*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
- /* bitmask of samplers which need srgb lowering in vertex/frag shader: */
- uint16_t vlower_srgb, flower_srgb;
+ /* bitmask of samplers which need astc srgb workaround: */
+ uint16_t vastc_srgb, fastc_srgb;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state