freedreno/a4xx: fix incorrect enum type
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
index c34f9441c7b853d0bc8b728fe2451926e5a76ba7..b9bae8adc546d60ede9db0c1c21d34032c3f6818 100644 (file)
@@ -49,9 +49,6 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
        const struct pipe_draw_info *info = emit->info;
        enum pc_di_primtype primtype = ctx->primtypes[info->mode];
 
-       if (!(fd4_emit_get_vp(emit) && fd4_emit_get_fp(emit)))
-               return;
-
        fd4_emit_state(ctx, ring, emit);
 
        if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
@@ -88,76 +85,111 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
        struct ir3_shader_key *last_key = &fd4_ctx->last_key;
 
        if (!ir3_shader_key_equal(last_key, key)) {
-               ctx->dirty |= FD_DIRTY_PROG;
-
                if (last_key->has_per_samp || key->has_per_samp) {
                        if ((last_key->vsaturate_s != key->vsaturate_s) ||
                                        (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r))
-                               ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+                                       (last_key->vsaturate_r != key->vsaturate_r) ||
+                                       (last_key->vastc_srgb != key->vastc_srgb))
+                               ctx->dirty |= FD_SHADER_DIRTY_VP;
 
                        if ((last_key->fsaturate_s != key->fsaturate_s) ||
                                        (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r))
-                               ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+                                       (last_key->fsaturate_r != key->fsaturate_r) ||
+                                       (last_key->fastc_srgb != key->fastc_srgb))
+                               ctx->dirty |= FD_SHADER_DIRTY_FP;
                }
 
+               if (last_key->vclamp_color != key->vclamp_color)
+                       ctx->dirty |= FD_SHADER_DIRTY_VP;
+
+               if (last_key->fclamp_color != key->fclamp_color)
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
+
                if (last_key->color_two_side != key->color_two_side)
-                       ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
 
                if (last_key->half_precision != key->half_precision)
-                       ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
 
                if (last_key->rasterflat != key->rasterflat)
-                       ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
 
                fd4_ctx->last_key = *key;
        }
 }
 
-static void
+static bool
 fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
 {
        struct fd4_context *fd4_ctx = fd4_context(ctx);
        struct fd4_emit emit = {
+               .debug = &ctx->debug,
                .vtx  = &ctx->vtx,
                .prog = &ctx->prog,
                .info = info,
                .key = {
-                       /* do binning pass first: */
-                       .binning_pass = true,
                        .color_two_side = ctx->rasterizer->light_twoside,
+                       .vclamp_color = ctx->rasterizer->clamp_vertex_color,
+                       .fclamp_color = ctx->rasterizer->clamp_fragment_color,
                        .rasterflat = ctx->rasterizer->flatshade,
                        // TODO set .half_precision based on render target format,
                        // ie. float16 and smaller use half, float32 use full..
                        .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
                        .ucp_enables = ctx->rasterizer->clip_plane_enable,
-                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
+                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
+                                       fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
                        .vsaturate_s = fd4_ctx->vsaturate_s,
                        .vsaturate_t = fd4_ctx->vsaturate_t,
                        .vsaturate_r = fd4_ctx->vsaturate_r,
                        .fsaturate_s = fd4_ctx->fsaturate_s,
                        .fsaturate_t = fd4_ctx->fsaturate_t,
                        .fsaturate_r = fd4_ctx->fsaturate_r,
+                       .vastc_srgb = fd4_ctx->vastc_srgb,
+                       .fastc_srgb = fd4_ctx->fastc_srgb,
                },
                .rasterflat = ctx->rasterizer->flatshade,
                .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
                .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
        };
-       unsigned dirty;
 
        fixup_shader_state(ctx, &emit.key);
 
-       dirty = ctx->dirty;
-       emit.dirty = dirty & ~(FD_DIRTY_BLEND);
-       draw_impl(ctx, ctx->binning_ring, &emit);
+       unsigned dirty = ctx->dirty;
+
+       /* do regular pass first, since that is more likely to fail compiling: */
+
+       if (!(fd4_emit_get_vp(&emit) && fd4_emit_get_fp(&emit)))
+               return false;
 
-       /* and now regular (non-binning) pass: */
        emit.key.binning_pass = false;
        emit.dirty = dirty;
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+       }
+
+       draw_impl(ctx, ctx->ring, &emit);
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, 0);
+       }
+
+       /* and now binning pass: */
+       emit.key.binning_pass = true;
+       emit.dirty = dirty & ~(FD_DIRTY_BLEND);
        emit.vp = NULL;   /* we changed key so need to refetch vp */
        emit.fp = NULL;
-       draw_impl(ctx, ctx->ring, &emit);
+       draw_impl(ctx, ctx->binning_ring, &emit);
+
+       return true;
 }
 
 /* clear operations ignore viewport state, so we need to reset it
@@ -187,6 +219,7 @@ fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
        struct fd4_context *fd4_ctx = fd4_context(ctx);
        struct fd_ringbuffer *ring = ctx->binning_ring;
        struct fd4_emit emit = {
+               .debug = &ctx->debug,
                .vtx  = &fd4_ctx->solid_vbuf_state,
                .prog = &ctx->solid_prog,
                .key = {
@@ -224,6 +257,7 @@ fd4_clear(struct fd_context *ctx, unsigned buffers,
        unsigned dirty = ctx->dirty;
        unsigned i;
        struct fd4_emit emit = {
+               .debug = &ctx->debug,
                .vtx  = &fd4_ctx->solid_vbuf_state,
                .prog = &ctx->solid_prog,
                .key = {