fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
+ if (util_format_is_srgb(cso->format))
+ so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
+
so->texconst1 =
A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
return &so->base;
}
+static void
+fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
+ unsigned start, unsigned nr, struct pipe_sampler_view **views)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd4_context *fd4_ctx = fd4_context(ctx);
+ struct fd_texture_stateobj *tex;
+ uint16_t integer_s = 0, *ptr;
+ int i;
+
+ fd_set_sampler_views(pctx, shader, start, nr, views);
+
+ switch (shader) {
+ case PIPE_SHADER_FRAGMENT:
+ tex = &ctx->fragtex;
+ ptr = &fd4_ctx->finteger_s;
+ break;
+ case PIPE_SHADER_VERTEX:
+ tex = &ctx->verttex;
+ ptr = &fd4_ctx->vinteger_s;
+ break;
+ default:
+ return;
+ }
+
+ for (i = 0; i < tex->num_textures; i++)
+ if (util_format_is_pure_integer(tex->textures[i]->format))
+ integer_s |= 1 << i;
+
+ *ptr = integer_s;
+}
+
void
fd4_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd4_sampler_state_create;
pctx->bind_sampler_states = fd_sampler_states_bind;
pctx->create_sampler_view = fd4_sampler_view_create;
- pctx->set_sampler_views = fd_set_sampler_views;
+ pctx->set_sampler_views = fd4_set_sampler_views;
}