struct fd4_emit *emit)
{
const struct pipe_draw_info *info = emit->info;
+ enum pc_di_primtype primtype = ctx->primtypes[info->mode];
if (!(fd4_emit_get_vp(emit) && fd4_emit_get_fp(emit)))
return;
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
+ /* points + psize -> spritelist: */
+ if (ctx->rasterizer->point_size_per_vertex &&
+ fd4_emit_get_vp(emit)->writes_psize &&
+ (info->mode == PIPE_PRIM_POINTS))
+ primtype = DI_PT_POINTLIST_PSIZE;
+
fd4_draw_emit(ctx, ring,
+ primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
info);
}
.key = {
/* do binning pass first: */
.binning_pass = true,
- .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
- .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
+ .color_two_side = ctx->rasterizer->light_twoside,
+ .rasterflat = ctx->rasterizer->flatshade,
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
+ .ucp_enables = ctx->rasterizer->clip_plane_enable,
.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
.vsaturate_s = fd4_ctx->vsaturate_s,
.vsaturate_t = fd4_ctx->vsaturate_t,
.fsaturate_t = fd4_ctx->fsaturate_t,
.fsaturate_r = fd4_ctx->fsaturate_r,
},
+ .rasterflat = ctx->rasterizer->flatshade,
+ .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
+ .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
unsigned dirty;
emit.key.binning_pass = false;
emit.dirty = dirty;
emit.vp = NULL; /* we changed key so need to refetch vp */
+ emit.fp = NULL;
draw_impl(ctx, ctx->ring, &emit);
}
mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
- OUT_RING(ring, A4XX_RB_MRT_CONTROL_FASTCLEAR |
- A4XX_RB_MRT_CONTROL_B11 |
+ OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);