setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
{
struct pipe_resource *prsc = &rsc->base;
- struct fd_screen *screen = fd_screen(prsc->screen);
- uint32_t pitchalign = screen->gmem_alignw;
uint32_t level, size = 0;
- uint32_t width = prsc->width0;
- uint32_t height = prsc->height0;
- uint32_t depth = prsc->depth0;
+ uint32_t width0 = prsc->width0;
+
+ if (rsc->layout.tile_mode && prsc->target != PIPE_TEXTURE_CUBE)
+ width0 = util_next_power_of_two(width0);
+
+ /* 32 pixel alignment */
+ fdl_set_pitchalign(&rsc->layout, fdl_cpp_shift(&rsc->layout) + 5);
for (level = 0; level <= prsc->last_level; level++) {
struct fdl_slice *slice = fd_resource_slice(rsc, level);
- uint32_t blocks;
-
+ uint32_t pitch = fdl_pitch(&rsc->layout, level);
+ uint32_t height = u_minify(prsc->height0, level);
if (rsc->layout.tile_mode) {
- if (prsc->target != PIPE_TEXTURE_CUBE) {
- if (level == 0) {
- width = util_next_power_of_two(width);
- height = util_next_power_of_two(height);
- }
- width = MAX2(width, 8);
- height = MAX2(height, 4);
- // Multiplying by 4 is the result of the 4x4 tiling pattern.
- slice->pitch = width * 4;
- blocks = util_format_get_nblocks(format, width, height);
- } else {
- uint32_t twidth, theight;
- twidth = align(width, 8);
- theight = align(height, 4);
- // Multiplying by 4 is the result of the 4x4 tiling pattern.
- slice->pitch = twidth * 4;
- blocks = util_format_get_nblocks(format, twidth, theight);
- }
- } else {
- slice->pitch = width = align(width, pitchalign);
- blocks = util_format_get_nblocks(format, slice->pitch, height);
+ height = align(height, 4);
+ if (prsc->target != PIPE_TEXTURE_CUBE)
+ height = util_next_power_of_two(height);
}
- slice->pitch = util_format_get_nblocksx(format, slice->pitch) *
- rsc->layout.cpp;
+
+ uint32_t nblocksy = util_format_get_nblocksy(format, height);
slice->offset = size;
/* 1d array and 2d array textures must all have the same layer size
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->layout.cpp, alignment);
+ slice->size0 = align(nblocksy * pitch, alignment);
else if (level == 0 || alignment == 1)
- slice->size0 = align(blocks * rsc->layout.cpp, alignment);
+ slice->size0 = align(nblocksy * pitch, alignment);
else
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
- size += slice->size0 * depth * prsc->array_size;
-
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
+ size += slice->size0 * u_minify(prsc->depth0, level) * prsc->array_size;
}
return size;