freedreno/ir3: images can be arrays too
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
index 78c71d42e3940c7923fc53a4434eaffb4d52c762..64eeb106e535ad8f95c97ade27a2dad7e170e7cd 100644 (file)
 
 #include "pipe/p_state.h"
 #include "util/u_string.h"
+#include "util/u_math.h"
 #include "util/u_memory.h"
 #include "util/u_inlines.h"
 #include "util/u_format.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
 
-#include "freedreno_lowering.h"
 #include "freedreno_program.h"
 
 #include "fd3_program.h"
 #include "fd3_emit.h"
 #include "fd3_texture.h"
-#include "fd3_util.h"
+#include "fd3_format.h"
 
-static void
-delete_shader_stateobj(struct fd3_shader_stateobj *so)
-{
-       ir3_shader_destroy(so->shader);
-       free(so);
-}
-
-static struct fd3_shader_stateobj *
+static struct ir3_shader *
 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
                enum shader_t type)
 {
-       struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
-       so->shader = ir3_shader_create(pctx, cso->tokens, type);
-       return so;
+       struct fd_context *ctx = fd_context(pctx);
+       struct ir3_compiler *compiler = ctx->screen->compiler;
+       return ir3_shader_create(compiler, cso, type, &ctx->debug);
 }
 
 static void *
@@ -68,8 +59,8 @@ fd3_fp_state_create(struct pipe_context *pctx,
 static void
 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
 {
-       struct fd3_shader_stateobj *so = hwcso;
-       delete_shader_stateobj(so);
+       struct ir3_shader *so = hwcso;
+       ir3_shader_destroy(so);
 }
 
 static void *
@@ -82,10 +73,24 @@ fd3_vp_state_create(struct pipe_context *pctx,
 static void
 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
 {
-       struct fd3_shader_stateobj *so = hwcso;
-       delete_shader_stateobj(so);
+       struct ir3_shader *so = hwcso;
+       ir3_shader_destroy(so);
+}
+
+bool
+fd3_needs_manual_clipping(const struct ir3_shader *shader,
+                                                 const struct pipe_rasterizer_state *rast)
+{
+       uint64_t outputs = ir3_shader_outputs(shader);
+
+       return (!rast->depth_clip ||
+                       util_bitcount(rast->clip_plane_enable) > 6 ||
+                       outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) |
+                                          (1ULL << VARYING_SLOT_CLIP_DIST0) |
+                                          (1ULL << VARYING_SLOT_CLIP_DIST1)));
 }
 
+
 static void
 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
 {
@@ -127,80 +132,88 @@ emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
        }
 }
 
-static int
-find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
+void
+fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
+                                int nr, struct pipe_surface **bufs)
 {
-       int j;
-
-       for (j = 0; j < so->outputs_count; j++)
-               if (so->outputs[j].semantic == semantic)
-                       return j;
+       const struct ir3_shader_variant *vp, *fp;
+       const struct ir3_info *vsi, *fsi;
+       enum a3xx_instrbuffermode fpbuffer, vpbuffer;
+       uint32_t fpbuffersz, vpbuffersz, fsoff;
+       uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0};
+       int constmode;
+       int i, j;
 
-       /* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
-        * in the vertex shader.. but the fragment shader doesn't know this
-        * so  it will always have both IN.COLOR[n] and IN.BCOLOR[n].  So
-        * at link time if there is no matching OUT.BCOLOR[n], we must map
-        * OUT.COLOR[n] to IN.BCOLOR[n].
-        */
-       if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
-               unsigned idx = sem2idx(semantic);
-               return find_output(so, ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx));
-       }
+       debug_assert(nr <= ARRAY_SIZE(color_regid));
 
-       debug_assert(0);
+       vp = fd3_emit_get_vp(emit);
+       fp = fd3_emit_get_fp(emit);
 
-       return 0;
-}
+       vsi = &vp->info;
+       fsi = &fp->info;
 
-static int
-next_varying(const struct ir3_shader_variant *so, int i)
-{
-       while (++i < so->inputs_count)
-               if (so->inputs[i].compmask && so->inputs[i].bary)
-                       break;
-       return i;
-}
+       fpbuffer = BUFFER;
+       vpbuffer = BUFFER;
+       fpbuffersz = fp->instrlen;
+       vpbuffersz = vp->instrlen;
+
+       /*
+        * Decide whether to use BUFFER or CACHE mode for VS and FS.  It
+        * appears like 256 is the hard limit, but when the combined size
+        * exceeds 128 then blob will try to keep FS in BUFFER mode and
+        * switch to CACHE for VS until VS is too large.  The blob seems
+        * to switch FS out of BUFFER mode at slightly under 128.  But
+        * a bit fuzzy on the decision tree, so use slightly conservative
+        * limits.
+        *
+        * TODO check if these thresholds for BUFFER vs CACHE mode are the
+        *      same for all a3xx or whether we need to consider the gpuid
+        */
 
-static uint32_t
-find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
-{
-       int j;
-       for (j = 0; j < so->outputs_count; j++)
-               if (so->outputs[j].semantic == semantic)
-                       return so->outputs[j].regid;
-       return regid(63, 0);
-}
+       if ((fpbuffersz + vpbuffersz) > 128) {
+               if (fpbuffersz < 112) {
+                       /* FP:BUFFER   VP:CACHE  */
+                       vpbuffer = CACHE;
+                       vpbuffersz = 256 - fpbuffersz;
+               } else if (vpbuffersz < 112) {
+                       /* FP:CACHE    VP:BUFFER */
+                       fpbuffer = CACHE;
+                       fpbuffersz = 256 - vpbuffersz;
+               } else {
+                       /* FP:CACHE    VP:CACHE  */
+                       vpbuffer = fpbuffer = CACHE;
+                       vpbuffersz = fpbuffersz = 192;
+               }
+       }
 
-void
-fd3_program_emit(struct fd_ringbuffer *ring,
-               struct fd_program_stateobj *prog, struct ir3_shader_key key)
-{
-       const struct ir3_shader_variant *vp, *fp;
-       const struct ir3_info *vsi, *fsi;
-       uint32_t pos_regid, posz_regid, psize_regid, color_regid;
-       int i, j, k;
+       if (fpbuffer == BUFFER) {
+               fsoff = 128 - fpbuffersz;
+       } else {
+               fsoff = 256 - fpbuffersz;
+       }
 
-       vp = fd3_shader_variant(prog->vp, key);
+       /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
+       constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
 
-       if (key.binning_pass) {
-               /* use dummy stateobj to simplify binning vs non-binning: */
-               static const struct ir3_shader_variant binning_fp = {};
-               fp = &binning_fp;
+       pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
+       posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
+       psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
+       if (fp->color0_mrt) {
+               color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
+                       ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
        } else {
-               fp = fd3_shader_variant(prog->fp, key);
+               color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
+               color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
+               color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
+               color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
        }
 
-       vsi = &vp->info;
-       fsi = &fp->info;
-
-       pos_regid = find_output_regid(vp,
-               ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
-       posz_regid = find_output_regid(fp,
-               ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
-       psize_regid = find_output_regid(vp,
-               ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
-       color_regid = find_output_regid(fp,
-               ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+       /* adjust regids for alpha output formats. there is no alpha render
+        * format, so it's just treated like red
+        */
+       for (i = 0; i < nr; i++)
+               if (util_format_is_alpha(pipe_surface_format(bufs[i])))
+                       color_regid[i] += 3;
 
        /* we could probably divide this up into things that need to be
         * emitted if frag-prog is dirty vs if vert-prog is dirty..
@@ -208,6 +221,7 @@ fd3_program_emit(struct fd_ringbuffer *ring,
 
        OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
        OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
+                       A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
                        /* NOTE:  I guess SHADERRESTART and CONSTFULLUPDATE maybe
                         * flush some caches? I think we only need to set those
                         * bits if we have updated const or shader..
@@ -216,19 +230,20 @@ fd3_program_emit(struct fd_ringbuffer *ring,
                        A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
        OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
                        A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
-                       COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
+                       COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) |
+                                       A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2))));
        OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
        OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
        OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
                        A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
-                       A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
+                       A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
        OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
                        A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
-                       A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen));
+                       A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
 
        OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
-       OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
-                       COND(key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
+       OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
+                       COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
                        A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
                        A3XX_SP_SP_CTRL_REG_L0MODE(0));
 
@@ -237,61 +252,48 @@ fd3_program_emit(struct fd_ringbuffer *ring,
 
        OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
        OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
-                       A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
-                       A3XX_SP_VS_CTRL_REG0_CACHEINVALID |
+                       A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
+                       COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
                        A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
                        A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
-                       A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
                        A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
                        A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
-                       COND(vp->has_samp, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
-                       A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen));
+                       A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
        OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
                        A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
-                       A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
+                       A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
        OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
                        A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
-                       A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
+                       A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));
 
-       for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) {
+       struct ir3_shader_linkage l = {0};
+       ir3_link_shaders(&l, vp, fp);
+
+       for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
                uint32_t reg = 0;
 
                OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
 
-               j = next_varying(fp, j);
-               if (j < fp->inputs_count) {
-                       k = find_output(vp, fp->inputs[j].semantic);
-                       reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
-                       reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
-               }
+               reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
+               reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
+               j++;
 
-               j = next_varying(fp, j);
-               if (j < fp->inputs_count) {
-                       k = find_output(vp, fp->inputs[j].semantic);
-                       reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
-                       reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
-               }
+               reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
+               reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
+               j++;
 
                OUT_RING(ring, reg);
        }
 
-       for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) {
+       for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
                uint32_t reg = 0;
 
                OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
 
-               j = next_varying(fp, j);
-               if (j < fp->inputs_count)
-                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
-               j = next_varying(fp, j);
-               if (j < fp->inputs_count)
-                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
-               j = next_varying(fp, j);
-               if (j < fp->inputs_count)
-                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
-               j = next_varying(fp, j);
-               if (j < fp->inputs_count)
-                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
+               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
+               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
+               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
+               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
 
                OUT_RING(ring, reg);
        }
@@ -301,7 +303,7 @@ fd3_program_emit(struct fd_ringbuffer *ring,
                        A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
        OUT_RELOC(ring, vp->bo, 0, 0, 0);  /* SP_VS_OBJ_START_REG */
 
-       if (key.binning_pass) {
+       if (emit->key.binning_pass) {
                OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
                OUT_RING(ring, 0x00000000);
 
@@ -309,57 +311,130 @@ fd3_program_emit(struct fd_ringbuffer *ring,
                OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
                                A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
                OUT_RING(ring, 0x00000000);
+
+               OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
+               OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
+                               A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
        } else {
                OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
                OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
 
                OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
                OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
-                               A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
-                               A3XX_SP_FS_CTRL_REG0_CACHEINVALID |
+                               A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
+                               COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
                                A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
                                A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
-                               A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
+                               A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
                                A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
                                A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
                                COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
-                               A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen));
+                               A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
                OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
                                A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
-                               A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) |
+                               A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
                                A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
+
                OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
-               OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
-                               A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
+               OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
+                                       MAX2(128, vp->constlen)) |
+                               A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
                OUT_RELOC(ring, fp->bo, 0, 0, 0);  /* SP_FS_OBJ_START_REG */
        }
 
-       OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
-       OUT_RING(ring, 0x00000000);        /* SP_FS_FLAT_SHAD_MODE_REG_0 */
-       OUT_RING(ring, 0x00000000);        /* SP_FS_FLAT_SHAD_MODE_REG_1 */
-
        OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
-       if (fp->writes_pos) {
-               OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
-                               A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
-       } else {
-               OUT_RING(ring, 0x00000000);
-       }
+       OUT_RING(ring,
+                        COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
+                        A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
+                        A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
 
        OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
-       OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
-                       COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
-       OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
-       OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
-       OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
+       for (i = 0; i < 4; i++) {
+               uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
+                       COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
+
+               if (i < nr) {
+                       enum pipe_format fmt = pipe_surface_format(bufs[i]);
+                       mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
+                               COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
+               }
+               OUT_RING(ring, mrt_reg);
+       }
 
-       if (key.binning_pass) {
+       if (emit->key.binning_pass) {
                OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
                OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
                                A3XX_VPC_ATTR_LMSIZE(1) |
                                COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
                OUT_RING(ring, 0x00000000);
        } else {
+               uint32_t vinterp[4], flatshade[2], vpsrepl[4];
+
+               memset(vinterp, 0, sizeof(vinterp));
+               memset(flatshade, 0, sizeof(flatshade));
+               memset(vpsrepl, 0, sizeof(vpsrepl));
+
+               /* figure out VARYING_INTERP / FLAT_SHAD register values: */
+               for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
+                       /* NOTE: varyings are packed, so if compmask is 0xb
+                        * then first, third, and fourth component occupy
+                        * three consecutive varying slots:
+                        */
+                       unsigned compmask = fp->inputs[j].compmask;
+
+                       uint32_t inloc = fp->inputs[j].inloc;
+
+                       if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) ||
+                                       (fp->inputs[j].rasterflat && emit->rasterflat)) {
+                               uint32_t loc = inloc;
+
+                               for (i = 0; i < 4; i++) {
+                                       if (compmask & (1 << i)) {
+                                               vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
+                                               flatshade[loc / 32] |= 1 << (loc % 32);
+                                               loc++;
+                                       }
+                               }
+                       }
+
+                       gl_varying_slot slot = fp->inputs[j].slot;
+
+                       /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
+                       if (slot >= VARYING_SLOT_VAR0) {
+                               unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
+                               /* Replace the .xy coordinates with S/T from the point sprite. Set
+                                * interpolation bits for .zw such that they become .01
+                                */
+                               if (emit->sprite_coord_enable & texmask) {
+                                       /* mask is two 2-bit fields, where:
+                                        *   '01' -> S
+                                        *   '10' -> T
+                                        *   '11' -> 1 - T  (flip mode)
+                                        */
+                                       unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
+                                       uint32_t loc = inloc;
+                                       if (compmask & 0x1) {
+                                               vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
+                                               loc++;
+                                       }
+                                       if (compmask & 0x2) {
+                                               vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
+                                               loc++;
+                                       }
+                                       if (compmask & 0x4) {
+                                               /* .z <- 0.0f */
+                                               vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
+                                               loc++;
+                                       }
+                                       if (compmask & 0x8) {
+                                               /* .w <- 1.0f */
+                                               vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
+                                               loc++;
+                                       }
+                               }
+                       }
+               }
+
                OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
                OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
                                A3XX_VPC_ATTR_THRDASSIGN(1) |
@@ -369,48 +444,37 @@ fd3_program_emit(struct fd_ringbuffer *ring,
                                A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
 
                OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
-               OUT_RING(ring, fp->shader->vinterp[0]);    /* VPC_VARYING_INTERP[0].MODE */
-               OUT_RING(ring, fp->shader->vinterp[1]);    /* VPC_VARYING_INTERP[1].MODE */
-               OUT_RING(ring, fp->shader->vinterp[2]);    /* VPC_VARYING_INTERP[2].MODE */
-               OUT_RING(ring, fp->shader->vinterp[3]);    /* VPC_VARYING_INTERP[3].MODE */
+               OUT_RING(ring, vinterp[0]);    /* VPC_VARYING_INTERP[0].MODE */
+               OUT_RING(ring, vinterp[1]);    /* VPC_VARYING_INTERP[1].MODE */
+               OUT_RING(ring, vinterp[2]);    /* VPC_VARYING_INTERP[2].MODE */
+               OUT_RING(ring, vinterp[3]);    /* VPC_VARYING_INTERP[3].MODE */
 
                OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
-               OUT_RING(ring, fp->shader->vpsrepl[0]);    /* VPC_VARYING_PS_REPL[0].MODE */
-               OUT_RING(ring, fp->shader->vpsrepl[1]);    /* VPC_VARYING_PS_REPL[1].MODE */
-               OUT_RING(ring, fp->shader->vpsrepl[2]);    /* VPC_VARYING_PS_REPL[2].MODE */
-               OUT_RING(ring, fp->shader->vpsrepl[3]);    /* VPC_VARYING_PS_REPL[3].MODE */
+               OUT_RING(ring, vpsrepl[0]);    /* VPC_VARYING_PS_REPL[0].MODE */
+               OUT_RING(ring, vpsrepl[1]);    /* VPC_VARYING_PS_REPL[1].MODE */
+               OUT_RING(ring, vpsrepl[2]);    /* VPC_VARYING_PS_REPL[2].MODE */
+               OUT_RING(ring, vpsrepl[3]);    /* VPC_VARYING_PS_REPL[3].MODE */
+
+               OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
+               OUT_RING(ring, flatshade[0]);        /* SP_FS_FLAT_SHAD_MODE_REG_0 */
+               OUT_RING(ring, flatshade[1]);        /* SP_FS_FLAT_SHAD_MODE_REG_1 */
        }
 
-       OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
-       OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
-                       A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
-
-       emit_shader(ring, vp);
+       if (vpbuffer == BUFFER)
+               emit_shader(ring, vp);
 
        OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
        OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
 
-       if (!key.binning_pass) {
-               emit_shader(ring, fp);
+       if (!emit->key.binning_pass) {
+               if (fpbuffer == BUFFER)
+                       emit_shader(ring, fp);
 
                OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
                OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
        }
 }
 
-/* hack.. until we figure out how to deal w/ vpsrepl properly.. */
-static void
-fix_blit_fp(struct pipe_context *pctx)
-{
-       struct fd_context *ctx = fd_context(pctx);
-       struct fd3_shader_stateobj *so = ctx->blit_prog.fp;
-
-       so->shader->vpsrepl[0] = 0x99999999;
-       so->shader->vpsrepl[1] = 0x99999999;
-       so->shader->vpsrepl[2] = 0x99999999;
-       so->shader->vpsrepl[3] = 0x99999999;
-}
-
 void
 fd3_prog_init(struct pipe_context *pctx)
 {
@@ -421,6 +485,4 @@ fd3_prog_init(struct pipe_context *pctx)
        pctx->delete_vs_state = fd3_vp_state_delete;
 
        fd_prog_init(pctx);
-
-       fix_blit_fp(pctx);
 }