{
struct fd_context *ctx = fd_context(pctx);
struct ir3_compiler *compiler = ctx->screen->compiler;
- return ir3_shader_create(compiler, cso, type, &ctx->debug);
+ return ir3_shader_create(compiler, cso, type, &ctx->debug, pctx->screen);
}
static void *
pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
- vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
+ vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID);
instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
if (s[FS].v->color0_mrt) {
A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) |
- COND(s[VS].v->num_samp > 0, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+ COND(s[VS].v->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
struct ir3_shader_linkage l = {0};
ir3_link_shaders(&l, s[VS].v, s[FS].v);
A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) |
- COND(s[FS].v->num_samp > 0, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+ COND(s[FS].v->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
OUT_RING(ring, 0); /* XXX */
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
- bool fragz = s[FS].v->has_kill | s[FS].v->writes_pos;
+ bool fragz = s[FS].v->no_earlyz | s[FS].v->writes_pos;
OUT_PKT4(ring, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
OUT_RING(ring, COND(fragz, A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));