#include "ir3_shader.h"
struct fd_ringbuffer;
-enum adreno_state_block;
-void fd3_emit_constant(struct fd_ringbuffer *ring,
- enum adreno_state_block sb,
+void fd3_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc);
uint32_t dirty;
uint32_t sprite_coord_enable;
+ bool sprite_coord_mode;
bool rasterflat;
/* cached to avoid repeated lookups of same variants: */
void fd3_emit_restore(struct fd_context *ctx);
+void fd3_emit_init(struct pipe_context *pctx);
+
+static inline void
+fd3_emit_cache_flush(struct fd_context *ctx, struct fd_ringbuffer *ring)
+{
+ fd_wfi(ctx, ring);
+ OUT_PKT0(ring, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG, 2);
+ OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0));
+ OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) |
+ A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE) |
+ A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE);
+}
+
#endif /* FD3_EMIT_H */