#include "fd4_context.h"
#include "fd4_emit.h"
#include "fd4_format.h"
+#include "fd4_resource.h"
#include "ir3/ir3_compiler.h"
struct fd_screen *screen = fd_screen(pscreen);
screen->max_rts = A4XX_MAX_RENDER_TARGETS;
screen->compiler = ir3_compiler_create(screen->dev, screen->gpu_id);
+ screen->setup_slices = fd4_setup_slices;
pscreen->context_create = fd4_context_create;
pscreen->is_format_supported = fd4_screen_is_format_supported;
fd4_emit_init_screen(pscreen);