#include "fd4_format.h"
#include "fd4_zsa.h"
-static const struct ir3_shader_key key = {
- // XXX should set this based on render target format! We don't
- // want half_precision if float32 render target!!!
- .half_precision = true,
-};
-
static void
emit_mrt(struct fd_ringbuffer *ring, unsigned nr_bufs,
struct pipe_surface **bufs, uint32_t *bases, uint32_t bin_w)
tile_mode = TILE4_LINEAR;
}
- for (i = 0; i < 8; i++) {
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
enum a4xx_color_fmt format = 0;
enum a3xx_color_swap swap = WZYX;
struct fd_resource *rsc = NULL;
} else {
stride = slice->pitch * rsc->cpp;
}
+ } else if ((i < nr_bufs) && bases) {
+ base = bases[i];
}
OUT_PKT0(ring, REG_A4XX_RB_MRT_BUF_INFO(i), 3);
A4XX_RB_MRT_BUF_INFO_COLOR_TILE_MODE(tile_mode) |
A4XX_RB_MRT_BUF_INFO_COLOR_BUF_PITCH(stride) |
A4XX_RB_MRT_BUF_INFO_COLOR_SWAP(swap));
- if (bin_w || (i >= nr_bufs)) {
+ if (bin_w || (i >= nr_bufs) || !bufs[i]) {
OUT_RING(ring, base);
OUT_RING(ring, A4XX_RB_MRT_CONTROL3_STRIDE(stride));
} else {
}
}
-static uint32_t
-depth_base(struct fd_context *ctx)
-{
- struct fd_gmem_stateobj *gmem = &ctx->gmem;
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- uint32_t cpp = 4;
- if (pfb->cbufs[0]) {
- struct fd_resource *rsc =
- fd_resource(pfb->cbufs[0]->texture);
- cpp = rsc->cpp;
- }
- return align(gmem->bin_w * gmem->bin_h * cpp, 0x4000);
-}
-
/* transfer from gmem to system memory (ie. normal RAM) */
static void
A4XX_RB_COPY_DEST_INFO_SWAP(fd4_pipe2swap(psurf->format)));
fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL);
+ DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
}
static void
fd4_emit_tile_gmem2mem(struct fd_context *ctx, struct fd_tile *tile)
{
struct fd4_context *fd4_ctx = fd4_context(ctx);
+ struct fd_gmem_stateobj *gmem = &ctx->gmem;
struct fd_ringbuffer *ring = ctx->ring;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd4_emit emit = {
.vtx = &fd4_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
- .key = key,
- .format = fd4_emit_format(pfb->cbufs[0]),
+ .key = {
+ .half_precision = true,
+ },
};
OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
- fd4_program_emit(ring, &emit);
+ fd4_program_emit(ring, &emit, 0, NULL);
fd4_emit_vertex_bufs(ring, &emit);
if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
- uint32_t base = depth_base(ctx);
- emit_gmem2mem_surf(ctx, base, pfb->zsbuf);
+ emit_gmem2mem_surf(ctx, gmem->zsbuf_base[0], pfb->zsbuf);
}
if (ctx->resolve & FD_BUFFER_COLOR) {
- emit_gmem2mem_surf(ctx, 0, pfb->cbufs[0]);
+ unsigned i;
+ for (i = 0; i < pfb->nr_cbufs; i++) {
+ if (!pfb->cbufs[i])
+ continue;
+ if (!(ctx->resolve & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+ emit_gmem2mem_surf(ctx, gmem->cbuf_base[i], pfb->cbufs[i]);
+ }
}
OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
/* transfer from system memory to gmem */
static void
-emit_mem2gmem_surf(struct fd_context *ctx, uint32_t base,
- struct pipe_surface *psurf, uint32_t bin_w)
+emit_mem2gmem_surf(struct fd_context *ctx, uint32_t *bases,
+ struct pipe_surface **bufs, uint32_t nr_bufs, uint32_t bin_w)
{
struct fd_ringbuffer *ring = ctx->ring;
- emit_mrt(ring, 1, &psurf, &base, bin_w);
+ emit_mrt(ring, nr_bufs, bufs, bases, bin_w);
- fd4_emit_gmem_restore_tex(ring, psurf);
+ fd4_emit_gmem_restore_tex(ring, nr_bufs, bufs);
fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL);
+ DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
}
static void
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd4_emit emit = {
.vtx = &fd4_ctx->blit_vbuf_state,
- .prog = &ctx->blit_prog,
- .key = key,
- .format = fd4_emit_format(pfb->cbufs[0]),
+ /* NOTE: They all use the same VP, this is for vtx bufs. */
+ .prog = &ctx->blit_prog[0],
+ .key = {
+ .half_precision = fd_half_precision(pfb),
+ },
};
+ unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
float x0, y0, x1, y1;
unsigned bin_w = tile->bin_w;
unsigned bin_h = tile->bin_h;
OUT_RING(ring, fui(x1));
OUT_RING(ring, fui(y1));
- for (i = 0; i < 8; i++) {
+ for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
+ mrt_comp[i] = ((i < pfb->nr_cbufs) && pfb->cbufs[i]) ? 0xf : 0;
+
OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
OUT_RING(ring, A4XX_RB_MRT_CONTROL_FASTCLEAR |
A4XX_RB_MRT_CONTROL_B11 |
A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
}
+ OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
+ OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
+ A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
+ A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
+ A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
+ A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
+ A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
+ A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
+ A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
+
OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL, 1);
OUT_RING(ring, 0x8); /* XXX RB_RENDER_CONTROL */
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
- fd4_program_emit(ring, &emit);
fd4_emit_vertex_bufs(ring, &emit);
/* for gmem pitch/base calculations, we need to use the non-
bin_w = gmem->bin_w;
bin_h = gmem->bin_h;
- if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL))
- emit_mem2gmem_surf(ctx, depth_base(ctx), pfb->zsbuf, bin_w);
+ if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
+ emit.prog = &ctx->blit_prog[0];
+ emit.fp = NULL; /* frag shader changed so clear cache */
+ fd4_program_emit(ring, &emit, 1, &pfb->zsbuf);
+ emit_mem2gmem_surf(ctx, gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
+ }
- if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_COLOR))
- emit_mem2gmem_surf(ctx, 0, pfb->cbufs[0], bin_w);
+ if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_COLOR)) {
+ emit.prog = &ctx->blit_prog[pfb->nr_cbufs - 1];
+ emit.fp = NULL; /* frag shader changed so clear cache */
+ fd4_program_emit(ring, &emit, pfb->nr_cbufs, pfb->cbufs);
+ emit_mem2gmem_surf(ctx, gmem->cbuf_base, pfb->cbufs, pfb->nr_cbufs, bin_w);
+ }
OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
uint32_t reg;
OUT_PKT0(ring, REG_A4XX_RB_DEPTH_INFO, 3);
- reg = A4XX_RB_DEPTH_INFO_DEPTH_BASE(depth_base(ctx));
+ reg = A4XX_RB_DEPTH_INFO_DEPTH_BASE(gmem->zsbuf_base[0]);
if (pfb->zsbuf) {
reg |= A4XX_RB_DEPTH_INFO_DEPTH_FORMAT(fd4_pipe2depth(pfb->zsbuf->format));
}
OUT_RING(ring, CP_SET_BIN_1_X1(x1) | CP_SET_BIN_1_Y1(y1));
OUT_RING(ring, CP_SET_BIN_2_X2(x2) | CP_SET_BIN_2_Y2(y2));
- emit_mrt(ring, pfb->nr_cbufs, pfb->cbufs, NULL, gmem->bin_w);
+ emit_mrt(ring, pfb->nr_cbufs, pfb->cbufs, gmem->cbuf_base, gmem->bin_w);
/* setup scissor/offset for current tile: */
OUT_PKT0(ring, REG_A4XX_RB_BIN_OFFSET, 1);