#include "freedreno_log.h"
#include "freedreno_resource.h"
+#include "freedreno_state.h"
#include "freedreno_query_hw.h"
+#include "common/freedreno_guardband.h"
#include "fd6_emit.h"
#include "fd6_blend.h"
+#include "fd6_const.h"
#include "fd6_context.h"
#include "fd6_image.h"
+#include "fd6_pack.h"
#include "fd6_program.h"
#include "fd6_rasterizer.h"
#include "fd6_texture.h"
#include "fd6_format.h"
#include "fd6_zsa.h"
-/* regid: base const register
- * prsc or dwords: buffer containing constant values
- * sizedwords: size of const value buffer
- */
-static void
-fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
- uint32_t regid, uint32_t offset, uint32_t sizedwords,
- const uint32_t *dwords, struct pipe_resource *prsc)
-{
- uint32_t i, sz, align_sz;
- enum a6xx_state_src src;
-
- debug_assert((regid % 4) == 0);
-
- if (prsc) {
- sz = 0;
- src = SS6_INDIRECT;
- } else {
- sz = sizedwords;
- src = SS6_DIRECT;
- }
-
- align_sz = align(sz, 4);
-
- OUT_PKT7(ring, fd6_stage2opcode(type), 3 + align_sz);
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
- CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
- CP_LOAD_STATE6_0_STATE_SRC(src) |
- CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(DIV_ROUND_UP(sizedwords, 4)));
- if (prsc) {
- struct fd_bo *bo = fd_resource(prsc)->bo;
- OUT_RELOC(ring, bo, offset, 0, 0);
- } else {
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
- }
-
- for (i = 0; i < sz; i++) {
- OUT_RING(ring, dwords[i]);
- }
-
- /* Zero-pad to multiple of 4 dwords */
- for (i = sz; i < align_sz; i++) {
- OUT_RING(ring, 0);
- }
-}
-
-static void
-fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
- uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
-{
- uint32_t anum = align(num, 2);
- uint32_t i;
-
- debug_assert((regid % 4) == 0);
-
- OUT_PKT7(ring, fd6_stage2opcode(type), 3 + (2 * anum));
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
- CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS)|
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(anum/2));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-
- for (i = 0; i < num; i++) {
- if (prscs[i]) {
- if (write) {
- OUT_RELOCW(ring, fd_resource(prscs[i])->bo, offsets[i], 0, 0);
- } else {
- OUT_RELOC(ring, fd_resource(prscs[i])->bo, offsets[i], 0, 0);
- }
- } else {
- OUT_RING(ring, 0xbad00000 | (i << 16));
- OUT_RING(ring, 0xbad00000 | (i << 16));
- }
- }
-
- for (; i < anum; i++) {
- OUT_RING(ring, 0xffffffff);
- OUT_RING(ring, 0xffffffff);
- }
-}
-
/* Border color layout is diff from a4xx/a5xx.. if it turns out to be
* the same as a6xx then move this somewhere common ;-)
*
OUT_RING(state, texconst0);
OUT_RING(state, A6XX_TEX_CONST_1_WIDTH(pfb->width) |
A6XX_TEX_CONST_1_HEIGHT(pfb->height));
- OUT_RINGP(state, A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D) |
- A6XX_TEX_CONST_2_FETCHSIZE(TFETCH6_2_BYTE),
+ OUT_RINGP(state, A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D),
&ctx->batch->fb_read_patches);
OUT_RING(state, A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size));
OUT_RING(state, sampler->texsamp0);
OUT_RING(state, sampler->texsamp1);
OUT_RING(state, sampler->texsamp2 |
- A6XX_TEX_SAMP_2_BCOLOR_OFFSET((i + bcolor_offset) * sizeof(struct bcolor_entry)));
+ A6XX_TEX_SAMP_2_BCOLOR(i + bcolor_offset));
OUT_RING(state, sampler->texsamp3);
needs_border |= sampler->needs_border;
}
}
static struct fd_ringbuffer *
-build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
+build_vbo_state(struct fd6_emit *emit)
{
const struct fd_vertex_state *vtx = emit->vtx;
- int32_t i, j;
struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
- 4 * (10 * vp->inputs_count + 2), FD_RINGBUFFER_STREAMING);
-
- for (i = 0, j = 0; i <= vp->inputs_count; i++) {
- if (vp->inputs[i].sysval)
- continue;
- if (vp->inputs[i].compmask) {
- struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
- const struct pipe_vertex_buffer *vb =
- &vtx->vertexbuf.vb[elem->vertex_buffer_index];
- struct fd_resource *rsc = fd_resource(vb->buffer.resource);
- enum pipe_format pfmt = elem->src_format;
- enum a6xx_format fmt = fd6_pipe2vtx(pfmt);
- bool isint = util_format_is_pure_integer(pfmt);
- uint32_t off = vb->buffer_offset + elem->src_offset;
+ 4 * (1 + vtx->vertexbuf.count * 4), FD_RINGBUFFER_STREAMING);
+
+ OUT_PKT4(ring, REG_A6XX_VFD_FETCH(0), 4 * vtx->vertexbuf.count);
+ for (int32_t j = 0; j < vtx->vertexbuf.count; j++) {
+ const struct pipe_vertex_buffer *vb = &vtx->vertexbuf.vb[j];
+ struct fd_resource *rsc = fd_resource(vb->buffer.resource);
+ if (rsc == NULL) {
+ OUT_RING(ring, 0);
+ OUT_RING(ring, 0);
+ OUT_RING(ring, 0);
+ OUT_RING(ring, 0);
+ } else {
+ uint32_t off = vb->buffer_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
- debug_assert(fmt != ~0);
-
-#ifdef DEBUG
- /* see dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10
- */
- if (off > fd_bo_size(rsc->bo))
- continue;
-#endif
- OUT_PKT4(ring, REG_A6XX_VFD_FETCH(j), 4);
OUT_RELOC(ring, rsc->bo, off, 0, 0);
OUT_RING(ring, size); /* VFD_FETCH[j].SIZE */
OUT_RING(ring, vb->stride); /* VFD_FETCH[j].STRIDE */
+ }
+ }
+
+ return ring;
+}
- OUT_PKT4(ring, REG_A6XX_VFD_DECODE(j), 2);
- OUT_RING(ring, A6XX_VFD_DECODE_INSTR_IDX(j) |
- A6XX_VFD_DECODE_INSTR_FORMAT(fmt) |
- COND(elem->instance_divisor, A6XX_VFD_DECODE_INSTR_INSTANCED) |
- A6XX_VFD_DECODE_INSTR_SWAP(fd6_pipe2swap(pfmt)) |
- A6XX_VFD_DECODE_INSTR_UNK30 |
- COND(!isint, A6XX_VFD_DECODE_INSTR_FLOAT));
- OUT_RING(ring, MAX2(1, elem->instance_divisor)); /* VFD_DECODE[j].STEP_RATE */
+static enum a6xx_ztest_mode
+compute_ztest_mode(struct fd6_emit *emit, bool lrz_valid)
+{
+ struct fd_context *ctx = emit->ctx;
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
+ const struct ir3_shader_variant *fs = emit->fs;
- OUT_PKT4(ring, REG_A6XX_VFD_DEST_CNTL(j), 1);
- OUT_RING(ring, A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vp->inputs[i].compmask) |
- A6XX_VFD_DEST_CNTL_INSTR_REGID(vp->inputs[i].regid));
+ if (fs->shader->nir->info.fs.early_fragment_tests)
+ return A6XX_EARLY_Z;
- j++;
+ if (fs->no_earlyz || fs->writes_pos || !zsa->base.depth.enabled) {
+ return A6XX_LATE_Z;
+ } else if ((fs->has_kill || zsa->alpha_test) &&
+ (zsa->base.depth.writemask || !pfb->zsbuf)) {
+ /* Slightly odd, but seems like the hw wants us to select
+ * LATE_Z mode if there is no depth buffer + discard. Either
+ * that, or when occlusion query is enabled. See:
+ *
+ * dEQP-GLES31.functional.fbo.no_attachments.*
+ */
+ return lrz_valid ? A6XX_EARLY_LRZ_LATE_Z : A6XX_LATE_Z;
+ } else {
+ return A6XX_EARLY_Z;
+ }
+}
+
+/**
+ * Calculate normalized LRZ state based on zsa/prog/blend state, updating
+ * the zsbuf's lrz state as necessary to detect the cases where we need
+ * to invalidate lrz.
+ */
+static struct fd6_lrz_state
+compute_lrz_state(struct fd6_emit *emit, bool binning_pass)
+{
+ struct fd_context *ctx = emit->ctx;
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ const struct ir3_shader_variant *fs = emit->fs;
+ struct fd6_lrz_state lrz;
+
+ if (!pfb->zsbuf) {
+ memset(&lrz, 0, sizeof(lrz));
+ if (!binning_pass) {
+ lrz.z_mode = compute_ztest_mode(emit, false);
}
+ return lrz;
}
- OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
- OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(j) |
- A6XX_VFD_CONTROL_0_DECODE_CNT(j));
+ struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
+ struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
+ struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
- return ring;
+ lrz = zsa->lrz;
+
+ /* normalize lrz state: */
+ if (blend->reads_dest || fs->writes_pos || fs->no_earlyz || fs->has_kill) {
+ lrz.write = false;
+ if (binning_pass)
+ lrz.enable = false;
+ }
+
+ /* if we change depthfunc direction, bail out on using LRZ. The
+ * LRZ buffer encodes a min/max depth value per block, but if
+ * we switch from GT/GE <-> LT/LE, those values cannot be
+ * interpreted properly.
+ */
+ if (zsa->base.depth.enabled &&
+ (rsc->lrz_direction != FD_LRZ_UNKNOWN) &&
+ (rsc->lrz_direction != lrz.direction)) {
+ rsc->lrz_valid = false;
+ }
+
+ if (zsa->invalidate_lrz || !rsc->lrz_valid) {
+ rsc->lrz_valid = false;
+ memset(&lrz, 0, sizeof(lrz));
+ }
+
+ if (fs->no_earlyz || fs->writes_pos) {
+ lrz.enable = false;
+ lrz.write = false;
+ lrz.test = false;
+ }
+
+ if (!binning_pass) {
+ lrz.z_mode = compute_ztest_mode(emit, rsc->lrz_valid);
+ }
+
+ /* Once we start writing to the real depth buffer, we lock in the
+ * direction for LRZ.. if we have to skip a LRZ write for any
+ * reason, it is still safe to have LRZ until there is a direction
+ * reversal. Prior to the reversal, since we disabled LRZ writes
+ * in the "unsafe" cases, this just means that the LRZ test may
+ * not early-discard some things that end up not passing a later
+ * test (ie. be overly concervative). But once you have a reversal
+ * of direction, it is possible to increase/decrease the z value
+ * to the point where the overly-conservative test is incorrect.
+ */
+ if (zsa->base.depth.writemask) {
+ rsc->lrz_direction = lrz.direction;
+ }
+
+ return lrz;
}
static struct fd_ringbuffer *
build_lrz(struct fd6_emit *emit, bool binning_pass)
{
- struct fd6_blend_stateobj *blend = fd6_blend_stateobj(emit->ctx->blend);
- struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(emit->ctx->zsa);
- struct pipe_framebuffer_state *pfb = &emit->ctx->batch->framebuffer;
- struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
- uint32_t gras_lrz_cntl = zsa->gras_lrz_cntl;
- uint32_t rb_lrz_cntl = zsa->rb_lrz_cntl;
+ struct fd_context *ctx = emit->ctx;
+ struct fd6_context *fd6_ctx = fd6_context(ctx);
+ struct fd6_lrz_state lrz =
+ compute_lrz_state(emit, binning_pass);
- struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
- 16, FD_RINGBUFFER_STREAMING);
+ /* If the LRZ state has not changed, we can skip the emit: */
+ if (!ctx->last.dirty &&
+ !memcmp(&fd6_ctx->last.lrz[binning_pass], &lrz, sizeof(lrz)))
+ return NULL;
- if (zsa->invalidate_lrz) {
- rsc->lrz_valid = false;
- gras_lrz_cntl = 0;
- rb_lrz_cntl = 0;
- } else if (emit->no_lrz_write || !rsc->lrz || !rsc->lrz_valid) {
- gras_lrz_cntl = 0;
- rb_lrz_cntl = 0;
- } else if (binning_pass && blend->lrz_write && zsa->lrz_write) {
- gras_lrz_cntl |= A6XX_GRAS_LRZ_CNTL_LRZ_WRITE;
- }
+ fd6_ctx->last.lrz[binning_pass] = lrz;
- OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_CNTL, 1);
- OUT_RING(ring, gras_lrz_cntl);
+ struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(ctx->batch->submit,
+ 8*4, FD_RINGBUFFER_STREAMING);
- OUT_PKT4(ring, REG_A6XX_RB_LRZ_CNTL, 1);
- OUT_RING(ring, rb_lrz_cntl);
+ OUT_REG(ring, A6XX_GRAS_LRZ_CNTL(
+ .enable = lrz.enable,
+ .lrz_write = lrz.write,
+ .greater = lrz.direction == FD_LRZ_GREATER,
+ .z_test_enable = lrz.test,
+ ));
+ OUT_REG(ring, A6XX_RB_LRZ_CNTL(
+ .enable = lrz.enable,
+ ));
+
+ OUT_REG(ring, A6XX_RB_DEPTH_PLANE_CNTL(
+ .z_mode = lrz.z_mode,
+ ));
+
+ OUT_REG(ring, A6XX_GRAS_SU_DEPTH_PLANE_CNTL(
+ .z_mode = lrz.z_mode,
+ ));
return ring;
}
OUT_PKT4(ring, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i), 3);
/* VPC_SO[i].BUFFER_BASE_LO: */
- OUT_RELOCW(ring, fd_resource(target->buffer)->bo, target->buffer_offset, 0, 0);
+ OUT_RELOC(ring, fd_resource(target->buffer)->bo, target->buffer_offset, 0, 0);
OUT_RING(ring, target->buffer_size - target->buffer_offset);
if (so->reset & (1 << i)) {
}
OUT_PKT4(ring, REG_A6XX_VPC_SO_FLUSH_BASE_LO(i), 2);
- OUT_RELOCW(ring, control_ptr(fd6_context(ctx), flush_base[i]));
+ OUT_RELOC(ring, control_ptr(fd6_context(ctx), flush_base[i]));
so->reset &= ~(1 << i);
}
if (emit->streamout_mask) {
- const struct fd6_streamout_state *tf = &prog->tf;
-
- OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * tf->prog_count));
- OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
- OUT_RING(ring, tf->vpc_so_buf_cntl);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
- OUT_RING(ring, tf->ncomp[0]);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
- OUT_RING(ring, tf->ncomp[1]);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
- OUT_RING(ring, tf->ncomp[2]);
- OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
- OUT_RING(ring, tf->ncomp[3]);
- OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
- OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
- for (unsigned i = 0; i < tf->prog_count; i++) {
- OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
- OUT_RING(ring, tf->prog[i]);
- }
+ fd6_emit_add_group(emit, prog->streamout_stateobj, FD6_GROUP_SO, ENABLE_ALL);
} else {
- OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 4);
- OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
- OUT_RING(ring, 0);
- OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
- OUT_RING(ring, 0);
- }
-}
-
-static void
-emit_tess_bos(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_shader_variant *s)
-{
- struct fd_context *ctx = emit->ctx;
- const unsigned regid = s->shader->const_state.offsets.primitive_param * 4 + 4;
- uint32_t dwords = 16;
-
- OUT_PKT7(ring, fd6_stage2opcode(s->type), 3);
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid / 4) |
- CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS)|
- CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(s->type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(dwords / 4));
- OUT_RB(ring, ctx->batch->tess_addrs_constobj);
-}
-
-static void
-emit_stage_tess_consts(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
- uint32_t *params, int num_params)
-{
- const unsigned regid = v->shader->const_state.offsets.primitive_param;
- int size = MIN2(1 + regid, v->constlen) - regid;
- if (size > 0)
- fd6_emit_const(ring, v->type, regid * 4, 0, num_params, params, NULL);
-}
-
-static void
-fd6_emit_tess_const(struct fd6_emit *emit)
-{
- struct fd_context *ctx = emit->ctx;
-
- struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
- ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
-
- /* VS sizes are in bytes since that's what STLW/LDLW use, while the HS
- * size is dwords, since that's what LDG/STG use.
- */
- unsigned num_vertices =
- emit->hs ?
- emit->info->vertices_per_patch :
- emit->gs->shader->nir->info.gs.vertices_in;
-
- uint32_t vs_params[4] = {
- emit->vs->shader->output_size * num_vertices * 4, /* vs primitive stride */
- emit->vs->shader->output_size * 4, /* vs vertex stride */
- 0,
- 0
- };
-
- emit_stage_tess_consts(constobj, emit->vs, vs_params, ARRAY_SIZE(vs_params));
-
- if (emit->hs) {
- uint32_t hs_params[4] = {
- emit->vs->shader->output_size * num_vertices * 4, /* vs primitive stride */
- emit->vs->shader->output_size * 4, /* vs vertex stride */
- emit->hs->shader->output_size,
- emit->info->vertices_per_patch
- };
-
- emit_stage_tess_consts(constobj, emit->hs, hs_params, ARRAY_SIZE(hs_params));
- emit_tess_bos(constobj, emit, emit->hs);
-
- if (emit->gs)
- num_vertices = emit->gs->shader->nir->info.gs.vertices_in;
-
- uint32_t ds_params[4] = {
- emit->ds->shader->output_size * num_vertices * 4, /* ds primitive stride */
- emit->ds->shader->output_size * 4, /* ds vertex stride */
- emit->hs->shader->output_size, /* hs vertex stride (dwords) */
- emit->hs->shader->nir->info.tess.tcs_vertices_out
- };
+ /* If we transition from a draw with streamout to one without, turn
+ * off streamout.
+ */
+ if (ctx->last.streamout_mask != 0) {
+ struct fd_ringbuffer *obj = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
+ 5 * 4, FD_RINGBUFFER_STREAMING);
- emit_stage_tess_consts(constobj, emit->ds, ds_params, ARRAY_SIZE(ds_params));
- emit_tess_bos(constobj, emit, emit->ds);
- }
+ OUT_PKT7(obj, CP_CONTEXT_REG_BUNCH, 4);
+ OUT_RING(obj, REG_A6XX_VPC_SO_CNTL);
+ OUT_RING(obj, 0);
+ OUT_RING(obj, REG_A6XX_VPC_SO_BUF_CNTL);
+ OUT_RING(obj, 0);
- if (emit->gs) {
- struct ir3_shader_variant *prev;
- if (emit->ds)
- prev = emit->ds;
- else
- prev = emit->vs;
-
- uint32_t gs_params[4] = {
- prev->shader->output_size * num_vertices * 4, /* ds primitive stride */
- prev->shader->output_size * 4, /* ds vertex stride */
- 0,
- 0,
- };
-
- num_vertices = emit->gs->shader->nir->info.gs.vertices_in;
- emit_stage_tess_consts(constobj, emit->gs, gs_params, ARRAY_SIZE(gs_params));
+ fd6_emit_take_group(emit, obj, FD6_GROUP_SO, ENABLE_ALL);
+ }
}
- fd6_emit_take_group(emit, constobj, FD6_GROUP_PRIMITIVE_PARAMS, ENABLE_ALL);
-}
-
-static void
-fd6_emit_consts(struct fd6_emit *emit, const struct ir3_shader_variant *v,
- enum pipe_shader_type type, enum fd6_state_id id, unsigned enable_mask)
-{
- struct fd_context *ctx = emit->ctx;
-
- if (v && ctx->dirty_shader[type] & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
- struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
- ctx->batch->submit, v->shader->ubo_state.cmdstream_size,
- FD_RINGBUFFER_STREAMING);
-
- ir3_emit_user_consts(ctx->screen, v, constobj, &ctx->constbuf[type]);
- ir3_emit_ubos(ctx->screen, v, constobj, &ctx->constbuf[type]);
- fd6_emit_take_group(emit, constobj, id, enable_mask);
- }
+ ctx->last.streamout_mask = emit->streamout_mask;
}
void
if (fs->fb_read)
ctx->batch->gmem_reason |= FD_GMEM_FB_READ;
- if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
+ if (emit->dirty & FD_DIRTY_VTXSTATE) {
+ struct fd6_vertex_stateobj *vtx = fd6_vertex_stateobj(ctx->vtx.vtx);
+
+ fd6_emit_add_group(emit, vtx->stateobj, FD6_GROUP_VTXSTATE, ENABLE_ALL);
+ }
+
+ if (emit->dirty & FD_DIRTY_VTXBUF) {
struct fd_ringbuffer *state;
- state = build_vbo_state(emit, emit->vs);
+ state = build_vbo_state(emit);
fd6_emit_take_group(emit, state, FD6_GROUP_VBO, ENABLE_ALL);
}
- if (dirty & FD_DIRTY_ZSA) {
- struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);
+ if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER)) {
+ struct fd_ringbuffer *state =
+ fd6_zsa_state(ctx,
+ util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])),
+ fd_depth_clamp_enabled(ctx));
- if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])))
- fd6_emit_add_group(emit, zsa->stateobj_no_alpha, FD6_GROUP_ZSA, ENABLE_ALL);
- else
- fd6_emit_add_group(emit, zsa->stateobj, FD6_GROUP_ZSA, ENABLE_ALL);
+ fd6_emit_add_group(emit, state, FD6_GROUP_ZSA, ENABLE_ALL);
}
- if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG)) && pfb->zsbuf) {
+ if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG)) {
struct fd_ringbuffer *state;
state = build_lrz(emit, false);
- fd6_emit_take_group(emit, state, FD6_GROUP_LRZ, ENABLE_DRAW);
+ if (state) {
+ fd6_emit_take_group(emit, state, FD6_GROUP_LRZ, ENABLE_DRAW);
+ }
state = build_lrz(emit, true);
- fd6_emit_take_group(emit, state,
- FD6_GROUP_LRZ_BINNING, CP_SET_DRAW_STATE__0_BINNING);
+ if (state) {
+ fd6_emit_take_group(emit, state,
+ FD6_GROUP_LRZ_BINNING, CP_SET_DRAW_STATE__0_BINNING);
+ }
}
if (dirty & FD_DIRTY_STENCIL_REF) {
A6XX_RB_STENCILREF_BFREF(sr->ref_value[1]));
}
- /* NOTE: scissor enabled bit is part of rasterizer state: */
- if (dirty & (FD_DIRTY_SCISSOR | FD_DIRTY_RASTERIZER)) {
+ /* NOTE: scissor enabled bit is part of rasterizer state, but
+ * fd_rasterizer_state_bind() will mark scissor dirty if needed:
+ */
+ if (dirty & FD_DIRTY_SCISSOR) {
+ struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
+ emit->ctx->batch->submit, 3*4, FD_RINGBUFFER_STREAMING);
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
- OUT_PKT4(ring, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
- OUT_RING(ring, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(scissor->minx) |
- A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(scissor->miny));
- OUT_RING(ring, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(scissor->maxx - 1) |
- A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(scissor->maxy - 1));
+ OUT_REG(ring,
+ A6XX_GRAS_SC_SCREEN_SCISSOR_TL(0,
+ .x = scissor->minx,
+ .y = scissor->miny
+ ),
+ A6XX_GRAS_SC_SCREEN_SCISSOR_BR(0,
+ .x = MAX2(scissor->maxx, 1) - 1,
+ .y = MAX2(scissor->maxy, 1) - 1
+ )
+ );
+
+ fd6_emit_take_group(emit, ring, FD6_GROUP_SCISSOR, ENABLE_ALL);
ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx);
ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny);
if (dirty & FD_DIRTY_VIEWPORT) {
struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
- OUT_PKT4(ring, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
- OUT_RING(ring, A6XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0]));
- OUT_RING(ring, A6XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0]));
- OUT_RING(ring, A6XX_GRAS_CL_VPORT_YOFFSET_0(ctx->viewport.translate[1]));
- OUT_RING(ring, A6XX_GRAS_CL_VPORT_YSCALE_0(ctx->viewport.scale[1]));
- OUT_RING(ring, A6XX_GRAS_CL_VPORT_ZOFFSET_0(ctx->viewport.translate[2]));
- OUT_RING(ring, A6XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2]));
-
- OUT_PKT4(ring, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
- OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->minx) |
- A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->miny));
- OUT_RING(ring, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor->maxx - 1) |
- A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor->maxy - 1));
-
- unsigned guardband_x = fd_calc_guardband(scissor->maxx - scissor->minx);
- unsigned guardband_y = fd_calc_guardband(scissor->maxy - scissor->miny);
-
- OUT_PKT4(ring, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
- OUT_RING(ring, A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_x) |
- A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_y));
+ OUT_REG(ring,
+ A6XX_GRAS_CL_VPORT_XOFFSET(0, ctx->viewport.translate[0]),
+ A6XX_GRAS_CL_VPORT_XSCALE(0, ctx->viewport.scale[0]),
+ A6XX_GRAS_CL_VPORT_YOFFSET(0, ctx->viewport.translate[1]),
+ A6XX_GRAS_CL_VPORT_YSCALE(0, ctx->viewport.scale[1]),
+ A6XX_GRAS_CL_VPORT_ZOFFSET(0, ctx->viewport.translate[2]),
+ A6XX_GRAS_CL_VPORT_ZSCALE(0, ctx->viewport.scale[2])
+ );
+
+ OUT_REG(ring,
+ A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL(0,
+ .x = scissor->minx,
+ .y = scissor->miny
+ ),
+ A6XX_GRAS_SC_VIEWPORT_SCISSOR_BR(0,
+ .x = MAX2(scissor->maxx, 1) - 1,
+ .y = MAX2(scissor->maxy, 1) - 1
+ )
+ );
+
+ unsigned guardband_x =
+ fd_calc_guardband(ctx->viewport.translate[0], ctx->viewport.scale[0],
+ false);
+ unsigned guardband_y =
+ fd_calc_guardband(ctx->viewport.translate[1], ctx->viewport.scale[1],
+ false);
+
+ OUT_REG(ring, A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ(
+ .horz = guardband_x,
+ .vert = guardband_y
+ )
+ );
+ }
+
+ /* The clamp ranges are only used when the rasterizer wants depth
+ * clamping.
+ */
+ if ((dirty & (FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER)) &&
+ fd_depth_clamp_enabled(ctx)) {
+ float zmin, zmax;
+ util_viewport_zmin_zmax(&ctx->viewport, ctx->rasterizer->clip_halfz,
+ &zmin, &zmax);
+
+ OUT_REG(ring,
+ A6XX_GRAS_CL_Z_CLAMP_MIN(0, zmin),
+ A6XX_GRAS_CL_Z_CLAMP_MAX(0, zmax));
+
+ OUT_REG(ring,
+ A6XX_RB_Z_CLAMP_MIN(zmin),
+ A6XX_RB_Z_CLAMP_MAX(zmax));
}
if (dirty & FD_DIRTY_PROG) {
FD6_GROUP_RASTERIZER, ENABLE_ALL);
}
- if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
+ if (dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER_DISCARD | FD_DIRTY_PROG)) {
struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
emit->ctx->batch->submit, 5 * 4, FD_RINGBUFFER_STREAMING);
fd6_emit_take_group(emit, ring, FD6_GROUP_PROG_FB_RAST, ENABLE_DRAW);
}
- fd6_emit_consts(emit, vs, PIPE_SHADER_VERTEX, FD6_GROUP_VS_CONST, ENABLE_ALL);
- fd6_emit_consts(emit, hs, PIPE_SHADER_TESS_CTRL, FD6_GROUP_HS_CONST, ENABLE_ALL);
- fd6_emit_consts(emit, ds, PIPE_SHADER_TESS_EVAL, FD6_GROUP_DS_CONST, ENABLE_ALL);
- fd6_emit_consts(emit, gs, PIPE_SHADER_GEOMETRY, FD6_GROUP_GS_CONST, ENABLE_ALL);
- fd6_emit_consts(emit, fs, PIPE_SHADER_FRAGMENT, FD6_GROUP_FS_CONST, ENABLE_DRAW);
-
- if (emit->key.key.has_gs || emit->key.key.tessellation)
- fd6_emit_tess_const(emit);
-
- /* if driver-params are needed, emit each time: */
- if (ir3_needs_vs_driver_params(vs)) {
- struct fd_ringbuffer *dpconstobj = fd_submit_new_ringbuffer(
- ctx->batch->submit, IR3_DP_VS_COUNT * 4, FD_RINGBUFFER_STREAMING);
- ir3_emit_vs_driver_params(vs, dpconstobj, ctx, emit->info);
- fd6_emit_take_group(emit, dpconstobj, FD6_GROUP_VS_DRIVER_PARAMS, ENABLE_ALL);
- } else {
- fd6_emit_take_group(emit, NULL, FD6_GROUP_VS_DRIVER_PARAMS, ENABLE_ALL);
- }
+ fd6_emit_consts(emit);
struct ir3_stream_output_info *info = &fd6_last_shader(prog)->shader->stream_output;
if (info->num_outputs)
fd6_emit_streamout(ring, emit, info);
- if (dirty & FD_DIRTY_BLEND) {
- struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
- fd6_emit_add_group(emit, blend->stateobj, FD6_GROUP_BLEND, ENABLE_DRAW);
- }
-
if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_SAMPLE_MASK)) {
- struct fd6_blend_stateobj *blend = fd6_blend_stateobj(ctx->blend);
-
- OUT_PKT4(ring, REG_A6XX_RB_BLEND_CNTL, 1);
- OUT_RING(ring, blend->rb_blend_cntl |
- A6XX_RB_BLEND_CNTL_SAMPLE_MASK(ctx->sample_mask));
+ struct fd6_blend_variant *blend = fd6_blend_variant(ctx->blend,
+ pfb->samples, ctx->sample_mask);
+ fd6_emit_add_group(emit, blend->stateobj, FD6_GROUP_BLEND, ENABLE_DRAW);
}
if (dirty & FD_DIRTY_BLEND_COLOR) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
+ struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
+ emit->ctx->batch->submit, 5*4, FD_RINGBUFFER_STREAMING);
- OUT_PKT4(ring, REG_A6XX_RB_BLEND_RED_F32, 4);
- OUT_RING(ring, A6XX_RB_BLEND_RED_F32(bcolor->color[0]));
- OUT_RING(ring, A6XX_RB_BLEND_GREEN_F32(bcolor->color[1]));
- OUT_RING(ring, A6XX_RB_BLEND_BLUE_F32(bcolor->color[2]));
- OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
+ OUT_REG(ring,
+ A6XX_RB_BLEND_RED_F32(bcolor->color[0]),
+ A6XX_RB_BLEND_GREEN_F32(bcolor->color[1]),
+ A6XX_RB_BLEND_BLUE_F32(bcolor->color[2]),
+ A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3])
+ );
+
+ fd6_emit_take_group(emit, ring, FD6_GROUP_BLEND_COLOR, ENABLE_DRAW);
}
needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vs);
OUT_PKT4(obj, REG_A6XX_SP_IBO_COUNT, 1);
OUT_RING(obj, ir3_shader_nibo(fs));
- ir3_emit_ssbo_sizes(ctx->screen, fs, obj,
- &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
- ir3_emit_image_dims(ctx->screen, fs, obj,
- &ctx->shaderimg[PIPE_SHADER_FRAGMENT]);
+ fd6_emit_ibo_consts(emit, fs, PIPE_SHADER_FRAGMENT, ring);
fd6_emit_take_group(emit, obj, FD6_GROUP_IBO, ENABLE_DRAW);
fd_ringbuffer_del(state);
fd6_cache_inv(batch, ring);
- OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
- OUT_RING(ring, 0xfffff);
+ OUT_REG(ring, A6XX_HLSQ_INVALIDATE_CMD(
+ .vs_state = true,
+ .hs_state = true,
+ .ds_state = true,
+ .gs_state = true,
+ .fs_state = true,
+ .cs_state = true,
+ .gfx_ibo = true,
+ .cs_ibo = true,
+ .gfx_shared_const = true,
+ .cs_shared_const = true,
+ .gfx_bindless = 0x1f,
+ .cs_bindless = 0x1f
+ ));
OUT_WFI5(ring);
WRITE(REG_A6XX_SP_UNKNOWN_AE03, 0x1430);
WRITE(REG_A6XX_SP_IBO_COUNT, 0);
WRITE(REG_A6XX_SP_UNKNOWN_B182, 0);
- WRITE(REG_A6XX_HLSQ_UNKNOWN_BB11, 0);
+ WRITE(REG_A6XX_HLSQ_SHARED_CONSTS, 0);
WRITE(REG_A6XX_UCHE_UNKNOWN_0E12, 0x3200000);
WRITE(REG_A6XX_UCHE_CLIENT_PF, 4);
WRITE(REG_A6XX_RB_UNKNOWN_8E01, 0x1);
- WRITE(REG_A6XX_SP_UNKNOWN_AB00, 0x5);
+ WRITE(REG_A6XX_SP_MODE_CONTROL, A6XX_SP_MODE_CONTROL_CONSTANT_DEMOTION_ENABLE | 4);
WRITE(REG_A6XX_VFD_ADD_OFFSET, A6XX_VFD_ADD_OFFSET_VERTEX);
WRITE(REG_A6XX_RB_UNKNOWN_8811, 0x00000010);
WRITE(REG_A6XX_PC_MODE_CNTL, 0x1f);
- OUT_PKT4(ring, REG_A6XX_RB_SRGB_CNTL, 1);
- OUT_RING(ring, 0);
-
WRITE(REG_A6XX_GRAS_UNKNOWN_8101, 0);
WRITE(REG_A6XX_GRAS_SAMPLE_CNTL, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_8110, 0x2);
WRITE(REG_A6XX_RB_UNKNOWN_881E, 0);
WRITE(REG_A6XX_RB_UNKNOWN_88F0, 0);
- WRITE(REG_A6XX_VPC_UNKNOWN_9236,
- A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
+ WRITE(REG_A6XX_VPC_POINT_COORD_INVERT,
+ A6XX_VPC_POINT_COORD_INVERT(0).value);
WRITE(REG_A6XX_VPC_UNKNOWN_9300, 0);
- WRITE(REG_A6XX_VPC_SO_OVERRIDE, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
+ WRITE(REG_A6XX_VPC_SO_DISABLE, A6XX_VPC_SO_DISABLE(true).value);
- WRITE(REG_A6XX_PC_UNKNOWN_9806, 0);
- WRITE(REG_A6XX_PC_UNKNOWN_9990, 0);
WRITE(REG_A6XX_PC_UNKNOWN_9980, 0);
- WRITE(REG_A6XX_PC_UNKNOWN_9B07, 0);
+ WRITE(REG_A6XX_PC_MULTIVIEW_CNTL, 0);
WRITE(REG_A6XX_SP_UNKNOWN_A81B, 0);
WRITE(REG_A6XX_SP_UNKNOWN_B183, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_8099, 0);
- WRITE(REG_A6XX_GRAS_UNKNOWN_809B, 0);
+ WRITE(REG_A6XX_GRAS_VS_LAYER_CNTL, 0);
WRITE(REG_A6XX_GRAS_UNKNOWN_80A0, 2);
WRITE(REG_A6XX_GRAS_UNKNOWN_80AF, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9210, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9211, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9602, 0);
- WRITE(REG_A6XX_PC_UNKNOWN_9981, 0x3);
WRITE(REG_A6XX_PC_UNKNOWN_9E72, 0);
- WRITE(REG_A6XX_VPC_UNKNOWN_9108, 0x3);
- WRITE(REG_A6XX_SP_TP_UNKNOWN_B304, 0);
+ WRITE(REG_A6XX_SP_TP_SAMPLE_CONFIG, 0);
/* NOTE blob seems to (mostly?) use 0xb2 for SP_TP_UNKNOWN_B309
* but this seems to kill texture gather offsets.
*/
WRITE(REG_A6XX_SP_TP_UNKNOWN_B309, 0xa2);
- WRITE(REG_A6XX_RB_UNKNOWN_8804, 0);
- WRITE(REG_A6XX_GRAS_UNKNOWN_80A4, 0);
- WRITE(REG_A6XX_GRAS_UNKNOWN_80A5, 0);
- WRITE(REG_A6XX_GRAS_UNKNOWN_80A6, 0);
- WRITE(REG_A6XX_RB_UNKNOWN_8805, 0);
- WRITE(REG_A6XX_RB_UNKNOWN_8806, 0);
- WRITE(REG_A6XX_RB_UNKNOWN_8878, 0);
- WRITE(REG_A6XX_RB_UNKNOWN_8879, 0);
+ WRITE(REG_A6XX_RB_SAMPLE_CONFIG, 0);
+ WRITE(REG_A6XX_GRAS_SAMPLE_CONFIG, 0);
+ WRITE(REG_A6XX_RB_Z_BOUNDS_MIN, 0);
+ WRITE(REG_A6XX_RB_Z_BOUNDS_MAX, 0);
WRITE(REG_A6XX_HLSQ_CONTROL_5_REG, 0xfc);
emit_marker6(ring, 7);
OUT_PKT4(ring, REG_A6XX_VFD_MODE_CNTL, 1);
OUT_RING(ring, 0x00000000); /* VFD_MODE_CNTL */
- WRITE(REG_A6XX_VFD_UNKNOWN_A008, 0);
+ WRITE(REG_A6XX_VFD_MULTIVIEW_CNTL, 0);
OUT_PKT4(ring, REG_A6XX_PC_MODE_CNTL, 1);
OUT_RING(ring, 0x0000001f); /* PC_MODE_CNTL */
for (i = 0; i < sizedwords; i++) {
OUT_PKT7(ring, CP_MEM_TO_MEM, 5);
OUT_RING(ring, 0x00000000);
- OUT_RELOCW(ring, dst_bo, dst_off, 0, 0);
- OUT_RELOC (ring, src_bo, src_off, 0, 0);
+ OUT_RELOC(ring, dst_bo, dst_off, 0, 0);
+ OUT_RELOC(ring, src_bo, src_off, 0, 0);
dst_off += 4;
src_off += 4;
fd6_emit_init_screen(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
- screen->emit_const = fd6_emit_const;
- screen->emit_const_bo = fd6_emit_const_bo;
screen->emit_ib = fd6_emit_ib;
screen->mem_to_mem = fd6_mem_to_mem;
}