#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "fd5_texture.h"
#include "fd5_format.h"
COND(!cso->seamless_cube_map, A5XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
COND(!cso->normalized_coords, A5XX_TEX_SAMP_1_UNNORM_COORDS);
+ so->texsamp0 |= A5XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
+
if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
- so->texsamp0 |= A5XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
so->texsamp1 |=
A5XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
A5XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
+ } else {
+ /* If we're not doing mipmap filtering, we still need a slightly > 0
+ * LOD clamp so the HW can decide between min and mag filtering of
+ * level 0.
+ */
+ so->texsamp1 |=
+ A5XX_TEX_SAMP_1_MIN_LOD(MIN2(cso->min_lod, 0.125)) |
+ A5XX_TEX_SAMP_1_MAX_LOD(MIN2(cso->max_lod, 0.125));
}
if (cso->compare_mode)
{
struct fd5_pipe_sampler_view *so = CALLOC_STRUCT(fd5_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
+ struct fdl_slice *slice = NULL;
enum pipe_format format = cso->format;
- unsigned lvl, layers;
+ unsigned lvl, layers = 0;
if (!so)
return NULL;
so->texconst0 =
A5XX_TEX_CONST_0_FMT(fd5_pipe2tex(format)) |
+ A5XX_TEX_CONST_0_SAMPLES(fd_msaa_samples(prsc->nr_samples)) |
fd5_tex_swiz(format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
A5XX_TEX_CONST_1_HEIGHT(1);
so->texconst2 =
A5XX_TEX_CONST_2_FETCHSIZE(fd5_pipe2fetchsize(format)) |
- A5XX_TEX_CONST_2_PITCH(elements * rsc->cpp);
+ A5XX_TEX_CONST_2_PITCH(elements * rsc->layout.cpp);
so->offset = cso->u.buf.offset;
} else {
unsigned miplevels;
lvl = fd_sampler_first_level(cso);
+ slice = fd_resource_slice(rsc, lvl);
miplevels = fd_sampler_last_level(cso) - lvl;
layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
A5XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
so->texconst2 =
A5XX_TEX_CONST_2_FETCHSIZE(fd5_pipe2fetchsize(format)) |
- A5XX_TEX_CONST_2_PITCH(
- util_format_get_nblocksx(
- format, rsc->slices[lvl].pitch) * rsc->cpp);
+ A5XX_TEX_CONST_2_PITCH(slice->pitch);
so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
}
so->texconst2 |= A5XX_TEX_CONST_2_TYPE(fd5_tex_type(cso->target));
switch (cso->target) {
+ case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
so->texconst3 =
- A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
+ A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size);
so->texconst5 =
A5XX_TEX_CONST_5_DEPTH(1);
break;
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
so->texconst3 =
- A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
+ A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size);
so->texconst5 =
A5XX_TEX_CONST_5_DEPTH(layers);
break;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
so->texconst3 =
- A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
+ A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size);
so->texconst5 =
A5XX_TEX_CONST_5_DEPTH(layers / 6);
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
- A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0);
+ A5XX_TEX_CONST_3_MIN_LAYERSZ(
+ fd_resource_slice(rsc, prsc->last_level)->size0) |
+ A5XX_TEX_CONST_3_ARRAY_PITCH(slice->size0);
so->texconst5 =
A5XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl));
break;