fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
{
struct fd5_compute_stateobj *so = ctx->compute;
- struct ir3_shader_key key = {0};
+ struct ir3_shader_key key = {};
struct ir3_shader_variant *v;
struct fd_ringbuffer *ring = ctx->batch->draw;
unsigned i, nglobal = 0;