, index_offset);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
struct ir3_shader_key *last_key = &fd3_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
- ctx->dirty |= FD_DIRTY_PROG;
-
- if (last_key->has_per_samp || key->has_per_samp) {
- if ((last_key->vsaturate_s != key->vsaturate_s) ||
- (last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r))
- ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
-
- if ((last_key->fsaturate_s != key->fsaturate_s) ||
- (last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r))
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+ if (ir3_shader_key_changes_fs(last_key, key)) {
+ ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty |= FD_DIRTY_PROG;
}
- if (last_key->color_two_side != key->color_two_side)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->half_precision != key->half_precision)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+ if (ir3_shader_key_changes_vs(last_key, key)) {
+ ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty |= FD_DIRTY_PROG;
+ }
fd3_ctx->last_key = *key;
}
}
-static void
-fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
+static bool
+fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
+ unsigned index_offset)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd3_emit emit = {
+ .debug = &ctx->debug,
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
.key = {
- /* do binning pass first: */
- .binning_pass = true,
- .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
- // TODO set .half_precision based on render target format,
- // ie. float16 and smaller use half, float32 use full..
- .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
+ .color_two_side = ctx->rasterizer->light_twoside,
+ .vclamp_color = ctx->rasterizer->clamp_vertex_color,
+ .fclamp_color = ctx->rasterizer->clamp_fragment_color,
.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
},
- .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
- .sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0,
- .sprite_coord_mode = ctx->rasterizer ? ctx->rasterizer->sprite_coord_mode : false,
- };
- unsigned dirty;
-
- fixup_shader_state(ctx, &emit.key);
-
- dirty = ctx->dirty;
- emit.dirty = dirty & ~(FD_DIRTY_BLEND);
- draw_impl(ctx, ctx->binning_ring, &emit);
-
- /* and now regular (non-binning) pass: */
- emit.key.binning_pass = false;
- emit.dirty = dirty;
- emit.vp = NULL; /* we changed key so need to refetch vp */
- draw_impl(ctx, ctx->ring, &emit);
-}
-
-/* clear operations ignore viewport state, so we need to reset it
- * based on framebuffer state:
- */
-static void
-reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
-{
- float half_width = pfb->width * 0.5f;
- float half_height = pfb->height * 0.5f;
-
- OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4);
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height));
-}
-
-/* binning pass cmds for a clear:
- * NOTE: newer blob drivers don't use binning for clear, which is probably
- * preferable since it is low vtx count. However that doesn't seem to
- * actually work for me. Not sure if it is depending on support for
- * clear pass (rather than using solid-fill shader), or something else
- * that newer blob is doing differently. Once that is figured out, we
- * can remove fd3_clear_binning().
- */
-static void
-fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
-{
- struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct fd_ringbuffer *ring = ctx->binning_ring;
- struct fd3_emit emit = {
- .vtx = &fd3_ctx->solid_vbuf_state,
- .prog = &ctx->solid_prog,
- .key = {
- .binning_pass = true,
- .half_precision = true,
- },
- .dirty = dirty,
+ .rasterflat = ctx->rasterizer->flatshade,
+ .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
+ .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
- fd3_emit_state(ctx, ring, &emit);
- fd3_emit_vertex_bufs(ring, &emit);
- reset_viewport(ring, &ctx->framebuffer);
-
- OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
- OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
- OUT_RING(ring, 0); /* VFD_INDEX_MIN */
- OUT_RING(ring, 2); /* VFD_INDEX_MAX */
- OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
- OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
- OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
-
- fd_event_write(ctx, ring, PERFCOUNTER_STOP);
+ if (fd3_needs_manual_clipping(ctx->prog.vs, ctx->rasterizer))
+ emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
- fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
-}
+ fixup_shader_state(ctx, &emit.key);
-static void
-fd3_clear(struct fd_context *ctx, unsigned buffers,
- const union pipe_color_union *color, double depth, unsigned stencil)
-{
- struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- struct fd_ringbuffer *ring = ctx->ring;
unsigned dirty = ctx->dirty;
- unsigned i;
- struct fd3_emit emit = {
- .vtx = &fd3_ctx->solid_vbuf_state,
- .prog = &ctx->solid_prog,
- .key = {
- .half_precision = (fd3_half_precision(pfb->cbufs[0]) &&
- fd3_half_precision(pfb->cbufs[1]) &&
- fd3_half_precision(pfb->cbufs[2]) &&
- fd3_half_precision(pfb->cbufs[3])),
- },
- };
-
- dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
- dirty |= FD_DIRTY_PROG;
- emit.dirty = dirty;
-
- fd3_clear_binning(ctx, dirty);
-
- /* emit generic state now: */
- fd3_emit_state(ctx, ring, &emit);
- reset_viewport(ring, &ctx->framebuffer);
+ const struct ir3_shader_variant *vp = fd3_emit_get_vp(&emit);
+ const struct ir3_shader_variant *fp = fd3_emit_get_fp(&emit);
- OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1);
- OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
- A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
+ /* do regular pass first, since that is more likely to fail compiling: */
- OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
- OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER),
- &fd3_ctx->rbrc_patches);
+ if (!vp || !fp)
+ return false;
- if (buffers & PIPE_CLEAR_DEPTH) {
- OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
- A3XX_RB_DEPTH_CONTROL_Z_ENABLE |
- A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
+ ctx->stats.vs_regs += ir3_shader_halfregs(vp);
+ ctx->stats.fs_regs += ir3_shader_halfregs(fp);
- fd_wfi(ctx, ring);
- OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2);
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth));
- ctx->dirty |= FD_DIRTY_VIEWPORT;
- } else {
- OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
- }
-
- if (buffers & PIPE_CLEAR_STENCIL) {
- OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) |
- A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
- A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
- A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
- 0xff000000 | // XXX ???
- A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
-
- OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
- A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
- A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
- A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
- } else {
- OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
- A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
- A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
- A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
- A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
-
- OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
- A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
- A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
- }
-
- for (i = 0; i < 4; i++) {
- OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1);
- OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
- A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) |
- COND(buffers & (PIPE_CLEAR_COLOR0 << i),
- A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
-
- OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1);
- OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
- A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
- A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
- A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
- A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
- A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
- }
-
- OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1);
- OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
-
- fd3_emit_vertex_bufs(ring, &emit);
-
- fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
+ emit.binning_pass = false;
+ emit.dirty = dirty;
+ draw_impl(ctx, ctx->batch->draw, &emit, index_offset);
- OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
- OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
- OUT_RING(ring, 0); /* VFD_INDEX_MIN */
- OUT_RING(ring, 2); /* VFD_INDEX_MAX */
- OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
- OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
- OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
+ /* and now binning pass: */
+ emit.binning_pass = true;
+ emit.dirty = dirty & ~(FD_DIRTY_BLEND);
+ emit.vs = NULL; /* we changed key so need to refetch vs */
+ emit.fs = NULL;
+ draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
- fd_event_write(ctx, ring, PERFCOUNTER_STOP);
+ fd_context_all_clean(ctx);
- fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
+ return true;
}
void
{
struct fd_context *ctx = fd_context(pctx);
ctx->draw_vbo = fd3_draw_vbo;
- ctx->clear = fd3_clear;
}