freedreno/a4xx: fake LINEAR_PIXEL varying support for u_blitter
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_program.c
index 4a0e75682504cb8df41f7689df6ef599aaf13695..4e98be45999f5fa8f2f5b7e8200e2f65f000842d 100644 (file)
@@ -64,7 +64,7 @@ emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
                OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
                                CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
        } else {
-               OUT_RELOCD(ring, so->bo, 0,
+               OUT_RELOC(ring, so->bo, 0,
                                CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
        }
 
@@ -112,7 +112,8 @@ setup_stages(struct fd4_emit *emit, struct stage *s)
                if (s[i].v) {
                        s[i].i = &s[i].v->info;
                        /* constlen is in units of 4 * vec4: */
-                       s[i].constlen = align(s[i].v->constlen, 4) / 4;
+                       assert(s[i].v->constlen % 4 == 0);
+                       s[i].constlen = s[i].v->constlen / 4;
                        /* instrlen is already in units of 16 instr.. although
                         * probably we should ditch that and not make the compiler
                         * care about instruction group size of a3xx vs a4xx
@@ -163,7 +164,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
 {
        struct stage s[MAX_STAGES];
        uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];
-       uint32_t face_regid, coord_regid, zwcoord_regid, vcoord_regid;
+       uint32_t face_regid, coord_regid, zwcoord_regid, vcoord_regid, lcoord_regid;
        enum a3xx_threadsize fssz;
        int constmode;
        int i, j;
@@ -209,6 +210,16 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
        coord_regid     = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
        zwcoord_regid   = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
        vcoord_regid    = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
+       lcoord_regid    = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
+
+       /* XXX since we don't know how to support noperspective varyings on a4xx,
+        * use this little hack to support u_blitter, which should be the only
+        * case with noperspective varyings on a4xx:
+        */
+       if (VALIDREG(lcoord_regid)) {
+               assert(!VALIDREG(vcoord_regid));
+               vcoord_regid = lcoord_regid;
+       }
 
        /* we could probably divide this up into things that need to be
         * emitted if frag-prog is dirty vs if vert-prog is dirty..
@@ -234,7 +245,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
        OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
                        0x3f3f000 |           /* XXX */
                        A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));
-       OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(vcoord_regid) |
+       OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(vcoord_regid) |
                        0xfcfcfc00);
        OUT_RING(ring, 0x00fcfcfc);   /* XXX HLSQ_CONTROL_4 */
 
@@ -281,7 +292,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
                        A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
                        A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
                        A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
-                       COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+                       COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
        OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
                        A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
        OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
@@ -289,7 +300,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
                        A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in));
 
        struct ir3_shader_linkage l = {0};
-       ir3_link_shaders(&l, s[VS].v, s[FS].v);
+       ir3_link_shaders(&l, s[VS].v, s[FS].v, false);
 
        for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
                uint32_t reg = 0;
@@ -356,12 +367,12 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
                                A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
                                A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
                                A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
-                               COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+                               COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
                OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
                                0x80000000 |      /* XXX */
                                COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
                                COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |
-                               COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
+                               COND(s[FS].v->fragcoord_compmask != 0, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
 
                OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
                OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
@@ -385,10 +396,8 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
        OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
                        COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) |
                        COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |
-                       COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD |
-                                       A4XX_RB_RENDER_CONTROL2_YCOORD |
-                                       A4XX_RB_RENDER_CONTROL2_ZCOORD |
-                                       A4XX_RB_RENDER_CONTROL2_WCOORD));
+                       COND(s[FS].v->fragcoord_compmask != 0,
+                                       A4XX_RB_RENDER_CONTROL2_COORD_MASK(s[FS].v->fragcoord_compmask)));
 
        OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
        OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) |
@@ -465,40 +474,32 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
                                }
                        }
 
-                       gl_varying_slot slot = s[FS].v->inputs[j].slot;
-
-                       /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
-                       if (slot >= VARYING_SLOT_VAR0) {
-                               unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
-                               /* Replace the .xy coordinates with S/T from the point sprite. Set
-                                * interpolation bits for .zw such that they become .01
+                       bool coord_mode = emit->sprite_coord_mode;
+                       if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, &coord_mode)) {
+                               /* mask is two 2-bit fields, where:
+                                *   '01' -> S
+                                *   '10' -> T
+                                *   '11' -> 1 - T  (flip mode)
                                 */
-                               if (emit->sprite_coord_enable & texmask) {
-                                       /* mask is two 2-bit fields, where:
-                                        *   '01' -> S
-                                        *   '10' -> T
-                                        *   '11' -> 1 - T  (flip mode)
-                                        */
-                                       unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
-                                       uint32_t loc = inloc;
-                                       if (compmask & 0x1) {
-                                               vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
-                                               loc++;
-                                       }
-                                       if (compmask & 0x2) {
-                                               vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
-                                               loc++;
-                                       }
-                                       if (compmask & 0x4) {
-                                               /* .z <- 0.0f */
-                                               vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
-                                               loc++;
-                                       }
-                                       if (compmask & 0x8) {
-                                               /* .w <- 1.0f */
-                                               vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
-                                               loc++;
-                                       }
+                               unsigned mask = coord_mode ? 0b1101 : 0b1001;
+                               uint32_t loc = inloc;
+                               if (compmask & 0x1) {
+                                       vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
+                                       loc++;
+                               }
+                               if (compmask & 0x2) {
+                                       vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
+                                       loc++;
+                               }
+                               if (compmask & 0x4) {
+                                       /* .z <- 0.0f */
+                                       vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
+                                       loc++;
+                               }
+                               if (compmask & 0x8) {
+                                       /* .w <- 1.0f */
+                                       vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
+                                       loc++;
                                }
                        }
                }