uint32_t depth = prsc->depth0;
for (level = 0; level <= prsc->last_level; level++) {
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+ struct fdl_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
- if (rsc->tile_mode) {
- width = util_next_power_of_two(width);
- height = util_next_power_of_two(height);
- uint32_t tpitch = width * rsc->cpp;
- slice->pitch = (tpitch > 32) ? tpitch : 32;
+ if (rsc->layout.tile_mode) {
+ if (prsc->target != PIPE_TEXTURE_CUBE) {
+ if (level == 0) {
+ width = util_next_power_of_two(width);
+ height = util_next_power_of_two(height);
+ }
+ width = MAX2(width, 8);
+ height = MAX2(height, 4);
+ // Multiplying by 4 is the result of the 4x4 tiling pattern.
+ slice->pitch = width * 4;
+ blocks = util_format_get_nblocks(format, width, height);
+ } else {
+ uint32_t twidth, theight;
+ twidth = align(width, 8);
+ theight = align(height, 4);
+ // Multiplying by 4 is the result of the 4x4 tiling pattern.
+ slice->pitch = twidth * 4;
+ blocks = util_format_get_nblocks(format, twidth, theight);
+ }
} else {
slice->pitch = width = align(width, pitchalign);
+ blocks = util_format_get_nblocks(format, slice->pitch, height);
}
slice->offset = size;
- blocks = util_format_get_nblocks(format, slice->pitch, height);
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
- (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->cpp, alignment);
+ (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
+ slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else if (level == 0 || alignment == 1)
- slice->size0 = align(blocks * rsc->cpp, alignment);
+ slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else
- slice->size0 = rsc->slices[level - 1].size0;
+ slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
size += slice->size0 * depth * prsc->array_size;