a6xx: Add more CP packets
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_emit.c
index ebec740c52e86c0e894f8ba0b6eeaf7108bfa78e..9e4cbf0a978b21b971ed7ffcf5d815098748323e 100644 (file)
@@ -29,7 +29,7 @@
 #include "util/u_string.h"
 #include "util/u_memory.h"
 #include "util/u_helpers.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "util/u_viewport.h"
 
 #include "freedreno_resource.h"
 #include "fd6_format.h"
 #include "fd6_zsa.h"
 
-static uint32_t
-shader_t_to_opcode(enum shader_t type)
-{
-       switch (type) {
-       case SHADER_VERTEX:
-       case SHADER_TCS:
-       case SHADER_TES:
-       case SHADER_GEOM:
-               return CP_LOAD_STATE6_GEOM;
-       case SHADER_FRAGMENT:
-       case SHADER_COMPUTE:
-               return CP_LOAD_STATE6_FRAG;
-       default:
-               unreachable("bad shader type");
-       }
-}
-
 /* regid:          base const register
  * prsc or dwords: buffer containing constant values
  * sizedwords:     size of const value buffer
  */
 static void
-fd6_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
+fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
                uint32_t regid, uint32_t offset, uint32_t sizedwords,
                const uint32_t *dwords, struct pipe_resource *prsc)
 {
-       uint32_t i, sz;
+       uint32_t i, sz, align_sz;
        enum a6xx_state_src src;
 
        debug_assert((regid % 4) == 0);
-       debug_assert((sizedwords % 4) == 0);
 
        if (prsc) {
                sz = 0;
@@ -85,12 +67,14 @@ fd6_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
                src = SS6_DIRECT;
        }
 
-       OUT_PKT7(ring, shader_t_to_opcode(type), 3 + sz);
+       align_sz = align(sz, 4);
+
+       OUT_PKT7(ring, fd6_stage2opcode(type), 3 + align_sz);
        OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
                        CP_LOAD_STATE6_0_STATE_SRC(src) |
                        CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type)) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(sizedwords/4));
+                       CP_LOAD_STATE6_0_NUM_UNIT(DIV_ROUND_UP(sizedwords, 4)));
        if (prsc) {
                struct fd_bo *bo = fd_resource(prsc)->bo;
                OUT_RELOC(ring, bo, offset, 0, 0);
@@ -99,13 +83,19 @@ fd6_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
                OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
                dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
        }
+
        for (i = 0; i < sz; i++) {
                OUT_RING(ring, dwords[i]);
        }
+
+       /* Zero-pad to multiple of 4 dwords */
+       for (i = sz; i < align_sz; i++) {
+               OUT_RING(ring, 0);
+       }
 }
 
 static void
-fd6_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
+fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
                uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
 {
        uint32_t anum = align(num, 2);
@@ -113,7 +103,7 @@ fd6_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
 
        debug_assert((regid % 4) == 0);
 
-       OUT_PKT7(ring, shader_t_to_opcode(type), 3 + (2 * anum));
+       OUT_PKT7(ring, fd6_stage2opcode(type), 3 + (2 * anum));
        OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS)|
                        CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
@@ -161,10 +151,10 @@ struct PACKED bcolor_entry {
        uint32_t rgb10a2;
        uint32_t z24; /* also s8? */
        uint16_t srgb[4];      /* appears to duplicate fp16[], but clamped, used for srgb */
-       uint8_t  __pad1[24];
+       uint8_t  __pad1[56];
 };
 
-#define FD6_BORDER_COLOR_SIZE        0x60
+#define FD6_BORDER_COLOR_SIZE        sizeof(struct bcolor_entry)
 #define FD6_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD6_BORDER_COLOR_SIZE)
 
 static void
@@ -195,7 +185,8 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
                if ((i >= tex->num_textures) || !tex->textures[i])
                        continue;
 
-               enum pipe_format format = tex->textures[i]->format;
+               struct pipe_sampler_view *view = tex->textures[i];
+               enum pipe_format format = view->format;
                const struct util_format_description *desc =
                                util_format_description(format);
 
@@ -205,22 +196,29 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
                e->rgb10a2 = 0;
                e->z24 = 0;
 
+               unsigned char swiz[4];
+
+               fd6_tex_swiz(format, swiz,
+                               view->swizzle_r, view->swizzle_g,
+                               view->swizzle_b, view->swizzle_a);
+
                for (j = 0; j < 4; j++) {
-                       int c = desc->swizzle[j];
+                       int c = swiz[j];
                        int cd = c;
 
                        /*
                         * HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the
                         * stencil border color value in bc->ui[0] but according
-                        * to desc->swizzle and desc->channel, the .x component
+                        * to desc->swizzle and desc->channel, the .x/.w component
                         * is NONE and the stencil value is in the y component.
-                        * Meanwhile the hardware wants this in the .x componetn.
+                        * Meanwhile the hardware wants this in the .w component
+                        * for x24s8 and the .x component for x32_s8x24.
                         */
                        if ((format == PIPE_FORMAT_X24S8_UINT) ||
                                        (format == PIPE_FORMAT_X32_S8X24_UINT)) {
                                if (j == 0) {
                                        c = 1;
-                                       cd = 0;
+                                       cd = (format == PIPE_FORMAT_X32_S8X24_UINT) ? 0 : 3;
                                } else {
                                        continue;
                                }
@@ -325,38 +323,102 @@ emit_border_color(struct fd_context *ctx, struct fd_ringbuffer *ring)
        u_upload_unmap(fd6_ctx->border_color_uploader);
 }
 
+static void
+fd6_emit_fb_tex(struct fd_ringbuffer *state, struct fd_context *ctx)
+{
+       struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+       struct pipe_surface *psurf = pfb->cbufs[0];
+       struct fd_resource *rsc = fd_resource(psurf->texture);
+
+       uint32_t texconst0 = fd6_tex_const_0(psurf->texture, psurf->u.tex.level,
+                       psurf->format, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+                       PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W);
+
+       /* always TILE6_2 mode in GMEM.. which also means no swap: */
+       texconst0 &= ~(A6XX_TEX_CONST_0_SWAP__MASK | A6XX_TEX_CONST_0_TILE_MODE__MASK);
+       texconst0 |= A6XX_TEX_CONST_0_TILE_MODE(TILE6_2);
+
+       OUT_RING(state, texconst0);
+       OUT_RING(state, A6XX_TEX_CONST_1_WIDTH(pfb->width) |
+                       A6XX_TEX_CONST_1_HEIGHT(pfb->height));
+       OUT_RINGP(state, A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D) |
+                       A6XX_TEX_CONST_2_FETCHSIZE(TFETCH6_2_BYTE),
+                       &ctx->batch->fb_read_patches);
+       OUT_RING(state, A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size));
+
+       OUT_RING(state, A6XX_TEX_CONST_4_BASE_LO(ctx->screen->gmem_base));
+       OUT_RING(state, A6XX_TEX_CONST_5_BASE_HI(ctx->screen->gmem_base >> 32) |
+                       A6XX_TEX_CONST_5_DEPTH(1));
+       OUT_RING(state, 0);   /* texconst6 */
+       OUT_RING(state, 0);   /* texconst7 */
+       OUT_RING(state, 0);   /* texconst8 */
+       OUT_RING(state, 0);   /* texconst9 */
+       OUT_RING(state, 0);   /* texconst10 */
+       OUT_RING(state, 0);   /* texconst11 */
+       OUT_RING(state, 0);
+       OUT_RING(state, 0);
+       OUT_RING(state, 0);
+       OUT_RING(state, 0);
+}
+
 bool
 fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
-               enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
-               unsigned bcolor_offset)
+               enum pipe_shader_type type, struct fd_texture_stateobj *tex,
+               unsigned bcolor_offset,
+               /* can be NULL if no image/SSBO/fb state to merge in: */
+               const struct ir3_shader_variant *v, struct fd_context *ctx)
 {
        bool needs_border = false;
        unsigned opcode, tex_samp_reg, tex_const_reg, tex_count_reg;
+       enum a6xx_state_block sb;
 
-       switch (sb) {
-       case SB6_VS_TEX:
+       switch (type) {
+       case PIPE_SHADER_VERTEX:
+               sb = SB6_VS_TEX;
                opcode = CP_LOAD_STATE6_GEOM;
                tex_samp_reg = REG_A6XX_SP_VS_TEX_SAMP_LO;
                tex_const_reg = REG_A6XX_SP_VS_TEX_CONST_LO;
                tex_count_reg = REG_A6XX_SP_VS_TEX_COUNT;
                break;
-       case SB6_FS_TEX:
+       case PIPE_SHADER_TESS_CTRL:
+               sb = SB6_HS_TEX;
+               opcode = CP_LOAD_STATE6_GEOM;
+               tex_samp_reg = REG_A6XX_SP_HS_TEX_SAMP_LO;
+               tex_const_reg = REG_A6XX_SP_HS_TEX_CONST_LO;
+               tex_count_reg = REG_A6XX_SP_HS_TEX_COUNT;
+               break;
+       case PIPE_SHADER_TESS_EVAL:
+               sb = SB6_DS_TEX;
+               opcode = CP_LOAD_STATE6_GEOM;
+               tex_samp_reg = REG_A6XX_SP_DS_TEX_SAMP_LO;
+               tex_const_reg = REG_A6XX_SP_DS_TEX_CONST_LO;
+               tex_count_reg = REG_A6XX_SP_DS_TEX_COUNT;
+               break;
+       case PIPE_SHADER_GEOMETRY:
+               sb = SB6_GS_TEX;
+               opcode = CP_LOAD_STATE6_GEOM;
+               tex_samp_reg = REG_A6XX_SP_GS_TEX_SAMP_LO;
+               tex_const_reg = REG_A6XX_SP_GS_TEX_CONST_LO;
+               tex_count_reg = REG_A6XX_SP_GS_TEX_COUNT;
+               break;
+       case PIPE_SHADER_FRAGMENT:
+               sb = SB6_FS_TEX;
                opcode = CP_LOAD_STATE6_FRAG;
                tex_samp_reg = REG_A6XX_SP_FS_TEX_SAMP_LO;
                tex_const_reg = REG_A6XX_SP_FS_TEX_CONST_LO;
                tex_count_reg = REG_A6XX_SP_FS_TEX_COUNT;
                break;
-       case SB6_CS_TEX:
+       case PIPE_SHADER_COMPUTE:
+               sb = SB6_CS_TEX;
                opcode = CP_LOAD_STATE6_FRAG;
                tex_samp_reg = REG_A6XX_SP_CS_TEX_SAMP_LO;
                tex_const_reg = REG_A6XX_SP_CS_TEX_CONST_LO;
-               tex_count_reg = 0; //REG_A6XX_SP_CS_TEX_COUNT;
+               tex_count_reg = REG_A6XX_SP_CS_TEX_COUNT;
                break;
        default:
                unreachable("bad state block");
        }
 
-
        if (tex->num_samplers > 0) {
                struct fd_ringbuffer *state =
                        fd_ringbuffer_new_object(pipe, tex->num_samplers * 4 * 4);
@@ -367,7 +429,7 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        OUT_RING(state, sampler->texsamp0);
                        OUT_RING(state, sampler->texsamp1);
                        OUT_RING(state, sampler->texsamp2 |
-                               A6XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
+                               A6XX_TEX_SAMP_2_BCOLOR_OFFSET((i + bcolor_offset) * sizeof(struct bcolor_entry)));
                        OUT_RING(state, sampler->texsamp3);
                        needs_border |= sampler->needs_border;
                }
@@ -387,26 +449,41 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                fd_ringbuffer_del(state);
        }
 
-       if (tex->num_textures > 0) {
+       unsigned num_merged_textures = tex->num_textures;
+       unsigned num_textures = tex->num_textures;
+       if (v) {
+               num_merged_textures += v->image_mapping.num_tex;
+
+               if (v->fb_read)
+                       num_merged_textures++;
+
+               /* There could be more bound textures than what the shader uses.
+                * Which isn't known at shader compile time.  So in the case we
+                * are merging tex state, only emit the textures that the shader
+                * uses (since the image/SSBO related tex state comes immediately
+                * after)
+                */
+               num_textures = v->image_mapping.tex_base;
+       }
+
+       if (num_merged_textures > 0) {
                struct fd_ringbuffer *state =
-                       fd_ringbuffer_new_object(pipe, tex->num_textures * 16 * 4);
-               for (unsigned i = 0; i < tex->num_textures; i++) {
+                       fd_ringbuffer_new_object(pipe, num_merged_textures * 16 * 4);
+               for (unsigned i = 0; i < num_textures; i++) {
                        static const struct fd6_pipe_sampler_view dummy_view = {};
                        const struct fd6_pipe_sampler_view *view = tex->textures[i] ?
                                fd6_pipe_sampler_view(tex->textures[i]) : &dummy_view;
-                       enum a6xx_tile_mode tile_mode = TILE6_LINEAR;
+                       struct fd_resource *rsc = NULL;
 
                        if (view->base.texture)
-                               tile_mode = fd_resource(view->base.texture)->tile_mode;
+                               rsc = fd_resource(view->base.texture);
 
-                       OUT_RING(state, view->texconst0 |
-                               A6XX_TEX_CONST_0_TILE_MODE(tile_mode));
+                       OUT_RING(state, view->texconst0);
                        OUT_RING(state, view->texconst1);
                        OUT_RING(state, view->texconst2);
                        OUT_RING(state, view->texconst3);
 
-                       if (view->base.texture) {
-                               struct fd_resource *rsc = fd_resource(view->base.texture);
+                       if (rsc) {
                                if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT)
                                        rsc = rsc->stencil;
                                OUT_RELOC(state, rsc->bo, view->offset,
@@ -417,8 +494,14 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        }
 
                        OUT_RING(state, view->texconst6);
-                       OUT_RING(state, view->texconst7);
-                       OUT_RING(state, view->texconst8);
+
+                       if (rsc && view->ubwc_enabled) {
+                               OUT_RELOC(state, rsc->bo, view->ubwc_offset, 0, 0);
+                       } else {
+                               OUT_RING(state, 0);
+                               OUT_RING(state, 0);
+                       }
+
                        OUT_RING(state, view->texconst9);
                        OUT_RING(state, view->texconst10);
                        OUT_RING(state, view->texconst11);
@@ -428,13 +511,32 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                        OUT_RING(state, 0);
                }
 
+               if (v) {
+                       const struct ir3_ibo_mapping *mapping = &v->image_mapping;
+                       struct fd_shaderbuf_stateobj *buf = &ctx->shaderbuf[type];
+                       struct fd_shaderimg_stateobj *img = &ctx->shaderimg[type];
+
+                       for (unsigned i = 0; i < mapping->num_tex; i++) {
+                               unsigned idx = mapping->tex_to_image[i];
+                               if (idx & IBO_SSBO) {
+                                       fd6_emit_ssbo_tex(state, &buf->sb[idx & ~IBO_SSBO]);
+                               } else {
+                                       fd6_emit_image_tex(state, &img->si[idx]);
+                               }
+                       }
+
+                       if (v->fb_read) {
+                               fd6_emit_fb_tex(state, ctx);
+                       }
+               }
+
                /* emit texture state: */
                OUT_PKT7(ring, opcode, 3);
                OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
                        CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
                        CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(tex->num_textures));
+                       CP_LOAD_STATE6_0_NUM_UNIT(num_merged_textures));
                OUT_RB(ring, state); /* SRC_ADDR_LO/HI */
 
                OUT_PKT4(ring, tex_const_reg, 2);
@@ -443,87 +545,93 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
                fd_ringbuffer_del(state);
        }
 
-       if (tex_count_reg) {
-               OUT_PKT4(ring, tex_count_reg, 1);
-               OUT_RING(ring, tex->num_textures);
-       }
+       OUT_PKT4(ring, tex_count_reg, 1);
+       OUT_RING(ring, num_merged_textures);
 
        return needs_border;
 }
 
-static void
-emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
-               enum a6xx_state_block sb, struct fd_shaderbuf_stateobj *so)
+/* Emits combined texture state, which also includes any Image/SSBO
+ * related texture state merged in (because we must have all texture
+ * state for a given stage in a single buffer).  In the fast-path, if
+ * we don't need to merge in any image/ssbo related texture state, we
+ * just use cached texture stateobj.  Otherwise we generate a single-
+ * use stateobj.
+ *
+ * TODO Is there some sane way we can still use cached texture stateobj
+ * with image/ssbo in use?
+ *
+ * returns whether border_color is required:
+ */
+static bool
+fd6_emit_combined_textures(struct fd_ringbuffer *ring, struct fd6_emit *emit,
+               enum pipe_shader_type type, const struct ir3_shader_variant *v)
 {
-       unsigned count = util_last_bit(so->enabled_mask);
-       unsigned opcode;
-
-       if (count == 0)
-               return;
-
-       switch (sb) {
-       case SB6_SSBO:
-       case SB6_CS_SSBO:
-               opcode = CP_LOAD_STATE6_GEOM;
-               break;
-       default:
-               unreachable("bad state block");
-       }
-
-       OUT_PKT7(ring, opcode, 3 + (4 * count));
-       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
-                       CP_LOAD_STATE6_0_STATE_TYPE(0) |
-                       CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
-                       CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(count));
-       OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
-       OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-       for (unsigned i = 0; i < count; i++) {
-               OUT_RING(ring, 0x00000000);
-               OUT_RING(ring, 0x00000000);
-               OUT_RING(ring, 0x00000000);
-               OUT_RING(ring, 0x00000000);
-       }
-
-#if 0
-       OUT_PKT7(ring, opcode, 3 + (2 * count));
-       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
-                       CP_LOAD_STATE6_0_STATE_TYPE(1) |
-                       CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
-                       CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(count));
-       OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
-       OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-       for (unsigned i = 0; i < count; i++) {
-               struct pipe_shader_buffer *buf = &so->sb[i];
-               unsigned sz = buf->buffer_size;
+       struct fd_context *ctx = emit->ctx;
+       bool needs_border = false;
 
-               /* width is in dwords, overflows into height: */
-               sz /= 4;
+       static const struct {
+               enum fd6_state_id state_id;
+               unsigned enable_mask;
+       } s[PIPE_SHADER_TYPES] = {
+               [PIPE_SHADER_VERTEX]    = { FD6_GROUP_VS_TEX, ENABLE_ALL },
+               [PIPE_SHADER_TESS_CTRL]  = { FD6_GROUP_HS_TEX, ENABLE_ALL },
+               [PIPE_SHADER_TESS_EVAL]  = { FD6_GROUP_DS_TEX, ENABLE_ALL },
+               [PIPE_SHADER_GEOMETRY]  = { FD6_GROUP_GS_TEX, ENABLE_ALL },
+               [PIPE_SHADER_FRAGMENT]  = { FD6_GROUP_FS_TEX, ENABLE_DRAW },
+       };
+
+       debug_assert(s[type].state_id);
+
+       if (!v->image_mapping.num_tex && !v->fb_read) {
+               /* in the fast-path, when we don't have to mix in any image/SSBO
+                * related texture state, we can just lookup the stateobj and
+                * re-emit that:
+                *
+                * Also, framebuffer-read is a slow-path because an extra
+                * texture needs to be inserted.
+                *
+                * TODO we can probably simmplify things if we also treated
+                * border_color as a slow-path.. this way the tex state key
+                * wouldn't depend on bcolor_offset.. but fb_read might rather
+                * be *somehow* a fast-path if we eventually used it for PLS.
+                * I suppose there would be no harm in just *always* inserting
+                * an fb_read texture?
+                */
+               if ((ctx->dirty_shader[type] & FD_DIRTY_SHADER_TEX) &&
+                               ctx->tex[type].num_textures > 0) {
+                       struct fd6_texture_state *tex = fd6_texture_state(ctx,
+                                       type, &ctx->tex[type]);
 
-               OUT_RING(ring, A6XX_SSBO_1_0_WIDTH(sz));
-               OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(sz >> 16));
-       }
-#endif
+                       needs_border |= tex->needs_border;
 
-       OUT_PKT7(ring, opcode, 3 + (2 * count));
-       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
-                       CP_LOAD_STATE6_0_STATE_TYPE(2) |
-                       CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
-                       CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
-                       CP_LOAD_STATE6_0_NUM_UNIT(count));
-       OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
-       OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-       for (unsigned i = 0; i < count; i++) {
-               struct pipe_shader_buffer *buf = &so->sb[i];
-               if (buf->buffer) {
-                       struct fd_resource *rsc = fd_resource(buf->buffer);
-                       OUT_RELOCW(ring, rsc->bo, buf->buffer_offset, 0, 0);
-               } else {
-                       OUT_RING(ring, 0x00000000);
-                       OUT_RING(ring, 0x00000000);
+                       fd6_emit_add_group(emit, tex->stateobj, s[type].state_id,
+                                       s[type].enable_mask);
+               }
+       } else {
+               /* In the slow-path, create a one-shot texture state object
+                * if either TEX|PROG|SSBO|IMAGE state is dirty:
+                */
+               if ((ctx->dirty_shader[type] &
+                               (FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
+                                FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) ||
+                               v->fb_read) {
+                       struct fd_texture_stateobj *tex = &ctx->tex[type];
+                       struct fd_ringbuffer *stateobj =
+                               fd_submit_new_ringbuffer(ctx->batch->submit,
+                                       0x1000, FD_RINGBUFFER_STREAMING);
+                       unsigned bcolor_offset =
+                               fd6_border_color_offset(ctx, type, tex);
+
+                       needs_border |= fd6_emit_textures(ctx->pipe, stateobj, type, tex,
+                                       bcolor_offset, v, ctx);
+
+                       fd6_emit_take_group(emit, stateobj, s[type].state_id,
+                                       s[type].enable_mask);
                }
        }
+
+       return needs_border;
 }
 
 static struct fd_ringbuffer *
@@ -588,6 +696,7 @@ build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
 static struct fd_ringbuffer *
 build_lrz(struct fd6_emit *emit, bool binning_pass)
 {
+       struct fd6_blend_stateobj *blend = fd6_blend_stateobj(emit->ctx->blend);
        struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(emit->ctx->zsa);
        struct pipe_framebuffer_state *pfb = &emit->ctx->batch->framebuffer;
        struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
@@ -597,10 +706,14 @@ build_lrz(struct fd6_emit *emit, bool binning_pass)
        struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
                        16, FD_RINGBUFFER_STREAMING);
 
-       if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid) {
+       if (zsa->invalidate_lrz) {
+               rsc->lrz_valid = false;
                gras_lrz_cntl = 0;
                rb_lrz_cntl = 0;
-       } else if (binning_pass && zsa->lrz_write) {
+       } else if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid) {
+               gras_lrz_cntl = 0;
+               rb_lrz_cntl = 0;
+       } else if (binning_pass && blend->lrz_write && zsa->lrz_write) {
                gras_lrz_cntl |= A6XX_GRAS_LRZ_CNTL_LRZ_WRITE;
        }
 
@@ -613,50 +726,237 @@ build_lrz(struct fd6_emit *emit, bool binning_pass)
        return ring;
 }
 
+static void
+fd6_emit_streamout(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_stream_output_info *info)
+{
+       struct fd_context *ctx = emit->ctx;
+       const struct fd6_program_state *prog = fd6_emit_get_prog(emit);
+       struct fd_streamout_stateobj *so = &ctx->streamout;
+
+       emit->streamout_mask = 0;
+
+       for (unsigned i = 0; i < so->num_targets; i++) {
+               struct pipe_stream_output_target *target = so->targets[i];
+
+               if (!target)
+                       continue;
+
+               OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
+               /* VPC_SO[i].BUFFER_BASE_LO: */
+               OUT_RELOCW(ring, fd_resource(target->buffer)->bo, target->buffer_offset, 0, 0);
+               OUT_RING(ring, target->buffer_size - target->buffer_offset);
+
+               if (so->reset & (1 << i)) {
+                       unsigned offset = (so->offsets[i] * info->stride[i] * 4);
+                       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(i), 1);
+                       OUT_RING(ring, offset);
+               } else {
+                       OUT_PKT7(ring, CP_MEM_TO_REG, 3);
+                       OUT_RING(ring, CP_MEM_TO_REG_0_REG(REG_A6XX_VPC_SO_BUFFER_OFFSET(i)) |
+                                       CP_MEM_TO_REG_0_64B | CP_MEM_TO_REG_0_ACCUMULATE |
+                                       CP_MEM_TO_REG_0_CNT(0));
+                       OUT_RELOC(ring, control_ptr(fd6_context(ctx), flush_base[i].offset));
+               }
+
+               OUT_PKT4(ring, REG_A6XX_VPC_SO_FLUSH_BASE_LO(i), 2);
+               OUT_RELOCW(ring, control_ptr(fd6_context(ctx), flush_base[i]));
+
+               so->reset &= ~(1 << i);
+
+               emit->streamout_mask |= (1 << i);
+       }
+
+       if (emit->streamout_mask) {
+               const struct fd6_streamout_state *tf = &prog->tf;
+
+               OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
+               OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+               OUT_RING(ring, tf->vpc_so_buf_cntl);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
+               OUT_RING(ring, tf->ncomp[0]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
+               OUT_RING(ring, tf->ncomp[1]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
+               OUT_RING(ring, tf->ncomp[2]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
+               OUT_RING(ring, tf->ncomp[3]);
+               OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+               OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
+               for (unsigned i = 0; i < tf->prog_count; i++) {
+                       OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
+                       OUT_RING(ring, tf->prog[i]);
+               }
+       } else {
+               OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
+               OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+               OUT_RING(ring, 0);
+               OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+               OUT_RING(ring, 0);
+       }
+}
+
+static void
+emit_tess_bos(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_shader_variant *s)
+{
+       struct fd_context *ctx = emit->ctx;
+       const unsigned regid = s->shader->const_state.offsets.primitive_param * 4 + 4;
+       uint32_t dwords = 16;
+
+       OUT_PKT7(ring, fd6_stage2opcode(s->type), 3);
+       OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid / 4) |
+                       CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS)|
+                       CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                       CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(s->type)) |
+                       CP_LOAD_STATE6_0_NUM_UNIT(dwords / 4));
+       OUT_RB(ring, ctx->batch->tess_addrs_constobj);
+}
+
+static void
+emit_stage_tess_consts(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
+               uint32_t *params, int num_params)
+{
+       const unsigned regid = v->shader->const_state.offsets.primitive_param;
+       int size = MIN2(1 + regid, v->constlen) - regid;
+       if (size > 0)
+               fd6_emit_const(ring, v->type, regid * 4, 0, num_params, params, NULL);
+}
+
+static void
+fd6_emit_tess_const(struct fd6_emit *emit)
+{
+       struct fd_context *ctx = emit->ctx;
+
+       struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
+               ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
+
+       /* VS sizes are in bytes since that's what STLW/LDLW use, while the HS
+        * size is dwords, since that's what LDG/STG use.
+        */
+       unsigned num_vertices =
+               emit->hs ?
+               emit->info->vertices_per_patch :
+               emit->gs->shader->nir->info.gs.vertices_in;
+
+       uint32_t vs_params[4] = {
+               emit->vs->shader->output_size * num_vertices * 4,       /* vs primitive stride */
+               emit->vs->shader->output_size * 4,                                      /* vs vertex stride */
+               0,
+               0
+       };
+
+       emit_stage_tess_consts(constobj, emit->vs, vs_params, ARRAY_SIZE(vs_params));
+
+       if (emit->hs) {
+               uint32_t hs_params[4] = {
+                       emit->vs->shader->output_size * num_vertices * 4,       /* vs primitive stride */
+                       emit->vs->shader->output_size * 4,                                      /* vs vertex stride */
+                       emit->hs->shader->output_size,
+                       emit->info->vertices_per_patch
+               };
+
+               emit_stage_tess_consts(constobj, emit->hs, hs_params, ARRAY_SIZE(hs_params));
+               emit_tess_bos(constobj, emit, emit->hs);
+
+               if (emit->gs)
+                       num_vertices = emit->gs->shader->nir->info.gs.vertices_in;
+
+               uint32_t ds_params[4] = {
+                       emit->ds->shader->output_size * num_vertices * 4,       /* ds primitive stride */
+                       emit->ds->shader->output_size * 4,                                      /* ds vertex stride */
+                       emit->hs->shader->output_size,                      /* hs vertex stride (dwords) */
+                       emit->hs->shader->nir->info.tess.tcs_vertices_out
+               };
+
+               emit_stage_tess_consts(constobj, emit->ds, ds_params, ARRAY_SIZE(ds_params));
+               emit_tess_bos(constobj, emit, emit->ds);
+       }
+
+       if (emit->gs) {
+               struct ir3_shader_variant *prev;
+               if (emit->ds)
+                       prev = emit->ds;
+               else
+                       prev = emit->vs;
+
+               uint32_t gs_params[4] = {
+                       prev->shader->output_size * num_vertices * 4,   /* ds primitive stride */
+                       prev->shader->output_size * 4,                                  /* ds vertex stride */
+                       0,
+                       0,
+               };
+
+               num_vertices = emit->gs->shader->nir->info.gs.vertices_in;
+               emit_stage_tess_consts(constobj, emit->gs, gs_params, ARRAY_SIZE(gs_params));
+       }
+
+       fd6_emit_take_group(emit, constobj, FD6_GROUP_PRIMITIVE_PARAMS, ENABLE_ALL);
+}
+
+static void
+fd6_emit_consts(struct fd6_emit *emit, const struct ir3_shader_variant *v,
+               enum pipe_shader_type type, enum fd6_state_id id, unsigned enable_mask)
+{
+       struct fd_context *ctx = emit->ctx;
+
+       if (v && ctx->dirty_shader[type] & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
+               struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
+                               ctx->batch->submit, v->shader->ubo_state.cmdstream_size,
+                               FD_RINGBUFFER_STREAMING);
+
+               ir3_emit_user_consts(ctx->screen, v, constobj, &ctx->constbuf[type]);
+               ir3_emit_ubos(ctx->screen, v, constobj, &ctx->constbuf[type]);
+               fd6_emit_take_group(emit, constobj, id, enable_mask);
+       }
+}
+
 void
 fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
 {
        struct fd_context *ctx = emit->ctx;
        struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
        const struct fd6_program_state *prog = fd6_emit_get_prog(emit);
-       const struct ir3_shader_variant *vp = emit->vs;
-       const struct ir3_shader_variant *fp = emit->fs;
+       const struct ir3_shader_variant *vs = emit->vs;
+       const struct ir3_shader_variant *hs = emit->hs;
+       const struct ir3_shader_variant *ds = emit->ds;
+       const struct ir3_shader_variant *gs = emit->gs;
+       const struct ir3_shader_variant *fs = emit->fs;
        const enum fd_dirty_3d_state dirty = emit->dirty;
        bool needs_border = false;
 
        emit_marker6(ring, 5);
 
+       /* NOTE: we track fb_read differently than _BLEND_ENABLED since
+        * we might at some point decide to do sysmem in some cases when
+        * blend is enabled:
+        */
+       if (fs->fb_read)
+               ctx->batch->gmem_reason |= FD_GMEM_FB_READ;
+
        if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
                struct fd_ringbuffer *state;
 
                state = build_vbo_state(emit, emit->vs);
-               fd6_emit_add_group(emit, state, FD6_GROUP_VBO, 0x6);
-               fd_ringbuffer_del(state);
-
-               state = build_vbo_state(emit, emit->bs);
-               fd6_emit_add_group(emit, state, FD6_GROUP_VBO_BINNING, 0x1);
-               fd_ringbuffer_del(state);
+               fd6_emit_take_group(emit, state, FD6_GROUP_VBO, ENABLE_ALL);
        }
 
        if (dirty & FD_DIRTY_ZSA) {
                struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
 
                if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])))
-                       fd6_emit_add_group(emit, zsa->stateobj_no_alpha, FD6_GROUP_ZSA, 0x7);
+                       fd6_emit_add_group(emit, zsa->stateobj_no_alpha, FD6_GROUP_ZSA, ENABLE_ALL);
                else
-                       fd6_emit_add_group(emit, zsa->stateobj, FD6_GROUP_ZSA, 0x7);
+                       fd6_emit_add_group(emit, zsa->stateobj, FD6_GROUP_ZSA, ENABLE_ALL);
        }
 
-       if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && pfb->zsbuf) {
+       if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG)) && pfb->zsbuf) {
                struct fd_ringbuffer *state;
 
                state = build_lrz(emit, false);
-               fd6_emit_add_group(emit, state, FD6_GROUP_LRZ, 0x6);
-               fd_ringbuffer_del(state);
+               fd6_emit_take_group(emit, state, FD6_GROUP_LRZ, ENABLE_DRAW);
 
                state = build_lrz(emit, true);
-               fd6_emit_add_group(emit, state, FD6_GROUP_LRZ_BINNING, 0x1);
-               fd_ringbuffer_del(state);
+               fd6_emit_take_group(emit, state,
+                               FD6_GROUP_LRZ_BINNING, CP_SET_DRAW_STATE__0_BINNING);
        }
 
        if (dirty & FD_DIRTY_STENCIL_REF) {
@@ -677,12 +977,6 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_RING(ring, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(scissor->maxx - 1) |
                                A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(scissor->maxy - 1));
 
-               OUT_PKT4(ring, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
-               OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->minx) |
-                               A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->miny));
-               OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->maxx - 1) |
-                               A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->maxy - 1));
-
                ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx);
                ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny);
                ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx);
@@ -690,7 +984,8 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
        }
 
        if (dirty & FD_DIRTY_VIEWPORT) {
-               fd_wfi(ctx->batch, ring);
+               struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
+
                OUT_PKT4(ring, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
                OUT_RING(ring, A6XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0]));
                OUT_RING(ring, A6XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0]));
@@ -698,12 +993,26 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_RING(ring, A6XX_GRAS_CL_VPORT_YSCALE_0(ctx->viewport.scale[1]));
                OUT_RING(ring, A6XX_GRAS_CL_VPORT_ZOFFSET_0(ctx->viewport.translate[2]));
                OUT_RING(ring, A6XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2]));
+
+               OUT_PKT4(ring, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
+               OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->minx) |
+                               A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->miny));
+               OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->maxx - 1) |
+                               A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->maxy - 1));
+
+               unsigned guardband_x = fd_calc_guardband(scissor->maxx - scissor->minx);
+               unsigned guardband_y = fd_calc_guardband(scissor->maxy - scissor->miny);
+
+               OUT_PKT4(ring, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
+               OUT_RING(ring, A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_x) |
+                               A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_y));
        }
 
        if (dirty & FD_DIRTY_PROG) {
-               fd6_emit_add_group(emit, prog->stateobj, FD6_GROUP_PROG, 0x6);
+               fd6_emit_add_group(emit, prog->config_stateobj, FD6_GROUP_PROG_CONFIG, ENABLE_ALL);
+               fd6_emit_add_group(emit, prog->stateobj, FD6_GROUP_PROG, ENABLE_DRAW);
                fd6_emit_add_group(emit, prog->binning_stateobj,
-                               FD6_GROUP_PROG_BINNING, 0x1);
+                               FD6_GROUP_PROG_BINNING, CP_SET_DRAW_STATE__0_BINNING);
 
                /* emit remaining non-stateobj program state, ie. what depends
                 * on other emit state, so cannot be pre-baked.  This could
@@ -717,7 +1026,7 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                struct fd6_rasterizer_stateobj *rasterizer =
                                fd6_rasterizer_stateobj(ctx->rasterizer);
                fd6_emit_add_group(emit, rasterizer->stateobj,
-                                                  FD6_GROUP_RASTERIZER, 0x7);
+                                                  FD6_GROUP_RASTERIZER, ENABLE_ALL);
        }
 
        /* Since the primitive restart state is not part of a tracked object, we
@@ -733,7 +1042,6 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_PKT4(ring, REG_A6XX_VFD_UNKNOWN_A008, 1);
                OUT_RING(ring, 0);
 
-
                OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_0, 1);
                OUT_RING(ring, rasterizer->pc_primitive_cntl |
                                 COND(emit->info->primitive_restart && emit->info->index_size,
@@ -747,105 +1055,43 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                        nr = 0;
 
                OUT_PKT4(ring, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
-               OUT_RING(ring, COND(fp->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z));
+               OUT_RING(ring, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
+                               COND(fs->writes_smask && pfb->samples > 1,
+                                               A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
                OUT_RING(ring, A6XX_RB_FS_OUTPUT_CNTL1_MRT(nr));
 
                OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL1, 1);
                OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL1_MRT(nr));
        }
 
-#define DIRTY_CONST (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST | \
-                                        FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)
-
-       if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & DIRTY_CONST) {
-               struct fd_ringbuffer *vsconstobj = fd_submit_new_ringbuffer(
-                               ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
-
-               ir3_emit_vs_consts(vp, vsconstobj, ctx, emit->info);
-               fd6_emit_add_group(emit, vsconstobj, FD6_GROUP_VS_CONST, 0x7);
-               fd_ringbuffer_del(vsconstobj);
-       }
-
-       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & DIRTY_CONST) {
-               struct fd_ringbuffer *fsconstobj = fd_submit_new_ringbuffer(
-                               ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
-
-               ir3_emit_fs_consts(fp, fsconstobj, ctx);
-               fd6_emit_add_group(emit, fsconstobj, FD6_GROUP_FS_CONST, 0x6);
-               fd_ringbuffer_del(fsconstobj);
+       fd6_emit_consts(emit, vs, PIPE_SHADER_VERTEX, FD6_GROUP_VS_CONST, ENABLE_ALL);
+       fd6_emit_consts(emit, hs, PIPE_SHADER_TESS_CTRL, FD6_GROUP_HS_CONST, ENABLE_ALL);
+       fd6_emit_consts(emit, ds, PIPE_SHADER_TESS_EVAL, FD6_GROUP_DS_CONST, ENABLE_ALL);
+       fd6_emit_consts(emit, gs, PIPE_SHADER_GEOMETRY, FD6_GROUP_GS_CONST, ENABLE_ALL);
+       fd6_emit_consts(emit, fs, PIPE_SHADER_FRAGMENT, FD6_GROUP_FS_CONST, ENABLE_DRAW);
+
+       if (emit->key.key.has_gs || emit->key.key.tessellation)
+               fd6_emit_tess_const(emit);
+
+       /* if driver-params are needed, emit each time: */
+       if (ir3_needs_vs_driver_params(vs)) {
+               struct fd_ringbuffer *dpconstobj = fd_submit_new_ringbuffer(
+                               ctx->batch->submit, IR3_DP_VS_COUNT * 4, FD_RINGBUFFER_STREAMING);
+               ir3_emit_vs_driver_params(vs, dpconstobj, ctx, emit->info);
+               fd6_emit_take_group(emit, dpconstobj, FD6_GROUP_VS_DRIVER_PARAMS, ENABLE_ALL);
+       } else {
+               fd6_emit_take_group(emit, NULL, FD6_GROUP_VS_DRIVER_PARAMS, ENABLE_ALL);
        }
 
-       struct pipe_stream_output_info *info = &vp->shader->stream_output;
-       if (info->num_outputs) {
-               struct fd_streamout_stateobj *so = &ctx->streamout;
-
-               emit->streamout_mask = 0;
-
-               for (unsigned i = 0; i < so->num_targets; i++) {
-                       struct pipe_stream_output_target *target = so->targets[i];
-
-                       if (!target)
-                               continue;
-
-                       unsigned offset = (so->offsets[i] * info->stride[i] * 4) +
-                                       target->buffer_offset;
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
-                       /* VPC_SO[i].BUFFER_BASE_LO: */
-                       OUT_RELOCW(ring, fd_resource(target->buffer)->bo, 0, 0, 0);
-                       OUT_RING(ring, target->buffer_size + offset);
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(i), 3);
-                       OUT_RING(ring, offset);
-                       /* VPC_SO[i].FLUSH_BASE_LO/HI: */
-                       // TODO just give hw a dummy addr for now.. we should
-                       // be using this an then CP_MEM_TO_REG to set the
-                       // VPC_SO[i].BUFFER_OFFSET for the next draw..
-                       OUT_RELOCW(ring, fd6_context(ctx)->blit_mem, 0x100, 0, 0);
-
-                       emit->streamout_mask |= (1 << i);
-               }
-
-               if (emit->streamout_mask) {
-                       const struct fd6_streamout_state *tf = &prog->tf;
-
-                       OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
-                       OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
-                       OUT_RING(ring, tf->vpc_so_buf_cntl);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
-                       OUT_RING(ring, tf->ncomp[0]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
-                       OUT_RING(ring, tf->ncomp[1]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
-                       OUT_RING(ring, tf->ncomp[2]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
-                       OUT_RING(ring, tf->ncomp[3]);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
-                       OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
-                       for (unsigned i = 0; i < tf->prog_count; i++) {
-                               OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
-                               OUT_RING(ring, tf->prog[i]);
-                       }
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
-                       OUT_RING(ring, 0x0);
-               } else {
-                       OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
-                       OUT_RING(ring, 0);
-                       OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
-                       OUT_RING(ring, 0);
-
-                       OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
-                       OUT_RING(ring, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
-               }
-       }
+       struct ir3_stream_output_info *info = &fd6_last_shader(prog)->shader->stream_output;
+       if (info->num_outputs)
+               fd6_emit_streamout(ring, emit, info);
 
-       if ((dirty & FD_DIRTY_BLEND)) {
+       if (dirty & FD_DIRTY_BLEND) {
                struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
                uint32_t i;
 
-               for (i = 0; i < A6XX_MAX_RENDER_TARGETS; i++) {
+               for (i = 0; i < pfb->nr_cbufs; i++) {
                        enum pipe_format format = pipe_surface_format(pfb->cbufs[i]);
                        bool is_int = util_format_is_pure_integer(format);
                        bool has_alpha = util_format_has_alpha(format);
@@ -871,14 +1117,21 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                        OUT_RING(ring, blend_control);
                }
 
-               OUT_PKT4(ring, REG_A6XX_RB_BLEND_CNTL, 1);
-               OUT_RING(ring, blend->rb_blend_cntl |
-                               A6XX_RB_BLEND_CNTL_SAMPLE_MASK(0xffff));
+               OUT_PKT4(ring, REG_A6XX_RB_DITHER_CNTL, 1);
+               OUT_RING(ring, blend->rb_dither_cntl);
 
                OUT_PKT4(ring, REG_A6XX_SP_BLEND_CNTL, 1);
                OUT_RING(ring, blend->sp_blend_cntl);
        }
 
+       if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_SAMPLE_MASK)) {
+               struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
+
+               OUT_PKT4(ring, REG_A6XX_RB_BLEND_CNTL, 1);
+               OUT_RING(ring, blend->rb_blend_cntl |
+                               A6XX_RB_BLEND_CNTL_SAMPLE_MASK(ctx->sample_mask));
+       }
+
        if (dirty & FD_DIRTY_BLEND_COLOR) {
                struct pipe_blend_color *bcolor = &ctx->blend_color;
 
@@ -889,56 +1142,87 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
        }
 
-       if ((ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) &&
-                       ctx->tex[PIPE_SHADER_VERTEX].num_textures > 0) {
-               struct fd6_texture_state *tex = fd6_texture_state(ctx,
-                               SB6_VS_TEX, &ctx->tex[PIPE_SHADER_VERTEX]);
+       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vs);
+       if (hs) {
+               needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_TESS_CTRL, hs);
+               needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_TESS_EVAL, ds);
+       }
+       if (gs) {
+               needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_GEOMETRY, gs);
+       }
+       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_FRAGMENT, fs);
 
-               needs_border |= tex->needs_border;
+       if (needs_border)
+               emit_border_color(ctx, ring);
 
-               fd6_emit_add_group(emit, tex->stateobj, FD6_GROUP_VS_TEX, 0x7);
+       if (hs) {
+               debug_assert(hs->image_mapping.num_ibo == 0);
+               debug_assert(ds->image_mapping.num_ibo == 0);
+       }
+       if (gs) {
+               debug_assert(gs->image_mapping.num_ibo == 0);
        }
 
-       if ((ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) &&
-                       ctx->tex[PIPE_SHADER_FRAGMENT].num_textures > 0) {
-               struct fd6_texture_state *tex = fd6_texture_state(ctx,
-                               SB6_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT]);
+#define DIRTY_IBO (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE | \
+                                  FD_DIRTY_SHADER_PROG)
+       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & DIRTY_IBO) {
+               struct fd_ringbuffer *state =
+                       fd6_build_ibo_state(ctx, fs, PIPE_SHADER_FRAGMENT);
+               struct fd_ringbuffer *obj = fd_submit_new_ringbuffer(
+                       ctx->batch->submit, 0x100, FD_RINGBUFFER_STREAMING);
+               const struct ir3_ibo_mapping *mapping = &fs->image_mapping;
 
-               needs_border |= tex->needs_border;
+               OUT_PKT7(obj, CP_LOAD_STATE6, 3);
+               OUT_RING(obj, CP_LOAD_STATE6_0_DST_OFF(0) |
+                       CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+                       CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                       CP_LOAD_STATE6_0_STATE_BLOCK(SB6_IBO) |
+                       CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
+               OUT_RB(obj, state);
 
-               fd6_emit_add_group(emit, tex->stateobj, FD6_GROUP_FS_TEX, 0x7);
-       }
+               OUT_PKT4(obj, REG_A6XX_SP_IBO_LO, 2);
+               OUT_RB(obj, state);
 
-       if (needs_border)
-               emit_border_color(ctx, ring);
+               /* TODO if we used CP_SET_DRAW_STATE for compute shaders, we could
+                * de-duplicate this from program->config_stateobj
+                */
+               OUT_PKT4(obj, REG_A6XX_SP_IBO_COUNT, 1);
+               OUT_RING(obj, mapping->num_ibo);
 
-       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
-               emit_ssbos(ctx, ring, SB6_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+               ir3_emit_ssbo_sizes(ctx->screen, fs, obj,
+                               &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+               ir3_emit_image_dims(ctx->screen, fs, obj,
+                               &ctx->shaderimg[PIPE_SHADER_FRAGMENT]);
 
-       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
-               fd6_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT);
+               fd6_emit_take_group(emit, obj, FD6_GROUP_IBO, ENABLE_DRAW);
+               fd_ringbuffer_del(state);
+       }
 
        if (emit->num_groups > 0) {
                OUT_PKT7(ring, CP_SET_DRAW_STATE, 3 * emit->num_groups);
                for (unsigned i = 0; i < emit->num_groups; i++) {
                        struct fd6_state_group *g = &emit->groups[i];
-                       unsigned n = fd_ringbuffer_size(g->stateobj) / 4;
+                       unsigned n = g->stateobj ?
+                               fd_ringbuffer_size(g->stateobj) / 4 : 0;
+
+                       debug_assert((g->enable_mask & ~ENABLE_ALL) == 0);
 
                        if (n == 0) {
                                OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(0) |
                                                CP_SET_DRAW_STATE__0_DISABLE |
-                                               CP_SET_DRAW_STATE__0_ENABLE_MASK(g->enable_mask) |
+                                               g->enable_mask |
                                                CP_SET_DRAW_STATE__0_GROUP_ID(g->group_id));
                                OUT_RING(ring, 0x00000000);
                                OUT_RING(ring, 0x00000000);
                        } else {
                                OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(n) |
-                                               CP_SET_DRAW_STATE__0_ENABLE_MASK(g->enable_mask) |
+                                               g->enable_mask |
                                                CP_SET_DRAW_STATE__0_GROUP_ID(g->group_id));
                                OUT_RB(ring, g->stateobj);
                        }
 
-                       fd_ringbuffer_del(g->stateobj);
+                       if (g->stateobj)
+                               fd_ringbuffer_del(g->stateobj);
                }
                emit->num_groups = 0;
        }
@@ -950,43 +1234,54 @@ fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
 {
        enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_COMPUTE];
 
-       if (dirty & FD_DIRTY_SHADER_TEX) {
-               bool needs_border = false;
-               needs_border |= fd6_emit_textures(ctx->pipe, ring, SB6_CS_TEX,
-                               &ctx->tex[PIPE_SHADER_COMPUTE], 0);
+       if (dirty & (FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
+                        FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) {
+               struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_COMPUTE];
+               unsigned bcolor_offset = fd6_border_color_offset(ctx, PIPE_SHADER_COMPUTE, tex);
+
+               bool needs_border = fd6_emit_textures(ctx->pipe, ring, PIPE_SHADER_COMPUTE, tex,
+                               bcolor_offset, cp, ctx);
 
                if (needs_border)
                        emit_border_color(ctx, ring);
 
-#if 0
-               OUT_PKT4(ring, REG_A6XX_TPL1_VS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_HS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_HS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_DS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_DS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_GS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_GS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
 
-               OUT_PKT4(ring, REG_A6XX_TPL1_FS_TEX_COUNT, 1);
+               OUT_PKT4(ring, REG_A6XX_SP_FS_TEX_COUNT, 1);
                OUT_RING(ring, 0);
-#endif
        }
 
-#if 0
-       OUT_PKT4(ring, REG_A6XX_TPL1_CS_TEX_COUNT, 1);
-       OUT_RING(ring, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask ?
-                       ~0 : ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
-#endif
+       if (dirty & (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) {
+               struct fd_ringbuffer *state =
+                       fd6_build_ibo_state(ctx, cp, PIPE_SHADER_COMPUTE);
+               const struct ir3_ibo_mapping *mapping = &cp->image_mapping;
 
-       if (dirty & FD_DIRTY_SHADER_SSBO)
-               emit_ssbos(ctx, ring, SB6_CS_SSBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
+               OUT_PKT7(ring, CP_LOAD_STATE6_FRAG, 3);
+               OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
+                       CP_LOAD_STATE6_0_STATE_TYPE(ST6_IBO) |
+                       CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                       CP_LOAD_STATE6_0_STATE_BLOCK(SB6_CS_SHADER) |
+                       CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
+               OUT_RB(ring, state);
+
+               OUT_PKT4(ring, REG_A6XX_SP_CS_IBO_LO, 2);
+               OUT_RB(ring, state);
 
-       if (dirty & FD_DIRTY_SHADER_IMAGE)
-               fd6_emit_images(ctx, ring, PIPE_SHADER_COMPUTE);
+               OUT_PKT4(ring, REG_A6XX_SP_CS_IBO_COUNT, 1);
+               OUT_RING(ring, mapping->num_ibo);
+
+               fd_ringbuffer_del(state);
+       }
 }
 
 
@@ -998,23 +1293,14 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
 {
        //struct fd_context *ctx = batch->ctx;
 
-       fd6_cache_flush(batch, ring);
+       fd6_cache_inv(batch, ring);
 
        OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
        OUT_RING(ring, 0xfffff);
 
-/*
-t7              opcode: CP_PERFCOUNTER_ACTION (50) (4 dwords)
-0000000500024048:               70d08003 00000000 001c5000 00000005
-t7              opcode: CP_PERFCOUNTER_ACTION (50) (4 dwords)
-0000000500024058:               70d08003 00000010 001c7000 00000005
-
-t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
-0000000500024068:               70268000
-*/
+       OUT_WFI5(ring);
 
-       WRITE(REG_A6XX_RB_CCU_CNTL, 0x7c400004);
-       WRITE(REG_A6XX_RB_UNKNOWN_8E04, 0x00100000);
+       WRITE(REG_A6XX_RB_UNKNOWN_8E04, 0x0);
        WRITE(REG_A6XX_SP_UNKNOWN_AE04, 0x8);
        WRITE(REG_A6XX_SP_UNKNOWN_AE00, 0);
        WRITE(REG_A6XX_SP_UNKNOWN_AE0F, 0x3f);
@@ -1025,14 +1311,14 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
 
        WRITE(REG_A6XX_VPC_UNKNOWN_9600, 0);
        WRITE(REG_A6XX_GRAS_UNKNOWN_8600, 0x880);
-       WRITE(REG_A6XX_HLSQ_UNKNOWN_BE04, 0);
-       WRITE(REG_A6XX_SP_UNKNOWN_AE03, 0x00000410);
-       WRITE(REG_A6XX_SP_UNKNOWN_AB20, 0);
+       WRITE(REG_A6XX_HLSQ_UNKNOWN_BE04, 0x80000);
+       WRITE(REG_A6XX_SP_UNKNOWN_AE03, 0x1430);
+       WRITE(REG_A6XX_SP_IBO_COUNT, 0);
        WRITE(REG_A6XX_SP_UNKNOWN_B182, 0);
        WRITE(REG_A6XX_HLSQ_UNKNOWN_BB11, 0);
        WRITE(REG_A6XX_UCHE_UNKNOWN_0E12, 0x3200000);
        WRITE(REG_A6XX_UCHE_CLIENT_PF, 4);
-       WRITE(REG_A6XX_RB_UNKNOWN_8E01, 0x0);
+       WRITE(REG_A6XX_RB_UNKNOWN_8E01, 0x1);
        WRITE(REG_A6XX_SP_UNKNOWN_AB00, 0x5);
        WRITE(REG_A6XX_VFD_UNKNOWN_A009, 0x00000001);
        WRITE(REG_A6XX_RB_UNKNOWN_8811, 0x00000010);
@@ -1042,13 +1328,9 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        OUT_RING(ring, 0);
 
        WRITE(REG_A6XX_GRAS_UNKNOWN_8101, 0);
-       WRITE(REG_A6XX_GRAS_UNKNOWN_8109, 0);
-       WRITE(REG_A6XX_GRAS_UNKNOWN_8110, 0);
+       WRITE(REG_A6XX_GRAS_SAMPLE_CNTL, 0);
+       WRITE(REG_A6XX_GRAS_UNKNOWN_8110, 0x2);
 
-       WRITE(REG_A6XX_RB_RENDER_CONTROL0, 0x401);
-       WRITE(REG_A6XX_RB_RENDER_CONTROL1, 0);
-       WRITE(REG_A6XX_RB_FS_OUTPUT_CNTL0, 0);
-       WRITE(REG_A6XX_RB_UNKNOWN_8810, 0);
        WRITE(REG_A6XX_RB_UNKNOWN_8818, 0);
        WRITE(REG_A6XX_RB_UNKNOWN_8819, 0);
        WRITE(REG_A6XX_RB_UNKNOWN_881A, 0);
@@ -1058,20 +1340,16 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        WRITE(REG_A6XX_RB_UNKNOWN_881E, 0);
        WRITE(REG_A6XX_RB_UNKNOWN_88F0, 0);
 
-       WRITE(REG_A6XX_VPC_UNKNOWN_9101, 0xffff00);
-       WRITE(REG_A6XX_VPC_UNKNOWN_9107, 0);
-
-       WRITE(REG_A6XX_VPC_UNKNOWN_9236, 1);
+       WRITE(REG_A6XX_VPC_UNKNOWN_9236,
+                 A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
        WRITE(REG_A6XX_VPC_UNKNOWN_9300, 0);
 
        WRITE(REG_A6XX_VPC_SO_OVERRIDE, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
 
-       WRITE(REG_A6XX_PC_UNKNOWN_9801, 0);
        WRITE(REG_A6XX_PC_UNKNOWN_9806, 0);
        WRITE(REG_A6XX_PC_UNKNOWN_9980, 0);
 
-       WRITE(REG_A6XX_PC_UNKNOWN_9B06, 0);
-       WRITE(REG_A6XX_PC_UNKNOWN_9B06, 0);
+       WRITE(REG_A6XX_PC_UNKNOWN_9B07, 0);
 
        WRITE(REG_A6XX_SP_UNKNOWN_A81B, 0);
 
@@ -1088,7 +1366,10 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        WRITE(REG_A6XX_PC_UNKNOWN_9E72, 0);
        WRITE(REG_A6XX_VPC_UNKNOWN_9108, 0x3);
        WRITE(REG_A6XX_SP_TP_UNKNOWN_B304, 0);
-       WRITE(REG_A6XX_SP_TP_UNKNOWN_B309, 0x000000a2);
+       /* NOTE blob seems to (mostly?) use 0xb2 for SP_TP_UNKNOWN_B309
+        * but this seems to kill texture gather offsets.
+        */
+       WRITE(REG_A6XX_SP_TP_UNKNOWN_B309, 0xa2);
        WRITE(REG_A6XX_RB_UNKNOWN_8804, 0);
        WRITE(REG_A6XX_GRAS_UNKNOWN_80A4, 0);
        WRITE(REG_A6XX_GRAS_UNKNOWN_80A5, 0);
@@ -1117,53 +1398,9 @@ t7              opcode: CP_WAIT_FOR_IDLE (26) (1 dwords)
        OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0));
        OUT_RING(ring, CP_SET_DRAW_STATE__2_ADDR_HI(0));
 
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(0), 3);
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_BUFFER_BASE_LO_0 */
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_BUFFER_BASE_HI_0 */
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_BUFFER_SIZE_0 */
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_FLUSH_BASE_LO(0), 2);
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_FLUSH_BASE_LO_0 */
-       OUT_RING(ring, 0x00000000);   /* VPC_SO_FLUSH_BASE_HI_0 */
-
        OUT_PKT4(ring, REG_A6XX_VPC_SO_BUF_CNTL, 1);
        OUT_RING(ring, 0x00000000);   /* VPC_SO_BUF_CNTL */
 
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(0), 1);
-       OUT_RING(ring, 0x00000000);   /* UNKNOWN_E2AB */
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(1), 3);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(1), 6);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(2), 6);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_OFFSET(3), 3);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
-       OUT_RING(ring, 0x00000000);
-
-       OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
-       OUT_RING(ring, 0x00000000);
-
        OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_CNTL, 1);
        OUT_RING(ring, 0x00000000);
 
@@ -1191,12 +1428,54 @@ fd6_mem_to_mem(struct fd_ringbuffer *ring, struct pipe_resource *dst,
        }
 }
 
+/* this is *almost* the same as fd6_cache_flush().. which I guess
+ * could be re-worked to be something a bit more generic w/ param
+ * indicating what needs to be flushed..  although that would mean
+ * figuring out which events trigger what state to flush..
+ */
+static void
+fd6_framebuffer_barrier(struct fd_context *ctx)
+{
+       struct fd6_context *fd6_ctx = fd6_context(ctx);
+       struct fd_batch *batch = ctx->batch;
+       struct fd_ringbuffer *ring = batch->draw;
+       unsigned seqno;
+
+       seqno = fd6_event_write(batch, ring, CACHE_FLUSH_AND_INV_EVENT, true);
+
+       OUT_PKT7(ring, CP_WAIT_REG_MEM, 6);
+       OUT_RING(ring, 0x00000013);
+       OUT_RELOC(ring, control_ptr(fd6_ctx, seqno));
+       OUT_RING(ring, seqno);
+       OUT_RING(ring, 0xffffffff);
+       OUT_RING(ring, 0x00000010);
+
+       fd6_event_write(batch, ring, UNK_1D, true);
+       fd6_event_write(batch, ring, UNK_1C, true);
+
+       seqno = fd6_event_write(batch, ring, CACHE_FLUSH_TS, true);
+
+       fd6_event_write(batch, ring, 0x31, false);
+
+       OUT_PKT7(ring, CP_WAIT_MEM_GTE, 4);
+       OUT_RING(ring, 0x00000000);
+       OUT_RELOC(ring, control_ptr(fd6_ctx, seqno));
+       OUT_RING(ring, seqno);
+}
+
+void
+fd6_emit_init_screen(struct pipe_screen *pscreen)
+{
+       struct fd_screen *screen = fd_screen(pscreen);
+       screen->emit_const = fd6_emit_const;
+       screen->emit_const_bo = fd6_emit_const_bo;
+       screen->emit_ib = fd6_emit_ib;
+       screen->mem_to_mem = fd6_mem_to_mem;
+}
+
 void
 fd6_emit_init(struct pipe_context *pctx)
 {
        struct fd_context *ctx = fd_context(pctx);
-       ctx->emit_const = fd6_emit_const;
-       ctx->emit_const_bo = fd6_emit_const_bo;
-       ctx->emit_ib = fd6_emit_ib;
-       ctx->mem_to_mem = fd6_mem_to_mem;
+       ctx->framebuffer_barrier = fd6_framebuffer_barrier;
 }