if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r))
+ (last_key->vsaturate_r != key->vsaturate_r) ||
+ (last_key->vastc_srgb != key->vastc_srgb))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r))
+ (last_key->fsaturate_r != key->fsaturate_r) ||
+ (last_key->fastc_srgb != key->fastc_srgb))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.ucp_enables = ctx->rasterizer->clip_plane_enable,
- .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
+ .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
+ fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
.vsaturate_s = fd4_ctx->vsaturate_s,
.vsaturate_t = fd4_ctx->vsaturate_t,
.vsaturate_r = fd4_ctx->vsaturate_r,
.fsaturate_s = fd4_ctx->fsaturate_s,
.fsaturate_t = fd4_ctx->fsaturate_t,
.fsaturate_r = fd4_ctx->fsaturate_r,
+ .vastc_srgb = fd4_ctx->vastc_srgb,
+ .fastc_srgb = fd4_ctx->fastc_srgb,
},
.rasterflat = ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,