#include "pipe/p_state.h"
#include "freedreno_resource.h"
+#include "freedreno_state.h"
+
#include "fd6_image.h"
#include "fd6_format.h"
+#include "fd6_resource.h"
#include "fd6_texture.h"
-static enum a6xx_state_block texsb[] = {
- [PIPE_SHADER_COMPUTE] = SB6_CS_TEX,
- [PIPE_SHADER_FRAGMENT] = SB6_FS_TEX,
-};
-
-static enum a6xx_state_block imgsb[] = {
- [PIPE_SHADER_COMPUTE] = SB6_CS_SSBO,
- [PIPE_SHADER_FRAGMENT] = SB6_SSBO,
-};
-
struct fd6_image {
struct pipe_resource *prsc;
enum pipe_format pfmt;
- enum a6xx_tex_fmt fmt;
+ enum a6xx_format fmt;
enum a6xx_tex_fetchsize fetchsize;
enum a6xx_tex_type type;
bool srgb;
uint32_t cpp;
+ uint32_t level;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t pitch;
uint32_t array_pitch;
struct fd_bo *bo;
+ uint32_t ubwc_offset;
uint32_t offset;
+ bool buffer;
};
-static void translate_image(struct fd6_image *img, struct pipe_image_view *pimg)
+static void translate_image(struct fd6_image *img, const struct pipe_image_view *pimg)
{
enum pipe_format format = pimg->format;
struct pipe_resource *prsc = pimg->resource;
struct fd_resource *rsc = fd_resource(prsc);
- unsigned lvl;
- if (!pimg->resource) {
+ if (!prsc) {
memset(img, 0, sizeof(*img));
return;
}
img->fetchsize = fd6_pipe2fetchsize(format);
img->type = fd6_tex_type(prsc->target);
img->srgb = util_format_is_srgb(format);
- img->cpp = rsc->cpp;
+ img->cpp = rsc->layout.cpp;
img->bo = rsc->bo;
+ /* Treat cube textures as 2d-array: */
+ if (img->type == A6XX_TEX_CUBE)
+ img->type = A6XX_TEX_2D;
+
if (prsc->target == PIPE_BUFFER) {
- lvl = 0;
+ img->buffer = true;
+ img->ubwc_offset = 0; /* not valid for buffers */
img->offset = pimg->u.buf.offset;
- img->pitch = pimg->u.buf.size;
+ img->pitch = 0;
img->array_pitch = 0;
+
+ /* size is encoded with low 15b in WIDTH and high bits in
+ * HEIGHT, in units of elements:
+ */
+ unsigned sz = prsc->width0;
+ img->width = sz & MASK(15);
+ img->height = sz >> 15;
+ img->depth = 0;
} else {
- lvl = pimg->u.tex.level;
- img->offset = rsc->slices[lvl].offset;
- img->pitch = rsc->slices[lvl].pitch * rsc->cpp;
- img->array_pitch = rsc->layer_size;
- }
+ img->buffer = false;
+
+ unsigned lvl = pimg->u.tex.level;
+ struct fdl_slice *slice = fd_resource_slice(rsc, lvl);
+ unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;
- img->width = u_minify(prsc->width0, lvl);
- img->height = u_minify(prsc->height0, lvl);
- img->depth = u_minify(prsc->depth0, lvl);
+ img->ubwc_offset = fd_resource_ubwc_offset(rsc, lvl, pimg->u.tex.first_layer);
+ img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
+ img->pitch = slice->pitch * rsc->layout.cpp;
+
+ switch (prsc->target) {
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ img->array_pitch = rsc->layout.layer_size;
+ img->depth = 1;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ img->array_pitch = rsc->layout.layer_size;
+ // TODO the CUBE/CUBE_ARRAY might need to be layers/6 for tex state,
+ // but empirically for ibo state it shouldn't be divided.
+ img->depth = layers;
+ break;
+ case PIPE_TEXTURE_3D:
+ img->array_pitch = slice->size0;
+ img->depth = u_minify(prsc->depth0, lvl);
+ break;
+ default:
+ break;
+ }
+
+ img->level = lvl;
+ img->width = u_minify(prsc->width0, lvl);
+ img->height = u_minify(prsc->height0, lvl);
+ }
}
-static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
- struct fd6_image *img, enum pipe_shader_type shader)
+static void translate_buf(struct fd6_image *img, const struct pipe_shader_buffer *pimg)
{
- unsigned opcode = CP_LOAD_STATE6_FRAG;
+ enum pipe_format format = PIPE_FORMAT_R32_UINT;
+ struct pipe_resource *prsc = pimg->buffer;
+ struct fd_resource *rsc = fd_resource(prsc);
- assert(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT);
+ if (!prsc) {
+ memset(img, 0, sizeof(*img));
+ return;
+ }
+
+ img->prsc = prsc;
+ img->pfmt = format;
+ img->fmt = fd6_pipe2tex(format);
+ img->fetchsize = fd6_pipe2fetchsize(format);
+ img->type = fd6_tex_type(prsc->target);
+ img->srgb = util_format_is_srgb(format);
+ img->cpp = rsc->layout.cpp;
+ img->bo = rsc->bo;
+ img->buffer = true;
+
+ img->ubwc_offset = 0; /* not valid for buffers */
+ img->offset = pimg->buffer_offset;
+ img->pitch = 0;
+ img->array_pitch = 0;
+
+ /* size is encoded with low 15b in WIDTH and high bits in HEIGHT,
+ * in units of elements:
+ */
+ unsigned sz = pimg->buffer_size / 4;
+ img->width = sz & MASK(15);
+ img->height = sz >> 15;
+ img->depth = 0;
+}
- OUT_PKT7(ring, opcode, 3 + 12);
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
- CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(texsb[shader]) |
- CP_LOAD_STATE6_0_NUM_UNIT(1));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
-
- OUT_RING(ring, A6XX_TEX_CONST_0_FMT(img->fmt) |
- fd6_tex_swiz(img->prsc, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
- PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
- COND(img->srgb, A6XX_TEX_CONST_0_SRGB));
+static void emit_image_tex(struct fd_ringbuffer *ring, struct fd6_image *img)
+{
+ struct fd_resource *rsc = fd_resource(img->prsc);
+ bool ubwc_enabled = fd_resource_ubwc_enabled(rsc, img->level);
+
+ OUT_RING(ring, fd6_tex_const_0(img->prsc, img->level, img->pfmt,
+ PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W));
OUT_RING(ring, A6XX_TEX_CONST_1_WIDTH(img->width) |
A6XX_TEX_CONST_1_HEIGHT(img->height));
OUT_RING(ring, A6XX_TEX_CONST_2_FETCHSIZE(img->fetchsize) |
+ COND(img->buffer, A6XX_TEX_CONST_2_UNK4 | A6XX_TEX_CONST_2_UNK31) |
A6XX_TEX_CONST_2_TYPE(img->type) |
A6XX_TEX_CONST_2_PITCH(img->pitch));
- OUT_RING(ring, A6XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch));
+ OUT_RING(ring, A6XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch) |
+ COND(ubwc_enabled, A6XX_TEX_CONST_3_FLAG | A6XX_TEX_CONST_3_TILE_ALL));
if (img->bo) {
OUT_RELOC(ring, img->bo, img->offset,
(uint64_t)A6XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, A6XX_TEX_CONST_5_DEPTH(img->depth));
}
+
+ OUT_RING(ring, 0x00000000); /* texconst6 */
+
+ if (ubwc_enabled) {
+ struct fdl_slice *ubwc_slice = &rsc->layout.ubwc_slices[img->level];
+
+ uint32_t block_width, block_height;
+ fdl6_get_ubwc_blockwidth(&rsc->layout, &block_width, &block_height);
+
+ OUT_RELOC(ring, rsc->bo, img->ubwc_offset, 0, 0);
+ OUT_RING(ring, A6XX_TEX_CONST_9_FLAG_BUFFER_ARRAY_PITCH(rsc->layout.ubwc_layer_size >> 2));
+ OUT_RING(ring,
+ A6XX_TEX_CONST_10_FLAG_BUFFER_PITCH(ubwc_slice->pitch) |
+ A6XX_TEX_CONST_10_FLAG_BUFFER_LOGW(util_logbase2_ceil(DIV_ROUND_UP(img->width, block_width))) |
+ A6XX_TEX_CONST_10_FLAG_BUFFER_LOGH(util_logbase2_ceil(DIV_ROUND_UP(img->height, block_height))));
+ } else {
+ OUT_RING(ring, 0x00000000); /* texconst7 */
+ OUT_RING(ring, 0x00000000); /* texconst8 */
+ OUT_RING(ring, 0x00000000); /* texconst9 */
+ OUT_RING(ring, 0x00000000); /* texconst10 */
+ }
+
+ OUT_RING(ring, 0x00000000); /* texconst11 */
+ OUT_RING(ring, 0x00000000); /* texconst12 */
+ OUT_RING(ring, 0x00000000); /* texconst13 */
+ OUT_RING(ring, 0x00000000); /* texconst14 */
+ OUT_RING(ring, 0x00000000); /* texconst15 */
+}
+
+void
+fd6_emit_image_tex(struct fd_ringbuffer *ring, const struct pipe_image_view *pimg)
+{
+ struct fd6_image img;
+ translate_image(&img, pimg);
+ emit_image_tex(ring, &img);
+}
+
+void
+fd6_emit_ssbo_tex(struct fd_ringbuffer *ring, const struct pipe_shader_buffer *pbuf)
+{
+ struct fd6_image img;
+ translate_buf(&img, pbuf);
+ emit_image_tex(ring, &img);
+}
+
+static void emit_image_ssbo(struct fd_ringbuffer *ring, struct fd6_image *img)
+{
+ /* If the SSBO isn't present (becasue gallium doesn't pack atomic
+ * counters), zero-fill the slot.
+ */
+ if (!img->prsc) {
+ for (int i = 0; i < 16; i++)
+ OUT_RING(ring, 0);
+ return;
+ }
+
+ struct fd_resource *rsc = fd_resource(img->prsc);
+ enum a6xx_tile_mode tile_mode = fd_resource_tile_mode(img->prsc, img->level);
+ bool ubwc_enabled = fd_resource_ubwc_enabled(rsc, img->level);
+
+ OUT_RING(ring, A6XX_IBO_0_FMT(img->fmt) |
+ A6XX_IBO_0_TILE_MODE(tile_mode));
+ OUT_RING(ring, A6XX_IBO_1_WIDTH(img->width) |
+ A6XX_IBO_1_HEIGHT(img->height));
+ OUT_RING(ring, A6XX_IBO_2_PITCH(img->pitch) |
+ COND(img->buffer, A6XX_IBO_2_UNK4 | A6XX_IBO_2_UNK31) |
+ A6XX_IBO_2_TYPE(img->type));
+ OUT_RING(ring, A6XX_IBO_3_ARRAY_PITCH(img->array_pitch) |
+ COND(ubwc_enabled, A6XX_IBO_3_FLAG | A6XX_IBO_3_UNK27));
+ if (img->bo) {
+ OUT_RELOCW(ring, img->bo, img->offset,
+ (uint64_t)A6XX_IBO_5_DEPTH(img->depth) << 32, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, A6XX_IBO_5_DEPTH(img->depth));
+ }
OUT_RING(ring, 0x00000000);
+
+ if (ubwc_enabled) {
+ struct fdl_slice *ubwc_slice = &rsc->layout.ubwc_slices[img->level];
+ OUT_RELOCW(ring, rsc->bo, img->ubwc_offset, 0, 0);
+ OUT_RING(ring, A6XX_IBO_9_FLAG_BUFFER_ARRAY_PITCH(rsc->layout.ubwc_layer_size >> 2));
+ OUT_RING(ring, A6XX_IBO_10_FLAG_BUFFER_PITCH(ubwc_slice->pitch));
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
-static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
- struct fd6_image *img, enum pipe_shader_type shader)
+/* Build combined image/SSBO "IBO" state, returns ownership of state reference */
+struct fd_ringbuffer *
+fd6_build_ibo_state(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ enum pipe_shader_type shader)
{
- unsigned opcode = CP_LOAD_STATE6_FRAG;
+ struct fd_shaderbuf_stateobj *bufso = &ctx->shaderbuf[shader];
+ struct fd_shaderimg_stateobj *imgso = &ctx->shaderimg[shader];
+
+ struct fd_ringbuffer *state =
+ fd_submit_new_ringbuffer(ctx->batch->submit,
+ (v->shader->nir->info.num_ssbos +
+ v->shader->nir->info.num_images) * 16 * 4,
+ FD_RINGBUFFER_STREAMING);
assert(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT);
-#if 0
- OUT_PKT7(ring, opcode, 3 + 4);
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
- CP_LOAD_STATE6_0_STATE_TYPE(0) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
- CP_LOAD_STATE6_0_NUM_UNIT(1));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- OUT_RING(ring, A6XX_SSBO_0_0_BASE_LO(0));
- OUT_RING(ring, A6XX_SSBO_0_1_PITCH(img->pitch));
- OUT_RING(ring, A6XX_SSBO_0_2_ARRAY_PITCH(img->array_pitch));
- OUT_RING(ring, A6XX_SSBO_0_3_CPP(img->cpp));
-#endif
-
-#if 0
- OUT_PKT7(ring, opcode, 3 + 2);
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
- CP_LOAD_STATE6_0_STATE_TYPE(1) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
- CP_LOAD_STATE6_0_NUM_UNIT(1));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- OUT_RING(ring, A6XX_SSBO_1_0_FMT(img->fmt) |
- A6XX_SSBO_1_0_WIDTH(img->width));
- OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(img->height) |
- A6XX_SSBO_1_1_DEPTH(img->depth));
-#endif
-
- OUT_PKT7(ring, opcode, 3 + 2);
- OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
- CP_LOAD_STATE6_0_STATE_TYPE(2) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
- CP_LOAD_STATE6_0_NUM_UNIT(1));
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- if (img->bo) {
- OUT_RELOCW(ring, img->bo, img->offset, 0, 0);
- } else {
- OUT_RING(ring, 0x00000000);
- OUT_RING(ring, 0x00000000);
+ for (unsigned i = 0; i < v->shader->nir->info.num_ssbos; i++) {
+ struct fd6_image img;
+ translate_buf(&img, &bufso->sb[i]);
+ emit_image_ssbo(state, &img);
}
-}
-/* Note that to avoid conflicts with textures and non-image "SSBO"s, images
- * are placedd, in reverse order, at the end of the state block, so for
- * example the sampler state:
- *
- * 0: first texture
- * 1: second texture
- * ....
- * N-1: second image
- * N: first image
- */
-static unsigned
-get_image_slot(unsigned index)
-{
- /* TODO figure out real limit per generation, and don't hardcode.
- * This needs to match get_image_slot() in ir3_compiler_nir.
- * Possibly should be factored out into shared helper?
- */
- const unsigned max_samplers = 16;
- return max_samplers - index - 1;
+ for (unsigned i = 0; i < v->shader->nir->info.num_images; i++) {
+ struct fd6_image img;
+ translate_image(&img, &imgso->si[i]);
+ emit_image_ssbo(state, &img);
+ }
+
+ return state;
}
-/* Emit required "SSBO" and sampler state. The sampler state is used by the
- * hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler
- * used.
- */
-void
-fd6_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
- enum pipe_shader_type shader)
+static void fd6_set_shader_images(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned count,
+ const struct pipe_image_view *images)
{
+ struct fd_context *ctx = fd_context(pctx);
struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
- unsigned enabled_mask = so->enabled_mask;
- while (enabled_mask) {
- unsigned index = u_bit_scan(&enabled_mask);
- unsigned slot = get_image_slot(index);
- struct fd6_image img;
+ fd_set_shader_images(pctx, shader, start, count, images);
+
+ if (!images)
+ return;
- translate_image(&img, &so->si[index]);
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_image_view *buf = &so->si[n];
- emit_image_tex(ring, slot, &img, shader);
- emit_image_ssbo(ring, slot, &img, shader);
+ if (!buf->resource)
+ continue;
+
+ fd6_validate_format(ctx, fd_resource(buf->resource), buf->format);
}
}
+
+void
+fd6_image_init(struct pipe_context *pctx)
+{
+ pctx->set_shader_images = fd6_set_shader_images;
+}