-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
+#include "util/u_viewport.h"
#include "freedreno_resource.h"
+#include "freedreno_query_hw.h"
#include "fd4_emit.h"
#include "fd4_blend.h"
#include "fd4_format.h"
#include "fd4_zsa.h"
+#include "ir3_const.h"
+
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
*/
-void
-fd4_emit_constant(struct fd_ringbuffer *ring,
- enum adreno_state_block sb,
+static void
+fd4_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
uint32_t i, sz;
- enum adreno_state_src src;
+ enum a4xx_state_src src;
+
+ debug_assert((regid % 4) == 0);
+ debug_assert((sizedwords % 4) == 0);
if (prsc) {
sz = 0;
- src = 0x2; // TODO ??
+ src = SS4_INDIRECT;
} else {
sz = sizedwords;
- src = SS_DIRECT;
+ src = SS4_DIRECT;
}
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/4) |
- CP_LOAD_STATE_0_STATE_SRC(src) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE_0_NUM_UNIT(sizedwords/4));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(regid/4) |
+ CP_LOAD_STATE4_0_STATE_SRC(src) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(fd4_stage2shadersb(type)) |
+ CP_LOAD_STATE4_0_NUM_UNIT(sizedwords/4));
if (prsc) {
struct fd_bo *bo = fd_resource(prsc)->bo;
OUT_RELOC(ring, bo, offset,
- CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS), 0);
+ CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS), 0);
} else {
- OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
- CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
+ OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
+ CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS));
dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
}
for (i = 0; i < sz; i++) {
}
static void
-emit_constants(struct fd_ringbuffer *ring,
- enum adreno_state_block sb,
- struct fd_constbuf_stateobj *constbuf,
- struct ir3_shader_variant *shader,
- bool emit_immediates)
+fd4_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type,
+ uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
{
- uint32_t enabled_mask = constbuf->enabled_mask;
- uint32_t max_const;
- int i;
-
- // XXX TODO only emit dirty consts.. but we need to keep track if
- // they are clobbered by a clear, gmem2mem, or mem2gmem..
- constbuf->dirty_mask = enabled_mask;
-
- /* in particular, with binning shader we may end up with unused
- * consts, ie. we could end up w/ constlen that is smaller
- * than first_immediate. In that case truncate the user consts
- * early to avoid HLSQ lockup caused by writing too many consts
- */
- max_const = MIN2(shader->first_driver_param, shader->constlen);
-
- /* emit user constants: */
- if (enabled_mask & 1) {
- const unsigned index = 0;
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
-
- // I expect that size should be a multiple of vec4's:
- assert(size == align(size, 4));
-
- /* and even if the start of the const buffer is before
- * first_immediate, the end may not be:
- */
- size = MIN2(size, 4 * max_const);
-
- if (size && (constbuf->dirty_mask & (1 << index))) {
- fd4_emit_constant(ring, sb, 0,
- cb->buffer_offset, size,
- cb->user_buffer, cb->buffer);
- constbuf->dirty_mask &= ~(1 << index);
- }
-
- enabled_mask &= ~(1 << index);
- }
-
- /* emit ubos: */
- if (shader->constlen > shader->first_driver_param) {
- uint32_t params = MIN2(4, shader->constlen - shader->first_driver_param);
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + params * 4);
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(shader->first_driver_param) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE_0_NUM_UNIT(params));
- OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
- CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
-
- for (i = 1; i <= params * 4; i++) {
- struct pipe_constant_buffer *cb = &constbuf->cb[i];
- assert(!cb->user_buffer);
- if ((enabled_mask & (1 << i)) && cb->buffer)
- OUT_RELOC(ring, fd_resource(cb->buffer)->bo, cb->buffer_offset, 0, 0);
- else
- OUT_RING(ring, 0xbad00000 | ((i - 1) << 16));
+ uint32_t anum = align(num, 4);
+ uint32_t i;
+
+ debug_assert((regid % 4) == 0);
+
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + anum);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(regid/4) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(fd4_stage2shadersb(type)) |
+ CP_LOAD_STATE4_0_NUM_UNIT(anum/4));
+ OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
+ CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS));
+
+ for (i = 0; i < num; i++) {
+ if (prscs[i]) {
+ OUT_RELOC(ring, fd_resource(prscs[i])->bo, offsets[i], 0, 0);
+ } else {
+ OUT_RING(ring, 0xbad00000 | (i << 16));
}
}
- /* emit shader immediates: */
- if (shader && emit_immediates) {
- int size = shader->immediates_count;
- uint32_t base = shader->first_immediate;
+ for (; i < anum; i++)
+ OUT_RING(ring, 0xffffffff);
+}
- /* truncate size to avoid writing constants that shader
- * does not use:
- */
- size = MIN2(size + base, shader->constlen) - base;
+static bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ return false;
+}
- /* convert out of vec4: */
- base *= 4;
- size *= 4;
+void
+emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size, const void *user_buffer,
+ struct pipe_resource *buffer)
+{
+ /* TODO inline this */
+ assert(dst_offset + size <= v->constlen * 4);
+ fd4_emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
- if (size > 0) {
- fd4_emit_constant(ring, sb, base,
- 0, size, shader->immediates[0].val, NULL);
- }
- }
+static void
+emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
+{
+ /* TODO inline this */
+ assert(dst_offset + num <= v->constlen * 4);
+ fd4_emit_const_bo(ring, v->type, dst_offset, num, prscs, offsets);
}
static void
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
- enum adreno_state_block sb, struct fd_texture_stateobj *tex)
+ enum a4xx_state_block sb, struct fd_texture_stateobj *tex,
+ const struct ir3_shader_variant *v)
{
+ static const uint32_t bcolor_reg[] = {
+ [SB4_VS_TEX] = REG_A4XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR,
+ [SB4_FS_TEX] = REG_A4XX_TPL1_TP_FS_BORDER_COLOR_BASE_ADDR,
+ };
+ struct fd4_context *fd4_ctx = fd4_context(ctx);
+ bool needs_border = false;
unsigned i;
if (tex->num_samplers > 0) {
num_samplers = align(tex->num_samplers, 2);
/* output sampler state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + (2 * num_samplers));
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE_0_NUM_UNIT(num_samplers));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * num_samplers));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(num_samplers));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_samplers; i++) {
static const struct fd4_sampler_stateobj dummy_sampler = {};
const struct fd4_sampler_stateobj *sampler = tex->samplers[i] ?
&dummy_sampler;
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);
+
+ needs_border |= sampler->needs_border;
}
for (; i < num_samplers; i++) {
}
if (tex->num_textures > 0) {
+ unsigned num_textures = tex->num_textures + v->astc_srgb.count;
+
/* emit texture state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * tex->num_textures));
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (8 * num_textures));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(num_textures));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_textures; i++) {
static const struct fd4_pipe_sampler_view dummy_view = {};
const struct fd4_pipe_sampler_view *view = tex->textures[i] ?
fd4_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
- struct fd_resource *rsc = fd_resource(view->base.texture);
- unsigned start = view->base.u.tex.first_level;
- uint32_t offset = fd_resource_offset(rsc, start, 0);
OUT_RING(ring, view->texconst0);
OUT_RING(ring, view->texconst1);
OUT_RING(ring, view->texconst2);
OUT_RING(ring, view->texconst3);
- OUT_RELOC(ring, rsc->bo, offset, view->textconst4, 0);
+ if (view->base.texture) {
+ struct fd_resource *rsc = fd_resource(view->base.texture);
+ if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT)
+ rsc = rsc->stencil;
+ OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+
+ for (i = 0; i < v->astc_srgb.count; i++) {
+ static const struct fd4_pipe_sampler_view dummy_view = {};
+ const struct fd4_pipe_sampler_view *view;
+ unsigned idx = v->astc_srgb.orig_idx[i];
+
+ view = tex->textures[idx] ?
+ fd4_pipe_sampler_view(tex->textures[idx]) :
+ &dummy_view;
+
+ debug_assert(view->texconst0 & A4XX_TEX_CONST_0_SRGB);
+
+ OUT_RING(ring, view->texconst0 & ~A4XX_TEX_CONST_0_SRGB);
+ OUT_RING(ring, view->texconst1);
+ OUT_RING(ring, view->texconst2);
+ OUT_RING(ring, view->texconst3);
+ if (view->base.texture) {
+ struct fd_resource *rsc = fd_resource(view->base.texture);
+ OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ }
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
+ } else {
+ debug_assert(v->astc_srgb.count == 0);
+ }
+
+ if (needs_border) {
+ unsigned off;
+ void *ptr;
+
+ u_upload_alloc(fd4_ctx->border_color_uploader,
+ 0, BORDER_COLOR_UPLOAD_SIZE,
+ BORDER_COLOR_UPLOAD_SIZE, &off,
+ &fd4_ctx->border_color_buf,
+ &ptr);
+
+ fd_setup_border_colors(tex, ptr, 0);
+ OUT_PKT0(ring, bcolor_reg[sb], 1);
+ OUT_RELOC(ring, fd_resource(fd4_ctx->border_color_buf)->bo, off, 0, 0);
+
+ u_upload_unmap(fd4_ctx->border_color_uploader);
}
}
* special cases..
*/
void
-fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface *psurf)
+fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs,
+ struct pipe_surface **bufs)
{
- struct fd_resource *rsc = fd_resource(psurf->texture);
- unsigned lvl = psurf->u.tex.level;
- struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
- uint32_t offset = fd_resource_offset(rsc, lvl, psurf->u.tex.first_layer);
- enum pipe_format format = fd4_gmem_restore_format(psurf->format);
+ unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS];
+ int i;
- debug_assert(psurf->u.tex.first_layer == psurf->u.tex.last_layer);
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
+ mrt_comp[i] = (i < nr_bufs) ? 0xf : 0;
+ }
/* output sampler state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 4);
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) |
- CP_LOAD_STATE_0_NUM_UNIT(1));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, A4XX_TEX_SAMP_0_XY_MAG(A4XX_TEX_NEAREST) |
- A4XX_TEX_SAMP_0_XY_MIN(A4XX_TEX_NEAREST) |
- A4XX_TEX_SAMP_0_WRAP_S(A4XX_TEX_CLAMP_TO_EDGE) |
- A4XX_TEX_SAMP_0_WRAP_T(A4XX_TEX_CLAMP_TO_EDGE) |
- A4XX_TEX_SAMP_0_WRAP_R(A4XX_TEX_REPEAT));
- OUT_RING(ring, 0x00000000);
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(SB4_FS_TEX) |
+ CP_LOAD_STATE4_0_NUM_UNIT(nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ for (i = 0; i < nr_bufs; i++) {
+ OUT_RING(ring, A4XX_TEX_SAMP_0_XY_MAG(A4XX_TEX_NEAREST) |
+ A4XX_TEX_SAMP_0_XY_MIN(A4XX_TEX_NEAREST) |
+ A4XX_TEX_SAMP_0_WRAP_S(A4XX_TEX_CLAMP_TO_EDGE) |
+ A4XX_TEX_SAMP_0_WRAP_T(A4XX_TEX_CLAMP_TO_EDGE) |
+ A4XX_TEX_SAMP_0_WRAP_R(A4XX_TEX_REPEAT));
+ OUT_RING(ring, 0x00000000);
+ }
/* emit texture state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 10);
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) |
- CP_LOAD_STATE_0_NUM_UNIT(1));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) |
- A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) |
- fd4_tex_swiz(format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN,
- PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA));
- OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(psurf->width) |
- A4XX_TEX_CONST_1_HEIGHT(psurf->height));
- OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch * rsc->cpp));
- OUT_RING(ring, 0x00000000);
- OUT_RELOC(ring, rsc->bo, offset, 0, 0);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (8 * nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(SB4_FS_TEX) |
+ CP_LOAD_STATE4_0_NUM_UNIT(nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ for (i = 0; i < nr_bufs; i++) {
+ if (bufs[i]) {
+ struct fd_resource *rsc = fd_resource(bufs[i]->texture);
+ enum pipe_format format = fd_gmem_restore_format(bufs[i]->format);
+
+ /* The restore blit_zs shader expects stencil in sampler 0,
+ * and depth in sampler 1
+ */
+ if (rsc->stencil && (i == 0)) {
+ rsc = rsc->stencil;
+ format = fd_gmem_restore_format(rsc->base.format);
+ }
+
+ /* note: PIPE_BUFFER disallowed for surfaces */
+ unsigned lvl = bufs[i]->u.tex.level;
+ struct fdl_slice *slice = fd_resource_slice(rsc, lvl);
+ unsigned offset = fd_resource_offset(rsc, lvl, bufs[i]->u.tex.first_layer);
+
+ /* z32 restore is accomplished using depth write. If there is
+ * no stencil component (ie. PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
+ * then no render target:
+ *
+ * (The same applies for z32_s8x24, since for stencil sampler
+ * state the above 'if' will replace 'format' with s8)
+ */
+ if ((format == PIPE_FORMAT_Z32_FLOAT) ||
+ (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT))
+ mrt_comp[i] = 0;
+
+ debug_assert(bufs[i]->u.tex.first_layer == bufs[i]->u.tex.last_layer);
+
+ OUT_RING(ring, A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) |
+ A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) |
+ fd4_tex_swiz(format, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W));
+ OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(bufs[i]->width) |
+ A4XX_TEX_CONST_1_HEIGHT(bufs[i]->height));
+ OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch) |
+ A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(format)));
+ OUT_RING(ring, 0x00000000);
+ OUT_RELOC(ring, rsc->bo, offset, 0, 0);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ } else {
+ OUT_RING(ring, A4XX_TEX_CONST_0_FMT(0) |
+ A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) |
+ A4XX_TEX_CONST_0_SWIZ_X(A4XX_TEX_ONE) |
+ A4XX_TEX_CONST_0_SWIZ_Y(A4XX_TEX_ONE) |
+ A4XX_TEX_CONST_0_SWIZ_Z(A4XX_TEX_ONE) |
+ A4XX_TEX_CONST_0_SWIZ_W(A4XX_TEX_ONE));
+ OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(0) |
+ A4XX_TEX_CONST_1_HEIGHT(0));
+ OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(0));
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+ }
+
+ OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
+ OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
+ A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
+ A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
+ A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
+ A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
+ A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
+ A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
+ A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
}
void
int32_t i, j, last = -1;
uint32_t total_in = 0;
const struct fd_vertex_state *vtx = emit->vtx;
- struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
- unsigned vertex_regid = regid(63, 0), instance_regid = regid(63, 0);
+ const struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
+ unsigned vertex_regid = regid(63, 0);
+ unsigned instance_regid = regid(63, 0);
+ unsigned vtxcnt_regid = regid(63, 0);
+ /* Note that sysvals come *after* normal inputs: */
for (i = 0; i < vp->inputs_count; i++) {
- uint8_t semantic = sem2name(vp->inputs[i].semantic);
- if (semantic == TGSI_SEMANTIC_VERTEXID_NOBASE)
- vertex_regid = vp->inputs[i].regid;
- else if (semantic == TGSI_SEMANTIC_INSTANCEID)
- instance_regid = vp->inputs[i].regid;
- else if ((i < vtx->vtx->num_elements) && vp->inputs[i].compmask)
+ if (!vp->inputs[i].compmask)
+ continue;
+ if (vp->inputs[i].sysval) {
+ switch(vp->inputs[i].slot) {
+ case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
+ vertex_regid = vp->inputs[i].regid;
+ break;
+ case SYSTEM_VALUE_INSTANCE_ID:
+ instance_regid = vp->inputs[i].regid;
+ break;
+ case SYSTEM_VALUE_VERTEX_CNT:
+ vtxcnt_regid = vp->inputs[i].regid;
+ break;
+ default:
+ unreachable("invalid system value");
+ break;
+ }
+ } else if (i < vtx->vtx->num_elements) {
last = i;
+ }
}
- /* hw doesn't like to be configured for zero vbo's, it seems: */
- if ((vtx->vtx->num_elements == 0) &&
- (vertex_regid == regid(63, 0)) &&
- (instance_regid == regid(63, 0)))
- return;
-
for (i = 0, j = 0; i <= last; i++) {
- assert(sem2name(vp->inputs[i].semantic) == 0);
+ assert(!vp->inputs[i].sysval);
if (vp->inputs[i].compmask) {
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
&vtx->vertexbuf.vb[elem->vertex_buffer_index];
- struct fd_resource *rsc = fd_resource(vb->buffer);
+ struct fd_resource *rsc = fd_resource(vb->buffer.resource);
enum pipe_format pfmt = elem->src_format;
enum a4xx_vtx_fmt fmt = fd4_pipe2vtx(pfmt);
bool switchnext = (i != last) ||
(vertex_regid != regid(63, 0)) ||
- (instance_regid != regid(63, 0));
+ (instance_regid != regid(63, 0)) ||
+ (vtxcnt_regid != regid(63, 0));
bool isint = util_format_is_pure_integer(pfmt);
uint32_t fs = util_format_get_blocksize(pfmt);
uint32_t off = vb->buffer_offset + elem->src_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
debug_assert(fmt != ~0);
+#ifdef DEBUG
+ /* see dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10
+ */
+ if (off > fd_bo_size(rsc->bo))
+ continue;
+#endif
+
OUT_PKT0(ring, REG_A4XX_VFD_FETCH(j), 4);
OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) |
COND(isint, A4XX_VFD_DECODE_INSTR_INT) |
COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT));
- total_in += vp->inputs[i].ncomp;
+ total_in += util_bitcount(vp->inputs[i].compmask);
j++;
}
}
+ /* hw doesn't like to be configured for zero vbo's, it seems: */
+ if (last < 0) {
+ /* just recycle the shader bo, we just need to point to *something*
+ * valid:
+ */
+ struct fd_bo *dummy_vbo = vp->bo;
+ bool switchnext = (vertex_regid != regid(63, 0)) ||
+ (instance_regid != regid(63, 0)) ||
+ (vtxcnt_regid != regid(63, 0));
+
+ OUT_PKT0(ring, REG_A4XX_VFD_FETCH(0), 4);
+ OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(0) |
+ A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(0) |
+ COND(switchnext, A4XX_VFD_FETCH_INSTR_0_SWITCHNEXT));
+ OUT_RELOC(ring, dummy_vbo, 0, 0, 0);
+ OUT_RING(ring, A4XX_VFD_FETCH_INSTR_2_SIZE(1));
+ OUT_RING(ring, A4XX_VFD_FETCH_INSTR_3_STEPRATE(1));
+
+ OUT_PKT0(ring, REG_A4XX_VFD_DECODE_INSTR(0), 1);
+ OUT_RING(ring, A4XX_VFD_DECODE_INSTR_CONSTFILL |
+ A4XX_VFD_DECODE_INSTR_WRITEMASK(0x1) |
+ A4XX_VFD_DECODE_INSTR_FORMAT(VFMT4_8_UNORM) |
+ A4XX_VFD_DECODE_INSTR_SWAP(XYZW) |
+ A4XX_VFD_DECODE_INSTR_REGID(regid(0,0)) |
+ A4XX_VFD_DECODE_INSTR_SHIFTCNT(1) |
+ A4XX_VFD_DECODE_INSTR_LASTCOMPVALID |
+ COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT));
+
+ total_in = 1;
+ j = 1;
+ }
+
OUT_PKT0(ring, REG_A4XX_VFD_CONTROL_0, 5);
OUT_RING(ring, A4XX_VFD_CONTROL_0_TOTALATTRTOVS(total_in) |
0xa0000 | /* XXX */
A4XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
A4XX_VFD_CONTROL_1_REGID4INST(instance_regid));
OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_2 */
- OUT_RING(ring, A4XX_VFD_CONTROL_3_REGID_VTXCNT(regid(63, 0)));
+ OUT_RING(ring, A4XX_VFD_CONTROL_3_REGID_VTXCNT(vtxcnt_regid));
OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_4 */
/* cache invalidate, otherwise vertex fetch could see
fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd4_emit *emit)
{
- struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
- struct ir3_shader_variant *fp = fd4_emit_get_fp(emit);
- uint32_t dirty = emit->dirty;
+ const struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
+ const struct ir3_shader_variant *fp = fd4_emit_get_fp(emit);
+ const enum fd_dirty_3d_state dirty = emit->dirty;
emit_marker(ring, 5);
- if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !emit->key.binning_pass) {
- uint32_t val = fd4_zsa_stateobj(ctx->zsa)->rb_render_control;
+ if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->binning_pass) {
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
- /* I suppose if we needed to (which I don't *think* we need
- * to), we could emit this for binning pass too. But we
- * would need to keep a different patch-list for binning
- * vs render pass.
- */
+ for (unsigned i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
+ mrt_comp[i] = ((i < pfb->nr_cbufs) && pfb->cbufs[i]) ? 0xf : 0;
+ }
- OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL, 1);
- OUT_RINGP(ring, val, &fd4_context(ctx)->rbrc_patches);
+ OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
+ OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
+ A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
+ A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
+ A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
+ A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
+ A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
+ A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
+ A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
}
- if (dirty & FD_DIRTY_ZSA) {
+ if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_FRAMEBUFFER)) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ uint32_t rb_alpha_control = zsa->rb_alpha_control;
+
+ if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])))
+ rb_alpha_control &= ~A4XX_RB_ALPHA_CONTROL_ALPHA_TEST;
OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
- OUT_RING(ring, zsa->rb_alpha_control);
+ OUT_RING(ring, rb_alpha_control);
OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
OUT_RING(ring, zsa->rb_stencil_control);
A4XX_RB_STENCILREFMASK_BF_STENCILREF(sr->ref_value[1]));
}
- if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) {
+ if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
- bool fragz = fp->has_kill | fp->writes_pos;
+ bool fragz = fp->no_earlyz | fp->writes_pos;
+ bool clamp = !ctx->rasterizer->depth_clip_near;
OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, zsa->rb_depth_control |
- COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE));
+ COND(clamp, A4XX_RB_DEPTH_CONTROL_Z_CLAMP_ENABLE) |
+ COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE) |
+ COND(fragz && fp->fragcoord_compmask != 0,
+ A4XX_RB_DEPTH_CONTROL_FORCE_FRAGZ_TO_FS));
/* maybe this register/bitfield needs a better name.. this
* appears to be just disabling early-z
*/
OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
OUT_RING(ring, zsa->gras_alpha_control |
- COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE));
+ COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE) |
+ COND(fragz && fp->fragcoord_compmask != 0,
+ A4XX_GRAS_ALPHA_CONTROL_FORCE_FRAGZ_TO_FS));
}
if (dirty & FD_DIRTY_RASTERIZER) {
* when it changes.
*/
if (emit->info) {
- uint32_t val = fd4_rasterizer_stateobj(ctx->rasterizer)
- ->pc_prim_vtx_cntl;
+ const struct pipe_draw_info *info = emit->info;
+ struct fd4_rasterizer_stateobj *rast =
+ fd4_rasterizer_stateobj(ctx->rasterizer);
+ uint32_t val = rast->pc_prim_vtx_cntl;
+
+ if (info->index_size && info->primitive_restart)
+ val |= A4XX_PC_PRIM_VTX_CNTL_PRIMITIVE_RESTART;
val |= COND(vp->writes_psize, A4XX_PC_PRIM_VTX_CNTL_PSIZE);
+
if (fp->total_in > 0) {
uint32_t varout = align(fp->total_in, 16) / 16;
if (varout > 1)
OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
OUT_RING(ring, val);
- OUT_RING(ring, 0x12); /* XXX UNKNOWN_21C5 */
+ OUT_RING(ring, rast->pc_prim_vtx_cntl2);
}
- if (dirty & FD_DIRTY_SCISSOR) {
+ /* NOTE: scissor enabled bit is part of rasterizer state: */
+ if (dirty & (FD_DIRTY_SCISSOR | FD_DIRTY_RASTERIZER)) {
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
OUT_PKT0(ring, REG_A4XX_GRAS_SC_WINDOW_SCISSOR_BR, 2);
OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) |
A4XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny));
- ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, scissor->minx);
- ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, scissor->miny);
- ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, scissor->maxx);
- ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, scissor->maxy);
+ ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx);
+ ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny);
+ ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx);
+ ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, scissor->maxy);
}
if (dirty & FD_DIRTY_VIEWPORT) {
- fd_wfi(ctx, ring);
+ fd_wfi(ctx->batch, ring);
OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 6);
OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2]));
}
- if (dirty & FD_DIRTY_PROG)
- fd4_program_emit(ring, emit);
-
- if ((dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) &&
- /* evil hack to deal sanely with clear path: */
- (emit->prog == &ctx->prog)) {
- fd_wfi(ctx, ring);
- emit_constants(ring, SB_VERT_SHADER,
- &ctx->constbuf[PIPE_SHADER_VERTEX],
- vp, emit->prog->dirty & FD_SHADER_DIRTY_VP);
- if (!emit->key.binning_pass) {
- emit_constants(ring, SB_FRAG_SHADER,
- &ctx->constbuf[PIPE_SHADER_FRAGMENT],
- fp, emit->prog->dirty & FD_SHADER_DIRTY_FP);
+ if (dirty & (FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) {
+ float zmin, zmax;
+ int depth = 24;
+ if (ctx->batch->framebuffer.zsbuf) {
+ depth = util_format_get_component_bits(
+ pipe_surface_format(ctx->batch->framebuffer.zsbuf),
+ UTIL_FORMAT_COLORSPACE_ZS, 0);
+ }
+ util_viewport_zmin_zmax(&ctx->viewport, ctx->rasterizer->clip_halfz,
+ &zmin, &zmax);
+
+ OUT_PKT0(ring, REG_A4XX_RB_VPORT_Z_CLAMP(0), 2);
+ if (depth == 32) {
+ OUT_RING(ring, fui(zmin));
+ OUT_RING(ring, fui(zmax));
+ } else if (depth == 16) {
+ OUT_RING(ring, (uint32_t)(zmin * 0xffff));
+ OUT_RING(ring, (uint32_t)(zmax * 0xffff));
+ } else {
+ OUT_RING(ring, (uint32_t)(zmin * 0xffffff));
+ OUT_RING(ring, (uint32_t)(zmax * 0xffffff));
}
}
- /* emit driver params every time */
- if (emit->info && emit->prog == &ctx->prog) {
- uint32_t vertex_params[4] = {
- emit->info->indexed ? emit->info->index_bias : emit->info->start,
- 0,
- 0,
- 0
- };
- if (vp->constlen >= vp->first_driver_param + 4) {
- fd4_emit_constant(ring, SB_VERT_SHADER,
- (vp->first_driver_param + 4) * 4,
- 0, 4, vertex_params, NULL);
- }
+ if (dirty & (FD_DIRTY_PROG | FD_DIRTY_FRAMEBUFFER)) {
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ unsigned n = pfb->nr_cbufs;
+ /* if we have depth/stencil, we need at least on MRT: */
+ if (pfb->zsbuf)
+ n = MAX2(1, n);
+ fd4_program_emit(ring, emit, n, pfb->cbufs);
}
- if ((dirty & FD_DIRTY_BLEND) && ctx->blend) {
+ if (emit->prog == &ctx->prog) { /* evil hack to deal sanely with clear path */
+ ir3_emit_vs_consts(vp, ring, ctx, emit->info);
+ if (!emit->binning_pass)
+ ir3_emit_fs_consts(fp, ring, ctx);
+ }
+
+ if ((dirty & FD_DIRTY_BLEND)) {
struct fd4_blend_stateobj *blend = fd4_blend_stateobj(ctx->blend);
uint32_t i;
- for (i = 0; i < 8; i++) {
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
+ enum pipe_format format = pipe_surface_format(
+ ctx->batch->framebuffer.cbufs[i]);
+ bool is_int = util_format_is_pure_integer(format);
+ bool has_alpha = util_format_has_alpha(format);
+ uint32_t control = blend->rb_mrt[i].control;
+
+ if (is_int) {
+ control &= A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE__MASK;
+ control |= A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
+ }
+
+ if (!has_alpha) {
+ control &= ~A4XX_RB_MRT_CONTROL_BLEND2;
+ }
+
OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
- OUT_RING(ring, blend->rb_mrt[i].control);
+ OUT_RING(ring, control);
OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
OUT_RING(ring, blend->rb_mrt[i].blend_control);
if (dirty & FD_DIRTY_BLEND_COLOR) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
- OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 4);
- OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 255.0) |
- A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]));
- OUT_RING(ring, A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 255.0) |
- A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]));
- OUT_RING(ring, A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 255.0) |
- A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]));
- OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 255.0) |
- A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]));
- }
- if (dirty & FD_DIRTY_VERTTEX) {
- if (vp->has_samp)
- emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
- else
- dirty &= ~FD_DIRTY_VERTTEX;
+ OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 8);
+ OUT_RING(ring, A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]) |
+ A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 0xff) |
+ A4XX_RB_BLEND_RED_SINT(bcolor->color[0] * 0x7f));
+ OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[0]));
+ OUT_RING(ring, A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]) |
+ A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 0xff) |
+ A4XX_RB_BLEND_GREEN_SINT(bcolor->color[1] * 0x7f));
+ OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[1]));
+ OUT_RING(ring, A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]) |
+ A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 0xff) |
+ A4XX_RB_BLEND_BLUE_SINT(bcolor->color[2] * 0x7f));
+ OUT_RING(ring, A4XX_RB_BLEND_BLUE_F32(bcolor->color[2]));
+ OUT_RING(ring, A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]) |
+ A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 0xff) |
+ A4XX_RB_BLEND_ALPHA_SINT(bcolor->color[3] * 0x7f));
+ OUT_RING(ring, A4XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
}
- if (dirty & FD_DIRTY_FRAGTEX) {
- if (fp->has_samp)
- emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
- else
- dirty &= ~FD_DIRTY_FRAGTEX;
- }
+ if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX)
+ emit_textures(ctx, ring, SB4_VS_TEX, &ctx->tex[PIPE_SHADER_VERTEX], vp);
- ctx->dirty &= ~dirty;
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX)
+ emit_textures(ctx, ring, SB4_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT], fp);
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous
* state, there could have been a context switch between ioctls):
*/
void
-fd4_emit_restore(struct fd_context *ctx)
+fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
+ struct fd_context *ctx = batch->ctx;
struct fd4_context *fd4_ctx = fd4_context(ctx);
- struct fd_ringbuffer *ring = ctx->ring;
OUT_PKT0(ring, REG_A4XX_RBBM_PERFCTR_CTL, 1);
OUT_RING(ring, 0x00000001);
OUT_PKT0(ring, REG_A4XX_GRAS_DEBUG_ECO_CONTROL, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_0EC3, 1);
+ OUT_PKT0(ring, REG_A4XX_SP_MODE_CONTROL, 1);
OUT_RING(ring, 0x00000006);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_0F03, 1);
+ OUT_PKT0(ring, REG_A4XX_TPL1_TP_MODE_CONTROL, 1);
OUT_RING(ring, 0x0000003a);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0D01, 1);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000012);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_0E05, 1);
+ OUT_PKT0(ring, REG_A4XX_HLSQ_MODE_CONTROL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC5, 1);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20EF, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F0, 1);
- OUT_RING(ring, 0x00000000);
-
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F1, 1);
- OUT_RING(ring, 0x00000000);
-
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F2, 1);
- OUT_RING(ring, 0x00000000);
-
OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 4);
OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(0) |
A4XX_RB_BLEND_RED_FLOAT(0.0));
OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(0x7fff) |
A4XX_RB_BLEND_ALPHA_FLOAT(1.0));
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F7, 1);
- OUT_RING(ring, 0x3f800000);
-
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2152, 1);
OUT_RING(ring, 0x00000000);
/* we don't use this yet.. probably best to disable.. */
OUT_PKT3(ring, CP_SET_DRAW_STATE, 2);
- OUT_RING(ring, CP_SET_DRAW_STATE_0_COUNT(0) |
- CP_SET_DRAW_STATE_0_DISABLE_ALL_GROUPS |
- CP_SET_DRAW_STATE_0_GROUP_ID(0));
- OUT_RING(ring, CP_SET_DRAW_STATE_1_ADDR(0));
+ OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(0) |
+ CP_SET_DRAW_STATE__0_DISABLE_ALL_GROUPS |
+ CP_SET_DRAW_STATE__0_GROUP_ID(0));
+ OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0));
OUT_PKT0(ring, REG_A4XX_SP_VS_PVT_MEM_PARAM, 2);
OUT_RING(ring, 0x08000001); /* SP_VS_PVT_MEM_PARAM */
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1);
OUT_RING(ring, A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff));
- OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
- OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(0xf));
-
OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
OUT_RING(ring, 0x0);
- ctx->needs_rb_fbd = true;
+ fd_hw_query_enable(batch, ring);
+}
+
+static void
+fd4_mem_to_mem(struct fd_ringbuffer *ring, struct pipe_resource *dst,
+ unsigned dst_off, struct pipe_resource *src, unsigned src_off,
+ unsigned sizedwords)
+{
+ struct fd_bo *src_bo = fd_resource(src)->bo;
+ struct fd_bo *dst_bo = fd_resource(dst)->bo;
+ unsigned i;
+
+ for (i = 0; i < sizedwords; i++) {
+ OUT_PKT3(ring, CP_MEM_TO_MEM, 3);
+ OUT_RING(ring, 0x00000000);
+ OUT_RELOC(ring, dst_bo, dst_off, 0, 0);
+ OUT_RELOC(ring, src_bo, src_off, 0, 0);
+
+ dst_off += 4;
+ src_off += 4;
+ }
+}
+
+void
+fd4_emit_init_screen(struct pipe_screen *pscreen)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+
+ screen->emit_ib = fd4_emit_ib;
+ screen->mem_to_mem = fd4_mem_to_mem;
+}
+
+void
+fd4_emit_init(struct pipe_context *pctx)
+{
}