freedreno/a6xx: fix border-color swizzles
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_emit.c
index befb025930e1563da831690cfa91ae269c7fcfac..95ac616a76c39b7ba51d507e1e03cd91f049579b 100644 (file)
@@ -196,7 +196,8 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
                if ((i >= tex->num_textures) || !tex->textures[i])
                        continue;
 
-               enum pipe_format format = tex->textures[i]->format;
+               struct pipe_sampler_view *view = tex->textures[i];
+               enum pipe_format format = view->format;
                const struct util_format_description *desc =
                                util_format_description(format);
 
@@ -206,8 +207,14 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
                e->rgb10a2 = 0;
                e->z24 = 0;
 
+               unsigned char swiz[4];
+
+               fd6_tex_swiz(format, swiz,
+                               view->swizzle_r, view->swizzle_g,
+                               view->swizzle_b, view->swizzle_a);
+
                for (j = 0; j < 4; j++) {
-                       int c = desc->swizzle[j];
+                       int c = swiz[j];
                        int cd = c;
 
                        /*
@@ -329,7 +336,10 @@ emit_border_color(struct fd_context *ctx, struct fd_ringbuffer *ring)
 bool
 fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
-               unsigned bcolor_offset)
+               unsigned bcolor_offset,
+               /* can be NULL if no image/SSBO state to merge in: */
+               const struct ir3_shader_variant *v, struct fd_shaderbuf_stateobj *buf,
+               struct fd_shaderimg_stateobj *img)
 {
        bool needs_border = false;
        unsigned opcode, tex_samp_reg, tex_const_reg, tex_count_reg;
@@ -351,13 +361,12 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                opcode = CP_LOAD_STATE6_FRAG;
                tex_samp_reg = REG_A6XX_SP_CS_TEX_SAMP_LO;
                tex_const_reg = REG_A6XX_SP_CS_TEX_CONST_LO;
-               tex_count_reg = 0; //REG_A6XX_SP_CS_TEX_COUNT;
+               tex_count_reg = REG_A6XX_SP_CS_TEX_COUNT;
                break;
        default:
                unreachable("bad state block");
        }
 
-
        if (tex->num_samplers > 0) {
                struct fd_ringbuffer *state =
                        fd_ringbuffer_new_object(pipe, tex->num_samplers * 4 * 4);
@@ -368,7 +377,7 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        OUT_RING(state, sampler->texsamp0);
                        OUT_RING(state, sampler->texsamp1);
                        OUT_RING(state, sampler->texsamp2 |
-                               A6XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
+                               A6XX_TEX_SAMP_2_BCOLOR_OFFSET((i + bcolor_offset) * sizeof(struct bcolor_entry)));
                        OUT_RING(state, sampler->texsamp3);
                        needs_border |= sampler->needs_border;
                }
@@ -388,24 +397,43 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                fd_ringbuffer_del(state);
        }
 
-       if (tex->num_textures > 0) {
+       unsigned num_merged_textures = tex->num_textures;
+       unsigned num_textures = tex->num_textures;
+       if (v) {
+               num_merged_textures += v->image_mapping.num_tex;
+
+               /* There could be more bound textures than what the shader uses.
+                * Which isn't known at shader compile time.  So in the case we
+                * are merging tex state, only emit the textures that the shader
+                * uses (since the image/SSBO related tex state comes immediately
+                * after)
+                */
+               num_textures = v->image_mapping.tex_base;
+       }
+
+       if (num_merged_textures > 0) {
                struct fd_ringbuffer *state =
-                       fd_ringbuffer_new_object(pipe, tex->num_textures * 16 * 4);
-               for (unsigned i = 0; i < tex->num_textures; i++) {
+                       fd_ringbuffer_new_object(pipe, num_merged_textures * 16 * 4);
+               for (unsigned i = 0; i < num_textures; i++) {
                        static const struct fd6_pipe_sampler_view dummy_view = {};
                        const struct fd6_pipe_sampler_view *view = tex->textures[i] ?
                                fd6_pipe_sampler_view(tex->textures[i]) : &dummy_view;
+                       struct fd_resource *rsc = NULL;
+
+                       if (view->base.texture)
+                               rsc = fd_resource(view->base.texture);
 
                        OUT_RING(state, view->texconst0);
                        OUT_RING(state, view->texconst1);
                        OUT_RING(state, view->texconst2);
-                       OUT_RING(state, view->texconst3);
+                       OUT_RING(state, view->texconst3 |
+                               COND(rsc && view->ubwc_enabled,
+                                       A6XX_TEX_CONST_3_FLAG | A6XX_TEX_CONST_3_UNK27));
 
-                       if (view->base.texture) {
-                               struct fd_resource *rsc = fd_resource(view->base.texture);
+                       if (rsc) {
                                if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT)
                                        rsc = rsc->stencil;
-                               OUT_RELOC(state, rsc->bo, view->offset,
+                               OUT_RELOC(state, rsc->bo, view->offset + rsc->offset,
                                        (uint64_t)view->texconst5 << 32, 0);
                        } else {
                                OUT_RING(state, 0x00000000);
@@ -413,8 +441,14 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        }
 
                        OUT_RING(state, view->texconst6);
-                       OUT_RING(state, view->texconst7);
-                       OUT_RING(state, view->texconst8);
+
+                       if (rsc && view->ubwc_enabled) {
+                               OUT_RELOC(state, rsc->bo, view->offset + rsc->ubwc_offset, 0, 0);
+                       } else {
+                               OUT_RING(state, 0);
+                               OUT_RING(state, 0);
+                       }
+
                        OUT_RING(state, view->texconst9);
                        OUT_RING(state, view->texconst10);
                        OUT_RING(state, view->texconst11);
@@ -424,13 +458,26 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        OUT_RING(state, 0);
                }
 
+               if (v) {
+                       const struct ir3_ibo_mapping *mapping = &v->image_mapping;
+
+                       for (unsigned i = 0; i < mapping->num_tex; i++) {
+                               unsigned idx = mapping->tex_to_image[i];
+                               if (idx & IBO_SSBO) {
+                                       fd6_emit_ssbo_tex(state, &buf->sb[idx & ~IBO_SSBO]);
+                               } else {
+                                       fd6_emit_image_tex(state, &img->si[idx]);
+                               }
+                       }
+               }
+
                /* emit texture state: */
                OUT_PKT7(ring, opcode, 3);
                OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
                        CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
                        CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(tex->num_textures));
+                       CP_LOAD_STATE6_0_NUM_UNIT(num_merged_textures));
                OUT_RB(ring, state); /* SRC_ADDR_LO/HI */
 
                OUT_PKT4(ring, tex_const_reg, 2);
@@ -439,87 +486,81 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                fd_ringbuffer_del(state);
        }
 
-       if (tex_count_reg) {
-               OUT_PKT4(ring, tex_count_reg, 1);
-               OUT_RING(ring, tex->num_textures);
-       }
+       OUT_PKT4(ring, tex_count_reg, 1);
+       OUT_RING(ring, num_merged_textures);
 
        return needs_border;
 }
 
-static void
-emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
-               enum a6xx_state_block sb, struct fd_shaderbuf_stateobj *so)
+/* Emits combined texture state, which also includes any Image/SSBO
+ * related texture state merged in (because we must have all texture
+ * state for a given stage in a single buffer).  In the fast-path, if
+ * we don't need to merge in any image/ssbo related texture state, we
+ * just use cached texture stateobj.  Otherwise we generate a single-
+ * use stateobj.
+ *
+ * TODO Is there some sane way we can still use cached texture stateobj
+ * with image/ssbo in use?
+ *
+ * returns whether border_color is required:
+ */
+static bool
+fd6_emit_combined_textures(struct fd_ringbuffer *ring, struct fd6_emit *emit,
+               enum pipe_shader_type type, const struct ir3_shader_variant *v)
 {
-       unsigned count = util_last_bit(so->enabled_mask);
-       unsigned opcode;
+       struct fd_context *ctx = emit->ctx;
+       bool needs_border = false;
 
-       if (count == 0)
-               return;
+       static const struct {
+               enum a6xx_state_block sb;
+               enum fd6_state_id state_id;
+       } s[PIPE_SHADER_TYPES] = {
+               [PIPE_SHADER_VERTEX]    = { SB6_VS_TEX, FD6_GROUP_VS_TEX },
+               [PIPE_SHADER_FRAGMENT]  = { SB6_FS_TEX, FD6_GROUP_FS_TEX },
+       };
 
-       switch (sb) {
-       case SB6_SSBO:
-       case SB6_CS_SSBO:
-               opcode = CP_LOAD_STATE6_GEOM;
-               break;
-       default:
-               unreachable("bad state block");
-       }
+       debug_assert(s[type].state_id);
 
-       OUT_PKT7(ring, opcode, 3 + (4 * count));
-       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
-                       CP_LOAD_STATE6_0_STATE_TYPE(0) |
-                       CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
-                       CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(count));
-       OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
-       OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-       for (unsigned i = 0; i < count; i++) {
-               OUT_RING(ring, 0x00000000);
-               OUT_RING(ring, 0x00000000);
-               OUT_RING(ring, 0x00000000);
-               OUT_RING(ring, 0x00000000);
-       }
-
-#if 0
-       OUT_PKT7(ring, opcode, 3 + (2 * count));
-       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
-                       CP_LOAD_STATE6_0_STATE_TYPE(1) |
-                       CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
-                       CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(count));
-       OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
-       OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-       for (unsigned i = 0; i < count; i++) {
-               struct pipe_shader_buffer *buf = &so->sb[i];
-               unsigned sz = buf->buffer_size;
-
-               /* width is in dwords, overflows into height: */
-               sz /= 4;
+       if (!v->image_mapping.num_tex) {
+               /* in the fast-path, when we don't have to mix in any image/SSBO
+                * related texture state, we can just lookup the stateobj and
+                * re-emit that:
+                */
+               if ((ctx->dirty_shader[type] & FD_DIRTY_SHADER_TEX) &&
+                               ctx->tex[type].num_textures > 0) {
+                       struct fd6_texture_state *tex = fd6_texture_state(ctx,
+                                       s[type].sb, &ctx->tex[type]);
 
-               OUT_RING(ring, A6XX_SSBO_1_0_WIDTH(sz));
-               OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(sz >> 16));
-       }
-#endif
+                       needs_border |= tex->needs_border;
 
-       OUT_PKT7(ring, opcode, 3 + (2 * count));
-       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
-                       CP_LOAD_STATE6_0_STATE_TYPE(2) |
-                       CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
-                       CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(count));
-       OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
-       OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-       for (unsigned i = 0; i < count; i++) {
-               struct pipe_shader_buffer *buf = &so->sb[i];
-               if (buf->buffer) {
-                       struct fd_resource *rsc = fd_resource(buf->buffer);
-                       OUT_RELOCW(ring, rsc->bo, buf->buffer_offset, 0, 0);
-               } else {
-                       OUT_RING(ring, 0x00000000);
-                       OUT_RING(ring, 0x00000000);
+                       fd6_emit_add_group(emit, tex->stateobj, s[type].state_id, 0x7);
+               }
+       } else {
+               /* In the slow-path, create a one-shot texture state object
+                * if either TEX|PROG|SSBO|IMAGE state is dirty:
+                */
+               if (ctx->dirty_shader[type] &
+                               (FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
+                                FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) {
+                       struct fd_texture_stateobj *tex = &ctx->tex[type];
+                       struct fd_shaderbuf_stateobj *buf = &ctx->shaderbuf[type];
+                       struct fd_shaderimg_stateobj *img = &ctx->shaderimg[type];
+                       struct fd_ringbuffer *stateobj =
+                               fd_submit_new_ringbuffer(ctx->batch->submit,
+                                       0x1000, FD_RINGBUFFER_STREAMING);
+                       unsigned bcolor_offset =
+                               fd6_border_color_offset(ctx, s[type].sb, tex);
+
+                       needs_border |= fd6_emit_textures(ctx->pipe, stateobj, s[type].sb, tex,
+                                       bcolor_offset, v, buf, img);
+
+                       fd6_emit_add_group(emit, stateobj, s[type].state_id, 0x7);
+
+                       fd_ringbuffer_del(stateobj);
                }
        }
+
+       return needs_border;
 }
 
 static struct fd_ringbuffer *
@@ -609,6 +650,76 @@ build_lrz(struct fd6_emit *emit, bool binning_pass)
        return ring;
 }
 
+static void
+fd6_emit_streamout(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_stream_output_info *info)
+{
+       struct fd_context *ctx = emit->ctx;
+       const struct fd6_program_state *prog = fd6_emit_get_prog(emit);
+       struct fd_streamout_stateobj *so = &ctx->streamout;
+
+       emit->streamout_mask = 0;
+
+       for (unsigned i = 0; i < so->num_targets; i++) {
+               struct pipe_stream_output_target *target = so->targets[i];
+
+               if (!target)
+                       continue;
+
+               unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
+                               target->buffer_offset;
+
+               OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
+               /* VPC_SO[i].BUFFER_BASE_LO: */
+               OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
+               OUT_RING(ring, target->buffer_size + offset);
+
+               OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(i), 3);
+               OUT_RING(ring, offset);
+               /* VPC_SO[i].FLUSH_BASE_LO/HI: */
+               // TODO just give hw a dummy addr for now.. we should
+               // be using this an then CP_MEM_TO_REG to set the
+               // VPC_SO[i].BUFFER_OFFSET for the next draw..
+               OUT_RELOCW(ring, fd6_context(ctx)->blit_mem, 0x100, 0, 0);
+
+               emit->streamout_mask |= (1 << i);
+       }
+
+       if (emit->streamout_mask) {
+               const struct fd6_streamout_state *tf = &prog->tf;
+
+               OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
+               OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+               OUT_RING(ring, tf->vpc_so_buf_cntl);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
+               OUT_RING(ring, tf->ncomp[0]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
+               OUT_RING(ring, tf->ncomp[1]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
+               OUT_RING(ring, tf->ncomp[2]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
+               OUT_RING(ring, tf->ncomp[3]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+               OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
+               for (unsigned i = 0; i < tf->prog_count; i++) {
+                       OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
+                       OUT_RING(ring, tf->prog[i]);
+               }
+
+               OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
+               OUT_RING(ring, 0x0);
+       } else {
+               OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
+               OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+               OUT_RING(ring, 0);
+               OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+               OUT_RING(ring, 0);
+
+               OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
+               OUT_RING(ring, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
+       }
+
+}
+
 void
 fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
 {
@@ -781,76 +892,14 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
        }
 
        struct ir3_stream_output_info *info = &vp->shader->stream_output;
-       if (info->num_outputs) {
-               struct fd_streamout_stateobj *so = &ctx->streamout;
-
-               emit->streamout_mask = 0;
-
-               for (unsigned i = 0; i < so->num_targets; i++) {
-                       struct pipe_stream_output_target *target = so->targets[i];
-
-                       if (!target)
-                               continue;
-
-                       unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
-                                       target->buffer_offset;
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
-                       /* VPC_SO[i].BUFFER_BASE_LO: */
-                       OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
-                       OUT_RING(ring, target->buffer_size + offset);
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(i), 3);
-                       OUT_RING(ring, offset);
-                       /* VPC_SO[i].FLUSH_BASE_LO/HI: */
-                       // TODO just give hw a dummy addr for now.. we should
-                       // be using this an then CP_MEM_TO_REG to set the
-                       // VPC_SO[i].BUFFER_OFFSET for the next draw..
-                       OUT_RELOCW(ring, fd6_context(ctx)->blit_mem, 0x100, 0, 0);
-
-                       emit->streamout_mask |= (1 << i);
-               }
-
-               if (emit->streamout_mask) {
-                       const struct fd6_streamout_state *tf = &prog->tf;
-
-                       OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
-                       OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
-                       OUT_RING(ring, tf->vpc_so_buf_cntl);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
-                       OUT_RING(ring, tf->ncomp[0]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
-                       OUT_RING(ring, tf->ncomp[1]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
-                       OUT_RING(ring, tf->ncomp[2]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
-                       OUT_RING(ring, tf->ncomp[3]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
-                       OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
-                       for (unsigned i = 0; i < tf->prog_count; i++) {
-                               OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
-                               OUT_RING(ring, tf->prog[i]);
-                       }
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
-                       OUT_RING(ring, 0x0);
-               } else {
-                       OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
-                       OUT_RING(ring, 0);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
-                       OUT_RING(ring, 0);
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
-                       OUT_RING(ring, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
-               }
-       }
+       if (info->num_outputs)
+               fd6_emit_streamout(ring, emit, info);
 
        if (dirty & FD_DIRTY_BLEND) {
                struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
                uint32_t i;
 
-               for (i = 0; i < A6XX_MAX_RENDER_TARGETS; i++) {
+               for (i = 0; i < pfb->nr_cbufs; i++) {
                        enum pipe_format format = pipe_surface_format(pfb->cbufs[i]);
                        bool is_int = util_format_is_pure_integer(format);
                        bool has_alpha = util_format_has_alpha(format);
@@ -898,34 +947,38 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
        }
 
-       if ((ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) &&
-                       ctx->tex[PIPE_SHADER_VERTEX].num_textures > 0) {
-               struct fd6_texture_state *tex = fd6_texture_state(ctx,
-                               SB6_VS_TEX, &ctx->tex[PIPE_SHADER_VERTEX]);
-
-               needs_border |= tex->needs_border;
-
-               fd6_emit_add_group(emit, tex->stateobj, FD6_GROUP_VS_TEX, 0x7);
-       }
+       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vp);
+       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_FRAGMENT, fp);
 
-       if ((ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) &&
-                       ctx->tex[PIPE_SHADER_FRAGMENT].num_textures > 0) {
-               struct fd6_texture_state *tex = fd6_texture_state(ctx,
-                               SB6_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT]);
+       if (needs_border)
+               emit_border_color(ctx, ring);
 
-               needs_border |= tex->needs_border;
+       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] &
+                       (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) {
+               struct fd_ringbuffer *state =
+                       fd6_build_ibo_state(ctx, fp, PIPE_SHADER_FRAGMENT);
+               struct fd_ringbuffer *obj = fd_submit_new_ringbuffer(
+                       ctx->batch->submit, 9 * 4, FD_RINGBUFFER_STREAMING);
+               const struct ir3_ibo_mapping *mapping = &fp->image_mapping;
 
-               fd6_emit_add_group(emit, tex->stateobj, FD6_GROUP_FS_TEX, 0x7);
-       }
+               OUT_PKT7(obj, CP_LOAD_STATE6, 3);
+               OUT_RING(obj, CP_LOAD_STATE6_0_DST_OFF(0) |
+                       CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+                       CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                       CP_LOAD_STATE6_0_STATE_BLOCK(SB6_IBO) |
+                       CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
+               OUT_RB(obj, state);
 
-       if (needs_border)
-               emit_border_color(ctx, ring);
+               OUT_PKT4(obj, REG_A6XX_SP_IBO_LO, 2);
+               OUT_RB(obj, state);
 
-       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
-               emit_ssbos(ctx, ring, SB6_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+               OUT_PKT4(obj, REG_A6XX_SP_IBO_COUNT, 1);
+               OUT_RING(obj, mapping->num_ibo);
 
-       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
-               fd6_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT);
+               fd6_emit_add_group(emit, obj, FD6_GROUP_IBO, 0x7);
+               fd_ringbuffer_del(obj);
+               fd_ringbuffer_del(state);
+       }
 
        if (emit->num_groups > 0) {
                OUT_PKT7(ring, CP_SET_DRAW_STATE, 3 * emit->num_groups);
@@ -959,43 +1012,56 @@ fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
 {
        enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_COMPUTE];
 
-       if (dirty & FD_DIRTY_SHADER_TEX) {
-               bool needs_border = false;
-               needs_border |= fd6_emit_textures(ctx->pipe, ring, SB6_CS_TEX,
-                               &ctx->tex[PIPE_SHADER_COMPUTE], 0);
+       if (dirty & (FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
+                        FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) {
+               struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_COMPUTE];
+               struct fd_shaderbuf_stateobj *buf = &ctx->shaderbuf[PIPE_SHADER_COMPUTE];
+               struct fd_shaderimg_stateobj *img = &ctx->shaderimg[PIPE_SHADER_COMPUTE];
+               unsigned bcolor_offset = fd6_border_color_offset(ctx, SB6_CS_TEX, tex);
+
+               bool needs_border = fd6_emit_textures(ctx->pipe, ring, SB6_CS_TEX, tex,
+                               bcolor_offset, cp, buf, img);
 
                if (needs_border)
                        emit_border_color(ctx, ring);
 
-#if 0
-               OUT_PKT4(ring, REG_A6XX_TPL1_VS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_HS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_HS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_DS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_DS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_GS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_GS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_FS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_FS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
-#endif
        }
 
-#if 0
-       OUT_PKT4(ring, REG_A6XX_TPL1_CS_TEX_COUNT, 1);
-       OUT_RING(ring, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask ?
-                       ~0 : ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
-#endif
+       if (dirty & (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) {
+               struct fd_ringbuffer *state =
+                       fd6_build_ibo_state(ctx, cp, PIPE_SHADER_COMPUTE);
+               const struct ir3_ibo_mapping *mapping = &cp->image_mapping;
+
+               OUT_PKT7(ring, CP_LOAD_STATE6_FRAG, 3);
+               OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
+                       CP_LOAD_STATE6_0_STATE_TYPE(ST6_IBO) |
+                       CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                       CP_LOAD_STATE6_0_STATE_BLOCK(SB6_CS_SHADER) |
+                       CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
+               OUT_RB(ring, state);
+
+               OUT_PKT4(ring, REG_A6XX_SP_CS_IBO_LO, 2);
+               OUT_RB(ring, state);
 
-       if (dirty & FD_DIRTY_SHADER_SSBO)
-               emit_ssbos(ctx, ring, SB6_CS_SSBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
+               OUT_PKT4(ring, REG_A6XX_SP_CS_IBO_COUNT, 1);
+               OUT_RING(ring, mapping->num_ibo);
 
-       if (dirty & FD_DIRTY_SHADER_IMAGE)
-               fd6_emit_images(ctx, ring, PIPE_SHADER_COMPUTE);
+               fd_ringbuffer_del(state);
+       }
 }
 
 
@@ -1007,7 +1073,7 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
 {
        //struct fd_context *ctx = batch->ctx;
 
-       fd6_cache_flush(batch, ring);
+       fd6_cache_inv(batch, ring);
 
        OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
        OUT_RING(ring, 0xfffff);
@@ -1036,7 +1102,7 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        WRITE(REG_A6XX_GRAS_UNKNOWN_8600, 0x880);
        WRITE(REG_A6XX_HLSQ_UNKNOWN_BE04, 0);
        WRITE(REG_A6XX_SP_UNKNOWN_AE03, 0x00000410);
-       WRITE(REG_A6XX_SP_UNKNOWN_AB20, 0);
+       WRITE(REG_A6XX_SP_IBO_COUNT, 0);
        WRITE(REG_A6XX_SP_UNKNOWN_B182, 0);
        WRITE(REG_A6XX_HLSQ_UNKNOWN_BB11, 0);
        WRITE(REG_A6XX_UCHE_UNKNOWN_0E12, 0x3200000);
@@ -1070,7 +1136,8 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        WRITE(REG_A6XX_VPC_UNKNOWN_9101, 0xffff00);
        WRITE(REG_A6XX_VPC_UNKNOWN_9107, 0);
 
-       WRITE(REG_A6XX_VPC_UNKNOWN_9236, 1);
+       WRITE(REG_A6XX_VPC_UNKNOWN_9236,
+                 A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
        WRITE(REG_A6XX_VPC_UNKNOWN_9300, 0);
 
        WRITE(REG_A6XX_VPC_SO_OVERRIDE, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
@@ -1126,47 +1193,9 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0));
        OUT_RING(ring, CP_SET_DRAW_STATE__2_ADDR_HI(0));
 
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(0), 3);
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_BUFFER_BASE_LO_0 */
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_BUFFER_BASE_HI_0 */
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_BUFFER_SIZE_0 */
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_FLUSH_BASE_LO(0), 2);
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_FLUSH_BASE_LO_0 */
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_FLUSH_BASE_HI_0 */
-
        OUT_PKT4(ring, REG_A6XX_VPC_SO_BUF_CNTL, 1);
        OUT_RING(ring, 0x00000000);   /* VPC_SO_BUF_CNTL */
 
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(0), 1);
-       OUT_RING(ring, 0x00000000);   /* UNKNOWN_E2AB */
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(1), 3);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(1), 6);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(2), 6);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(3), 3);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
        OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
        OUT_RING(ring, 0x00000000);