if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r))
+ (last_key->vsaturate_r != key->vsaturate_r) ||
+ (last_key->vastc_srgb != key->vastc_srgb))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r))
+ (last_key->fsaturate_r != key->fsaturate_r) ||
+ (last_key->fastc_srgb != key->fastc_srgb))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
+ if (last_key->vclamp_color != key->vclamp_color)
+ ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+
+ if (last_key->fclamp_color != key->fclamp_color)
+ ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
if (last_key->color_two_side != key->color_two_side)
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
{
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
/* do binning pass first: */
.binning_pass = true,
.color_two_side = ctx->rasterizer->light_twoside,
+ .vclamp_color = ctx->rasterizer->clamp_vertex_color,
+ .fclamp_color = ctx->rasterizer->clamp_fragment_color,
.rasterflat = ctx->rasterizer->flatshade,
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.ucp_enables = ctx->rasterizer->clip_plane_enable,
- .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
+ .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
+ fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
.vsaturate_s = fd4_ctx->vsaturate_s,
.vsaturate_t = fd4_ctx->vsaturate_t,
.vsaturate_r = fd4_ctx->vsaturate_r,
.fsaturate_s = fd4_ctx->fsaturate_s,
.fsaturate_t = fd4_ctx->fsaturate_t,
.fsaturate_r = fd4_ctx->fsaturate_r,
+ .vastc_srgb = fd4_ctx->vastc_srgb,
+ .fastc_srgb = fd4_ctx->fastc_srgb,
},
.rasterflat = ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
emit.dirty = dirty;
emit.vp = NULL; /* we changed key so need to refetch vp */
emit.fp = NULL;
+
+ if (ctx->rasterizer->rasterizer_discard) {
+ fd_wfi(ctx, ctx->ring);
+ OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+ OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+ OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+ OUT_RING(ctx->ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+ }
+
draw_impl(ctx, ctx->ring, &emit);
+
+ if (ctx->rasterizer->rasterizer_discard) {
+ fd_wfi(ctx, ctx->ring);
+ OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
+ OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
+ OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
+ OUT_RING(ctx->ring, 0);
+ }
}
/* clear operations ignore viewport state, so we need to reset it
OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
}
+/* TODO maybe we should just migrate u_blitter for clear and do it in
+ * core (so we get normal draw pass state mgmt and binning).. That should
+ * work well enough for a3xx/a4xx (but maybe not a2xx?)
+ */
+
+static void
+fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
+{
+ struct fd4_context *fd4_ctx = fd4_context(ctx);
+ struct fd_ringbuffer *ring = ctx->binning_ring;
+ struct fd4_emit emit = {
+ .debug = &ctx->debug,
+ .vtx = &fd4_ctx->solid_vbuf_state,
+ .prog = &ctx->solid_prog,
+ .key = {
+ .binning_pass = true,
+ .half_precision = true,
+ },
+ .dirty = dirty,
+ };
+
+ fd4_emit_state(ctx, ring, &emit);
+ fd4_emit_vertex_bufs(ring, &emit);
+ reset_viewport(ring, &ctx->framebuffer);
+
+ OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
+ OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
+ A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
+ OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
+ A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
+
+ OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
+ OUT_RING(ring, 0x00000002);
+
+ fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
+ DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
+}
+
static void
fd4_clear(struct fd_context *ctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil)
unsigned dirty = ctx->dirty;
unsigned i;
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd4_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
dirty |= FD_DIRTY_PROG;
emit.dirty = dirty;
+ fd4_clear_binning(ctx, dirty);
+
OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);