*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
+ /* bitmask of samplers which need astc srgb workaround: */
+ uint16_t vastc_srgb, fastc_srgb;
+
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()