CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
- OUT_RELOCD(ring, so->bo, 0, 0, 0);
+ OUT_RELOC(ring, so->bo, 0, 0, 0);
}
/* Add any missing varyings needed for stream-out. Otherwise varyings not
struct ir3_shader_linkage *l)
{
const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
- struct fd6_streamout_state *tf = &state->tf;
- memset(tf, 0, sizeof(*tf));
+ uint32_t ncomp[PIPE_MAX_SO_BUFFERS];
+ uint32_t prog[256/2];
+ uint32_t prog_count;
+
+ memset(ncomp, 0, sizeof(ncomp));
+ memset(prog, 0, sizeof(prog));
- tf->prog_count = align(l->max_loc, 2) / 2;
+ prog_count = align(l->max_loc, 2) / 2;
- debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
+ debug_assert(prog_count < ARRAY_SIZE(prog));
for (unsigned i = 0; i < strmout->num_outputs; i++) {
const struct ir3_stream_output *out = &strmout->output[i];
unsigned k = out->register_index;
unsigned idx;
- tf->ncomp[out->output_buffer] += out->num_components;
+ ncomp[out->output_buffer] += out->num_components;
/* linkage map sorted by order frag shader wants things, so
* a bit less ideal here..
unsigned off = j + out->dst_offset; /* in dwords */
if (loc & 1) {
- tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
+ prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
A6XX_VPC_SO_PROG_B_OFF(off * 4);
} else {
- tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
+ prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
A6XX_VPC_SO_PROG_A_OFF(off * 4);
}
}
}
- tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
- COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
- COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
- COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
- COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
+ struct fd_ringbuffer *ring = state->streamout_stateobj;
+
+ OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * prog_count));
+ OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+ OUT_RING(ring, A6XX_VPC_SO_BUF_CNTL_ENABLE |
+ COND(ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
+ COND(ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
+ COND(ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
+ COND(ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3));
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
+ OUT_RING(ring, ncomp[0]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
+ OUT_RING(ring, ncomp[1]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
+ OUT_RING(ring, ncomp[2]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
+ OUT_RING(ring, ncomp[3]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+ OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
+ for (unsigned i = 0; i < prog_count; i++) {
+ OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
+ OUT_RING(ring, prog[i]);
+ }
}
static void
OUT_PKT4(ring, REG_A6XX_PC_PRIMID_CNTL, 1);
OUT_RING(ring, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU));
+ uint32_t non_sysval_input_count = 0;
+ for (uint32_t i = 0; i < vs->inputs_count; i++)
+ if (!vs->inputs[i].sysval)
+ non_sysval_input_count++;
+
+ OUT_PKT4(ring, REG_A6XX_VFD_DEST_CNTL(0), non_sysval_input_count);
+ for (uint32_t i = 0; i < non_sysval_input_count; i++) {
+ assert(vs->inputs[i].compmask);
+ OUT_RING(ring, A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
+ A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid));
+ }
+
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
state->config_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
+ state->streamout_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
+
#ifdef DEBUG
if (!ds) {
fd_ringbuffer_del(so->binning_stateobj);
fd_ringbuffer_del(so->config_stateobj);
fd_ringbuffer_del(so->interp_stateobj);
+ fd_ringbuffer_del(so->streamout_stateobj);
free(so);
}
/* also account for UBO addresses: */
packets += 1;
- size += 2 * align(shader->const_state.num_ubos, 2);
+ size += 2 * shader->num_ubos;
unsigned sizedwords = (4 * packets) + size;
shader->ubo_state.cmdstream_size = sizedwords * 4;