freedreno/a4xx: better workaround for astc+srgb
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
index 7bd5163529a2173a99c3dd6aba35e2aa528294e5..68e1f53e2dde9e7d9dbdf9c1e4f725ce8c8c14b1 100644 (file)
@@ -47,6 +47,7 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
                struct fd4_emit *emit)
 {
        const struct pipe_draw_info *info = emit->info;
+       enum pc_di_primtype primtype = ctx->primtypes[info->mode];
 
        if (!(fd4_emit_get_vp(emit) && fd4_emit_get_fp(emit)))
                return;
@@ -64,7 +65,14 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
        OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
                        info->restart_index : 0xffffffff);
 
+       /* points + psize -> spritelist: */
+       if (ctx->rasterizer->point_size_per_vertex &&
+                       fd4_emit_get_vp(emit)->writes_psize &&
+                       (info->mode == PIPE_PRIM_POINTS))
+               primtype = DI_PT_POINTLIST_PSIZE;
+
        fd4_draw_emit(ctx, ring,
+                       primtype,
                        emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
                        info);
 }
@@ -85,12 +93,14 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
                if (last_key->has_per_samp || key->has_per_samp) {
                        if ((last_key->vsaturate_s != key->vsaturate_s) ||
                                        (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r))
+                                       (last_key->vsaturate_r != key->vsaturate_r) ||
+                                       (last_key->vastc_srgb != key->vastc_srgb))
                                ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
 
                        if ((last_key->fsaturate_s != key->fsaturate_s) ||
                                        (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r))
+                                       (last_key->fsaturate_r != key->fsaturate_r) ||
+                                       (last_key->fastc_srgb != key->fastc_srgb))
                                ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
                }
 
@@ -124,13 +134,16 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
                        // ie. float16 and smaller use half, float32 use full..
                        .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
                        .ucp_enables = ctx->rasterizer->clip_plane_enable,
-                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
+                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
+                                       fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
                        .vsaturate_s = fd4_ctx->vsaturate_s,
                        .vsaturate_t = fd4_ctx->vsaturate_t,
                        .vsaturate_r = fd4_ctx->vsaturate_r,
                        .fsaturate_s = fd4_ctx->fsaturate_s,
                        .fsaturate_t = fd4_ctx->fsaturate_t,
                        .fsaturate_r = fd4_ctx->fsaturate_r,
+                       .vastc_srgb = fd4_ctx->vastc_srgb,
+                       .fastc_srgb = fd4_ctx->fastc_srgb,
                },
                .rasterflat = ctx->rasterizer->flatshade,
                .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
@@ -148,7 +161,25 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
        emit.key.binning_pass = false;
        emit.dirty = dirty;
        emit.vp = NULL;   /* we changed key so need to refetch vp */
+       emit.fp = NULL;
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+       }
+
        draw_impl(ctx, ctx->ring, &emit);
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, 0);
+       }
 }
 
 /* clear operations ignore viewport state, so we need to reset it
@@ -167,6 +198,43 @@ reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
        OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
 }
 
+/* TODO maybe we should just migrate u_blitter for clear and do it in
+ * core (so we get normal draw pass state mgmt and binning).. That should
+ * work well enough for a3xx/a4xx (but maybe not a2xx?)
+ */
+
+static void
+fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
+{
+       struct fd4_context *fd4_ctx = fd4_context(ctx);
+       struct fd_ringbuffer *ring = ctx->binning_ring;
+       struct fd4_emit emit = {
+               .vtx  = &fd4_ctx->solid_vbuf_state,
+               .prog = &ctx->solid_prog,
+               .key = {
+                       .binning_pass = true,
+                       .half_precision = true,
+               },
+               .dirty = dirty,
+       };
+
+       fd4_emit_state(ctx, ring, &emit);
+       fd4_emit_vertex_bufs(ring, &emit);
+       reset_viewport(ring, &ctx->framebuffer);
+
+       OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
+       OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
+                       A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
+       OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
+                       A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
+
+       OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
+       OUT_RING(ring, 0x00000002);
+
+       fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
+                       DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
+}
+
 static void
 fd4_clear(struct fd_context *ctx, unsigned buffers,
                const union pipe_color_union *color, double depth, unsigned stencil)
@@ -189,6 +257,8 @@ fd4_clear(struct fd_context *ctx, unsigned buffers,
        dirty |= FD_DIRTY_PROG;
        emit.dirty = dirty;
 
+       fd4_clear_binning(ctx, dirty);
+
        OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
        OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
 
@@ -263,8 +333,7 @@ fd4_clear(struct fd_context *ctx, unsigned buffers,
                mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
 
                OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
-               OUT_RING(ring, A4XX_RB_MRT_CONTROL_FASTCLEAR |
-                               A4XX_RB_MRT_CONTROL_B11 |
+               OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
                                A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
 
                OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);