struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
const struct ir3_shader_variant *fs = emit->fs;
- if (fs->no_earlyz || fs->writes_pos) {
+ if (fs->shader->nir->info.fs.early_fragment_tests)
+ return A6XX_EARLY_Z;
+
+ if (fs->no_earlyz || fs->writes_pos || !zsa->base.depth.enabled) {
return A6XX_LATE_Z;
} else if ((fs->has_kill || zsa->alpha_test) &&
(zsa->base.depth.writemask || !pfb->zsbuf)) {