#include "fd6_format.h"
#include "fd6_zsa.h"
-static uint32_t
-shader_t_to_opcode(enum shader_t type)
-{
- switch (type) {
- case SHADER_VERTEX:
- case SHADER_TCS:
- case SHADER_TES:
- case SHADER_GEOM:
- return CP_LOAD_STATE6_GEOM;
- case SHADER_FRAGMENT:
- case SHADER_COMPUTE:
- return CP_LOAD_STATE6_FRAG;
- default:
- unreachable("bad shader type");
- }
-}
-
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
*/
static void
-fd6_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
+fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
- uint32_t i, sz;
+ uint32_t i, sz, align_sz;
enum a6xx_state_src src;
debug_assert((regid % 4) == 0);
- debug_assert((sizedwords % 4) == 0);
if (prsc) {
sz = 0;
src = SS6_DIRECT;
}
- OUT_PKT7(ring, shader_t_to_opcode(type), 3 + sz);
+ align_sz = align(sz, 4);
+
+ OUT_PKT7(ring, fd6_stage2opcode(type), 3 + align_sz);
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
CP_LOAD_STATE6_0_STATE_SRC(src) |
CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(sizedwords/4));
+ CP_LOAD_STATE6_0_NUM_UNIT(DIV_ROUND_UP(sizedwords, 4)));
if (prsc) {
struct fd_bo *bo = fd_resource(prsc)->bo;
OUT_RELOC(ring, bo, offset, 0, 0);
OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
}
+
for (i = 0; i < sz; i++) {
OUT_RING(ring, dwords[i]);
}
+
+ /* Zero-pad to multiple of 4 dwords */
+ for (i = sz; i < align_sz; i++) {
+ OUT_RING(ring, 0);
+ }
}
static void
-fd6_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
+fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
{
uint32_t anum = align(num, 2);
debug_assert((regid % 4) == 0);
- OUT_PKT7(ring, shader_t_to_opcode(type), 3 + (2 * anum));
+ OUT_PKT7(ring, fd6_stage2opcode(type), 3 + (2 * anum));
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS)|
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
uint32_t rgb10a2;
uint32_t z24; /* also s8? */
uint16_t srgb[4]; /* appears to duplicate fp16[], but clamped, used for srgb */
- uint8_t __pad1[24];
+ uint8_t __pad1[56];
};
-#define FD6_BORDER_COLOR_SIZE 0x60
+#define FD6_BORDER_COLOR_SIZE sizeof(struct bcolor_entry)
#define FD6_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD6_BORDER_COLOR_SIZE)
static void
if ((i >= tex->num_textures) || !tex->textures[i])
continue;
- enum pipe_format format = tex->textures[i]->format;
+ struct pipe_sampler_view *view = tex->textures[i];
+ enum pipe_format format = view->format;
const struct util_format_description *desc =
util_format_description(format);
e->rgb10a2 = 0;
e->z24 = 0;
+ unsigned char swiz[4];
+
+ fd6_tex_swiz(format, swiz,
+ view->swizzle_r, view->swizzle_g,
+ view->swizzle_b, view->swizzle_a);
+
for (j = 0; j < 4; j++) {
- int c = desc->swizzle[j];
+ int c = swiz[j];
int cd = c;
/*
* HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the
* stencil border color value in bc->ui[0] but according
- * to desc->swizzle and desc->channel, the .x component
+ * to desc->swizzle and desc->channel, the .x/.w component
* is NONE and the stencil value is in the y component.
- * Meanwhile the hardware wants this in the .x componetn.
+ * Meanwhile the hardware wants this in the .w component
+ * for x24s8 and the .x component for x32_s8x24.
*/
if ((format == PIPE_FORMAT_X24S8_UINT) ||
(format == PIPE_FORMAT_X32_S8X24_UINT)) {
if (j == 0) {
c = 1;
- cd = 0;
+ cd = (format == PIPE_FORMAT_X32_S8X24_UINT) ? 0 : 3;
} else {
continue;
}
u_upload_unmap(fd6_ctx->border_color_uploader);
}
-static bool
-emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
- enum a6xx_state_block sb, struct fd_texture_stateobj *tex)
+static void
+fd6_emit_fb_tex(struct fd_ringbuffer *state, struct fd_context *ctx)
+{
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ struct pipe_surface *psurf = pfb->cbufs[0];
+ struct fd_resource *rsc = fd_resource(psurf->texture);
+
+ uint32_t texconst0 = fd6_tex_const_0(psurf->texture, psurf->u.tex.level,
+ psurf->format, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W);
+
+ /* always TILE6_2 mode in GMEM.. which also means no swap: */
+ texconst0 &= ~(A6XX_TEX_CONST_0_SWAP__MASK | A6XX_TEX_CONST_0_TILE_MODE__MASK);
+ texconst0 |= A6XX_TEX_CONST_0_TILE_MODE(TILE6_2);
+
+ OUT_RING(state, texconst0);
+ OUT_RING(state, A6XX_TEX_CONST_1_WIDTH(pfb->width) |
+ A6XX_TEX_CONST_1_HEIGHT(pfb->height));
+ OUT_RINGP(state, A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D) |
+ A6XX_TEX_CONST_2_FETCHSIZE(TFETCH6_2_BYTE),
+ &ctx->batch->fb_read_patches);
+ OUT_RING(state, A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size));
+
+ OUT_RING(state, A6XX_TEX_CONST_4_BASE_LO(ctx->screen->gmem_base));
+ OUT_RING(state, A6XX_TEX_CONST_5_BASE_HI(ctx->screen->gmem_base >> 32) |
+ A6XX_TEX_CONST_5_DEPTH(1));
+ OUT_RING(state, 0); /* texconst6 */
+ OUT_RING(state, 0); /* texconst7 */
+ OUT_RING(state, 0); /* texconst8 */
+ OUT_RING(state, 0); /* texconst9 */
+ OUT_RING(state, 0); /* texconst10 */
+ OUT_RING(state, 0); /* texconst11 */
+ OUT_RING(state, 0);
+ OUT_RING(state, 0);
+ OUT_RING(state, 0);
+ OUT_RING(state, 0);
+}
+
+bool
+fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
+ enum pipe_shader_type type, struct fd_texture_stateobj *tex,
+ unsigned bcolor_offset,
+ /* can be NULL if no image/SSBO/fb state to merge in: */
+ const struct ir3_shader_variant *v, struct fd_context *ctx)
{
bool needs_border = false;
- unsigned bcolor_offset;
- unsigned opcode, tex_samp_reg, tex_const_reg;
+ unsigned opcode, tex_samp_reg, tex_const_reg, tex_count_reg;
+ enum a6xx_state_block sb;
- switch (sb) {
- case SB6_VS_TEX:
+ switch (type) {
+ case PIPE_SHADER_VERTEX:
+ sb = SB6_VS_TEX;
opcode = CP_LOAD_STATE6_GEOM;
- bcolor_offset = 0;
tex_samp_reg = REG_A6XX_SP_VS_TEX_SAMP_LO;
tex_const_reg = REG_A6XX_SP_VS_TEX_CONST_LO;
+ tex_count_reg = REG_A6XX_SP_VS_TEX_COUNT;
break;
- case SB6_FS_TEX:
+ case PIPE_SHADER_FRAGMENT:
+ sb = SB6_FS_TEX;
opcode = CP_LOAD_STATE6_FRAG;
- bcolor_offset = ctx->tex[PIPE_SHADER_VERTEX].num_samplers;
tex_samp_reg = REG_A6XX_SP_FS_TEX_SAMP_LO;
tex_const_reg = REG_A6XX_SP_FS_TEX_CONST_LO;
+ tex_count_reg = REG_A6XX_SP_FS_TEX_COUNT;
break;
- case SB6_CS_TEX:
+ case PIPE_SHADER_COMPUTE:
+ sb = SB6_CS_TEX;
opcode = CP_LOAD_STATE6_FRAG;
- bcolor_offset = 0;
tex_samp_reg = REG_A6XX_SP_CS_TEX_SAMP_LO;
tex_const_reg = REG_A6XX_SP_CS_TEX_CONST_LO;
+ tex_count_reg = REG_A6XX_SP_CS_TEX_COUNT;
break;
default:
unreachable("bad state block");
}
-
if (tex->num_samplers > 0) {
struct fd_ringbuffer *state =
- fd_ringbuffer_new_object(ctx->pipe, tex->num_samplers * 4);
+ fd_ringbuffer_new_object(pipe, tex->num_samplers * 4 * 4);
for (unsigned i = 0; i < tex->num_samplers; i++) {
static const struct fd6_sampler_stateobj dummy_sampler = {};
const struct fd6_sampler_stateobj *sampler = tex->samplers[i] ?
OUT_RING(state, sampler->texsamp0);
OUT_RING(state, sampler->texsamp1);
OUT_RING(state, sampler->texsamp2 |
- A6XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
+ A6XX_TEX_SAMP_2_BCOLOR_OFFSET((i + bcolor_offset) * sizeof(struct bcolor_entry)));
OUT_RING(state, sampler->texsamp3);
needs_border |= sampler->needs_border;
}
fd_ringbuffer_del(state);
}
- if (tex->num_textures > 0) {
+ unsigned num_merged_textures = tex->num_textures;
+ unsigned num_textures = tex->num_textures;
+ if (v) {
+ num_merged_textures += v->image_mapping.num_tex;
+
+ if (v->fb_read)
+ num_merged_textures++;
+
+ /* There could be more bound textures than what the shader uses.
+ * Which isn't known at shader compile time. So in the case we
+ * are merging tex state, only emit the textures that the shader
+ * uses (since the image/SSBO related tex state comes immediately
+ * after)
+ */
+ num_textures = v->image_mapping.tex_base;
+ }
+
+ if (num_merged_textures > 0) {
struct fd_ringbuffer *state =
- fd_ringbuffer_new_object(ctx->pipe, tex->num_textures * 16);
- for (unsigned i = 0; i < tex->num_textures; i++) {
+ fd_ringbuffer_new_object(pipe, num_merged_textures * 16 * 4);
+ for (unsigned i = 0; i < num_textures; i++) {
static const struct fd6_pipe_sampler_view dummy_view = {};
const struct fd6_pipe_sampler_view *view = tex->textures[i] ?
fd6_pipe_sampler_view(tex->textures[i]) : &dummy_view;
- enum a6xx_tile_mode tile_mode = TILE6_LINEAR;
+ struct fd_resource *rsc = NULL;
if (view->base.texture)
- tile_mode = fd_resource(view->base.texture)->tile_mode;
+ rsc = fd_resource(view->base.texture);
- OUT_RING(state, view->texconst0 |
- A6XX_TEX_CONST_0_TILE_MODE(tile_mode));
+ OUT_RING(state, view->texconst0);
OUT_RING(state, view->texconst1);
OUT_RING(state, view->texconst2);
OUT_RING(state, view->texconst3);
- if (view->base.texture) {
- struct fd_resource *rsc = fd_resource(view->base.texture);
+ if (rsc) {
if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT)
rsc = rsc->stencil;
OUT_RELOC(state, rsc->bo, view->offset,
}
OUT_RING(state, view->texconst6);
- OUT_RING(state, view->texconst7);
- OUT_RING(state, view->texconst8);
+
+ if (rsc && view->ubwc_enabled) {
+ OUT_RELOC(state, rsc->bo, view->ubwc_offset, 0, 0);
+ } else {
+ OUT_RING(state, 0);
+ OUT_RING(state, 0);
+ }
+
OUT_RING(state, view->texconst9);
OUT_RING(state, view->texconst10);
OUT_RING(state, view->texconst11);
OUT_RING(state, 0);
}
+ if (v) {
+ const struct ir3_ibo_mapping *mapping = &v->image_mapping;
+ struct fd_shaderbuf_stateobj *buf = &ctx->shaderbuf[type];
+ struct fd_shaderimg_stateobj *img = &ctx->shaderimg[type];
+
+ for (unsigned i = 0; i < mapping->num_tex; i++) {
+ unsigned idx = mapping->tex_to_image[i];
+ if (idx & IBO_SSBO) {
+ fd6_emit_ssbo_tex(state, &buf->sb[idx & ~IBO_SSBO]);
+ } else {
+ fd6_emit_image_tex(state, &img->si[idx]);
+ }
+ }
+
+ if (v->fb_read) {
+ fd6_emit_fb_tex(state, ctx);
+ }
+ }
+
/* emit texture state: */
OUT_PKT7(ring, opcode, 3);
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE6_0_NUM_UNIT(tex->num_textures));
+ CP_LOAD_STATE6_0_NUM_UNIT(num_merged_textures));
OUT_RB(ring, state); /* SRC_ADDR_LO/HI */
OUT_PKT4(ring, tex_const_reg, 2);
fd_ringbuffer_del(state);
}
+ OUT_PKT4(ring, tex_count_reg, 1);
+ OUT_RING(ring, num_merged_textures);
+
return needs_border;
}
-static void
-emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
- enum a6xx_state_block sb, struct fd_shaderbuf_stateobj *so)
+/* Emits combined texture state, which also includes any Image/SSBO
+ * related texture state merged in (because we must have all texture
+ * state for a given stage in a single buffer). In the fast-path, if
+ * we don't need to merge in any image/ssbo related texture state, we
+ * just use cached texture stateobj. Otherwise we generate a single-
+ * use stateobj.
+ *
+ * TODO Is there some sane way we can still use cached texture stateobj
+ * with image/ssbo in use?
+ *
+ * returns whether border_color is required:
+ */
+static bool
+fd6_emit_combined_textures(struct fd_ringbuffer *ring, struct fd6_emit *emit,
+ enum pipe_shader_type type, const struct ir3_shader_variant *v)
{
- unsigned count = util_last_bit(so->enabled_mask);
- unsigned opcode;
-
- if (count == 0)
- return;
-
- switch (sb) {
- case SB6_SSBO:
- case SB6_CS_SSBO:
- opcode = CP_LOAD_STATE6_GEOM;
- break;
- default:
- unreachable("bad state block");
- }
+ struct fd_context *ctx = emit->ctx;
+ bool needs_border = false;
- OUT_PKT7(ring, opcode, 3 + (4 * count));
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
- CP_LOAD_STATE6_0_STATE_TYPE(0) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE6_0_NUM_UNIT(count));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- for (unsigned i = 0; i < count; i++) {
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- }
+ static const struct {
+ enum fd6_state_id state_id;
+ unsigned enable_mask;
+ } s[PIPE_SHADER_TYPES] = {
+ [PIPE_SHADER_VERTEX] = { FD6_GROUP_VS_TEX, 0x7 },
+ [PIPE_SHADER_FRAGMENT] = { FD6_GROUP_FS_TEX, 0x6 },
+ };
-#if 0
- OUT_PKT7(ring, opcode, 3 + (2 * count));
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
- CP_LOAD_STATE6_0_STATE_TYPE(1) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE6_0_NUM_UNIT(count));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- for (unsigned i = 0; i < count; i++) {
- struct pipe_shader_buffer *buf = &so->sb[i];
- unsigned sz = buf->buffer_size;
+ debug_assert(s[type].state_id);
- /* width is in dwords, overflows into height: */
- sz /= 4;
+ if (!v->image_mapping.num_tex && !v->fb_read) {
+ /* in the fast-path, when we don't have to mix in any image/SSBO
+ * related texture state, we can just lookup the stateobj and
+ * re-emit that:
+ *
+ * Also, framebuffer-read is a slow-path because an extra
+ * texture needs to be inserted.
+ *
+ * TODO we can probably simmplify things if we also treated
+ * border_color as a slow-path.. this way the tex state key
+ * wouldn't depend on bcolor_offset.. but fb_read might rather
+ * be *somehow* a fast-path if we eventually used it for PLS.
+ * I suppose there would be no harm in just *always* inserting
+ * an fb_read texture?
+ */
+ if ((ctx->dirty_shader[type] & FD_DIRTY_SHADER_TEX) &&
+ ctx->tex[type].num_textures > 0) {
+ struct fd6_texture_state *tex = fd6_texture_state(ctx,
+ type, &ctx->tex[type]);
- OUT_RING(ring, A6XX_SSBO_1_0_WIDTH(sz));
- OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(sz >> 16));
- }
-#endif
+ needs_border |= tex->needs_border;
- OUT_PKT7(ring, opcode, 3 + (2 * count));
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
- CP_LOAD_STATE6_0_STATE_TYPE(2) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE6_0_NUM_UNIT(count));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- for (unsigned i = 0; i < count; i++) {
- struct pipe_shader_buffer *buf = &so->sb[i];
- if (buf->buffer) {
- struct fd_resource *rsc = fd_resource(buf->buffer);
- OUT_RELOCW(ring, rsc->bo, buf->buffer_offset, 0, 0);
- } else {
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
+ fd6_emit_add_group(emit, tex->stateobj, s[type].state_id,
+ s[type].enable_mask);
+ }
+ } else {
+ /* In the slow-path, create a one-shot texture state object
+ * if either TEX|PROG|SSBO|IMAGE state is dirty:
+ */
+ if ((ctx->dirty_shader[type] &
+ (FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
+ FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) ||
+ v->fb_read) {
+ struct fd_texture_stateobj *tex = &ctx->tex[type];
+ struct fd_ringbuffer *stateobj =
+ fd_submit_new_ringbuffer(ctx->batch->submit,
+ 0x1000, FD_RINGBUFFER_STREAMING);
+ unsigned bcolor_offset =
+ fd6_border_color_offset(ctx, type, tex);
+
+ needs_border |= fd6_emit_textures(ctx->pipe, stateobj, type, tex,
+ bcolor_offset, v, ctx);
+
+ fd6_emit_add_group(emit, stateobj, s[type].state_id,
+ s[type].enable_mask);
+
+ fd_ringbuffer_del(stateobj);
}
}
+
+ return needs_border;
}
-void
-fd6_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd6_emit *emit)
+static struct fd_ringbuffer *
+build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
{
- int32_t i, j;
const struct fd_vertex_state *vtx = emit->vtx;
- const struct ir3_shader_variant *vp = fd6_emit_get_vp(emit);
+ int32_t i, j;
+
+ struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
+ 4 * (10 * vp->inputs_count + 2), FD_RINGBUFFER_STREAMING);
for (i = 0, j = 0; i <= vp->inputs_count; i++) {
if (vp->inputs[i].sysval)
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
OUT_RING(ring, A6XX_VFD_CONTROL_0_VTXCNT(j) | (j << 8));
+
+ return ring;
+}
+
+static struct fd_ringbuffer *
+build_lrz(struct fd6_emit *emit, bool binning_pass)
+{
+ struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(emit->ctx->zsa);
+ struct pipe_framebuffer_state *pfb = &emit->ctx->batch->framebuffer;
+ struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
+ uint32_t gras_lrz_cntl = zsa->gras_lrz_cntl;
+ uint32_t rb_lrz_cntl = zsa->rb_lrz_cntl;
+
+ struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
+ 16, FD_RINGBUFFER_STREAMING);
+
+ if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid) {
+ gras_lrz_cntl = 0;
+ rb_lrz_cntl = 0;
+ } else if (binning_pass && zsa->lrz_write) {
+ gras_lrz_cntl |= A6XX_GRAS_LRZ_CNTL_LRZ_WRITE;
+ }
+
+ OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_CNTL, 1);
+ OUT_RING(ring, gras_lrz_cntl);
+
+ OUT_PKT4(ring, REG_A6XX_RB_LRZ_CNTL, 1);
+ OUT_RING(ring, rb_lrz_cntl);
+
+ return ring;
+}
+
+static void
+fd6_emit_streamout(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_stream_output_info *info)
+{
+ struct fd_context *ctx = emit->ctx;
+ const struct fd6_program_state *prog = fd6_emit_get_prog(emit);
+ struct fd_streamout_stateobj *so = &ctx->streamout;
+
+ emit->streamout_mask = 0;
+
+ for (unsigned i = 0; i < so->num_targets; i++) {
+ struct pipe_stream_output_target *target = so->targets[i];
+
+ if (!target)
+ continue;
+
+ unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
+ target->buffer_offset;
+
+ OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
+ /* VPC_SO[i].BUFFER_BASE_LO: */
+ OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
+ OUT_RING(ring, target->buffer_size + offset);
+
+ OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(i), 3);
+ OUT_RING(ring, offset);
+ /* VPC_SO[i].FLUSH_BASE_LO/HI: */
+ // TODO just give hw a dummy addr for now.. we should
+ // be using this an then CP_MEM_TO_REG to set the
+ // VPC_SO[i].BUFFER_OFFSET for the next draw..
+ OUT_RELOCW(ring, control_ptr(fd6_context(ctx), flush_base));
+
+ emit->streamout_mask |= (1 << i);
+ }
+
+ if (emit->streamout_mask) {
+ const struct fd6_streamout_state *tf = &prog->tf;
+
+ OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
+ OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+ OUT_RING(ring, tf->vpc_so_buf_cntl);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
+ OUT_RING(ring, tf->ncomp[0]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
+ OUT_RING(ring, tf->ncomp[1]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
+ OUT_RING(ring, tf->ncomp[2]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
+ OUT_RING(ring, tf->ncomp[3]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+ OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
+ for (unsigned i = 0; i < tf->prog_count; i++) {
+ OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
+ OUT_RING(ring, tf->prog[i]);
+ }
+
+ OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
+ OUT_RING(ring, 0x0);
+ } else {
+ OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
+ OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+ OUT_RING(ring, 0);
+ OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
+ OUT_RING(ring, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
+ }
+
}
void
-fd6_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
- struct fd6_emit *emit)
+fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
{
+ struct fd_context *ctx = emit->ctx;
struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
- const struct ir3_shader_variant *vp = fd6_emit_get_vp(emit);
- const struct ir3_shader_variant *fp = fd6_emit_get_fp(emit);
+ const struct fd6_program_state *prog = fd6_emit_get_prog(emit);
+ const struct ir3_shader_variant *vp = emit->vs;
+ const struct ir3_shader_variant *fp = emit->fs;
const enum fd_dirty_3d_state dirty = emit->dirty;
bool needs_border = false;
emit_marker6(ring, 5);
- if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->key.binning_pass) {
- unsigned char mrt_comp[A6XX_MAX_RENDER_TARGETS] = {0};
+ /* NOTE: we track fb_read differently than _BLEND_ENABLED since
+ * we might at some point decide to do sysmem in some cases when
+ * blend is enabled:
+ */
+ if (fp->fb_read)
+ ctx->batch->gmem_reason |= FD_GMEM_FB_READ;
- for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
- mrt_comp[i] = ((i < pfb->nr_cbufs) && pfb->cbufs[i]) ? 0xf : 0;
- }
+ if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
+ struct fd_ringbuffer *state;
- OUT_PKT4(ring, REG_A6XX_RB_RENDER_COMPONENTS, 1);
- OUT_RING(ring, A6XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
- A6XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
- A6XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
- A6XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
- A6XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
- A6XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
- A6XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
- A6XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
-
- OUT_PKT4(ring, REG_A6XX_SP_FS_RENDER_COMPONENTS, 1);
- OUT_RING(ring,
- A6XX_SP_FS_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT1(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT2(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT3(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT4(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT5(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT6(mrt_comp[0]) |
- A6XX_SP_FS_RENDER_COMPONENTS_RT7(mrt_comp[0]));
+ state = build_vbo_state(emit, emit->vs);
+ fd6_emit_add_group(emit, state, FD6_GROUP_VBO, 0x6);
+ fd_ringbuffer_del(state);
+
+ state = build_vbo_state(emit, emit->bs);
+ fd6_emit_add_group(emit, state, FD6_GROUP_VBO_BINNING, 0x1);
+ fd_ringbuffer_del(state);
}
if (dirty & FD_DIRTY_ZSA) {
struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
- uint32_t rb_alpha_control = zsa->rb_alpha_control;
if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])))
- rb_alpha_control &= ~A6XX_RB_ALPHA_CONTROL_ALPHA_TEST;
-
- OUT_PKT4(ring, REG_A6XX_RB_ALPHA_CONTROL, 1);
- OUT_RING(ring, rb_alpha_control);
-
- OUT_PKT4(ring, REG_A6XX_RB_STENCIL_CONTROL, 1);
- OUT_RING(ring, zsa->rb_stencil_control);
+ fd6_emit_add_group(emit, zsa->stateobj_no_alpha, FD6_GROUP_ZSA, 0x7);
+ else
+ fd6_emit_add_group(emit, zsa->stateobj, FD6_GROUP_ZSA, 0x7);
}
- if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG)) {
- struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
- struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
-
- if (pfb->zsbuf) {
- struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
- uint32_t gras_lrz_cntl = zsa->gras_lrz_cntl;
+ if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && pfb->zsbuf) {
+ struct fd_ringbuffer *state;
- if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid)
- gras_lrz_cntl = 0;
- else if (emit->key.binning_pass && blend->lrz_write && zsa->lrz_write)
- gras_lrz_cntl |= A6XX_GRAS_LRZ_CNTL_LRZ_WRITE;
+ state = build_lrz(emit, false);
+ fd6_emit_add_group(emit, state, FD6_GROUP_LRZ, 0x6);
+ fd_ringbuffer_del(state);
- OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_CNTL, 1);
- OUT_RING(ring, gras_lrz_cntl);
- }
+ state = build_lrz(emit, true);
+ fd6_emit_add_group(emit, state, FD6_GROUP_LRZ_BINNING, 0x1);
+ fd_ringbuffer_del(state);
}
- if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) {
- struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
+ if (dirty & FD_DIRTY_STENCIL_REF) {
struct pipe_stencil_ref *sr = &ctx->stencil_ref;
- OUT_PKT4(ring, REG_A6XX_RB_STENCILREF, 3);
- OUT_RING(ring, A6XX_RB_STENCILREF_REF(sr->ref_value[0])); // TODO bf?
- OUT_RING(ring, zsa->rb_stencilmask);
- OUT_RING(ring, zsa->rb_stencilwrmask);
- }
-
- if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
- struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
- bool fragz = fp->has_kill | fp->writes_pos;
-
- OUT_PKT4(ring, REG_A6XX_RB_DEPTH_CNTL, 1);
- OUT_RING(ring, zsa->rb_depth_cntl);
-
- OUT_PKT4(ring, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
- OUT_RING(ring, COND(fragz, A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
-
- OUT_PKT4(ring, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
- OUT_RING(ring, COND(fragz, A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
+ OUT_PKT4(ring, REG_A6XX_RB_STENCILREF, 1);
+ OUT_RING(ring, A6XX_RB_STENCILREF_REF(sr->ref_value[0]) |
+ A6XX_RB_STENCILREF_BFREF(sr->ref_value[1]));
}
/* NOTE: scissor enabled bit is part of rasterizer state: */
OUT_RING(ring, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(scissor->maxx - 1) |
A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(scissor->maxy - 1));
- OUT_PKT4(ring, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
- OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->minx) |
- A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->miny));
- OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->maxx - 1) |
- A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->maxy - 1));
-
ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx);
ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny);
ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx);
}
if (dirty & FD_DIRTY_VIEWPORT) {
- fd_wfi(ctx->batch, ring);
+ struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
+
OUT_PKT4(ring, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
OUT_RING(ring, A6XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0]));
OUT_RING(ring, A6XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0]));
OUT_RING(ring, A6XX_GRAS_CL_VPORT_YSCALE_0(ctx->viewport.scale[1]));
OUT_RING(ring, A6XX_GRAS_CL_VPORT_ZOFFSET_0(ctx->viewport.translate[2]));
OUT_RING(ring, A6XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2]));
- }
-
- if (dirty & FD_DIRTY_PROG)
- fd6_program_emit(ctx, ring, emit);
-
- if (dirty & FD_DIRTY_RASTERIZER) {
- struct fd6_rasterizer_stateobj *rasterizer =
- fd6_rasterizer_stateobj(ctx->rasterizer);
- OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8000, 1);
- OUT_RING(ring, 0x80);
- OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8001, 1);
- OUT_RING(ring, 0x0);
- OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8004, 1);
- OUT_RING(ring, 0x0);
+ OUT_PKT4(ring, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
+ OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->minx) |
+ A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->miny));
+ OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->maxx - 1) |
+ A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->maxy - 1));
- OUT_PKT4(ring, REG_A6XX_GRAS_SU_CNTL, 1);
- OUT_RING(ring, rasterizer->gras_su_cntl);
+ unsigned guardband_x = fd_calc_guardband(scissor->maxx - scissor->minx);
+ unsigned guardband_y = fd_calc_guardband(scissor->maxy - scissor->miny);
- OUT_PKT4(ring, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
- OUT_RING(ring, rasterizer->gras_su_point_minmax);
- OUT_RING(ring, rasterizer->gras_su_point_size);
+ OUT_PKT4(ring, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
+ OUT_RING(ring, A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_x) |
+ A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_y));
+ }
- OUT_PKT4(ring, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
- OUT_RING(ring, rasterizer->gras_su_poly_offset_scale);
- OUT_RING(ring, rasterizer->gras_su_poly_offset_offset);
- OUT_RING(ring, rasterizer->gras_su_poly_offset_clamp);
+ if (dirty & FD_DIRTY_PROG) {
+ fd6_emit_add_group(emit, prog->config_stateobj, FD6_GROUP_PROG_CONFIG, 0x7);
+ fd6_emit_add_group(emit, prog->stateobj, FD6_GROUP_PROG, 0x6);
+ fd6_emit_add_group(emit, prog->binning_stateobj,
+ FD6_GROUP_PROG_BINNING, 0x1);
-#if 0
- OUT_PKT4(ring, REG_A6XX_PC_RASTER_CNTL, 1);
- OUT_RING(ring, rasterizer->pc_raster_cntl);
+ /* emit remaining non-stateobj program state, ie. what depends
+ * on other emit state, so cannot be pre-baked. This could
+ * be moved to a separate stateobj which is dynamically
+ * created.
+ */
+ fd6_program_emit(ring, emit);
+ }
- OUT_PKT4(ring, REG_A6XX_GRAS_CL_CNTL, 1);
- OUT_RING(ring, rasterizer->gras_cl_clip_cntl);
-#endif
+ if (dirty & FD_DIRTY_RASTERIZER) {
+ struct fd6_rasterizer_stateobj *rasterizer =
+ fd6_rasterizer_stateobj(ctx->rasterizer);
+ fd6_emit_add_group(emit, rasterizer->stateobj,
+ FD6_GROUP_RASTERIZER, 0x7);
}
- /* note: must come after program emit.. because there is some overlap
- * in registers, ex. PC_PRIMITIVE_CNTL and we rely on some cached
- * values from fd6_program_emit() to avoid having to re-emit the prog
- * every time rast state changes.
- *
- * Since the primitive restart state is not part of a tracked object, we
+ /* Since the primitive restart state is not part of a tracked object, we
* re-emit this register every time.
*/
if (emit->info && ctx->rasterizer) {
OUT_PKT4(ring, REG_A6XX_VFD_UNKNOWN_A008, 1);
OUT_RING(ring, 0);
-
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_0, 1);
OUT_RING(ring, rasterizer->pc_primitive_cntl |
COND(emit->info->primitive_restart && emit->info->index_size,
}
if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
- uint32_t posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
unsigned nr = pfb->nr_cbufs;
- if (emit->key.binning_pass)
- nr = 0;
- else if (ctx->rasterizer->rasterizer_discard)
+ if (ctx->rasterizer->rasterizer_discard)
nr = 0;
OUT_PKT4(ring, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
- OUT_RING(ring, COND(fp->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z));
+ OUT_RING(ring, COND(fp->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
+ COND(fp->writes_smask && pfb->samples > 1,
+ A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
OUT_RING(ring, A6XX_RB_FS_OUTPUT_CNTL1_MRT(nr));
- OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
- OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
- 0xfcfc0000);
+ OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL1, 1);
OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL1_MRT(nr));
}
- ir3_emit_vs_consts(vp, ring, ctx, emit->info);
- if (!emit->key.binning_pass)
- ir3_emit_fs_consts(fp, ring, ctx);
-
- struct pipe_stream_output_info *info = &vp->shader->stream_output;
- if (info->num_outputs) {
- struct fd_streamout_stateobj *so = &ctx->streamout;
+#define DIRTY_CONST (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST | \
+ FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)
- emit->streamout_mask = 0;
+ if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & DIRTY_CONST) {
+ struct fd_ringbuffer *vsconstobj = fd_submit_new_ringbuffer(
+ ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
- for (unsigned i = 0; i < so->num_targets; i++) {
- struct pipe_stream_output_target *target = so->targets[i];
-
- if (!target)
- continue;
+ ir3_emit_user_consts(ctx->screen, vp, vsconstobj,
+ &ctx->constbuf[PIPE_SHADER_VERTEX]);
+ ir3_emit_ubos(ctx->screen, vp, vsconstobj,
+ &ctx->constbuf[PIPE_SHADER_VERTEX]);
+ ir3_emit_immediates(ctx->screen, vp, vsconstobj);
+ ir3_emit_ssbo_sizes(ctx->screen, vp, vsconstobj,
+ &ctx->shaderbuf[PIPE_SHADER_VERTEX]);
+ ir3_emit_image_dims(ctx->screen, vp, vsconstobj,
+ &ctx->shaderimg[PIPE_SHADER_VERTEX]);
- unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
- target->buffer_offset;
+ if (ir3_needs_vs_driver_params(vp))
+ ir3_emit_vs_driver_params(vp, vsconstobj, ctx, emit->info);
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
- /* VPC_SO[i].BUFFER_BASE_LO: */
- OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
- OUT_RING(ring, target->buffer_size + offset);
-
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(i), 3);
- OUT_RING(ring, offset);
- /* VPC_SO[i].FLUSH_BASE_LO/HI: */
- // TODO just give hw a dummy addr for now.. we should
- // be using this an then CP_MEM_TO_REG to set the
- // VPC_SO[i].BUFFER_OFFSET for the next draw..
- OUT_RELOCW(ring, fd6_context(ctx)->blit_mem, 0x100, 0, 0);
-
- emit->streamout_mask |= (1 << i);
- }
-
- if (emit->streamout_mask) {
- struct fd6_streamout_state *tf = &fd6_context(ctx)->tf;
-
- OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
- OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
- OUT_RING(ring, tf->vpc_so_buf_cntl);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
- OUT_RING(ring, tf->ncomp[0]);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
- OUT_RING(ring, tf->ncomp[1]);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
- OUT_RING(ring, tf->ncomp[2]);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
- OUT_RING(ring, tf->ncomp[3]);
- OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
- OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
- for (unsigned i = 0; i < tf->prog_count; i++) {
- OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
- OUT_RING(ring, tf->prog[i]);
- }
+ fd6_emit_add_group(emit, vsconstobj, FD6_GROUP_VS_CONST, 0x7);
+ fd_ringbuffer_del(vsconstobj);
+ }
- OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
- OUT_RING(ring, 0x0);
- } else {
- OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
- OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
- OUT_RING(ring, 0);
- OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
- OUT_RING(ring, 0);
-
- OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
- OUT_RING(ring, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
- }
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & DIRTY_CONST) {
+ struct fd_ringbuffer *fsconstobj = fd_submit_new_ringbuffer(
+ ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
+
+ ir3_emit_user_consts(ctx->screen, fp, fsconstobj,
+ &ctx->constbuf[PIPE_SHADER_FRAGMENT]);
+ ir3_emit_ubos(ctx->screen, fp, fsconstobj,
+ &ctx->constbuf[PIPE_SHADER_FRAGMENT]);
+ ir3_emit_immediates(ctx->screen, fp, fsconstobj);
+ ir3_emit_ssbo_sizes(ctx->screen, fp, fsconstobj,
+ &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+ ir3_emit_image_dims(ctx->screen, fp, fsconstobj,
+ &ctx->shaderimg[PIPE_SHADER_FRAGMENT]);
+
+ fd6_emit_add_group(emit, fsconstobj, FD6_GROUP_FS_CONST, 0x6);
+ fd_ringbuffer_del(fsconstobj);
}
- if ((dirty & FD_DIRTY_BLEND)) {
+ struct ir3_stream_output_info *info = &vp->shader->stream_output;
+ if (info->num_outputs)
+ fd6_emit_streamout(ring, emit, info);
+
+ if (dirty & FD_DIRTY_BLEND) {
struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
uint32_t i;
- for (i = 0; i < A6XX_MAX_RENDER_TARGETS; i++) {
+ for (i = 0; i < pfb->nr_cbufs; i++) {
enum pipe_format format = pipe_surface_format(pfb->cbufs[i]);
bool is_int = util_format_is_pure_integer(format);
bool has_alpha = util_format_has_alpha(format);
OUT_RING(ring, blend_control);
}
- OUT_PKT4(ring, REG_A6XX_RB_BLEND_CNTL, 1);
- OUT_RING(ring, blend->rb_blend_cntl |
- A6XX_RB_BLEND_CNTL_SAMPLE_MASK(0xffff));
+ OUT_PKT4(ring, REG_A6XX_RB_DITHER_CNTL, 1);
+ OUT_RING(ring, blend->rb_dither_cntl);
OUT_PKT4(ring, REG_A6XX_SP_BLEND_CNTL, 1);
OUT_RING(ring, blend->sp_blend_cntl);
}
+ if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_SAMPLE_MASK)) {
+ struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
+
+ OUT_PKT4(ring, REG_A6XX_RB_BLEND_CNTL, 1);
+ OUT_RING(ring, blend->rb_blend_cntl |
+ A6XX_RB_BLEND_CNTL_SAMPLE_MASK(ctx->sample_mask));
+ }
+
if (dirty & FD_DIRTY_BLEND_COLOR) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
}
- if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) {
- needs_border |= emit_textures(ctx, ring, SB6_VS_TEX,
- &ctx->tex[PIPE_SHADER_VERTEX]);
- OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
- OUT_RING(ring, ctx->tex[PIPE_SHADER_VERTEX].num_textures);
- }
+ needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vp);
+ needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_FRAGMENT, fp);
- if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) {
- needs_border |= emit_textures(ctx, ring, SB6_FS_TEX,
- &ctx->tex[PIPE_SHADER_FRAGMENT]);
- OUT_PKT4(ring, REG_A6XX_SP_FS_TEX_COUNT, 1);
- OUT_RING(ring, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures);
- }
+ if (needs_border)
+ emit_border_color(ctx, ring);
-#if 0
- OUT_PKT4(ring, REG_A6XX_TPL1_FS_TEX_COUNT, 1);
- OUT_RING(ring, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask ?
- ~0 : ctx->tex[PIPE_SHADER_FRAGMENT].num_textures);
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] &
+ (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) {
+ struct fd_ringbuffer *state =
+ fd6_build_ibo_state(ctx, fp, PIPE_SHADER_FRAGMENT);
+ struct fd_ringbuffer *obj = fd_submit_new_ringbuffer(
+ ctx->batch->submit, 9 * 4, FD_RINGBUFFER_STREAMING);
+ const struct ir3_ibo_mapping *mapping = &fp->image_mapping;
- OUT_PKT4(ring, REG_A6XX_TPL1_CS_TEX_COUNT, 1);
- OUT_RING(ring, 0);
-#endif
+ OUT_PKT7(obj, CP_LOAD_STATE6, 3);
+ OUT_RING(obj, CP_LOAD_STATE6_0_DST_OFF(0) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(SB6_IBO) |
+ CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
+ OUT_RB(obj, state);
- if (needs_border)
- emit_border_color(ctx, ring);
+ OUT_PKT4(obj, REG_A6XX_SP_IBO_LO, 2);
+ OUT_RB(obj, state);
- if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
- emit_ssbos(ctx, ring, SB6_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+ /* TODO if we used CP_SET_DRAW_STATE for compute shaders, we could
+ * de-duplicate this from program->config_stateobj
+ */
+ OUT_PKT4(obj, REG_A6XX_SP_IBO_COUNT, 1);
+ OUT_RING(obj, mapping->num_ibo);
- if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
- fd6_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT);
+ fd6_emit_add_group(emit, obj, FD6_GROUP_IBO, 0x6);
+ fd_ringbuffer_del(obj);
+ fd_ringbuffer_del(state);
+ }
+
+ if (emit->num_groups > 0) {
+ OUT_PKT7(ring, CP_SET_DRAW_STATE, 3 * emit->num_groups);
+ for (unsigned i = 0; i < emit->num_groups; i++) {
+ struct fd6_state_group *g = &emit->groups[i];
+ unsigned n = fd_ringbuffer_size(g->stateobj) / 4;
+
+ if (n == 0) {
+ OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(0) |
+ CP_SET_DRAW_STATE__0_DISABLE |
+ CP_SET_DRAW_STATE__0_ENABLE_MASK(g->enable_mask) |
+ CP_SET_DRAW_STATE__0_GROUP_ID(g->group_id));
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ } else {
+ OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(n) |
+ CP_SET_DRAW_STATE__0_ENABLE_MASK(g->enable_mask) |
+ CP_SET_DRAW_STATE__0_GROUP_ID(g->group_id));
+ OUT_RB(ring, g->stateobj);
+ }
+
+ fd_ringbuffer_del(g->stateobj);
+ }
+ emit->num_groups = 0;
+ }
}
void
{
enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_COMPUTE];
- if (dirty & FD_DIRTY_SHADER_TEX) {
- bool needs_border = false;
- needs_border |= emit_textures(ctx, ring, SB6_CS_TEX,
- &ctx->tex[PIPE_SHADER_COMPUTE]);
+ if (dirty & (FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
+ FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) {
+ struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_COMPUTE];
+ unsigned bcolor_offset = fd6_border_color_offset(ctx, PIPE_SHADER_COMPUTE, tex);
+
+ bool needs_border = fd6_emit_textures(ctx->pipe, ring, PIPE_SHADER_COMPUTE, tex,
+ bcolor_offset, cp, ctx);
if (needs_border)
emit_border_color(ctx, ring);
-#if 0
- OUT_PKT4(ring, REG_A6XX_TPL1_VS_TEX_COUNT, 1);
+ OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
OUT_RING(ring, 0);
- OUT_PKT4(ring, REG_A6XX_TPL1_HS_TEX_COUNT, 1);
+ OUT_PKT4(ring, REG_A6XX_SP_HS_TEX_COUNT, 1);
OUT_RING(ring, 0);
- OUT_PKT4(ring, REG_A6XX_TPL1_DS_TEX_COUNT, 1);
+ OUT_PKT4(ring, REG_A6XX_SP_DS_TEX_COUNT, 1);
OUT_RING(ring, 0);
- OUT_PKT4(ring, REG_A6XX_TPL1_GS_TEX_COUNT, 1);
+ OUT_PKT4(ring, REG_A6XX_SP_GS_TEX_COUNT, 1);
OUT_RING(ring, 0);
- OUT_PKT4(ring, REG_A6XX_TPL1_FS_TEX_COUNT, 1);
+ OUT_PKT4(ring, REG_A6XX_SP_FS_TEX_COUNT, 1);
OUT_RING(ring, 0);
-#endif
}
-#if 0
- OUT_PKT4(ring, REG_A6XX_TPL1_CS_TEX_COUNT, 1);
- OUT_RING(ring, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask ?
- ~0 : ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
-#endif
+ if (dirty & (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) {
+ struct fd_ringbuffer *state =
+ fd6_build_ibo_state(ctx, cp, PIPE_SHADER_COMPUTE);
+ const struct ir3_ibo_mapping *mapping = &cp->image_mapping;
+
+ OUT_PKT7(ring, CP_LOAD_STATE6_FRAG, 3);
+ OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_IBO) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(SB6_CS_SHADER) |
+ CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
+ OUT_RB(ring, state);
- if (dirty & FD_DIRTY_SHADER_SSBO)
- emit_ssbos(ctx, ring, SB6_CS_SSBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
+ OUT_PKT4(ring, REG_A6XX_SP_CS_IBO_LO, 2);
+ OUT_RB(ring, state);
- if (dirty & FD_DIRTY_SHADER_IMAGE)
- fd6_emit_images(ctx, ring, PIPE_SHADER_COMPUTE);
+ OUT_PKT4(ring, REG_A6XX_SP_CS_IBO_COUNT, 1);
+ OUT_RING(ring, mapping->num_ibo);
+
+ fd_ringbuffer_del(state);
+ }
}
{
//struct fd_context *ctx = batch->ctx;
- fd6_cache_flush(batch, ring);
+ fd6_cache_inv(batch, ring);
OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
OUT_RING(ring, 0xfffff);
0000000500024068: 70268000
*/
+ OUT_WFI5(ring);
+
WRITE(REG_A6XX_RB_CCU_CNTL, 0x7c400004);
WRITE(REG_A6XX_RB_UNKNOWN_8E04, 0x00100000);
WRITE(REG_A6XX_SP_UNKNOWN_AE04, 0x8);
WRITE(REG_A6XX_VPC_UNKNOWN_9600, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_8600, 0x880);
- WRITE(REG_A6XX_HLSQ_UNKNOWN_BE04, 0);
- WRITE(REG_A6XX_SP_UNKNOWN_AE03, 0x00000410);
- WRITE(REG_A6XX_SP_UNKNOWN_AB20, 0);
+ WRITE(REG_A6XX_HLSQ_UNKNOWN_BE04, 0x80000);
+ WRITE(REG_A6XX_SP_UNKNOWN_AE03, 0x1430);
+ WRITE(REG_A6XX_SP_IBO_COUNT, 0);
WRITE(REG_A6XX_SP_UNKNOWN_B182, 0);
WRITE(REG_A6XX_HLSQ_UNKNOWN_BB11, 0);
WRITE(REG_A6XX_UCHE_UNKNOWN_0E12, 0x3200000);
WRITE(REG_A6XX_UCHE_CLIENT_PF, 4);
- WRITE(REG_A6XX_RB_UNKNOWN_8E01, 0x0);
+ WRITE(REG_A6XX_RB_UNKNOWN_8E01, 0x1);
WRITE(REG_A6XX_SP_UNKNOWN_AB00, 0x5);
WRITE(REG_A6XX_VFD_UNKNOWN_A009, 0x00000001);
WRITE(REG_A6XX_RB_UNKNOWN_8811, 0x00000010);
OUT_RING(ring, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_8101, 0);
- WRITE(REG_A6XX_GRAS_2D_BLIT_INFO,
- A6XX_GRAS_2D_BLIT_INFO_COLOR_FORMAT(RB6_R8G8B8_UNORM));
- WRITE(REG_A6XX_GRAS_UNKNOWN_8109, 0);
- WRITE(REG_A6XX_GRAS_UNKNOWN_8110, 0);
+ WRITE(REG_A6XX_GRAS_SAMPLE_CNTL, 0);
+ WRITE(REG_A6XX_GRAS_UNKNOWN_8110, 0x2);
WRITE(REG_A6XX_RB_RENDER_CONTROL0, 0x401);
WRITE(REG_A6XX_RB_RENDER_CONTROL1, 0);
WRITE(REG_A6XX_RB_FS_OUTPUT_CNTL0, 0);
- WRITE(REG_A6XX_RB_UNKNOWN_8810, 0);
+ WRITE(REG_A6XX_RB_SAMPLE_CNTL, 0);
WRITE(REG_A6XX_RB_UNKNOWN_8818, 0);
WRITE(REG_A6XX_RB_UNKNOWN_8819, 0);
WRITE(REG_A6XX_RB_UNKNOWN_881A, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9101, 0xffff00);
WRITE(REG_A6XX_VPC_UNKNOWN_9107, 0);
- WRITE(REG_A6XX_VPC_UNKNOWN_9236, 1);
+ WRITE(REG_A6XX_VPC_UNKNOWN_9236,
+ A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
WRITE(REG_A6XX_VPC_UNKNOWN_9300, 0);
WRITE(REG_A6XX_VPC_SO_OVERRIDE, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
WRITE(REG_A6XX_PC_UNKNOWN_9E72, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9108, 0x3);
WRITE(REG_A6XX_SP_TP_UNKNOWN_B304, 0);
- WRITE(REG_A6XX_SP_TP_UNKNOWN_B309, 0x000000a2);
+ /* NOTE blob seems to (mostly?) use 0xb2 for SP_TP_UNKNOWN_B309
+ * but this seems to kill texture gather offsets.
+ */
+ WRITE(REG_A6XX_SP_TP_UNKNOWN_B309, 0xa2);
WRITE(REG_A6XX_RB_UNKNOWN_8804, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_80A4, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_80A5, 0);
OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0));
OUT_RING(ring, CP_SET_DRAW_STATE__2_ADDR_HI(0));
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(0), 3);
- OUT_RING(ring, 0x00000000); /* VPC_SO_BUFFER_BASE_LO_0 */
- OUT_RING(ring, 0x00000000); /* VPC_SO_BUFFER_BASE_HI_0 */
- OUT_RING(ring, 0x00000000); /* VPC_SO_BUFFER_SIZE_0 */
-
- OUT_PKT4(ring, REG_A6XX_VPC_SO_FLUSH_BASE_LO(0), 2);
- OUT_RING(ring, 0x00000000); /* VPC_SO_FLUSH_BASE_LO_0 */
- OUT_RING(ring, 0x00000000); /* VPC_SO_FLUSH_BASE_HI_0 */
-
OUT_PKT4(ring, REG_A6XX_VPC_SO_BUF_CNTL, 1);
OUT_RING(ring, 0x00000000); /* VPC_SO_BUF_CNTL */
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(0), 1);
- OUT_RING(ring, 0x00000000); /* UNKNOWN_E2AB */
-
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(1), 3);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
-
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(1), 6);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
-
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(2), 6);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
+ OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(3), 3);
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
+ OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
+ OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_CNTL, 1);
OUT_RING(ring, 0x00000000);
- OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
+ OUT_PKT4(ring, REG_A6XX_RB_LRZ_CNTL, 1);
OUT_RING(ring, 0x00000000);
}
-static void
-fd6_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
-{
- emit_marker6(ring, 6);
- __OUT_IB5(ring, target);
- emit_marker6(ring, 6);
-}
-
static void
fd6_mem_to_mem(struct fd_ringbuffer *ring, struct pipe_resource *dst,
unsigned dst_off, struct pipe_resource *src, unsigned src_off,
}
}
+/* this is *almost* the same as fd6_cache_flush().. which I guess
+ * could be re-worked to be something a bit more generic w/ param
+ * indicating what needs to be flushed.. although that would mean
+ * figuring out which events trigger what state to flush..
+ */
+static void
+fd6_framebuffer_barrier(struct fd_context *ctx)
+{
+ struct fd6_context *fd6_ctx = fd6_context(ctx);
+ struct fd_batch *batch = ctx->batch;
+ struct fd_ringbuffer *ring = batch->draw;
+ unsigned seqno;
+
+ seqno = fd6_event_write(batch, ring, CACHE_FLUSH_AND_INV_EVENT, true);
+
+ OUT_PKT7(ring, CP_WAIT_REG_MEM, 6);
+ OUT_RING(ring, 0x00000013);
+ OUT_RELOC(ring, control_ptr(fd6_ctx, seqno));
+ OUT_RING(ring, seqno);
+ OUT_RING(ring, 0xffffffff);
+ OUT_RING(ring, 0x00000010);
+
+ fd6_event_write(batch, ring, UNK_1D, true);
+ fd6_event_write(batch, ring, UNK_1C, true);
+
+ seqno = fd6_event_write(batch, ring, CACHE_FLUSH_TS, true);
+
+ fd6_event_write(batch, ring, 0x31, false);
+
+ OUT_PKT7(ring, CP_UNK_A6XX_14, 4);
+ OUT_RING(ring, 0x00000000);
+ OUT_RELOC(ring, control_ptr(fd6_ctx, seqno));
+ OUT_RING(ring, seqno);
+}
+
+void
+fd6_emit_init_screen(struct pipe_screen *pscreen)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ screen->emit_const = fd6_emit_const;
+ screen->emit_const_bo = fd6_emit_const_bo;
+ screen->emit_ib = fd6_emit_ib;
+ screen->mem_to_mem = fd6_mem_to_mem;
+}
+
void
fd6_emit_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
- ctx->emit_const = fd6_emit_const;
- ctx->emit_const_bo = fd6_emit_const_bo;
- ctx->emit_ib = fd6_emit_ib;
- ctx->mem_to_mem = fd6_mem_to_mem;
+ ctx->framebuffer_barrier = fd6_framebuffer_barrier;
}