freedreno/a4xx: better workaround for astc+srgb
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
index c34f9441c7b853d0bc8b728fe2451926e5a76ba7..68e1f53e2dde9e7d9dbdf9c1e4f725ce8c8c14b1 100644 (file)
@@ -93,12 +93,14 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
                if (last_key->has_per_samp || key->has_per_samp) {
                        if ((last_key->vsaturate_s != key->vsaturate_s) ||
                                        (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r))
+                                       (last_key->vsaturate_r != key->vsaturate_r) ||
+                                       (last_key->vastc_srgb != key->vastc_srgb))
                                ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
 
                        if ((last_key->fsaturate_s != key->fsaturate_s) ||
                                        (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r))
+                                       (last_key->fsaturate_r != key->fsaturate_r) ||
+                                       (last_key->fastc_srgb != key->fastc_srgb))
                                ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
                }
 
@@ -132,13 +134,16 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
                        // ie. float16 and smaller use half, float32 use full..
                        .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
                        .ucp_enables = ctx->rasterizer->clip_plane_enable,
-                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
+                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
+                                       fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
                        .vsaturate_s = fd4_ctx->vsaturate_s,
                        .vsaturate_t = fd4_ctx->vsaturate_t,
                        .vsaturate_r = fd4_ctx->vsaturate_r,
                        .fsaturate_s = fd4_ctx->fsaturate_s,
                        .fsaturate_t = fd4_ctx->fsaturate_t,
                        .fsaturate_r = fd4_ctx->fsaturate_r,
+                       .vastc_srgb = fd4_ctx->vastc_srgb,
+                       .fastc_srgb = fd4_ctx->fastc_srgb,
                },
                .rasterflat = ctx->rasterizer->flatshade,
                .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
@@ -157,7 +162,24 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
        emit.dirty = dirty;
        emit.vp = NULL;   /* we changed key so need to refetch vp */
        emit.fp = NULL;
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+       }
+
        draw_impl(ctx, ctx->ring, &emit);
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, 0);
+       }
 }
 
 /* clear operations ignore viewport state, so we need to reset it