OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
} else {
- OUT_RELOCD(ring, so->bo, 0,
+ OUT_RELOC(ring, so->bo, 0,
CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
}
if (s[i].v) {
s[i].i = &s[i].v->info;
/* constlen is in units of 4 * vec4: */
- s[i].constlen = align(s[i].v->constlen, 4) / 4;
+ assert(s[i].v->constlen % 4 == 0);
+ s[i].constlen = s[i].v->constlen / 4;
/* instrlen is already in units of 16 instr.. although
* probably we should ditch that and not make the compiler
* care about instruction group size of a3xx vs a4xx
{
struct stage s[MAX_STAGES];
uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];
- uint32_t face_regid, coord_regid, zwcoord_regid, vcoord_regid;
+ uint32_t face_regid, coord_regid, zwcoord_regid, vcoord_regid, lcoord_regid;
enum a3xx_threadsize fssz;
int constmode;
int i, j;
coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
+ lcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
+
+ /* XXX since we don't know how to support noperspective varyings on a4xx,
+ * use this little hack to support u_blitter, which should be the only
+ * case with noperspective varyings on a4xx:
+ */
+ if (VALIDREG(lcoord_regid)) {
+ assert(!VALIDREG(vcoord_regid));
+ vcoord_regid = lcoord_regid;
+ }
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
0x3f3f000 | /* XXX */
A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));
- OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(vcoord_regid) |
+ OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(vcoord_regid) |
0xfcfcfc00);
OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */
A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
- COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+ COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
- COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+ COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
0x80000000 | /* XXX */
COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |
- COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
+ COND(s[FS].v->fragcoord_compmask != 0, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) |
COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |
- COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD |
- A4XX_RB_RENDER_CONTROL2_YCOORD |
- A4XX_RB_RENDER_CONTROL2_ZCOORD |
- A4XX_RB_RENDER_CONTROL2_WCOORD));
+ COND(s[FS].v->fragcoord_compmask != 0,
+ A4XX_RB_RENDER_CONTROL2_COORD_MASK(s[FS].v->fragcoord_compmask)));
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) |
}
}
- gl_varying_slot slot = s[FS].v->inputs[j].slot;
-
- /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
- if (slot >= VARYING_SLOT_VAR0) {
- unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
- /* Replace the .xy coordinates with S/T from the point sprite. Set
- * interpolation bits for .zw such that they become .01
+ bool coord_mode = emit->sprite_coord_mode;
+ if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, &coord_mode)) {
+ /* mask is two 2-bit fields, where:
+ * '01' -> S
+ * '10' -> T
+ * '11' -> 1 - T (flip mode)
*/
- if (emit->sprite_coord_enable & texmask) {
- /* mask is two 2-bit fields, where:
- * '01' -> S
- * '10' -> T
- * '11' -> 1 - T (flip mode)
- */
- unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
- uint32_t loc = inloc;
- if (compmask & 0x1) {
- vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
- loc++;
- }
- if (compmask & 0x2) {
- vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
- loc++;
- }
- if (compmask & 0x4) {
- /* .z <- 0.0f */
- vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
- loc++;
- }
- if (compmask & 0x8) {
- /* .w <- 1.0f */
- vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
- loc++;
- }
+ unsigned mask = coord_mode ? 0b1101 : 0b1001;
+ uint32_t loc = inloc;
+ if (compmask & 0x1) {
+ vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
+ loc++;
+ }
+ if (compmask & 0x2) {
+ vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
+ loc++;
+ }
+ if (compmask & 0x4) {
+ /* .z <- 0.0f */
+ vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
+ loc++;
+ }
+ if (compmask & 0x8) {
+ /* .w <- 1.0f */
+ vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
+ loc++;
}
}
}