#include "fd4_draw.h"
#include "fd4_emit.h"
#include "fd4_program.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
#include "fd4_zsa.h"
-static const struct ir3_shader_key key = {
- // XXX should set this based on render target format! We don't
- // want half_precision if float32 render target!!!
- .half_precision = true,
-};
-
static void
emit_mrt(struct fd_ringbuffer *ring, unsigned nr_bufs,
struct pipe_surface **bufs, uint32_t *bases, uint32_t bin_w)
{
+ enum a4xx_tile_mode tile_mode;
unsigned i;
- for (i = 0; i < 8; i++) {
+ if (bin_w) {
+ tile_mode = 2;
+ } else {
+ tile_mode = TILE4_LINEAR;
+ }
+
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
enum a4xx_color_fmt format = 0;
enum a3xx_color_swap swap = WZYX;
struct fd_resource *rsc = NULL;
struct fd_resource_slice *slice = NULL;
uint32_t stride = 0;
uint32_t base = 0;
- uint32_t layer_offset = 0;
+ uint32_t offset = 0;
if ((i < nr_bufs) && bufs[i]) {
struct pipe_surface *psurf = bufs[i];
+ enum pipe_format pformat = 0;
rsc = fd_resource(psurf->texture);
- slice = &rsc->slices[psurf->u.tex.level];
- format = fd4_pipe2color(psurf->format);
- swap = fd4_pipe2swap(psurf->format);
+ pformat = psurf->format;
+
+ /* In case we're drawing to Z32F_S8, the "color" actually goes to
+ * the stencil
+ */
+ if (rsc->stencil) {
+ rsc = rsc->stencil;
+ pformat = rsc->base.b.format;
+ bases++;
+ }
+
+ slice = fd_resource_slice(rsc, psurf->u.tex.level);
+ format = fd4_pipe2color(pformat);
+ swap = fd4_pipe2swap(pformat);
debug_assert(psurf->u.tex.first_layer == psurf->u.tex.last_layer);
- layer_offset = slice->size0 * psurf->u.tex.first_layer;
+ offset = fd_resource_offset(rsc, psurf->u.tex.level,
+ psurf->u.tex.first_layer);
if (bin_w) {
stride = bin_w * rsc->cpp;
} else {
stride = slice->pitch * rsc->cpp;
}
+ } else if ((i < nr_bufs) && bases) {
+ base = bases[i];
}
OUT_PKT0(ring, REG_A4XX_RB_MRT_BUF_INFO(i), 3);
OUT_RING(ring, A4XX_RB_MRT_BUF_INFO_COLOR_FORMAT(format) |
- 0x80 | /* XXX not on gmem2mem?? tile-mode? */
+ A4XX_RB_MRT_BUF_INFO_COLOR_TILE_MODE(tile_mode) |
A4XX_RB_MRT_BUF_INFO_COLOR_BUF_PITCH(stride) |
A4XX_RB_MRT_BUF_INFO_COLOR_SWAP(swap));
- if (bin_w || (i >= nr_bufs)) {
+ if (bin_w || (i >= nr_bufs) || !bufs[i]) {
OUT_RING(ring, base);
+ OUT_RING(ring, A4XX_RB_MRT_CONTROL3_STRIDE(stride));
} else {
- OUT_RELOCW(ring, rsc->bo,
- slice->offset + layer_offset, 0, -1);
+ OUT_RELOCW(ring, rsc->bo, offset, 0, 0);
+ /* RB_MRT[i].CONTROL3.STRIDE not emitted by c2d..
+ * not sure if we need to skip it for bypass or
+ * not.
+ */
+ OUT_RING(ring, A4XX_RB_MRT_CONTROL3_STRIDE(0));
}
- OUT_RING(ring, A4XX_RB_MRT_CONTROL3_STRIDE(stride));
}
}
-static uint32_t
-depth_base(struct fd_context *ctx)
-{
- struct fd_gmem_stateobj *gmem = &ctx->gmem;
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- uint32_t cpp = 4;
- if (pfb->cbufs[0]) {
- struct fd_resource *rsc =
- fd_resource(pfb->cbufs[0]->texture);
- cpp = rsc->cpp;
- }
- return align(gmem->bin_w * gmem->bin_h * cpp, 0x4000);
-}
-
/* transfer from gmem to system memory (ie. normal RAM) */
static void
-emit_gmem2mem_surf(struct fd_context *ctx,
+emit_gmem2mem_surf(struct fd_context *ctx, bool stencil,
uint32_t base, struct pipe_surface *psurf)
{
struct fd_ringbuffer *ring = ctx->ring;
struct fd_resource *rsc = fd_resource(psurf->texture);
- struct fd_resource_slice *slice = &rsc->slices[psurf->u.tex.level];
+ enum pipe_format pformat = psurf->format;
+ struct fd_resource_slice *slice;
+ uint32_t offset;
+
+ if (stencil) {
+ debug_assert(rsc->stencil);
+ rsc = rsc->stencil;
+ pformat = rsc->base.b.format;
+ }
+
+ slice = &rsc->slices[psurf->u.tex.level];
+ offset = fd_resource_offset(rsc, psurf->u.tex.level,
+ psurf->u.tex.first_layer);
+
+ debug_assert(psurf->u.tex.first_layer == psurf->u.tex.last_layer);
OUT_PKT0(ring, REG_A4XX_RB_COPY_CONTROL, 4);
OUT_RING(ring, A4XX_RB_COPY_CONTROL_MSAA_RESOLVE(MSAA_ONE) |
A4XX_RB_COPY_CONTROL_MODE(RB_COPY_RESOLVE) |
A4XX_RB_COPY_CONTROL_GMEM_BASE(base));
- OUT_RELOCW(ring, rsc->bo, slice->offset, 0, 0); /* RB_COPY_DEST_BASE */
+ OUT_RELOCW(ring, rsc->bo, offset, 0, 0); /* RB_COPY_DEST_BASE */
OUT_RING(ring, A4XX_RB_COPY_DEST_PITCH_PITCH(slice->pitch * rsc->cpp));
OUT_RING(ring, A4XX_RB_COPY_DEST_INFO_TILE(TILE4_LINEAR) |
- A4XX_RB_COPY_DEST_INFO_FORMAT(fd4_pipe2color(psurf->format)) |
+ A4XX_RB_COPY_DEST_INFO_FORMAT(fd4_pipe2color(pformat)) |
A4XX_RB_COPY_DEST_INFO_COMPONENT_ENABLE(0xf) |
A4XX_RB_COPY_DEST_INFO_ENDIAN(ENDIAN_NONE) |
- A4XX_RB_COPY_DEST_INFO_SWAP(fd4_pipe2swap(psurf->format)));
+ A4XX_RB_COPY_DEST_INFO_SWAP(fd4_pipe2swap(pformat)));
fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL);
+ DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
}
static void
fd4_emit_tile_gmem2mem(struct fd_context *ctx, struct fd_tile *tile)
{
struct fd4_context *fd4_ctx = fd4_context(ctx);
+ struct fd_gmem_stateobj *gmem = &ctx->gmem;
struct fd_ringbuffer *ring = ctx->ring;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd4_emit emit = {
.vtx = &fd4_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
- .key = key,
- .format = fd4_emit_format(pfb->cbufs[0]),
+ .key = {
+ .half_precision = true,
+ },
};
OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
- OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 1);
+ OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
+ OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
OUT_RING(ring, 0xff000000 |
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
- fd4_program_emit(ring, &emit);
+ fd4_program_emit(ring, &emit, 0, NULL);
fd4_emit_vertex_bufs(ring, &emit);
if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
- uint32_t base = depth_base(ctx);
- emit_gmem2mem_surf(ctx, base, pfb->zsbuf);
+ struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
+ if (!rsc->stencil || (ctx->resolve & FD_BUFFER_DEPTH))
+ emit_gmem2mem_surf(ctx, false, ctx->gmem.zsbuf_base[0], pfb->zsbuf);
+ if (rsc->stencil && (ctx->resolve & FD_BUFFER_STENCIL))
+ emit_gmem2mem_surf(ctx, true, ctx->gmem.zsbuf_base[1], pfb->zsbuf);
}
if (ctx->resolve & FD_BUFFER_COLOR) {
- emit_gmem2mem_surf(ctx, 0, pfb->cbufs[0]);
+ unsigned i;
+ for (i = 0; i < pfb->nr_cbufs; i++) {
+ if (!pfb->cbufs[i])
+ continue;
+ if (!(ctx->resolve & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+ emit_gmem2mem_surf(ctx, false, gmem->cbuf_base[i], pfb->cbufs[i]);
+ }
}
OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
/* transfer from system memory to gmem */
static void
-emit_mem2gmem_surf(struct fd_context *ctx, uint32_t base,
- struct pipe_surface *psurf, uint32_t bin_w)
+emit_mem2gmem_surf(struct fd_context *ctx, uint32_t *bases,
+ struct pipe_surface **bufs, uint32_t nr_bufs, uint32_t bin_w)
{
struct fd_ringbuffer *ring = ctx->ring;
+ struct pipe_surface *zsbufs[2];
+
+ emit_mrt(ring, nr_bufs, bufs, bases, bin_w);
+
+ if (bufs[0] && (bufs[0]->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
+ /* The gmem_restore_tex logic will put the first buffer's stencil
+ * as color. Supply it with the proper information to make that
+ * happen.
+ */
+ zsbufs[0] = zsbufs[1] = bufs[0];
+ bufs = zsbufs;
+ nr_bufs = 2;
+ }
- emit_mrt(ring, 1, &psurf, &base, bin_w);
-
- fd4_emit_gmem_restore_tex(ring, psurf);
+ fd4_emit_gmem_restore_tex(ring, nr_bufs, bufs);
fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL);
+ DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
}
static void
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd4_emit emit = {
.vtx = &fd4_ctx->blit_vbuf_state,
- .prog = &ctx->blit_prog,
- .key = key,
- .format = fd4_emit_format(pfb->cbufs[0]),
+ .sprite_coord_enable = 1,
+ /* NOTE: They all use the same VP, this is for vtx bufs. */
+ .prog = &ctx->blit_prog[0],
+ .key = {
+ .half_precision = fd_half_precision(pfb),
+ },
};
+ unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
float x0, y0, x1, y1;
unsigned bin_w = tile->bin_w;
unsigned bin_h = tile->bin_h;
OUT_RING(ring, fui(x1));
OUT_RING(ring, fui(y1));
- for (i = 0; i < 8; i++) {
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
+ mrt_comp[i] = ((i < pfb->nr_cbufs) && pfb->cbufs[i]) ? 0xf : 0;
+
OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
OUT_RING(ring, A4XX_RB_MRT_CONTROL_FASTCLEAR |
A4XX_RB_MRT_CONTROL_B11 |
A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
}
+ OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
+ OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
+ A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
+ A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
+ A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
+ A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
+ A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
+ A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
+ A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
+
OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL, 1);
OUT_RING(ring, 0x8); /* XXX RB_RENDER_CONTROL */
OUT_RING(ring, A4XX_RB_MODE_CONTROL_WIDTH(gmem->bin_w) |
A4XX_RB_MODE_CONTROL_HEIGHT(gmem->bin_h));
- OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 1);
+ OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
+ OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST |
- A4XX_PC_PRIM_VTX_CNTL_VAROUT);
+ A4XX_PC_PRIM_VTX_CNTL_VAROUT(1));
OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
- fd4_program_emit(ring, &emit);
fd4_emit_vertex_bufs(ring, &emit);
/* for gmem pitch/base calculations, we need to use the non-
bin_w = gmem->bin_w;
bin_h = gmem->bin_h;
- if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL))
- emit_mem2gmem_surf(ctx, depth_base(ctx), pfb->zsbuf, bin_w);
+ if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_COLOR)) {
+ emit.prog = &ctx->blit_prog[pfb->nr_cbufs - 1];
+ emit.fp = NULL; /* frag shader changed so clear cache */
+ fd4_program_emit(ring, &emit, pfb->nr_cbufs, pfb->cbufs);
+ emit_mem2gmem_surf(ctx, gmem->cbuf_base, pfb->cbufs, pfb->nr_cbufs, bin_w);
+ }
- if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_COLOR))
- emit_mem2gmem_surf(ctx, 0, pfb->cbufs[0], bin_w);
+ if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
+ switch (pfb->zsbuf->format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ case PIPE_FORMAT_Z32_FLOAT:
+ emit.prog = (pfb->zsbuf->format == PIPE_FORMAT_Z32_FLOAT) ?
+ &ctx->blit_z : &ctx->blit_zs;
+ emit.key.half_precision = false;
+
+ OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
+ OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_Z_ENABLE |
+ A4XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
+ A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS) |
+ A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE);
+
+ OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
+ OUT_RING(ring, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE);
+
+ OUT_PKT0(ring, REG_A4XX_GRAS_CL_CLIP_CNTL, 1);
+ OUT_RING(ring, 0x80000); /* GRAS_CL_CLIP_CNTL */
+
+ break;
+ default:
+ /* Non-float can use a regular color write. It's split over 8-bit
+ * components, so half precision is always sufficient.
+ */
+ emit.prog = &ctx->blit_prog[0];
+ emit.key.half_precision = true;
+ break;
+ }
+ emit.fp = NULL; /* frag shader changed so clear cache */
+ fd4_program_emit(ring, &emit, 1, &pfb->zsbuf);
+ emit_mem2gmem_surf(ctx, gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
+ }
OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
util_dynarray_resize(&fd4_ctx->rbrc_patches, 0);
}
+/* for rendering directly to system memory: */
+static void
+fd4_emit_sysmem_prep(struct fd_context *ctx)
+{
+ struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
+ struct fd_ringbuffer *ring = ctx->ring;
+
+ fd4_emit_restore(ctx);
+
+ OUT_PKT0(ring, REG_A4XX_RB_FRAME_BUFFER_DIMENSION, 1);
+ OUT_RING(ring, A4XX_RB_FRAME_BUFFER_DIMENSION_WIDTH(pfb->width) |
+ A4XX_RB_FRAME_BUFFER_DIMENSION_HEIGHT(pfb->height));
+
+ emit_mrt(ring, pfb->nr_cbufs, pfb->cbufs, NULL, 0);
+
+ /* setup scissor/offset for current tile: */
+ OUT_PKT0(ring, REG_A4XX_RB_BIN_OFFSET, 1);
+ OUT_RING(ring, A4XX_RB_BIN_OFFSET_X(0) |
+ A4XX_RB_BIN_OFFSET_Y(0));
+
+ OUT_PKT0(ring, REG_A4XX_GRAS_SC_SCREEN_SCISSOR_TL, 2);
+ OUT_RING(ring, A4XX_GRAS_SC_SCREEN_SCISSOR_TL_X(0) |
+ A4XX_GRAS_SC_SCREEN_SCISSOR_TL_Y(0));
+ OUT_RING(ring, A4XX_GRAS_SC_SCREEN_SCISSOR_BR_X(pfb->width - 1) |
+ A4XX_GRAS_SC_SCREEN_SCISSOR_BR_Y(pfb->height - 1));
+
+ OUT_PKT0(ring, REG_A4XX_RB_MODE_CONTROL, 1);
+ OUT_RING(ring, A4XX_RB_MODE_CONTROL_WIDTH(0) |
+ A4XX_RB_MODE_CONTROL_HEIGHT(0) |
+ 0x00c00000); /* XXX */
+
+ patch_draws(ctx, IGNORE_VISIBILITY);
+ patch_rbrc(ctx, 0); // XXX
+}
+
static void
update_vsc_pipe(struct fd_context *ctx)
{
struct fd_ringbuffer *ring = ctx->ring;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd_gmem_stateobj *gmem = &ctx->gmem;
- uint32_t reg;
- OUT_PKT0(ring, REG_A4XX_RB_DEPTH_INFO, 3);
- reg = A4XX_RB_DEPTH_INFO_DEPTH_BASE(depth_base(ctx));
if (pfb->zsbuf) {
- reg |= A4XX_RB_DEPTH_INFO_DEPTH_FORMAT(fd_pipe2depth(pfb->zsbuf->format));
- }
- OUT_RING(ring, reg);
- if (pfb->zsbuf) {
- OUT_RING(ring, A4XX_RB_DEPTH_PITCH(gmem->bin_w));
- OUT_RING(ring, A4XX_RB_DEPTH_PITCH2(gmem->bin_w));
+ struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
+ uint32_t cpp = rsc->cpp;
+
+ OUT_PKT0(ring, REG_A4XX_RB_DEPTH_INFO, 3);
+ OUT_RING(ring, A4XX_RB_DEPTH_INFO_DEPTH_BASE(gmem->zsbuf_base[0]) |
+ A4XX_RB_DEPTH_INFO_DEPTH_FORMAT(fd4_pipe2depth(pfb->zsbuf->format)));
+ OUT_RING(ring, A4XX_RB_DEPTH_PITCH(cpp * gmem->bin_w));
+ OUT_RING(ring, A4XX_RB_DEPTH_PITCH2(cpp * gmem->bin_w));
+
+ OUT_PKT0(ring, REG_A4XX_RB_STENCIL_INFO, 2);
+ if (rsc->stencil) {
+ OUT_RING(ring, A4XX_RB_STENCIL_INFO_SEPARATE_STENCIL |
+ A4XX_RB_STENCIL_INFO_STENCIL_BASE(gmem->zsbuf_base[1]));
+ OUT_RING(ring, A4XX_RB_STENCIL_PITCH(rsc->stencil->cpp * gmem->bin_w));
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
} else {
+ OUT_PKT0(ring, REG_A4XX_RB_DEPTH_INFO, 3);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+
+ OUT_PKT0(ring, REG_A4XX_RB_STENCIL_INFO, 2);
+ OUT_RING(ring, 0); /* RB_STENCIL_INFO */
+ OUT_RING(ring, 0); /* RB_STENCIL_PITCH */
}
+ OUT_PKT0(ring, REG_A4XX_GRAS_DEPTH_CONTROL, 1);
if (pfb->zsbuf) {
- OUT_PKT0(ring, REG_A4XX_GRAS_DEPTH_CONTROL, 1);
OUT_RING(ring, A4XX_GRAS_DEPTH_CONTROL_FORMAT(
- fd_pipe2depth(pfb->zsbuf->format)));
+ fd4_pipe2depth(pfb->zsbuf->format)));
+ } else {
+ OUT_RING(ring, A4XX_GRAS_DEPTH_CONTROL_FORMAT(DEPTH4_NONE));
}
if (ctx->needs_rb_fbd) {
OUT_RING(ring, CP_SET_BIN_1_X1(x1) | CP_SET_BIN_1_Y1(y1));
OUT_RING(ring, CP_SET_BIN_2_X2(x2) | CP_SET_BIN_2_Y2(y2));
- emit_mrt(ring, pfb->nr_cbufs, pfb->cbufs, NULL, gmem->bin_w);
+ emit_mrt(ring, pfb->nr_cbufs, pfb->cbufs, gmem->cbuf_base, gmem->bin_w);
/* setup scissor/offset for current tile: */
OUT_PKT0(ring, REG_A4XX_RB_BIN_OFFSET, 1);
{
struct fd_context *ctx = fd_context(pctx);
+ ctx->emit_sysmem_prep = fd4_emit_sysmem_prep;
ctx->emit_tile_init = fd4_emit_tile_init;
ctx->emit_tile_prep = fd4_emit_tile_prep;
ctx->emit_tile_mem2gmem = fd4_emit_tile_mem2gmem;