/* maybe move to fd5_program? */
static void
-cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v)
+cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
+ const struct pipe_grid_info *info)
{
+ const unsigned *local_size = info->block;
const struct ir3_info *i = &v->info;
enum a3xx_threadsize thrsz;
+ unsigned instrlen = v->instrlen;
- /* note: blob uses local_size_x/y/z threshold to choose threadsize: */
- thrsz = FOUR_QUADS;
+ /* if shader is more than 32*16 instructions, don't preload it. Similar
+ * to the combined restriction of 64*16 for VS+FS
+ */
+ if (instrlen > 32)
+ instrlen = 0;
+
+ /* maybe the limit should be 1024.. basically if we can't have full
+ * occupancy, use TWO_QUAD mode to reduce divergence penalty.
+ */
+ if ((local_size[0] * local_size[1] * local_size[2]) < 512) {
+ thrsz = TWO_QUADS;
+ } else {
+ thrsz = FOUR_QUADS;
+ }
OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
OUT_RING(ring, 0x00000000); /* SP_SP_CNTL */
A5XX_HLSQ_CS_CONFIG_ENABLED);
OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CNTL, 1);
- OUT_RING(ring, A5XX_HLSQ_CS_CNTL_INSTRLEN(v->instrlen) |
+ OUT_RING(ring, A5XX_HLSQ_CS_CNTL_INSTRLEN(instrlen) |
COND(v->has_ssbo, A5XX_HLSQ_CS_CNTL_SSBO_ENABLE));
OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
unsigned constlen = align(v->constlen, 4) / 4;
OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
OUT_RING(ring, constlen); /* HLSQ_CS_CONSTLEN */
- OUT_RING(ring, v->instrlen); /* HLSQ_CS_INSTRLEN */
+ OUT_RING(ring, instrlen); /* HLSQ_CS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_SP_CS_OBJ_START_LO, 2);
OUT_RELOC(ring, v->bo, 0, 0, 0); /* SP_CS_OBJ_START_LO/HI */
A5XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
OUT_RING(ring, 0x1); /* HLSQ_CS_CNTL_1 */
- fd5_emit_shader(ring, v);
+ if (instrlen > 0)
+ fd5_emit_shader(ring, v);
}
static void
OUT_RING(ring, 0x0);
OUT_PKT7(ring, CP_EVENT_WRITE, 1);
- OUT_RING(ring, UNK_19);
+ OUT_RING(ring, PC_CCU_INVALIDATE_COLOR);
OUT_PKT4(ring, REG_A5XX_PC_POWER_CNTL, 1);
OUT_RING(ring, 0x00000003); /* PC_POWER_CNTL */
fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
{
struct fd5_compute_stateobj *so = ctx->compute;
- struct ir3_shader_key key = {0};
+ struct ir3_shader_key key = {};
struct ir3_shader_variant *v;
struct fd_ringbuffer *ring = ctx->batch->draw;
unsigned i, nglobal = 0;
emit_setup(ctx);
v = ir3_shader_variant(so->shader, key, &ctx->debug);
+ if (!v)
+ return;
if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
- cs_program_emit(ring, v);
+ cs_program_emit(ring, v, info);
fd5_emit_cs_state(ctx, ring, v);
ir3_emit_cs_consts(v, ring, ctx, info);