#include "fd5_emit.h"
#include "fd5_blend.h"
+#include "fd5_blitter.h"
#include "fd5_context.h"
+#include "fd5_image.h"
#include "fd5_program.h"
#include "fd5_rasterizer.h"
#include "fd5_texture.h"
+#include "fd5_screen.h"
#include "fd5_format.h"
#include "fd5_zsa.h"
* sizedwords: size of const value buffer
*/
static void
-fd5_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
+fd5_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
}
static void
-fd5_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
+fd5_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
{
uint32_t anum = align(num, 2);
* the same as a6xx then move this somewhere common ;-)
*
* Entry layout looks like (total size, 0x60 bytes):
- *
- * offset | description
- * -------+-------------
- * 0x00 | fp32[0]
- * | fp32[1]
- * | fp32[2]
- * | fp32[3]
- * 0x10 | uint16[0]
- * | uint16[1]
- * | uint16[2]
- * | uint16[3]
- * 0x18 | int16[0]
- * | int16[1]
- * | int16[2]
- * | int16[3]
- * 0x20 | fp16[0]
- * | fp16[1]
- * | fp16[2]
- * | fp16[3]
- * 0x28 | ?? maybe padding ??
- * 0x30 | uint8[0]
- * | uint8[1]
- * | uint8[2]
- * | uint8[3]
- * 0x34 | int8[0]
- * | int8[1]
- * | int8[2]
- * | int8[3]
- * 0x38 | ?? maybe padding ??
- *
- * Some uncertainty, because not clear that this actually works properly
- * with blob, so who knows..
*/
struct PACKED bcolor_entry {
uint32_t fp32[4];
uint16_t ui16[4];
int16_t si16[4];
+
uint16_t fp16[4];
- uint8_t __pad0[8];
+ uint16_t rgb565;
+ uint16_t rgb5a1;
+ uint16_t rgba4;
+ uint8_t __pad0[2];
uint8_t ui8[4];
int8_t si8[4];
- uint8_t __pad1[40];
+ uint32_t rgb10a2;
+ uint32_t z24; /* also s8? */
+
+ uint16_t srgb[4]; /* appears to duplicate fp16[], but clamped, used for srgb */
+ uint8_t __pad1[24];
};
#define FD5_BORDER_COLOR_SIZE 0x60
setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entries)
{
unsigned i, j;
+ STATIC_ASSERT(sizeof(struct bcolor_entry) == FD5_BORDER_COLOR_SIZE);
for (i = 0; i < tex->num_samplers; i++) {
struct bcolor_entry *e = &entries[i];
if ((i >= tex->num_textures) || !tex->textures[i])
continue;
+ enum pipe_format format = tex->textures[i]->format;
const struct util_format_description *desc =
- util_format_description(tex->textures[i]->format);
+ util_format_description(format);
+
+ e->rgb565 = 0;
+ e->rgb5a1 = 0;
+ e->rgba4 = 0;
+ e->rgb10a2 = 0;
+ e->z24 = 0;
for (j = 0; j < 4; j++) {
int c = desc->swizzle[j];
+ int cd = c;
+
+ /*
+ * HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the
+ * stencil border color value in bc->ui[0] but according
+ * to desc->swizzle and desc->channel, the .x component
+ * is NONE and the stencil value is in the y component.
+ * Meanwhile the hardware wants this in the .x componetn.
+ */
+ if ((format == PIPE_FORMAT_X24S8_UINT) ||
+ (format == PIPE_FORMAT_X32_S8X24_UINT)) {
+ if (j == 0) {
+ c = 1;
+ cd = 0;
+ } else {
+ continue;
+ }
+ }
if (c >= 4)
continue;
if (desc->channel[c].pure_integer) {
- e->fp32[j] = bc->ui[c];
- e->fp16[j] = bc->ui[c];
- e->ui16[j] = bc->ui[c];
- e->si16[j] = bc->i[c];
- e->ui8[j] = bc->ui[c];
- e->si8[j] = bc->i[c];
+ uint16_t clamped;
+ switch (desc->channel[c].size) {
+ case 2:
+ assert(desc->channel[c].type == UTIL_FORMAT_TYPE_UNSIGNED);
+ clamped = CLAMP(bc->ui[j], 0, 0x3);
+ break;
+ case 8:
+ if (desc->channel[c].type == UTIL_FORMAT_TYPE_SIGNED)
+ clamped = CLAMP(bc->i[j], -128, 127);
+ else
+ clamped = CLAMP(bc->ui[j], 0, 255);
+ break;
+ case 10:
+ assert(desc->channel[c].type == UTIL_FORMAT_TYPE_UNSIGNED);
+ clamped = CLAMP(bc->ui[j], 0, 0x3ff);
+ break;
+ case 16:
+ if (desc->channel[c].type == UTIL_FORMAT_TYPE_SIGNED)
+ clamped = CLAMP(bc->i[j], -32768, 32767);
+ else
+ clamped = CLAMP(bc->ui[j], 0, 65535);
+ break;
+ default:
+ assert(!"Unexpected bit size");
+ case 32:
+ clamped = 0;
+ break;
+ }
+ e->fp32[cd] = bc->ui[j];
+ e->fp16[cd] = clamped;
} else {
- float f = bc->f[c];
-
- e->fp32[j] = fui(f);
- e->fp16[j] = util_float_to_half(f);
- e->ui16[j] = f * 65535.0;
- e->si16[j] = f * 32767.5;
- e->ui8[j] = f * 255.0;
- e->si8[j] = f * 128.0;
+ float f = bc->f[j];
+ float f_u = CLAMP(f, 0, 1);
+ float f_s = CLAMP(f, -1, 1);
+
+ e->fp32[c] = fui(f);
+ e->fp16[c] = util_float_to_half(f);
+ e->srgb[c] = util_float_to_half(f_u);
+ e->ui16[c] = f_u * 0xffff;
+ e->si16[c] = f_s * 0x7fff;
+ e->ui8[c] = f_u * 0xff;
+ e->si8[c] = f_s * 0x7f;
+ if (c == 1)
+ e->rgb565 |= (int)(f_u * 0x3f) << 5;
+ else if (c < 3)
+ e->rgb565 |= (int)(f_u * 0x1f) << (c ? 11 : 0);
+ if (c == 3)
+ e->rgb5a1 |= (f_u > 0.5) ? 0x8000 : 0;
+ else
+ e->rgb5a1 |= (int)(f_u * 0x1f) << (c * 5);
+ if (c == 3)
+ e->rgb10a2 |= (int)(f_u * 0x3) << 30;
+ else
+ e->rgb10a2 |= (int)(f_u * 0x3ff) << (c * 10);
+ e->rgba4 |= (int)(f_u * 0xf) << (c * 4);
+ if (c == 0)
+ e->z24 = f_u * 0xffffff;
}
}
const struct fd5_pipe_sampler_view *view = tex->textures[i] ?
fd5_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
+ enum a5xx_tile_mode tile_mode = TILE5_LINEAR;
+
+ if (view->base.texture)
+ tile_mode = fd_resource(view->base.texture)->tile_mode;
- OUT_RING(ring, view->texconst0);
+ OUT_RING(ring, view->texconst0 |
+ A5XX_TEX_CONST_0_TILE_MODE(tile_mode));
OUT_RING(ring, view->texconst1);
OUT_RING(ring, view->texconst2);
OUT_RING(ring, view->texconst3);
if (view->base.texture) {
struct fd_resource *rsc = fd_resource(view->base.texture);
+ if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT)
+ rsc = rsc->stencil;
OUT_RELOC(ring, rsc->bo, view->offset,
(uint64_t)view->texconst5 << 32, 0);
} else {
CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
for (unsigned i = 0; i < count; i++) {
- struct pipe_shader_buffer *buf = &so->sb[i];
- if (buf->buffer) {
- struct fd_resource *rsc = fd_resource(buf->buffer);
- OUT_RELOCW(ring, rsc->bo, 0, 0, 0);
- } else {
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
for (unsigned i = 0; i < count; i++) {
struct pipe_shader_buffer *buf = &so->sb[i];
+ unsigned sz = buf->buffer_size;
- // TODO maybe offset encoded somewhere here??
- OUT_RING(ring, (buf->buffer_size << 16));
- OUT_RING(ring, 0x00000000);
+ /* width is in dwords, overflows into height: */
+ sz /= 4;
+
+ OUT_RING(ring, A5XX_SSBO_1_0_WIDTH(sz));
+ OUT_RING(ring, A5XX_SSBO_1_1_HEIGHT(sz >> 16));
}
OUT_PKT7(ring, CP_LOAD_STATE4, 3 + (2 * count));
struct pipe_shader_buffer *buf = &so->sb[i];
if (buf->buffer) {
struct fd_resource *rsc = fd_resource(buf->buffer);
- OUT_RELOCW(ring, rsc->bo, 0, 0, 0);
+ OUT_RELOCW(ring, rsc->bo, buf->buffer_offset, 0, 0);
} else {
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
uint32_t size = fd_bo_size(rsc->bo) - off;
debug_assert(fmt != ~0);
+#ifdef DEBUG
+ /* see dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10
+ */
+ if (off > fd_bo_size(rsc->bo))
+ continue;
+#endif
+
OUT_PKT4(ring, REG_A5XX_VFD_FETCH(j), 4);
OUT_RELOC(ring, rsc->bo, off, 0, 0);
OUT_RING(ring, size); /* VFD_FETCH[j].SIZE */
emit_marker5(ring, 5);
- if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->key.binning_pass) {
+ if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->binning_pass) {
unsigned char mrt_comp[A5XX_MAX_RENDER_TARGETS] = {0};
for (unsigned i = 0; i < A5XX_MAX_RENDER_TARGETS; i++) {
if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid)
gras_lrz_cntl = 0;
- else if (emit->key.binning_pass && blend->lrz_write && zsa->lrz_write)
+ else if (emit->binning_pass && blend->lrz_write && zsa->lrz_write)
gras_lrz_cntl |= A5XX_GRAS_LRZ_CNTL_LRZ_WRITE;
OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
COND(fragz && fp->frag_coord, A5XX_GRAS_SU_DEPTH_PLANE_CNTL_UNK1));
}
- if (dirty & FD_DIRTY_SCISSOR) {
+ /* NOTE: scissor enabled bit is part of rasterizer state: */
+ if (dirty & (FD_DIRTY_SCISSOR | FD_DIRTY_RASTERIZER)) {
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
OUT_PKT4(ring, REG_A5XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
fd5_rasterizer_stateobj(ctx->rasterizer);
OUT_PKT4(ring, REG_A5XX_GRAS_SU_CNTL, 1);
- OUT_RING(ring, rasterizer->gras_su_cntl);
+ OUT_RING(ring, rasterizer->gras_su_cntl |
+ COND(pfb->samples > 1, A5XX_GRAS_SU_CNTL_MSAA_ENABLE));
OUT_PKT4(ring, REG_A5XX_GRAS_SU_POINT_MINMAX, 2);
OUT_RING(ring, rasterizer->gras_su_point_minmax);
A5XX_PC_PRIMITIVE_CNTL_PRIMITIVE_RESTART));
}
- if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER)) {
+ if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
uint32_t posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
unsigned nr = pfb->nr_cbufs;
- if (emit->key.binning_pass)
+ if (emit->binning_pass)
nr = 0;
else if (ctx->rasterizer->rasterizer_discard)
nr = 0;
A5XX_SP_FS_OUTPUT_CNTL_SAMPLEMASK_REGID(regid(63, 0)));
}
- if (emit->prog == &ctx->prog) { /* evil hack to deal sanely with clear path */
- ir3_emit_vs_consts(vp, ring, ctx, emit->info);
- if (!emit->key.binning_pass)
- ir3_emit_fs_consts(fp, ring, ctx);
+ ir3_emit_vs_consts(vp, ring, ctx, emit->info);
+ if (!emit->binning_pass)
+ ir3_emit_fs_consts(fp, ring, ctx);
- struct pipe_stream_output_info *info = &vp->shader->stream_output;
- if (info->num_outputs) {
- struct fd_streamout_stateobj *so = &ctx->streamout;
+ struct ir3_stream_output_info *info = &vp->shader->stream_output;
+ if (info->num_outputs) {
+ struct fd_streamout_stateobj *so = &ctx->streamout;
- for (unsigned i = 0; i < so->num_targets; i++) {
- struct pipe_stream_output_target *target = so->targets[i];
+ for (unsigned i = 0; i < so->num_targets; i++) {
+ struct pipe_stream_output_target *target = so->targets[i];
- if (!target)
- continue;
+ if (!target)
+ continue;
- unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
- target->buffer_offset;
+ unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
+ target->buffer_offset;
- OUT_PKT4(ring, REG_A5XX_VPC_SO_BUFFER_BASE_LO(i), 3);
- /* VPC_SO[i].BUFFER_BASE_LO: */
- OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
- OUT_RING(ring, target->buffer_size + offset);
+ OUT_PKT4(ring, REG_A5XX_VPC_SO_BUFFER_BASE_LO(i), 3);
+ /* VPC_SO[i].BUFFER_BASE_LO: */
+ OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
+ OUT_RING(ring, target->buffer_size + offset);
- OUT_PKT4(ring, REG_A5XX_VPC_SO_BUFFER_OFFSET(i), 3);
- OUT_RING(ring, offset);
- /* VPC_SO[i].FLUSH_BASE_LO/HI: */
- // TODO just give hw a dummy addr for now.. we should
- // be using this an then CP_MEM_TO_REG to set the
- // VPC_SO[i].BUFFER_OFFSET for the next draw..
- OUT_RELOCW(ring, fd5_context(ctx)->blit_mem, 0x100, 0, 0);
+ OUT_PKT4(ring, REG_A5XX_VPC_SO_BUFFER_OFFSET(i), 3);
+ OUT_RING(ring, offset);
+ /* VPC_SO[i].FLUSH_BASE_LO/HI: */
+ // TODO just give hw a dummy addr for now.. we should
+ // be using this an then CP_MEM_TO_REG to set the
+ // VPC_SO[i].BUFFER_OFFSET for the next draw..
+ OUT_RELOCW(ring, fd5_context(ctx)->blit_mem, 0x100, 0, 0);
- emit->streamout_mask |= (1 << i);
- }
+ emit->streamout_mask |= (1 << i);
}
}
- if ((dirty & FD_DIRTY_BLEND)) {
+ if (dirty & FD_DIRTY_BLEND) {
struct fd5_blend_stateobj *blend = fd5_blend_stateobj(ctx->blend);
uint32_t i;
OUT_RING(ring, blend_control);
}
- OUT_PKT4(ring, REG_A5XX_RB_BLEND_CNTL, 1);
- OUT_RING(ring, blend->rb_blend_cntl |
- A5XX_RB_BLEND_CNTL_SAMPLE_MASK(0xffff));
-
OUT_PKT4(ring, REG_A5XX_SP_BLEND_CNTL, 1);
OUT_RING(ring, blend->sp_blend_cntl);
}
+ if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_SAMPLE_MASK)) {
+ struct fd5_blend_stateobj *blend = fd5_blend_stateobj(ctx->blend);
+
+ OUT_PKT4(ring, REG_A5XX_RB_BLEND_CNTL, 1);
+ OUT_RING(ring, blend->rb_blend_cntl |
+ A5XX_RB_BLEND_CNTL_SAMPLE_MASK(ctx->sample_mask));
+ }
+
if (dirty & FD_DIRTY_BLEND_COLOR) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) {
needs_border |= emit_textures(ctx, ring, SB4_FS_TEX,
&ctx->tex[PIPE_SHADER_FRAGMENT]);
- OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
- OUT_RING(ring, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures);
}
+ OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
+ OUT_RING(ring, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask ?
+ ~0 : ctx->tex[PIPE_SHADER_FRAGMENT].num_textures);
+
OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
OUT_RING(ring, 0);
if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
emit_ssbos(ctx, ring, SB4_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
+ fd5_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT);
}
void
OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
OUT_RING(ring, 0);
-
- OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
- OUT_RING(ring, ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
}
+ OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
+ OUT_RING(ring, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask ?
+ ~0 : ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
+
if (dirty & FD_DIRTY_SHADER_SSBO)
emit_ssbos(ctx, ring, SB4_CS_SSBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
+
+ if (dirty & FD_DIRTY_SHADER_IMAGE)
+ fd5_emit_images(ctx, ring, PIPE_SHADER_COMPUTE);
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous
OUT_PKT4(ring, REG_A5XX_UNKNOWN_E004, 1);
OUT_RING(ring, 0x00000000); /* UNKNOWN_E004 */
- OUT_PKT4(ring, REG_A5XX_UNKNOWN_E093, 1);
- OUT_RING(ring, 0x00000000); /* UNKNOWN_E093 */
+ OUT_PKT4(ring, REG_A5XX_GRAS_SU_LAYERED, 1);
+ OUT_RING(ring, 0x00000000); /* GRAS_SU_LAYERED */
OUT_PKT4(ring, REG_A5XX_UNKNOWN_E29A, 1);
OUT_RING(ring, 0x00ffff00); /* UNKNOWN_E29A */
OUT_PKT4(ring, REG_A5XX_UNKNOWN_E389, 1);
OUT_RING(ring, 0x00000000); /* UNKNOWN_E389 */
- OUT_PKT4(ring, REG_A5XX_UNKNOWN_E38D, 1);
- OUT_RING(ring, 0x00000000); /* UNKNOWN_E38D */
+ OUT_PKT4(ring, REG_A5XX_PC_GS_LAYERED, 1);
+ OUT_RING(ring, 0x00000000); /* PC_GS_LAYERED */
OUT_PKT4(ring, REG_A5XX_UNKNOWN_E5AB, 1);
OUT_RING(ring, 0x00000000); /* UNKNOWN_E5AB */
OUT_PKT4(ring, REG_A5XX_UNKNOWN_E5DB, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT4(ring, REG_A5XX_UNKNOWN_E600, 1);
+ OUT_PKT4(ring, REG_A5XX_SP_HS_CTRL_REG0, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT4(ring, REG_A5XX_UNKNOWN_E640, 1);
+ OUT_PKT4(ring, REG_A5XX_SP_GS_CTRL_REG0, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 4);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
+
+ OUT_PKT4(ring, REG_A5XX_RB_CLEAR_CNTL, 1);
+ OUT_RING(ring, 0x00000000);
}
static void
fd5_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
{
+ /* for debug after a lock up, write a unique counter value
+ * to scratch6 for each IB, to make it easier to match up
+ * register dumps to cmdstream. The combination of IB and
+ * DRAW (scratch7) is enough to "triangulate" the particular
+ * draw that caused lockup.
+ */
+ emit_marker5(ring, 6);
__OUT_IB5(ring, target);
+ emit_marker5(ring, 6);
+}
+
+static void
+fd5_mem_to_mem(struct fd_ringbuffer *ring, struct pipe_resource *dst,
+ unsigned dst_off, struct pipe_resource *src, unsigned src_off,
+ unsigned sizedwords)
+{
+ struct fd_bo *src_bo = fd_resource(src)->bo;
+ struct fd_bo *dst_bo = fd_resource(dst)->bo;
+ unsigned i;
+
+ for (i = 0; i < sizedwords; i++) {
+ OUT_PKT7(ring, CP_MEM_TO_MEM, 5);
+ OUT_RING(ring, 0x00000000);
+ OUT_RELOCW(ring, dst_bo, dst_off, 0, 0);
+ OUT_RELOC (ring, src_bo, src_off, 0, 0);
+
+ dst_off += 4;
+ src_off += 4;
+ }
}
void
ctx->emit_const = fd5_emit_const;
ctx->emit_const_bo = fd5_emit_const_bo;
ctx->emit_ib = fd5_emit_ib;
+ ctx->mem_to_mem = fd5_mem_to_mem;
}