-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "fd3_texture.h"
#include "fd3_format.h"
if (cso->compare_mode)
so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
+ so->texsamp1 = A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias);
+
if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
- so->texsamp1 =
- A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
- A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
- A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
+ so->texsamp1 |=
+ A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
+ A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
} else {
- so->texsamp1 = 0x00000000;
+ /* If we're not doing mipmap filtering, we still need a slightly > 0
+ * LOD clamp so the HW can decide between min and mag filtering of
+ * level 0.
+ */
+ so->texsamp1 |=
+ A3XX_TEX_SAMP_1_MIN_LOD(MIN2(cso->min_lod, 0.125)) |
+ A3XX_TEX_SAMP_1_MAX_LOD(MIN2(cso->max_lod, 0.125));
}
return so;
struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
unsigned lvl;
- uint32_t sz2 = 0;
if (!so)
return NULL;
so->base.context = pctx;
so->texconst0 =
+ A3XX_TEX_CONST_0_TILE_MODE(rsc->layout.tile_mode) |
A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
+ if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
+ so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
if (util_format_is_srgb(cso->format))
so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
if (prsc->target == PIPE_BUFFER) {
lvl = 0;
so->texconst1 =
- A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
A3XX_TEX_CONST_1_HEIGHT(1);
} else {
so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
so->texconst1 =
- A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
+ A3XX_TEX_CONST_1_PITCHALIGN(rsc->layout.pitchalign - 4) |
A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
}
/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
+ struct fdl_slice *slice = fd_resource_slice(rsc, lvl);
so->texconst2 =
- A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
+ A3XX_TEX_CONST_2_PITCH(fd_resource_pitch(rsc, lvl));
switch (prsc->target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
so->texconst3 =
A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
- A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
+ A3XX_TEX_CONST_3_LAYERSZ1(slice->size0);
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
- A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
- while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
- sz2 = rsc->slices[++lvl].size0;
- so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
+ A3XX_TEX_CONST_3_LAYERSZ1(slice->size0);
+ so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(
+ fd_resource_slice(rsc, prsc->last_level)->size0);
break;
default:
so->texconst3 = 0x00000000;