#define FD5_BORDER_COLOR_SIZE 0x60
#define FD5_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD5_BORDER_COLOR_SIZE)
-#define FD5_BORDER_COLOR_OFFSET 8 /* TODO probably should be dynamic */
static void
setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entries)
{
unsigned i, j;
- debug_assert(tex->num_samplers < FD5_BORDER_COLOR_OFFSET); // TODO
-
for (i = 0; i < tex->num_samplers; i++) {
struct bcolor_entry *e = &entries[i];
struct pipe_sampler_state *sampler = tex->samplers[i];
return needs_border;
}
+static void
+emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ enum a4xx_state_block sb, struct fd_shaderbuf_stateobj *so)
+{
+ unsigned count = util_last_bit(so->enabled_mask);
+
+ if (count == 0)
+ return;
+
+ OUT_PKT7(ring, CP_LOAD_STATE4, 3 + (4 * count));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(count));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(0) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
+ for (unsigned i = 0; i < count; i++) {
+ struct pipe_shader_buffer *buf = &so->sb[i];
+ if (buf->buffer) {
+ struct fd_resource *rsc = fd_resource(buf->buffer);
+ OUT_RELOCW(ring, rsc->bo, 0, 0, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+
+ OUT_PKT7(ring, CP_LOAD_STATE4, 3 + (2 * count));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(count));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
+ for (unsigned i = 0; i < count; i++) {
+ struct pipe_shader_buffer *buf = &so->sb[i];
+
+ // TODO maybe offset encoded somewhere here??
+ OUT_RING(ring, (buf->buffer_size << 16));
+ OUT_RING(ring, 0x00000000);
+ }
+
+ OUT_PKT7(ring, CP_LOAD_STATE4, 3 + (2 * count));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(count));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(2) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
+ for (unsigned i = 0; i < count; i++) {
+ struct pipe_shader_buffer *buf = &so->sb[i];
+ if (buf->buffer) {
+ struct fd_resource *rsc = fd_resource(buf->buffer);
+ OUT_RELOCW(ring, rsc->bo, 0, 0, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+ }
+}
+
void
fd5_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd5_emit *emit)
{
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
&vtx->vertexbuf.vb[elem->vertex_buffer_index];
- struct fd_resource *rsc = fd_resource(vb->buffer);
+ struct fd_resource *rsc = fd_resource(vb->buffer.resource);
enum pipe_format pfmt = elem->src_format;
enum a5xx_vtx_fmt fmt = fd5_pipe2vtx(pfmt);
bool isint = util_format_is_pure_integer(pfmt);
OUT_RING(ring, A5XX_VFD_DECODE_INSTR_IDX(j) |
A5XX_VFD_DECODE_INSTR_FORMAT(fmt) |
COND(elem->instance_divisor, A5XX_VFD_DECODE_INSTR_INSTANCED) |
+ A5XX_VFD_DECODE_INSTR_SWAP(fd5_pipe2swap(pfmt)) |
A5XX_VFD_DECODE_INSTR_UNK30 |
COND(!isint, A5XX_VFD_DECODE_INSTR_FLOAT));
OUT_RING(ring, MAX2(1, elem->instance_divisor)); /* VFD_DECODE[j].STEP_RATE */
fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd5_emit *emit)
{
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
const struct ir3_shader_variant *vp = fd5_emit_get_vp(emit);
const struct ir3_shader_variant *fp = fd5_emit_get_fp(emit);
- const uint32_t dirty = emit->dirty;
+ const enum fd_dirty_3d_state dirty = emit->dirty;
bool needs_border = false;
emit_marker5(ring, 5);
if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->key.binning_pass) {
- struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
unsigned char mrt_comp[A5XX_MAX_RENDER_TARGETS] = {0};
for (unsigned i = 0; i < A5XX_MAX_RENDER_TARGETS; i++) {
if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_FRAMEBUFFER)) {
struct fd5_zsa_stateobj *zsa = fd5_zsa_stateobj(ctx->zsa);
- struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
uint32_t rb_alpha_control = zsa->rb_alpha_control;
if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])))
OUT_RING(ring, zsa->rb_stencil_control);
}
+ if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG)) {
+ struct fd5_blend_stateobj *blend = fd5_blend_stateobj(ctx->blend);
+ struct fd5_zsa_stateobj *zsa = fd5_zsa_stateobj(ctx->zsa);
+
+ if (pfb->zsbuf) {
+ struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
+ uint32_t gras_lrz_cntl = zsa->gras_lrz_cntl;
+
+ if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid)
+ gras_lrz_cntl = 0;
+ else if (emit->key.binning_pass && blend->lrz_write && zsa->lrz_write)
+ gras_lrz_cntl |= A5XX_GRAS_LRZ_CNTL_LRZ_WRITE;
+
+ OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
+ OUT_RING(ring, gras_lrz_cntl);
+ }
+ }
+
if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) {
struct fd5_zsa_stateobj *zsa = fd5_zsa_stateobj(ctx->zsa);
struct pipe_stencil_ref *sr = &ctx->stencil_ref;
COND(fragz && fp->frag_coord, A5XX_GRAS_SU_DEPTH_PLANE_CNTL_UNK1));
}
- if (dirty & FD_DIRTY_RASTERIZER) {
- struct fd5_rasterizer_stateobj *rasterizer =
- fd5_rasterizer_stateobj(ctx->rasterizer);
-
- OUT_PKT4(ring, REG_A5XX_GRAS_SU_CNTL, 1);
- OUT_RING(ring, rasterizer->gras_su_cntl);
-
- OUT_PKT4(ring, REG_A5XX_GRAS_SU_POINT_MINMAX, 2);
- OUT_RING(ring, rasterizer->gras_su_point_minmax);
- OUT_RING(ring, rasterizer->gras_su_point_size);
-
- OUT_PKT4(ring, REG_A5XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
- OUT_RING(ring, rasterizer->gras_su_poly_offset_scale);
- OUT_RING(ring, rasterizer->gras_su_poly_offset_offset);
- OUT_RING(ring, rasterizer->gras_su_poly_offset_clamp);
- }
-
- /* NOTE: since primitive_restart is not actually part of any
- * state object, we need to make sure that we always emit
- * PRIM_VTX_CNTL.. either that or be more clever and detect
- * when it changes.
- */
- if (emit->info) {
- struct fd5_rasterizer_stateobj *rast =
- fd5_rasterizer_stateobj(ctx->rasterizer);
- uint32_t val = rast->pc_prim_vtx_cntl;
-
- val |= COND(vp->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE);
-
- OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, val);
- }
-
if (dirty & FD_DIRTY_SCISSOR) {
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
}
if (dirty & FD_DIRTY_PROG)
- fd5_program_emit(ring, emit);
+ fd5_program_emit(ctx, ring, emit);
+
+ /* note: must come after program emit.. because there is some overlap
+ * in registers, ex. PC_PRIMITIVE_CNTL and we rely on some cached
+ * values from fd5_program_emit() to avoid having to re-emit the prog
+ * every time rast state changes.
+ */
+ if (dirty & (FD_DIRTY_PROG | FD_DIRTY_RASTERIZER)) {
+ struct fd5_rasterizer_stateobj *rasterizer =
+ fd5_rasterizer_stateobj(ctx->rasterizer);
+ unsigned max_loc = fd5_context(ctx)->max_loc;
+
+ OUT_PKT4(ring, REG_A5XX_GRAS_SU_CNTL, 1);
+ OUT_RING(ring, rasterizer->gras_su_cntl);
+
+ OUT_PKT4(ring, REG_A5XX_GRAS_SU_POINT_MINMAX, 2);
+ OUT_RING(ring, rasterizer->gras_su_point_minmax);
+ OUT_RING(ring, rasterizer->gras_su_point_size);
+
+ OUT_PKT4(ring, REG_A5XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
+ OUT_RING(ring, rasterizer->gras_su_poly_offset_scale);
+ OUT_RING(ring, rasterizer->gras_su_poly_offset_offset);
+ OUT_RING(ring, rasterizer->gras_su_poly_offset_clamp);
+
+ OUT_PKT4(ring, REG_A5XX_PC_PRIMITIVE_CNTL, 1);
+ OUT_RING(ring, rasterizer->pc_primitive_cntl |
+ A5XX_PC_PRIMITIVE_CNTL_STRIDE_IN_VPC(max_loc));
+
+ OUT_PKT4(ring, REG_A5XX_GRAS_CL_CNTL, 1);
+ OUT_RING(ring, rasterizer->gras_cl_clip_cntl);
+ }
if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER)) {
- struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
uint32_t posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
unsigned nr = pfb->nr_cbufs;
uint32_t i;
for (i = 0; i < A5XX_MAX_RENDER_TARGETS; i++) {
- enum pipe_format format = pipe_surface_format(
- ctx->batch->framebuffer.cbufs[i]);
+ enum pipe_format format = pipe_surface_format(pfb->cbufs[i]);
bool is_int = util_format_is_pure_integer(format);
bool has_alpha = util_format_has_alpha(format);
uint32_t control = blend->rb_mrt[i].control;
A5XX_RB_BLEND_CNTL_SAMPLE_MASK(0xffff));
OUT_PKT4(ring, REG_A5XX_SP_BLEND_CNTL, 1);
- OUT_RING(ring, 0x00000100);
+ OUT_RING(ring, blend->sp_blend_cntl);
}
if (dirty & FD_DIRTY_BLEND_COLOR) {
OUT_RING(ring, A5XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
}
- if (dirty & FD_DIRTY_VERTTEX) {
+ if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) {
needs_border |= emit_textures(ctx, ring, SB4_VS_TEX,
&ctx->tex[PIPE_SHADER_VERTEX]);
OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 1);
OUT_RING(ring, ctx->tex[PIPE_SHADER_VERTEX].num_textures);
}
- if (dirty & FD_DIRTY_FRAGTEX) {
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) {
needs_border |= emit_textures(ctx, ring, SB4_FS_TEX,
&ctx->tex[PIPE_SHADER_FRAGMENT]);
OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
OUT_RING(ring, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures);
}
+ OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
if (needs_border)
emit_border_color(ctx, ring);
+
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
+ emit_ssbos(ctx, ring, SB4_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+}
+
+void
+fd5_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ struct ir3_shader_variant *cp)
+{
+ enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_COMPUTE];
+
+ if (dirty & FD_DIRTY_SHADER_TEX) {
+ bool needs_border = false;
+ needs_border |= emit_textures(ctx, ring, SB4_CS_TEX,
+ &ctx->tex[PIPE_SHADER_COMPUTE]);
+
+ if (needs_border)
+ emit_border_color(ctx, ring);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_HS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_DS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_GS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
+ OUT_RING(ring, ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
+ }
+
+ if (dirty & FD_DIRTY_SHADER_SSBO)
+ emit_ssbos(ctx, ring, SB4_CS_SSBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous
OUT_PKT4(ring, REG_A5XX_PC_RASTER_CNTL, 1);
OUT_RING(ring, 0x00000012);
- OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
- OUT_RING(ring, 0x00000000);
-
OUT_PKT4(ring, REG_A5XX_GRAS_SU_POINT_MINMAX, 2);
OUT_RING(ring, A5XX_GRAS_SU_POINT_MINMAX_MIN(1.0) |
A5XX_GRAS_SU_POINT_MINMAX_MAX(4092.0));
OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0));
OUT_RING(ring, CP_SET_DRAW_STATE__2_ADDR_HI(0));
- /* other regs not used (yet?) and always seem to have same value: */
- OUT_PKT4(ring, REG_A5XX_GRAS_CL_CNTL, 1);
- OUT_RING(ring, 0x00000080); /* GRAS_CL_CNTL */
-
OUT_PKT4(ring, REG_A5XX_GRAS_SU_CONSERVATIVE_RAS_CNTL, 1);
OUT_RING(ring, 0x00000000); /* GRAS_SU_CONSERVATIVE_RAS_CNTL */
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
-
- // TODO hacks.. these should not be hardcoded:
- OUT_PKT4(ring, REG_A5XX_GRAS_SC_CNTL, 1);
- OUT_RING(ring, 0x00000008); /* GRAS_SC_CNTL */
-
- fd_hw_query_enable(batch, ring);
}
static void