freedreno/a4xx: add debug callback to emit
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
index bc9cfae9aa07a6bf3de62fd417f626c9a22d1673..d49c529aab4d11a54b7f63bf2782ac4d827c679b 100644 (file)
@@ -93,15 +93,23 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
                if (last_key->has_per_samp || key->has_per_samp) {
                        if ((last_key->vsaturate_s != key->vsaturate_s) ||
                                        (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r))
+                                       (last_key->vsaturate_r != key->vsaturate_r) ||
+                                       (last_key->vastc_srgb != key->vastc_srgb))
                                ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
 
                        if ((last_key->fsaturate_s != key->fsaturate_s) ||
                                        (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r))
+                                       (last_key->fsaturate_r != key->fsaturate_r) ||
+                                       (last_key->fastc_srgb != key->fastc_srgb))
                                ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
                }
 
+               if (last_key->vclamp_color != key->vclamp_color)
+                       ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+
+               if (last_key->fclamp_color != key->fclamp_color)
+                       ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
                if (last_key->color_two_side != key->color_two_side)
                        ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 
@@ -120,6 +128,7 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
 {
        struct fd4_context *fd4_ctx = fd4_context(ctx);
        struct fd4_emit emit = {
+               .debug = &ctx->debug,
                .vtx  = &ctx->vtx,
                .prog = &ctx->prog,
                .info = info,
@@ -127,18 +136,23 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
                        /* do binning pass first: */
                        .binning_pass = true,
                        .color_two_side = ctx->rasterizer->light_twoside,
+                       .vclamp_color = ctx->rasterizer->clamp_vertex_color,
+                       .fclamp_color = ctx->rasterizer->clamp_fragment_color,
                        .rasterflat = ctx->rasterizer->flatshade,
                        // TODO set .half_precision based on render target format,
                        // ie. float16 and smaller use half, float32 use full..
                        .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
                        .ucp_enables = ctx->rasterizer->clip_plane_enable,
-                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
+                       .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
+                                       fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
                        .vsaturate_s = fd4_ctx->vsaturate_s,
                        .vsaturate_t = fd4_ctx->vsaturate_t,
                        .vsaturate_r = fd4_ctx->vsaturate_r,
                        .fsaturate_s = fd4_ctx->fsaturate_s,
                        .fsaturate_t = fd4_ctx->fsaturate_t,
                        .fsaturate_r = fd4_ctx->fsaturate_r,
+                       .vastc_srgb = fd4_ctx->vastc_srgb,
+                       .fastc_srgb = fd4_ctx->fastc_srgb,
                },
                .rasterflat = ctx->rasterizer->flatshade,
                .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
@@ -157,7 +171,24 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
        emit.dirty = dirty;
        emit.vp = NULL;   /* we changed key so need to refetch vp */
        emit.fp = NULL;
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+       }
+
        draw_impl(ctx, ctx->ring, &emit);
+
+       if (ctx->rasterizer->rasterizer_discard) {
+               fd_wfi(ctx, ctx->ring);
+               OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+               OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+               OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+               OUT_RING(ctx->ring, 0);
+       }
 }
 
 /* clear operations ignore viewport state, so we need to reset it
@@ -176,6 +207,44 @@ reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
        OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
 }
 
+/* TODO maybe we should just migrate u_blitter for clear and do it in
+ * core (so we get normal draw pass state mgmt and binning).. That should
+ * work well enough for a3xx/a4xx (but maybe not a2xx?)
+ */
+
+static void
+fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
+{
+       struct fd4_context *fd4_ctx = fd4_context(ctx);
+       struct fd_ringbuffer *ring = ctx->binning_ring;
+       struct fd4_emit emit = {
+               .debug = &ctx->debug,
+               .vtx  = &fd4_ctx->solid_vbuf_state,
+               .prog = &ctx->solid_prog,
+               .key = {
+                       .binning_pass = true,
+                       .half_precision = true,
+               },
+               .dirty = dirty,
+       };
+
+       fd4_emit_state(ctx, ring, &emit);
+       fd4_emit_vertex_bufs(ring, &emit);
+       reset_viewport(ring, &ctx->framebuffer);
+
+       OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
+       OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
+                       A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
+       OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
+                       A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
+
+       OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
+       OUT_RING(ring, 0x00000002);
+
+       fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
+                       DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
+}
+
 static void
 fd4_clear(struct fd_context *ctx, unsigned buffers,
                const union pipe_color_union *color, double depth, unsigned stencil)
@@ -187,6 +256,7 @@ fd4_clear(struct fd_context *ctx, unsigned buffers,
        unsigned dirty = ctx->dirty;
        unsigned i;
        struct fd4_emit emit = {
+               .debug = &ctx->debug,
                .vtx  = &fd4_ctx->solid_vbuf_state,
                .prog = &ctx->solid_prog,
                .key = {
@@ -198,6 +268,8 @@ fd4_clear(struct fd_context *ctx, unsigned buffers,
        dirty |= FD_DIRTY_PROG;
        emit.dirty = dirty;
 
+       fd4_clear_binning(ctx, dirty);
+
        OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
        OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);