#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
#include "freedreno_program.h"
enum shader_t type)
{
struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
- so->shader = ir3_shader_create(pctx, cso->tokens, type);
+ so->shader = ir3_shader_create(pctx, cso, type);
return so;
}
}
void
-fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
+fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
+ int nr, struct pipe_surface **bufs)
{
const struct ir3_shader_variant *vp, *fp;
const struct ir3_info *vsi, *fsi;
enum a3xx_instrbuffermode fpbuffer, vpbuffer;
uint32_t fpbuffersz, vpbuffersz, fsoff;
- uint32_t pos_regid, posz_regid, psize_regid, color_regid;
+ uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0};
int constmode;
int i, j, k;
ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
psize_regid = ir3_find_output_regid(vp,
ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
- color_regid = ir3_find_output_regid(fp,
- ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+ if (fp->color0_mrt) {
+ color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
+ ir3_find_output_regid(fp, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+ } else {
+ for (int i = 0; i < fp->outputs_count; i++) {
+ ir3_semantic sem = fp->outputs[i].semantic;
+ unsigned idx = sem2idx(sem);
+ if (sem2name(sem) != TGSI_SEMANTIC_COLOR)
+ continue;
+ assert(idx < 4);
+ color_regid[idx] = fp->outputs[i].regid;
+ }
+ }
+
+ /* adjust regids for alpha output formats. there is no alpha render
+ * format, so it's just treated like red
+ */
+ for (i = 0; i < nr; i++)
+ if (util_format_is_alpha(pipe_surface_format(bufs[i])))
+ color_regid[i] += 3;
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
}
OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
- if (fp->writes_pos) {
- OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
- A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
- } else {
- OUT_RING(ring, 0x00000000);
- }
+ OUT_RING(ring,
+ COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
+ A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
+ A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
- OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
- COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION) |
- COND(util_format_is_pure_uint(emit->format), A3XX_SP_FS_MRT_REG_UINT) |
- COND(util_format_is_pure_sint(emit->format), A3XX_SP_FS_MRT_REG_SINT));
- OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
- OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
- OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
+ for (i = 0; i < 4; i++) {
+ uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
+ COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
+
+ if (i < nr) {
+ enum pipe_format fmt = pipe_surface_format(bufs[i]);
+ mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
+ COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
+ }
+ OUT_RING(ring, mrt_reg);
+ }
if (emit->key.binning_pass) {
OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
}
}
- /* TODO: Figure out if there's a way to make it spit out 0's and
- * 1's for the .z and .w components.
+ /* Replace the .xy coordinates with S/T from the point sprite. Set
+ * interpolation bits for .zw such that they become .01
*/
- if (emit->sprite_coord_enable & (1 << sem2idx(fp->inputs[j].semantic)))
- vpsrepl[inloc / 16] |= 0x09 << ((inloc % 16) * 2);
+ if (emit->sprite_coord_enable & (1 << sem2idx(fp->inputs[j].semantic))) {
+ vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
+ << ((inloc % 16) * 2);
+ vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
+ vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
+ }
}
OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);