#include "fd6_draw.h"
#include "fd6_emit.h"
#include "fd6_gmem.h"
+#include "fd6_image.h"
#include "fd6_program.h"
#include "fd6_query.h"
#include "fd6_rasterizer.h"
fd_context_destroy(pctx);
- fd_bo_del(fd6_ctx->vsc_data);
- fd_bo_del(fd6_ctx->vsc_data2);
- fd_bo_del(fd6_ctx->blit_mem);
+ if (fd6_ctx->vsc_data)
+ fd_bo_del(fd6_ctx->vsc_data);
+ if (fd6_ctx->vsc_data2)
+ fd_bo_del(fd6_ctx->vsc_data2);
+ fd_bo_del(fd6_ctx->control_mem);
fd_context_cleanup_common_vbos(&fd6_ctx->base);
if (!pctx)
return NULL;
+ /* after fd_context_init() to override set_shader_images() */
+ fd6_image_init(pctx);
+
util_blitter_set_texture_multisample(fd6_ctx->base.blitter, true);
/* fd_context_init overwrites delete_rasterizer_state, so set this
pctx->delete_rasterizer_state = fd6_rasterizer_state_delete;
pctx->delete_depth_stencil_alpha_state = fd6_depth_stencil_alpha_state_delete;
- fd6_ctx->vsc_data = fd_bo_new(screen->dev,
- (A6XX_VSC_DATA_PITCH * 32) + 0x100,
- DRM_FREEDRENO_GEM_TYPE_KMEM, "vsc_data");
-
- fd6_ctx->vsc_data2 = fd_bo_new(screen->dev,
- A6XX_VSC_DATA2_PITCH * 32,
- DRM_FREEDRENO_GEM_TYPE_KMEM, "vsc_data2");
+ /* initial sizes for VSC buffers (or rather the per-pipe sizes
+ * which is used to derive entire buffer size:
+ */
+ fd6_ctx->vsc_data_pitch = 0x440;
+ fd6_ctx->vsc_data2_pitch = 0x1040;
- fd6_ctx->blit_mem = fd_bo_new(screen->dev, 0x1000,
- DRM_FREEDRENO_GEM_TYPE_KMEM, "blit");
+ fd6_ctx->control_mem = fd_bo_new(screen->dev, 0x1000,
+ DRM_FREEDRENO_GEM_TYPE_KMEM, "control");
fd_context_setup_common_vbos(&fd6_ctx->base);