bool rasterflat;
/* cached to avoid repeated lookups of same variants: */
- const struct ir3_shader_variant *vp, *fp;
+ const struct ir3_shader_variant *vs, *fs;
};
static inline const struct ir3_shader_variant *
fd3_emit_get_vp(struct fd3_emit *emit)
{
- if (!emit->vp) {
- struct ir3_shader *shader = emit->prog->vp;
- emit->vp = ir3_shader_variant(shader, emit->key,
+ if (!emit->vs) {
+ struct ir3_shader *shader = emit->prog->vs;
+ emit->vs = ir3_shader_variant(shader, emit->key,
emit->binning_pass, emit->debug);
}
- return emit->vp;
+ return emit->vs;
}
static inline const struct ir3_shader_variant *
fd3_emit_get_fp(struct fd3_emit *emit)
{
- if (!emit->fp) {
+ if (!emit->fs) {
if (emit->binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
- static const struct ir3_shader_variant binning_fp = {};
- emit->fp = &binning_fp;
+ static const struct ir3_shader_variant binning_fs = {};
+ emit->fs = &binning_fs;
} else {
- struct ir3_shader *shader = emit->prog->fp;
- emit->fp = ir3_shader_variant(shader, emit->key,
+ struct ir3_shader *shader = emit->prog->fs;
+ emit->fs = ir3_shader_variant(shader, emit->key,
false, emit->debug);
}
}
- return emit->fp;
+ return emit->fs;
}
void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit);
void fd3_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
+void fd3_emit_init_screen(struct pipe_screen *pscreen);
void fd3_emit_init(struct pipe_context *pctx);
+static inline void
+fd3_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
+{
+ __OUT_IB(ring, true, target);
+}
+
static inline void
fd3_emit_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
{