unreachable("");
}
+#ifdef DEBUG
+ /* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
+ const char *name = so->shader->nir->info.name;
+ if (name)
+ fd_emit_string5(ring, name, strlen(name));
+#endif
+
OUT_PKT4(ring, instrlen, 1);
OUT_RING(ring, so->instrlen);