#include "fd6_texture.h"
#include "fd6_format.h"
-static void
-delete_shader_stateobj(struct fd6_shader_stateobj *so)
-{
- ir3_shader_destroy(so->shader);
- free(so);
-}
-
-static struct fd6_shader_stateobj *
+static struct ir3_shader *
create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
- enum shader_t type)
+ gl_shader_stage type)
{
struct fd_context *ctx = fd_context(pctx);
struct ir3_compiler *compiler = ctx->screen->compiler;
- struct fd6_shader_stateobj *so = CALLOC_STRUCT(fd6_shader_stateobj);
- so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
- return so;
+ return ir3_shader_create(compiler, cso, type, &ctx->debug, pctx->screen);
}
static void *
fd6_fp_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
- return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
+ return create_shader_stateobj(pctx, cso, MESA_SHADER_FRAGMENT);
}
static void
fd6_fp_state_delete(struct pipe_context *pctx, void *hwcso)
{
- struct fd6_shader_stateobj *so = hwcso;
- delete_shader_stateobj(so);
+ struct ir3_shader *so = hwcso;
+ struct fd_context *ctx = fd_context(pctx);
+ ir3_cache_invalidate(fd6_context(ctx)->shader_cache, hwcso);
+ ir3_shader_destroy(so);
}
static void *
fd6_vp_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
- return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
+ return create_shader_stateobj(pctx, cso, MESA_SHADER_VERTEX);
}
static void
fd6_vp_state_delete(struct pipe_context *pctx, void *hwcso)
{
- struct fd6_shader_stateobj *so = hwcso;
- delete_shader_stateobj(so);
+ struct ir3_shader *so = hwcso;
+ struct fd_context *ctx = fd_context(pctx);
+ ir3_cache_invalidate(fd6_context(ctx)->shader_cache, hwcso);
+ ir3_shader_destroy(so);
}
void
fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
- const struct ir3_info *si = &so->info;
enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
- enum a6xx_state_src src;
- uint32_t i, sz, *bin;
- unsigned opcode;
-
- if (fd_mesa_debug & FD_DBG_DIRECT) {
- sz = si->sizedwords;
- src = SS6_DIRECT;
- bin = fd_bo_map(so->bo);
- } else {
- sz = 0;
- src = SS6_INDIRECT;
- bin = NULL;
- }
-
- switch (so->type) {
- case SHADER_VERTEX:
- opcode = CP_LOAD_STATE6_GEOM;
- break;
- case SHADER_FRAGMENT:
- case SHADER_COMPUTE:
- opcode = CP_LOAD_STATE6_FRAG;
- break;
- default:
- unreachable("bad shader type");
- }
- OUT_PKT7(ring, opcode, 3 + sz);
+ OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
- CP_LOAD_STATE6_0_STATE_SRC(src) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
- if (bin) {
- OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
- OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
- } else {
- OUT_RELOC(ring, so->bo, 0, 0, 0);
- }
-
- /* for how clever coverity is, it is sometimes rather dull, and
- * doesn't realize that the only case where bin==NULL, sz==0:
- */
- assume(bin || (sz == 0));
-
- for (i = 0; i < sz; i++) {
- OUT_RING(ring, bin[i]);
- }
+ OUT_RELOCD(ring, so->bo, 0, 0, 0);
}
/* Add any missing varyings needed for stream-out. Otherwise varyings not
static void
link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
{
- const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
+ const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
/*
* First, any stream-out varyings not already in linkage map (ie. also
* consumed by frag shader) need to be added:
*/
for (unsigned i = 0; i < strmout->num_outputs; i++) {
- const struct pipe_stream_output *out = &strmout->output[i];
+ const struct ir3_stream_output *out = &strmout->output[i];
unsigned k = out->register_index;
unsigned compmask =
(1 << (out->num_components + out->start_component)) - 1;
}
static void
-setup_stream_out(struct fd_context *ctx, const struct ir3_shader_variant *v,
+setup_stream_out(struct fd6_program_state *state, const struct ir3_shader_variant *v,
struct ir3_shader_linkage *l)
{
- const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
- struct fd6_streamout_state *tf = &fd6_context(ctx)->tf;
+ const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
+ struct fd6_streamout_state *tf = &state->tf;
memset(tf, 0, sizeof(*tf));
debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
for (unsigned i = 0; i < strmout->num_outputs; i++) {
- const struct pipe_stream_output *out = &strmout->output[i];
+ const struct ir3_stream_output *out = &strmout->output[i];
unsigned k = out->register_index;
unsigned idx;
COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
}
-struct stage {
- const struct ir3_shader_variant *v;
- const struct ir3_info *i;
- /* const sizes are in units of 4 * vec4 */
- uint8_t constoff;
- uint8_t constlen;
- /* instr sizes are in units of 16 instructions */
- uint8_t instroff;
- uint8_t instrlen;
-};
-
-enum {
- VS = 0,
- FS = 1,
- HS = 2,
- DS = 3,
- GS = 4,
- MAX_STAGES
-};
-
static void
-setup_stages(struct fd6_emit *emit, struct stage *s)
+setup_config_stateobj(struct fd_ringbuffer *ring, struct fd6_program_state *state)
{
- unsigned i;
+ OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+ OUT_RING(ring, 0xff); /* XXX */
- s[VS].v = fd6_emit_get_vp(emit);
- s[FS].v = fd6_emit_get_fp(emit);
+ debug_assert(state->vs->constlen >= state->bs->constlen);
- s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
+ OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
+ OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(state->vs->constlen, 4)) |
+ A6XX_HLSQ_VS_CNTL_ENABLED);
+ OUT_RING(ring, A6XX_HLSQ_HS_CNTL_CONSTLEN(0));
+ OUT_RING(ring, A6XX_HLSQ_DS_CNTL_CONSTLEN(0));
+ OUT_RING(ring, A6XX_HLSQ_GS_CNTL_CONSTLEN(0));
- for (i = 0; i < MAX_STAGES; i++) {
- if (s[i].v) {
- s[i].i = &s[i].v->info;
- s[i].constlen = align(s[i].v->constlen, 4);
- /* instrlen is already in units of 16 instr.. although
- * probably we should ditch that and not make the compiler
- * care about instruction group size of a3xx vs a5xx
- */
- s[i].instrlen = s[i].v->instrlen;
- } else {
- s[i].i = NULL;
- s[i].constlen = 0;
- s[i].instrlen = 0;
- }
- }
+ OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
+ OUT_RING(ring, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(state->fs->constlen, 4)) |
+ A6XX_HLSQ_FS_CNTL_ENABLED);
- unsigned constoff = 0;
- for (i = 0; i < MAX_STAGES; i++) {
- s[i].constoff = constoff;
- constoff += s[i].constlen;
- }
+ OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 1);
+ OUT_RING(ring, COND(state->vs, A6XX_SP_VS_CONFIG_ENABLED) |
+ A6XX_SP_VS_CONFIG_NIBO(state->vs->image_mapping.num_ibo) |
+ A6XX_SP_VS_CONFIG_NTEX(state->vs->num_samp) |
+ A6XX_SP_VS_CONFIG_NSAMP(state->vs->num_samp));
+
+ OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 1);
+ OUT_RING(ring, COND(state->fs, A6XX_SP_FS_CONFIG_ENABLED) |
+ A6XX_SP_FS_CONFIG_NIBO(state->fs->image_mapping.num_ibo) |
+ A6XX_SP_FS_CONFIG_NTEX(state->fs->num_samp) |
+ A6XX_SP_FS_CONFIG_NSAMP(state->fs->num_samp));
+
+ OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 1);
+ OUT_RING(ring, COND(false, A6XX_SP_HS_CONFIG_ENABLED));
- s[VS].instroff = 0;
- s[FS].instroff = 64 - s[FS].instrlen;
- s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
+ OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 1);
+ OUT_RING(ring, COND(false, A6XX_SP_DS_CONFIG_ENABLED));
+
+ OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 1);
+ OUT_RING(ring, COND(false, A6XX_SP_GS_CONFIG_ENABLED));
+
+ OUT_PKT4(ring, REG_A6XX_SP_IBO_COUNT, 1);
+ OUT_RING(ring, state->fs->image_mapping.num_ibo);
}
-void
-fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
- struct fd6_emit *emit)
+#define VALIDREG(r) ((r) != regid(63,0))
+#define CONDREG(r, val) COND(VALIDREG(r), (val))
+
+static inline uint32_t
+next_regid(uint32_t reg, uint32_t increment)
+{
+ if (VALIDREG(reg))
+ return reg + increment;
+ else
+ return regid(63,0);
+}
+
+static void
+setup_stateobj(struct fd_ringbuffer *ring, struct fd6_program_state *state,
+ const struct ir3_shader_key *key, bool binning_pass)
{
- struct stage s[MAX_STAGES];
- uint32_t pos_regid, psize_regid, color_regid[8];
- uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid, samp_mask_regid;
- uint32_t vcoord_regid, vertex_regid, instance_regid;
+ uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
+ uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
+ uint32_t smask_in_regid, smask_regid;
+ uint32_t vertex_regid, instance_regid;
+ uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
enum a3xx_threadsize fssz;
uint8_t psize_loc = ~0;
int i, j;
- setup_stages(emit, s);
+ static const struct ir3_shader_variant dummy_fs = {0};
+ const struct ir3_shader_variant *vs = binning_pass ? state->bs : state->vs;
+ const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
- fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
+ bool sample_shading = fs->per_samp | key->sample_shading;
- pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
- psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
- vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
- instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
+ fssz = FOUR_QUADS;
- if (s[FS].v->color0_mrt) {
+ pos_regid = ir3_find_output_regid(vs, VARYING_SLOT_POS);
+ psize_regid = ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
+ vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
+ instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+
+ if (fs->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
- ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
+ ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
} else {
- color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
- color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
- color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
- color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
- color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
- color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
- color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
- color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
+ color_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0);
+ color_regid[1] = ir3_find_output_regid(fs, FRAG_RESULT_DATA1);
+ color_regid[2] = ir3_find_output_regid(fs, FRAG_RESULT_DATA2);
+ color_regid[3] = ir3_find_output_regid(fs, FRAG_RESULT_DATA3);
+ color_regid[4] = ir3_find_output_regid(fs, FRAG_RESULT_DATA4);
+ color_regid[5] = ir3_find_output_regid(fs, FRAG_RESULT_DATA5);
+ color_regid[6] = ir3_find_output_regid(fs, FRAG_RESULT_DATA6);
+ color_regid[7] = ir3_find_output_regid(fs, FRAG_RESULT_DATA7);
}
- samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
- samp_mask_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
- face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
- coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
- zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
- vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_VARYING_COORD);
+ samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
+ smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
+ face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
+ coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
+ zwcoord_regid = next_regid(coord_regid, 2);
+ ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PIXEL);
+ ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_SAMPLE);
+ ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_CENTROID);
+ ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_SIZE);
+ posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
+ smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
+
+ /* we can't write gl_SampleMask for !msaa.. if b0 is zero then we
+ * end up masking the single sample!!
+ */
+ if (!key->msaa)
+ smask_regid = regid(63, 0);
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
*/
- OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
- OUT_RING(ring, 0);
-
- struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_VERTEX];
- OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 2);
- OUT_RING(ring, COND(s[VS].v, A6XX_SP_VS_CONFIG_ENABLED) |
- A6XX_SP_VS_CONFIG_NTEX(tex->num_textures) |
- A6XX_SP_VS_CONFIG_NSAMP(tex->num_samplers)); /* SP_VS_CONFIG */
- OUT_RING(ring, s[VS].instrlen); /* SP_VS_INSTRLEN */
+ OUT_PKT4(ring, REG_A6XX_SP_VS_INSTRLEN, 1);
+ OUT_RING(ring, vs->instrlen); /* SP_VS_INSTRLEN */
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, 0);
- OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 2);
- OUT_RING(ring, COND(s[HS].v, A6XX_SP_HS_CONFIG_ENABLED)); /* SP_HS_CONFIG */
- OUT_RING(ring, s[HS].instrlen); /* SP_HS_INSTRLEN */
+ OUT_PKT4(ring, REG_A6XX_SP_HS_INSTRLEN, 1);
+ OUT_RING(ring, 0); /* SP_HS_INSTRLEN */
- OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 2);
- OUT_RING(ring, COND(s[DS].v, A6XX_SP_DS_CONFIG_ENABLED)); /* SP_DS_CONFIG */
- OUT_RING(ring, s[DS].instrlen); /* SP_DS_INSTRLEN */
+ OUT_PKT4(ring, REG_A6XX_SP_DS_INSTRLEN, 1);
+ OUT_RING(ring, 0); /* SP_DS_INSTRLEN */
OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
OUT_RING(ring, 0);
- OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 2);
- OUT_RING(ring, COND(s[GS].v, A6XX_SP_GS_CONFIG_ENABLED)); /* SP_GS_CONFIG */
- OUT_RING(ring, s[GS].instrlen); /* SP_GS_INSTRLEN */
+ OUT_PKT4(ring, REG_A6XX_SP_GS_INSTRLEN, 1);
+ OUT_RING(ring, 0); /* SP_GS_INSTRLEN */
+ /* I believe this is related to pre-dispatch texture fetch.. we probably
+ * should't turn it on by accident:
+ */
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
- OUT_RING(ring, 0x7fc0);
+ OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
OUT_RING(ring, 0x5);
- tex = &ctx->tex[PIPE_SHADER_FRAGMENT];
- OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 2);
- OUT_RING(ring, COND(s[FS].v, A6XX_SP_FS_CONFIG_ENABLED) |
- A6XX_SP_FS_CONFIG_NTEX(tex->num_textures) |
- A6XX_SP_FS_CONFIG_NSAMP(tex->num_samplers));
- /* SP_FS_CONFIG */
- OUT_RING(ring, s[FS].instrlen); /* SP_FS_INSTRLEN */
-
- OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
- OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(s[VS].constlen) | 0x100); /* HLSQ_VS_CONSTLEN */
- OUT_RING(ring, A6XX_HLSQ_HS_CNTL_CONSTLEN(s[HS].constlen)); /* HLSQ_HS_CONSTLEN */
- OUT_RING(ring, A6XX_HLSQ_DS_CNTL_CONSTLEN(s[DS].constlen)); /* HLSQ_DS_CONSTLEN */
- OUT_RING(ring, A6XX_HLSQ_GS_CNTL_CONSTLEN(s[GS].constlen)); /* HLSQ_GS_CONSTLEN */
+ OUT_PKT4(ring, REG_A6XX_SP_FS_INSTRLEN, 1);
+ OUT_RING(ring, fs->instrlen); /* SP_FS_INSTRLEN */
- OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
- OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(s[FS].constlen) | 0x100); /* HLSQ_FS_CONSTLEN */
+ OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);
+ OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
+ A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
+ 0xfc000000);
OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_VS_CTRL_REG0_THREADSIZE(fssz) |
- A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
+ A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
- A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
- COND(s[VS].v->has_samp, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+ A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack) |
+ COND(vs->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
struct ir3_shader_linkage l = {0};
- ir3_link_shaders(&l, s[VS].v, s[FS].v);
+ ir3_link_shaders(&l, vs, fs);
- if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
- !emit->key.binning_pass)
- link_stream_out(&l, s[VS].v);
+ if ((vs->shader->stream_output.num_outputs > 0) && !binning_pass)
+ link_stream_out(&l, vs);
BITSET_DECLARE(varbs, 128) = {0};
uint32_t *varmask = (uint32_t *)varbs;
OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
/* a6xx appends pos/psize to end of the linkage map: */
- if (pos_regid != regid(63,0))
+ if (VALIDREG(pos_regid))
ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
- if (psize_regid != regid(63,0)) {
+ if (VALIDREG(psize_regid)) {
psize_loc = l.max_loc;
ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
}
- if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
- !emit->key.binning_pass) {
- setup_stream_out(ctx, s[VS].v, &l);
+ if ((vs->shader->stream_output.num_outputs > 0) && !binning_pass) {
+ setup_stream_out(state, vs, &l);
}
for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
}
OUT_PKT4(ring, REG_A6XX_SP_VS_OBJ_START_LO, 2);
- OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
+ OUT_RELOC(ring, vs->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
- if (s[VS].instrlen)
- fd6_emit_shader(ring, s[VS].v);
+ if (vs->instrlen)
+ fd6_emit_shader(ring, vs);
- // TODO depending on other bits in this reg (if any) set somewhere else?
-#if 0
- OUT_PKT4(ring, REG_A6XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, COND(s[VS].v->writes_psize, A6XX_PC_PRIM_VTX_CNTL_PSIZE));
-#endif
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
- bool enable_varyings = s[FS].v->total_in > 0;
+ bool enable_varyings = fs->total_in > 0;
OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
- OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(s[FS].v->total_in) |
+ OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
0xff00ff00);
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
- COND(psize_regid != regid(63,0), 0x100));
+ CONDREG(psize_regid, 0x100));
- if (emit->key.binning_pass) {
+ if (binning_pass) {
OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
} else {
OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
- OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
+ OUT_RELOC(ring, fs->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
}
OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
OUT_RING(ring, 0x7); /* XXX */
OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
- A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
- 0xfc000000); /* XXX */
- OUT_RING(ring, A6XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) |
- 0xfcfcfc00); /* XXX */
+ A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
+ A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
+ OUT_RING(ring, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
+ A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
+ 0xfc00fc00); /* XXX */
OUT_RING(ring, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
- A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
- 0x0000fcfc); /* XXX */
+ A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
+ A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
+ 0x0000fc00); /* XXX */
OUT_RING(ring, 0xfc); /* XXX */
OUT_PKT4(ring, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
- OUT_RING(ring, s[FS].v->total_in > 0 ? 3 : 1);
+ OUT_RING(ring, enable_varyings ? 3 : 1);
OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
- COND(s[FS].v->total_in > 0, A6XX_SP_FS_CTRL_REG0_VARYING) |
- COND(s[FS].v->frag_coord, A6XX_SP_FS_CTRL_REG0_VARYING) |
+ COND(enable_varyings, A6XX_SP_FS_CTRL_REG0_VARYING) |
+ COND(fs->frag_coord, A6XX_SP_FS_CTRL_REG0_VARYING) |
0x1000000 |
- A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
+ A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
- A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
- COND(s[FS].v->has_samp, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+ A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack) |
+ COND(fs->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
OUT_RING(ring, 0); /* XXX */
- OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
- OUT_RING(ring, 0xff); /* XXX */
-
OUT_PKT4(ring, REG_A6XX_VPC_GS_SIV_CNTL, 1);
OUT_RING(ring, 0x0000ffff); /* XXX */
-#if 0
- OUT_PKT4(ring, REG_A6XX_SP_SP_CNTL, 1);
- OUT_RING(ring, 0x00000010); /* XXX */
-#endif
-
OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
- OUT_RING(ring, COND(enable_varyings, A6XX_GRAS_CNTL_VARYING) |
- COND(s[FS].v->frag_coord,
- A6XX_GRAS_CNTL_UNK3 |
+ OUT_RING(ring,
+ CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
+ CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
+ CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
+ COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
+ COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
+ COND(fs->frag_coord,
+ A6XX_GRAS_CNTL_SIZE |
A6XX_GRAS_CNTL_XCOORD |
A6XX_GRAS_CNTL_YCOORD |
A6XX_GRAS_CNTL_ZCOORD |
- A6XX_GRAS_CNTL_WCOORD));
+ A6XX_GRAS_CNTL_WCOORD) |
+ COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
- OUT_RING(ring, COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_VARYING |
- A6XX_RB_RENDER_CONTROL0_UNK10) |
- COND(s[FS].v->frag_coord,
- A6XX_RB_RENDER_CONTROL0_UNK3 |
+ OUT_RING(ring,
+ CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
+ CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
+ CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
+ COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
+ COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
+ COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
+ COND(fs->frag_coord,
+ A6XX_RB_RENDER_CONTROL0_SIZE |
A6XX_RB_RENDER_CONTROL0_XCOORD |
A6XX_RB_RENDER_CONTROL0_YCOORD |
A6XX_RB_RENDER_CONTROL0_ZCOORD |
- A6XX_RB_RENDER_CONTROL0_WCOORD));
- OUT_RING(ring, COND(s[FS].v->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
+ A6XX_RB_RENDER_CONTROL0_WCOORD) |
+ COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
+
+ OUT_RING(ring,
+ CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
+ CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
+ CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
+ COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
+
+ OUT_PKT4(ring, REG_A6XX_RB_SAMPLE_CNTL, 1);
+ OUT_RING(ring, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
+
+ OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8101, 1);
+ OUT_RING(ring, COND(sample_shading, 0x6)); // XXX
+
+ OUT_PKT4(ring, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
+ OUT_RING(ring, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
for (i = 0; i < 8; i++) {
OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
- COND(emit->key.half_precision,
- A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
+ COND(color_regid[i] & HALF_REG_ID, A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
}
OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
- OUT_RING(ring, A6XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
+ OUT_RING(ring, A6XX_VPC_PACK_NUMNONPOSVAR(fs->total_in) |
A6XX_VPC_PACK_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
- if (!emit->key.binning_pass) {
+ if (!binning_pass) {
+ /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
+ for (j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count; ) {
+ /* NOTE: varyings are packed, so if compmask is 0xb
+ * then first, third, and fourth component occupy
+ * three consecutive varying slots:
+ */
+ unsigned compmask = fs->inputs[j].compmask;
+
+ uint32_t inloc = fs->inputs[j].inloc;
+
+ if (fs->inputs[j].interpolate == INTERP_MODE_FLAT) {
+ uint32_t loc = inloc;
+
+ for (i = 0; i < 4; i++) {
+ if (compmask & (1 << i)) {
+ state->vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
+ loc++;
+ }
+ }
+ }
+ }
+ }
+
+ if (!binning_pass)
+ if (fs->instrlen)
+ fd6_emit_shader(ring, fs);
+
+ OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
+ OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
+ A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
+ 0xfcfc0000);
+ OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
+ OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
+ OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
+ OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
+ OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
+
+ bool fragz = fs->no_earlyz | fs->writes_pos;
+
+ OUT_PKT4(ring, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
+ OUT_RING(ring, COND(fragz, A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
+
+ OUT_PKT4(ring, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
+ OUT_RING(ring, COND(fragz, A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
+}
+
+/* emits the program state which is not part of the stateobj because of
+ * dependency on other gl state (rasterflat or sprite-coord-replacement)
+ */
+void
+fd6_program_emit(struct fd_ringbuffer *ring, struct fd6_emit *emit)
+{
+ const struct fd6_program_state *state = fd6_emit_get_prog(emit);
+
+ if (!unlikely(emit->rasterflat || emit->sprite_coord_enable)) {
+ /* fastpath: */
+ OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
+ for (int i = 0; i < 8; i++)
+ OUT_RING(ring, state->vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
+
+ OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
+ for (int i = 0; i < 8; i++)
+ OUT_RING(ring, 0x00000000); /* VPC_VARYING_PS_REPL[i] */
+ } else {
+ /* slow-path: */
+ struct ir3_shader_variant *fs = state->fs;
uint32_t vinterp[8], vpsrepl[8];
memset(vinterp, 0, sizeof(vinterp));
memset(vpsrepl, 0, sizeof(vpsrepl));
- /* looks like we need to do int varyings in the frag
- * shader on a5xx (no flatshad reg? or a420.0 bug?):
- *
- * (sy)(ss)nop
- * (sy)ldlv.u32 r0.x,l[r0.x], 1
- * ldlv.u32 r0.y,l[r0.x+1], 1
- * (ss)bary.f (ei)r63.x, 0, r0.x
- * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
- * (rpt5)nop
- * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
- *
- * Possibly on later a5xx variants we'll be able to use
- * something like the code below instead of workaround
- * in the shader:
- */
- /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
- for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
+ for (int j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count; ) {
+
/* NOTE: varyings are packed, so if compmask is 0xb
* then first, third, and fourth component occupy
* three consecutive varying slots:
*/
- unsigned compmask = s[FS].v->inputs[j].compmask;
+ unsigned compmask = fs->inputs[j].compmask;
- uint32_t inloc = s[FS].v->inputs[j].inloc;
+ uint32_t inloc = fs->inputs[j].inloc;
- if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
- (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
+ if ((fs->inputs[j].interpolate == INTERP_MODE_FLAT) ||
+ (fs->inputs[j].rasterflat && emit->rasterflat)) {
uint32_t loc = inloc;
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
if (compmask & (1 << i)) {
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
- //flatshade[loc / 32] |= 1 << (loc % 32);
loc++;
}
}
}
- gl_varying_slot slot = s[FS].v->inputs[j].slot;
+ gl_varying_slot slot = fs->inputs[j].slot;
/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
if (slot >= VARYING_SLOT_VAR0) {
}
OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
- for (i = 0; i < 8; i++)
+ for (int i = 0; i < 8; i++)
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
- for (i = 0; i < 8; i++)
- OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
+ for (int i = 0; i < 8; i++)
+ OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
}
+}
- if (!emit->key.binning_pass)
- if (s[FS].instrlen)
- fd6_emit_shader(ring, s[FS].v);
+static struct ir3_program_state *
+fd6_program_create(void *data, struct ir3_shader_variant *bs,
+ struct ir3_shader_variant *vs,
+ struct ir3_shader_variant *fs,
+ const struct ir3_shader_key *key)
+{
+ struct fd_context *ctx = data;
+ struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);
- OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
- OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
- A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
- 0xfcfc0000);
- OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
- OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
- OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
- OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
- OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
+ state->bs = bs;
+ state->vs = vs;
+ state->fs = fs;
+ state->config_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
+ state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
+ state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
+
+ setup_config_stateobj(state->config_stateobj, state);
+ setup_stateobj(state->binning_stateobj, state, key, true);
+ setup_stateobj(state->stateobj, state, key, false);
+
+ return &state->base;
}
+static void
+fd6_program_destroy(void *data, struct ir3_program_state *state)
+{
+ struct fd6_program_state *so = fd6_program_state(state);
+ fd_ringbuffer_del(so->stateobj);
+ fd_ringbuffer_del(so->binning_stateobj);
+ fd_ringbuffer_del(so->config_stateobj);
+ free(so);
+}
+
+static const struct ir3_cache_funcs cache_funcs = {
+ .create_state = fd6_program_create,
+ .destroy_state = fd6_program_destroy,
+};
+
void
fd6_prog_init(struct pipe_context *pctx)
{
+ struct fd_context *ctx = fd_context(pctx);
+
+ fd6_context(ctx)->shader_cache = ir3_cache_create(&cache_funcs, ctx);
+
pctx->create_fs_state = fd6_fp_state_create;
pctx->delete_fs_state = fd6_fp_state_delete;