-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
#include "freedreno_context.h"
#include "fd3_format.h"
#include "fd3_program.h"
-#include "ir3_shader.h"
+#include "ir3_gallium.h"
struct fd_ringbuffer;
-void fd3_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
- uint32_t regid, uint32_t offset, uint32_t sizedwords,
- const uint32_t *dwords, struct pipe_resource *prsc);
-
void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
struct pipe_surface **psurf, int bufs);
const struct fd_vertex_state *vtx;
const struct fd_program_stateobj *prog;
const struct pipe_draw_info *info;
+ bool binning_pass;
struct ir3_shader_key key;
- uint32_t dirty;
+ enum fd_dirty_3d_state dirty;
uint32_t sprite_coord_enable;
bool sprite_coord_mode;
bool rasterflat;
/* cached to avoid repeated lookups of same variants: */
- const struct ir3_shader_variant *vp, *fp;
+ const struct ir3_shader_variant *vs, *fs;
};
static inline const struct ir3_shader_variant *
fd3_emit_get_vp(struct fd3_emit *emit)
{
- if (!emit->vp) {
- struct fd3_shader_stateobj *so = emit->prog->vp;
- emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
+ if (!emit->vs) {
+ struct ir3_shader *shader = emit->prog->vs;
+ emit->vs = ir3_shader_variant(shader, emit->key,
+ emit->binning_pass, emit->debug);
}
- return emit->vp;
+ return emit->vs;
}
static inline const struct ir3_shader_variant *
fd3_emit_get_fp(struct fd3_emit *emit)
{
- if (!emit->fp) {
- if (emit->key.binning_pass) {
+ if (!emit->fs) {
+ if (emit->binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
- static const struct ir3_shader_variant binning_fp = {};
- emit->fp = &binning_fp;
+ static const struct ir3_shader_variant binning_fs = {};
+ emit->fs = &binning_fs;
} else {
- struct fd3_shader_stateobj *so = emit->prog->fp;
- emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
+ struct ir3_shader *shader = emit->prog->fs;
+ emit->fs = ir3_shader_variant(shader, emit->key,
+ false, emit->debug);
}
}
- return emit->fp;
+ return emit->fs;
}
void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit);
void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd3_emit *emit);
-void fd3_emit_restore(struct fd_context *ctx, struct fd_ringbuffer *ring);
+void fd3_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
+void fd3_emit_init_screen(struct pipe_screen *pscreen);
void fd3_emit_init(struct pipe_context *pctx);
static inline void
-fd3_emit_cache_flush(struct fd_context *ctx, struct fd_ringbuffer *ring)
+fd3_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
+{
+ __OUT_IB(ring, true, target);
+}
+
+static inline void
+fd3_emit_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
- fd_wfi(ctx, ring);
+ fd_wfi(batch, ring);
OUT_PKT0(ring, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG, 2);
OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0));
OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) |