#include "fd4_format.h"
#include "fd4_zsa.h"
+static const enum adreno_state_block sb[] = {
+ [SHADER_VERTEX] = SB_VERT_SHADER,
+ [SHADER_FRAGMENT] = SB_FRAG_SHADER,
+};
+
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
*/
void
-fd4_emit_constant(struct fd_ringbuffer *ring,
- enum adreno_state_block sb,
+fd4_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
uint32_t i, sz;
enum adreno_state_src src;
+ debug_assert((regid % 4) == 0);
+ debug_assert((sizedwords % 4) == 0);
+
if (prsc) {
sz = 0;
src = 0x2; // TODO ??
OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/4) |
CP_LOAD_STATE_0_STATE_SRC(src) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE_0_STATE_BLOCK(sb[type]) |
CP_LOAD_STATE_0_NUM_UNIT(sizedwords/4));
if (prsc) {
struct fd_bo *bo = fd_resource(prsc)->bo;
}
static void
-emit_constants(struct fd_ringbuffer *ring,
- enum adreno_state_block sb,
- struct fd_constbuf_stateobj *constbuf,
- struct ir3_shader_variant *shader)
+fd4_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
+ uint32_t regid, uint32_t num, struct fd_bo **bos, uint32_t *offsets)
{
- uint32_t enabled_mask = constbuf->enabled_mask;
- uint32_t first_immediate;
- uint32_t base = 0;
-
- // XXX TODO only emit dirty consts.. but we need to keep track if
- // they are clobbered by a clear, gmem2mem, or mem2gmem..
- constbuf->dirty_mask = enabled_mask;
-
- /* in particular, with binning shader we may end up with unused
- * consts, ie. we could end up w/ constlen that is smaller
- * than first_immediate. In that case truncate the user consts
- * early to avoid HLSQ lockup caused by writing too many consts
- */
- first_immediate = MIN2(shader->first_immediate, shader->constlen);
-
- /* emit user constants: */
- while (enabled_mask) {
- unsigned index = ffs(enabled_mask) - 1;
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
-
- // I expect that size should be a multiple of vec4's:
- assert(size == align(size, 4));
-
- /* gallium could leave const buffers bound above what the
- * current shader uses.. don't let that confuse us.
- */
- if (base >= (4 * first_immediate))
- break;
-
- if (constbuf->dirty_mask & (1 << index)) {
- /* and even if the start of the const buffer is before
- * first_immediate, the end may not be:
- */
- size = MIN2(size, (4 * first_immediate) - base);
- fd4_emit_constant(ring, sb, base,
- cb->buffer_offset, size,
- cb->user_buffer, cb->buffer);
- constbuf->dirty_mask &= ~(1 << index);
- }
-
- base += size;
- enabled_mask &= ~(1 << index);
- }
+ uint32_t i;
- /* emit shader immediates: */
- if (shader) {
- int size = shader->immediates_count;
- base = shader->first_immediate;
+ debug_assert((regid % 4) == 0);
+ debug_assert((num % 4) == 0);
- /* truncate size to avoid writing constants that shader
- * does not use:
- */
- size = MIN2(size + base, shader->constlen) - base;
-
- /* convert out of vec4: */
- base *= 4;
- size *= 4;
-
- if (size > 0) {
- fd4_emit_constant(ring, sb, base,
- 0, size, shader->immediates[0].val, NULL);
+ OUT_PKT3(ring, CP_LOAD_STATE, 2 + num);
+ OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/4) |
+ CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
+ CP_LOAD_STATE_0_STATE_BLOCK(sb[type]) |
+ CP_LOAD_STATE_0_NUM_UNIT(num/4));
+ OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
+ CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
+
+ for (i = 0; i < num; i++) {
+ if (bos[i]) {
+ if (write) {
+ OUT_RELOCW(ring, bos[i], offsets[i], 0, 0);
+ } else {
+ OUT_RELOC(ring, bos[i], offsets[i], 0, 0);
+ }
+ } else {
+ OUT_RING(ring, 0xbad00000 | (i << 16));
}
}
}
const struct fd4_pipe_sampler_view *view = tex->textures[i] ?
fd4_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
- struct fd_resource *rsc = view->tex_resource;
unsigned start = view->base.u.tex.first_level;
- uint32_t offset = fd_resource_offset(rsc, start, 0);
OUT_RING(ring, view->texconst0);
OUT_RING(ring, view->texconst1);
OUT_RING(ring, view->texconst2);
OUT_RING(ring, view->texconst3);
- OUT_RELOC(ring, rsc->bo, offset, view->textconst4, 0);
+ if (view->base.texture) {
+ struct fd_resource *rsc = fd_resource(view->base.texture);
+ uint32_t offset = fd_resource_offset(rsc, start, 0);
+ OUT_RELOC(ring, rsc->bo, offset, view->textconst4, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ }
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
void
fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit)
{
- uint32_t i, j, last = 0;
+ int32_t i, j, last = -1;
uint32_t total_in = 0;
const struct fd_vertex_state *vtx = emit->vtx;
struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
- unsigned n = MIN2(vtx->vtx->num_elements, vp->inputs_count);
+ unsigned vertex_regid = regid(63, 0);
+ unsigned instance_regid = regid(63, 0);
+ unsigned vtxcnt_regid = regid(63, 0);
+
+ for (i = 0; i < vp->inputs_count; i++) {
+ uint8_t semantic = sem2name(vp->inputs[i].semantic);
+ if (semantic == TGSI_SEMANTIC_VERTEXID_NOBASE)
+ vertex_regid = vp->inputs[i].regid;
+ else if (semantic == TGSI_SEMANTIC_INSTANCEID)
+ instance_regid = vp->inputs[i].regid;
+ else if (semantic == IR3_SEMANTIC_VTXCNT)
+ vtxcnt_regid = vp->inputs[i].regid;
+ else if ((i < vtx->vtx->num_elements) && vp->inputs[i].compmask)
+ last = i;
+ }
/* hw doesn't like to be configured for zero vbo's, it seems: */
- if (vtx->vtx->num_elements == 0)
+ if ((vtx->vtx->num_elements == 0) &&
+ (vertex_regid == regid(63, 0)) &&
+ (instance_regid == regid(63, 0)) &&
+ (vtxcnt_regid == regid(63, 0)))
return;
- for (i = 0; i < n; i++)
- if (vp->inputs[i].compmask)
- last = i;
-
for (i = 0, j = 0; i <= last; i++) {
+ assert(sem2name(vp->inputs[i].semantic) == 0);
if (vp->inputs[i].compmask) {
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
struct fd_resource *rsc = fd_resource(vb->buffer);
enum pipe_format pfmt = elem->src_format;
enum a4xx_vtx_fmt fmt = fd4_pipe2vtx(pfmt);
- bool switchnext = (i != last);
+ bool switchnext = (i != last) ||
+ (vertex_regid != regid(63, 0)) ||
+ (instance_regid != regid(63, 0)) ||
+ (vtxcnt_regid != regid(63, 0));
+ bool isint = util_format_is_pure_integer(pfmt);
uint32_t fs = util_format_get_blocksize(pfmt);
uint32_t off = vb->buffer_offset + elem->src_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
OUT_PKT0(ring, REG_A4XX_VFD_FETCH(j), 4);
OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) |
+ COND(elem->instance_divisor, A4XX_VFD_FETCH_INSTR_0_INSTANCED) |
COND(switchnext, A4XX_VFD_FETCH_INSTR_0_SWITCHNEXT));
OUT_RELOC(ring, rsc->bo, off, 0, 0);
OUT_RING(ring, A4XX_VFD_FETCH_INSTR_2_SIZE(size));
- OUT_RING(ring, 0x00000001);
+ OUT_RING(ring, A4XX_VFD_FETCH_INSTR_3_STEPRATE(MAX2(1, elem->instance_divisor)));
OUT_PKT0(ring, REG_A4XX_VFD_DECODE_INSTR(j), 1);
OUT_RING(ring, A4XX_VFD_DECODE_INSTR_CONSTFILL |
A4XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) |
A4XX_VFD_DECODE_INSTR_SHIFTCNT(fs) |
A4XX_VFD_DECODE_INSTR_LASTCOMPVALID |
+ COND(isint, A4XX_VFD_DECODE_INSTR_INT) |
COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT));
total_in += vp->inputs[i].ncomp;
A4XX_VFD_CONTROL_0_STRMDECINSTRCNT(j) |
A4XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(j));
OUT_RING(ring, A4XX_VFD_CONTROL_1_MAXSTORAGE(129) | // XXX
- A4XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
- A4XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
+ A4XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
+ A4XX_VFD_CONTROL_1_REGID4INST(instance_regid));
OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_2 */
- OUT_RING(ring, 0x0000fc00); /* XXX VFD_CONTROL_3 */
+ OUT_RING(ring, A4XX_VFD_CONTROL_3_REGID_VTXCNT(vtxcnt_regid));
OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_4 */
/* cache invalidate, otherwise vertex fetch could see
* when it changes.
*/
if (emit->info) {
+ const struct pipe_draw_info *info = emit->info;
uint32_t val = fd4_rasterizer_stateobj(ctx->rasterizer)
->pc_prim_vtx_cntl;
+ if (info->indexed && info->primitive_restart)
+ val |= A4XX_PC_PRIM_VTX_CNTL_PRIMITIVE_RESTART;
+
val |= COND(vp->writes_psize, A4XX_PC_PRIM_VTX_CNTL_PSIZE);
+
if (fp->total_in > 0) {
uint32_t varout = align(fp->total_in, 16) / 16;
if (varout > 1)
if (dirty & FD_DIRTY_PROG)
fd4_program_emit(ring, emit);
- if ((dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) &&
- /* evil hack to deal sanely with clear path: */
- (emit->prog == &ctx->prog)) {
- fd_wfi(ctx, ring);
- emit_constants(ring, SB_VERT_SHADER,
- &ctx->constbuf[PIPE_SHADER_VERTEX],
- (emit->prog->dirty & FD_SHADER_DIRTY_VP) ? vp : NULL);
- if (!emit->key.binning_pass) {
- emit_constants(ring, SB_FRAG_SHADER,
- &ctx->constbuf[PIPE_SHADER_FRAGMENT],
- (emit->prog->dirty & FD_SHADER_DIRTY_FP) ? fp : NULL);
- }
+ if (emit->prog == &ctx->prog) { /* evil hack to deal sanely with clear path */
+ ir3_emit_consts(vp, ring, emit->info, dirty);
+ if (!emit->key.binning_pass)
+ ir3_emit_consts(fp, ring, emit->info, dirty);
+ /* mark clean after emitting consts: */
+ ctx->prog.dirty = 0;
}
if ((dirty & FD_DIRTY_BLEND) && ctx->blend) {
struct fd4_blend_stateobj *blend = fd4_blend_stateobj(ctx->blend);
uint32_t i;
- for (i = 0; i < 8; i++) {
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
OUT_RING(ring, blend->rb_mrt[i].control);
OUT_PKT0(ring, REG_A4XX_GRAS_DEBUG_ECO_CONTROL, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_0EC3, 1);
+ OUT_PKT0(ring, REG_A4XX_SP_MODE_CONTROL, 1);
OUT_RING(ring, 0x00000006);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_0F03, 1);
+ OUT_PKT0(ring, REG_A4XX_TPL1_TP_MODE_CONTROL, 1);
OUT_RING(ring, 0x0000003a);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0D01, 1);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000012);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_0E05, 1);
+ OUT_PKT0(ring, REG_A4XX_HLSQ_MODE_CONTROL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC5, 1);
OUT_PKT0(ring, REG_A4XX_TPL1_TP_TEX_OFFSET, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_2381, 1);
- OUT_RING(ring, 0x00000010);
+ OUT_PKT0(ring, REG_A4XX_TPL1_TP_TEX_COUNT, 1);
+ OUT_RING(ring, A4XX_TPL1_TP_TEX_COUNT_VS(16) |
+ A4XX_TPL1_TP_TEX_COUNT_HS(0) |
+ A4XX_TPL1_TP_TEX_COUNT_DS(0) |
+ A4XX_TPL1_TP_TEX_COUNT_GS(0));
- OUT_PKT0(ring, REG_A4XX_UNKNOWN_23A0, 1);
- OUT_RING(ring, 0x00000010);
+ OUT_PKT0(ring, REG_A4XX_TPL1_TP_FS_TEX_COUNT, 1);
+ OUT_RING(ring, 16);
/* we don't use this yet.. probably best to disable.. */
OUT_PKT3(ring, CP_SET_DRAW_STATE, 2);
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1);
OUT_RING(ring, A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff));
- OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL3, 1);
- OUT_RING(ring, A4XX_RB_RENDER_CONTROL3_COMPONENT_ENABLE(0xf));
+ OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
+ OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(0xf));
OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
ctx->needs_rb_fbd = true;
}
+
+void
+fd4_emit_init(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ ctx->emit_const = fd4_emit_const;
+ ctx->emit_const_bo = fd4_emit_const_bo;
+}